ActionScript 2.0 :: External Text Which Loads And Displays Normally Only When That Frame Is Loaded For First Time
Dec 28, 2006
i've got a problem. i have an external text which loads and displays normally only when that frame is loaded for first time. i'm using getDate because it changes every day. it's peculiar because all of other texts which are external also,always load just fine (first time and every time when return to previously visited frame).
I'm trying to make a website which loads and displays a random photograph each time someone visits it. I already know how to preload a photo but in this case the photos are quite big, so I want to preload the RANDOM photo with the site at the beginning of the site loading process. A very simplistic approach is to make 20 or something versions of the site, each with a different photo but this would be very, er... simplistic. I usually have a site.swf, a preloader.swf which loads the site, and I use no frames in my site.swf.
I have on one file (player1.fla), a movie that plays MP3s from an array, which I specify in that movie. The code for that works just fine.I've duplicated the file and renamed it to a different one (player2.fla) so I could load the MP3s from a variable (array) on a text file. This way, to add more songs, all I would have to do is update the text file.
I changed the code around a tiny bit in the "player2.fla" file to accomodate for loading a text file, but nothing more.*My Problem* The text file loads properly and displays the Title of the mp3, but it won't play the mp3.The text file looks something like this: (just an example)
Code: &songs=song1.mp3, song2.mp3, song3.mp3 &songTitles=my song1, my newer song, the third song
My script is very similar to this: (shortened; just an example)
Code: lv = new LoadVars(); lv.onLoad = function() {[code]......
I have a combobox component, when I selecet one lable its loads an external swf file, the movie loads fine after loading movie combobox menu went behind the loaded movie.[code]
I have a dynamic text field that displays text from an external file. The text file has lists of text such as a1=(text here)&w1=(text here)& etcI want to be able to make a button so that will add one to the word count, such as, a button that says "Next" and when i do that, it loads the text string A2, when i click it again, it loads A3
im trying to make a pre-loader, that based on the percent loaded, displays text. So at 5% it says "loading" and at 10% "still loading" , etc. Im guessing there is a way to say percenttotal=5, entertext=still loading target=instancenameoftextbox I've gotten the loader tutorial on the site here to work, i just want to add this to it.
How do you detect the end of the loaded swf that loads the flv? It never reaches the frame 20, and I think it is due to the loaded flv CamTest.flv file. So how do you find out that the loaded swf really reached the end? How do you find out the end of the loaded flv inside the loaded swf?
On mainline frame 1, I have loader_mc.loadMovie("CamTest_controller.swf"); On the loader_mc movie clip onClipEvent (enterFrame) {
I using flash 8, actionscript 2.0.I am using this code on a BUTTON in order to load and external swf into an empty movie clip:
on(release){ _root.empty.loadMovie("test.swf"); }
It works fine, however I would like the button to first go to a NEW FRAME within the main timeline of the main movie, before it loads this external swf.
The preloader works to load the 'splash.swf', but that SWF is a 36 frame long movie, and when it loads from the preloader, it's already at Frame 36, so you never see what was before that frame. How can I get it to load at it's Frame 1?
I have a page that loads in links from an XML into an Array and displays them. When you rollover each link it is supposed to turn red. My problem is that I can only get it to make the last link to turn red. Also, when you rollover any other link the last one turns red. I need a way to set up a variable for each link. I have attached the files so you can see what I mean.
I have a xml gallery at the moment which loads in thumbnails and displays the larger images when clicked. What I am having trouble with is that some of the thumbnails have their own multiple images (more than 1 image for that thumbnail). I want to have a numbered menu 1,2,3,4 and when I click on the thumbnail depending how many sub photos there are for that one thumbnail I want to display an that image. And just to be dificult I also am displaying the larger images in another swf on the same page using local connection.
now how do i make the movie clip to first go from frame 1 to 10( last frame in teh movieclip) with the text time and then when the movie clip starts again it should say place and so on and so forth.. depending on how many textline variables i define in the text file?
Can't get the CSS to style an external txt. Copy loads as supposed to and thru a trace I can see that the css stylesheet is recognized but it won't actually style the text. For instance, <span class="header"> Heading</span>stays at the original font size instead of getting bigger. I'm stumped. Have tried so many things to get this to work. What have I missed?Instance name of dynamic text field = upcom_txt. Text field is on stage. Html,check. Multiline, check.the css style sheet = "CSSs/news.css"my text = "TXTs/upcom.txt"Font = "Alte Haas Grotesk". The font is a font symbol exported from the library of the FLA. (I've tried using a system font, but it still doesn't work)CSS FILE:
I've got this interactive poem I've been working on for a class. I've basically finished each "episode" seperately. I made a parent document which essentially loads one of the ten child documents onto the respective key frame. Here's a sample of the code for the first key frame of the parent document:
Well Two things are messed up about it, well my "ChildTimeline2" variable will off and on assosciate itslef not with the main time line of a child document, but of a nested symbol inside said child document. Even worse, the "gotoAndStop();" command I will give sometimes applies to Parent document... yaay! but often it will apply to the child document. The end result being this horrible looping moment where you are stuck in one child document for all time.
I wish I could attach the documents but they exceed the 300KB. how I can get Actionscript to listen fro the last frame of the maintimeline of the child document, or tell flash to gotoandStop for the parent document
I'm working with a flash template that loads external images and text using an xml file. Everything works well the only problem is I've promised a client that as well as a "title" and "description" I will also include a clickable URL link. I can edit the flash to a certain extent but I am having a nightmare of a time including a clickable url. Is there anyone out there who can help? "photo_description", "photo_title" and "photo_url" are the names of the dynamic text fields.
XML snippet looks a little like this... <title>Title</title> <description>Description</description>[code].....
where i can find Dynamic Text Effect Tutorials. I'm trying to create a textbox that loads external text and, upon loading, displays the text like its being typed. In addition the new letters fade from white to a shade of blue, and lastly as the letters are being typed a sound clip is played per typed letter.
I've managed to piece together a flash website with my limited as3 knowledge. The text is loaded from external text files and styled with an external css file.
It's working perfectly in Firefox and Explorer but it only works SOME of the time in Safari (on my mac).It's hit and miss. Sometimes it styles the text sometimes it doesn't.
i have created a plain text files loads from an external file. I am facing one problem which is the text does not load unless someone select the button. I will like the text to show as soon as someone enters the page
//Plain text files loads from an external file var textLoader:URLLoader;function loadStory(evt:MouseEvent):void{ textLoader = new URLLoader();
I am loading external swf files into my main file to move between different contents.It all works fine with most of the files except with some.The files that work fine have pictures in different frames in the timeline and the navigation buttons within this swf move between this frames to display a very simple slideshow.The files that don't work, I only made one frame, I've made sure it stops there and then I'm only changing the visibility property of the images to view the different pictures.
This files load fine the first time but if I come out of them and come back, they don't seem to load properly the second time.I have tried making sure that the mc_container in the main movie is unloaded each time before loading a new one into it, but that didn't seem to make any difference.the files that don't work are:
Producing / Carnesky's Ghost train Solo / Film Solo / Rupture Artist Collaborations / The Giant Accordion
the best way to do it but i have a preloader the loads an external swf that loads 2 external swf files. one on layer o and the other 1.it seems to load the swf on layer 1 twice.url...if i run the swf that loads the 2 external swf files by it's self and the same problem happens.mouse over the navagation button and then mouse over the close button and follow the animation down to were it turns back into the navagation button. sometimes the close stays up.if i run the swf file that just contains the navagation it dosen't happen.
I have an animated logo swf file that loads and runs once on the home page every time the page loads. The logo has been updated to appear in three different colour schemes. I want one scheme to load and when the page is refreshed or revisited, one of the other colour schemes to load in its place. They can appear in any random order, just a different one to the one that played before reloading.Can someone point me to an answer or tell me how to do it? I have found a way in JavaScript but this only works on plain images, not swf files.
In Flash Actionscript 3, if a function is defined in Frame 1 of a flash animation and the animation loops, does it store another version of the function in memory upon each loop.
[Code]...
If so, is it a best practice to check to see if it's the first time the frame has been run, by setting a variable and checking it's existence, or is it a non-issue because the compiler checks to make sure that a function has not already been defined?
I have a button that when pressed goes to the next frame of a external swf file loaded into a movie clip. When the last frame of the external swf is reached, I want the button to go to the next frame of the main timeline (which in turn loads another external swf and the process repeats itself over again).
I assume I have to use an if/then statement, but what exactly is the if clause?
I have an app in which there are 2 identical units that have a timer that displays elapsed time. I'm using a single file for these units since they are identical. When a user turns one of the units on, its timer is supposed to start and when they turn it off, it should then stop. The problem I'm having is this:
If I go to one unit and turn it on, and, after 2-3 minutes, turn it off, then go to the 2nd unit, instead of displaying 0:00, it displays the 2:00+ that was on the first unit. If I go back to the first unit and turn it back on, instead of starting at the 2:00+ mark, it starts up at 3:00 or later. I'm not very familiar with the way getTimer works, but I had figured that could be set to start whenever I wanted.
If the user then selects a new module, instead of restarting at 0:00, it starts off at around 5:00 or so. It appears to be giving the time from when I started the Flash piece instead of since the beginning of the module like I thought it would. How should I code these timers so that they can start when the user selects a module and so that they can be distinct values?
Is there a way to keep or maintain an external loaded mc's frame rate?Let supose that the external mc's frame rate is 12.The main mc's frame rate is 40. IT is possible to keep the ext. mc's frame rate 12 , because when i give the load movie commnad it automatically changing to 40 , just like the main mc's.
I have a main movie and into it I am loading an external SWF, using loadMovie("myclip", target_mc). I want my main timeline to be able to tell where my loaded movie is, and when the loaded mc (myclip.swf) reaches frame 20, i want my main timeline to do another action (like, start playing a sound). How do I accomplish that? How do I check what is the current frame of the external mc?
I need to determine when the first swf has finished to load the second and so goes on but I couldnt find a way to even trace de current frame in the timeline of my external swf.How can i determine the current frame in the timeline of a external swf?even with a enter frame event to check the current frame has not workedIve even build up a class to give the parameters to the main SWF but has not worked.I need to compare the current frame with the total frame and when got the last frame, and the end of the animation, unload this first movie and load the second.
I have a problem with a dynamic text field. I have 1 text field on frome 10 which displays text from a text file. This text can change when a button is clicked. I have another text file on frame 20, which i want to display what ever text is in the text filed on frame 10.
I have tried:- [AS]MyTextboxFrame20.text = MyTextboxFrame10.text;[/AS] but it doesn't work.