Actionscript 3.0 :: Loads And Displays A Random Photograph Each Time Someone Visits It
Jun 1, 2009
I'm trying to make a website which loads and displays a random photograph each time someone visits it. I already know how to preload a photo but in this case the photos are quite big, so I want to preload the RANDOM photo with the site at the beginning of the site loading process. A very simplistic approach is to make 20 or something versions of the site, each with a different photo but this would be very, er... simplistic. I usually have a site.swf, a preloader.swf which loads the site, and I use no frames in my site.swf.
i've got a problem. i have an external text which loads and displays normally only when that frame is loaded for first time. i'm using getDate because it changes every day. it's peculiar because all of other texts which are external also,always load just fine (first time and every time when return to previously visited frame).
How do i change content on a page each time a user visits or refreshes the page? example: the icon on kirupas header changes when the page is refreshed or re loaded. I have searched using dynamic content, but didn't quite find it...I only want to change 1 image..
I have a page that loads in links from an XML into an Array and displays them. When you rollover each link it is supposed to turn red. My problem is that I can only get it to make the last link to turn red. Also, when you rollover any other link the last one turns red. I need a way to set up a variable for each link. I have attached the files so you can see what I mean.
I have on one file (player1.fla), a movie that plays MP3s from an array, which I specify in that movie. The code for that works just fine.I've duplicated the file and renamed it to a different one (player2.fla) so I could load the MP3s from a variable (array) on a text file. This way, to add more songs, all I would have to do is update the text file.
I changed the code around a tiny bit in the "player2.fla" file to accomodate for loading a text file, but nothing more.*My Problem* The text file loads properly and displays the Title of the mp3, but it won't play the mp3.The text file looks something like this: (just an example)
Code: &songs=song1.mp3, song2.mp3, song3.mp3 &songTitles=my song1, my newer song, the third song
My script is very similar to this: (shortened; just an example)
Code: lv = new LoadVars(); lv.onLoad = function() {[code]......
I have a xml gallery at the moment which loads in thumbnails and displays the larger images when clicked. What I am having trouble with is that some of the thumbnails have their own multiple images (more than 1 image for that thumbnail). I want to have a numbered menu 1,2,3,4 and when I click on the thumbnail depending how many sub photos there are for that one thumbnail I want to display an that image. And just to be dificult I also am displaying the larger images in another swf on the same page using local connection.
I have an animated logo swf file that loads and runs once on the home page every time the page loads. The logo has been updated to appear in three different colour schemes. I want one scheme to load and when the page is refreshed or revisited, one of the other colour schemes to load in its place. They can appear in any random order, just a different one to the one that played before reloading.Can someone point me to an answer or tell me how to do it? I have found a way in JavaScript but this only works on plain images, not swf files.
I'm making a flash site that displays random quotes in a dynamic text box... well, I wish I could do that but I really don't know how :S. I tried searching in the forums but the word "quote" is too popular and I only get random movement, random animation etc.
I have an app in which there are 2 identical units that have a timer that displays elapsed time. I'm using a single file for these units since they are identical. When a user turns one of the units on, its timer is supposed to start and when they turn it off, it should then stop. The problem I'm having is this:
If I go to one unit and turn it on, and, after 2-3 minutes, turn it off, then go to the 2nd unit, instead of displaying 0:00, it displays the 2:00+ that was on the first unit. If I go back to the first unit and turn it back on, instead of starting at the 2:00+ mark, it starts up at 3:00 or later. I'm not very familiar with the way getTimer works, but I had figured that could be set to start whenever I wanted.
If the user then selects a new module, instead of restarting at 0:00, it starts off at around 5:00 or so. It appears to be giving the time from when I started the Flash piece instead of since the beginning of the module like I thought it would. How should I code these timers so that they can start when the user selects a module and so that they can be distinct values?
I am creating an offline Flash Application which takes the user's photograph and stores it into a designated folder.My problem is how can i Store the photographs WITHOUT using any server side languages. (As its a standalone offline application).I know about the JPEGencoder classes and all.I can't use FileRefrence because it asks the user where he wants to store the image while i want to save the image in a pre-defined folder automatically.
Is it possible to get a loader to load and display a random image?My background images are quite large so I would prefer to use a loader to keep the file size down but I'm struggling to work out how to randomise the images.
I am a voice over artist and I'd like to have a button and when you click it, it loads one of say 20 mp3s stored...wherever. It can be in the flash movie itself...but I'd rather the script access a directory on my server, that way the movie itself doesn't take long to load.
How can I play an embedded flv video automatically in a Flash website every time it loads a page?
For example: When I click on the "About" button, I'll go to the About page. On that page, there's an embedded flv that I want to play automatically every time I go to the "About" page.
This is something I used to know how to do in the first versions of actionscript, but I've been away from flash for a few years and am utterly lost. What I want to do is to get the movie to display random images (from a selection) for random amounts of time (subject to minimum and maximum times).
Code: var l:Loader = new Loader(); l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop); l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);[code]....
what i dont understand is that everytime i click the refresh page the loader shows up again(this time loading the image faster) but if the image is already in cache the loader should not show at all (?),i would like to achieve a loader that loads the image and after dont come up again everytime.
i think i may have a challenge for you. I would like to have a flash movie load to a random keyframe in a timeline when the page loads. Basically, i'd like to set up a timeline with say 10 movies. When the page loads, i'd like the flash to randomly select from some predetermined keyframes (obviously where each movie starts) and when that movie ends, jump to another section of the timeline. This way, the loading of the movies is somewhat seamless and it looks like i've made 10 different flash movies.
Even if it's not possible to all load from the same timeline, i'd like to have it play the first movie, then when it reaches an ending frame, it loads another random movie from a directory on the server, and then keeps going and going until it can't stand it anymore.
link buttons to a new frame? Similar to this example here so a user can select a tab at the top of the screen and a new page for your time line loads.I know basics of Flash but not sure how to achieve this.I cant attach the file here as its too big .
I'm trying to make an image gallery that loads 3 photos at a time (look at .SWF). I have also built a function that resizes the photos to fit into its respective box once they're loaded (a maximum of 120x120 pixels). The images aren't getting resized, and they aren't getting re-loaded after the "forward" button is pressed the second (,third,fourth,etc...) time.
I've got two files A and B. A generates a random number in a dynamic text box and loads an image as the background:
[Code]...
I'm trying to avoid useing a button to send the number from A to B, and instead am trying to use an event listener that sends the number when A loads background.jpg; but the number never gets sent (I start with B open already, and then open A). I've gotten this to work with an onRelease event for a button , so i know the LocalConnection coding works, but as I said I want to avoid using a button to send the number. I'm sure it's right in front of me but i've got no clue why it isn't working, so I defer to wiser minds.
I am trying to create a movie clip that loops and on each loop it loads a random little .jpg banner from a directory. The banners are named 0.jpg, 1.jpg and so on, a script on the first frame of the loop saying
"bannernumber" is a variable from an external text file specifying how many random numbers to cycle through (how many banners), This works just fine and loads up a new banner after each loop cycle. The problem lies in trying to make each banner go to its own url, I have another external text document with variables "click0=url, click1=url etc" where I want the number in each variable to equal the randomnumber variable in flash, then use an on(release){getURL(urlvariable)} function to have it retrieve the url that is somehow in the url variable. Basically, how would I make the urlvariable be equal to the "click0" variable to get the url of the click0 variable into the getURL function? while having the number in the "click0" variable be equal to the randomnum variable?
I've hit a brick wall here. I have a Flash file that displays fine in IE. It also displays fine when ran as a SWF. However, in FireFox, it does not display my scroller. I developed the Scroller component dynamically... everything is drawn from scratch, no library movieClips, etc. I'm starting to think that could be the cause? I've tried many different things:
I've hit a brick wall here. I have a Flash file that displays fine in IE. It also displays fine when ran as a SWF. However, in FireFox, it does not display my scroller. I developed the Scroller component dynamically... everything is drawn from scratch, no library movieClips, etc. I'm starting to think that could be the cause? I've tried many different things: Changed the HTML code to bare bones embedding code.Recompiled in Flex.... same result!Tested on another computer... it worked fine! However, I tested on another computer with FireFox... same problem.
It's so weird.I seperated the Image Slide show component from the Scroller... the scroller had the same effect... didn't display in FF.Played around with WmodeChecked my code for addChild problems, visibilty, alpha properties... nothing out of the ordinary.Asked God.Drank some Gin.Took a break and came back to it.I've reseached Google and the most I could come up with is to compile using FP10. It is FP10. I'm using CS3 and FlashDevelop. When I right click on my Flash file, it does indeed display FP10. Same with Flex.
can i make the animation appear randomly but with time limite ?example:if the random number allow that the animation appear, the animation must stay 3 secondes then dissapear even if the random number is changed before the 3 secondes are finish.also when random number allow that the animation disappear, the animation must stay hidden 3 to 6 secondes randomly but at least it must stay disappeared 3 secondes .
there is a way to run an MC or a movie at a random time.IE... while a user is at my site, i want to randomly load a movie or MC or two at different times. almost like an ad banner popping up at 3 minutes into you visiting the site.
i want to make a movement. An object has to come from behind an object and go back again.The interval between each time the object appears has to be random.i was trting to maken something with the setTimer() function, and a random. The random gives a var.This var i would use as time for the object appears in combination with the setTimer().i can't come up with a decent code that would work.Where do i need to define the start vars, adn where do i define the random script.
I have "leaf" MC that floats across the screen. It's affected by a wind generator. I want to duplicate the leaf movie clip at random time intervals (between 2-9 secs).I can get the random time interval, I can dup the MC. How do I get it to re-set the interval and dup the MC at the new random time interval?The final effect I'm after is a MC that reproduces at random intervals every single time.
Some of my code so far:
// set time in between each clip var seconds:Number = Math.floor(Math.random()*(8+1))+2; // initialize depth var depth:Number = 0;