ActionScript 3.0 :: Filmstrip - Possible To Color Alpha Images?
Jun 13, 2010
what is it called when you have a image say 50x500 but is shown as a 50x50 and every so many seconds it changes its x by +50 making it play like a filmstrip. Also is it possible to color-to-alpha images imported VIA .load ?
I have a client that is looking for a autoscrolling loop of thumbnail images as seen at this site [URL]. I have the CS3 Flash, Photoshop Dreamweaver etc and am a very persistent (read stupid) self taught entry level website builder.
I'm trying to take a png and create two images, one that represents the color data and the other a grayscale version of the alpha channel.
Extracting the correct data was no problem, i'm just embedding the png, creating a new instance (as a Bitmap) and then extracting the relevent channels of it's bitmapData to two new bitmapData instances.
ActionScript Code: [Embed(source='/../deploy/images/alpha_test.png')] public var image : Class;
[code]....
The problem that i'm having, is that when i assign the colors bitmapData to a bitmap instance to display it, the background color is showing as black, even though the default fillColor of a bitmapData instance is white. how i can use the alpha channel data to create an 8 bit, grayscale image, that's the reverse of the channel?
I am changing colors of an mc dynamically, in this way: I have an mc of the color green for example. What I want is it to turn to a specific color in time. I have in that mc a sprite, that is that specific color (red in this case). iIset it's alpha to 0 and put it in the layer above the green part. Now when I set its alpha to 1, it will be that colour. When I set it to 0.5 ofcourse it'll be a mix between those colours. Is it faster to do it, but changing 0xFFFFFF? I wouldn't know how to do it though. i want to be able to tell it to go 3/4 of color nr 1 and 1/4 of color nr 2, for example. i also want to be able to choose those colours specificly, for the sake of art. so just choosing 0xFF0000 for red, wont do, for artistic reasons.
I'm trying to merge two display objects into a single new BitmapData object, when it uses the color from one and the alpha channel from the other. The concept seems straight forward enough but I'm getting lost in the BitmapData APIs. I've been trying to use the Alpha blendmode with draw() but that doesn't seem to work.
I am trying to change the background color and alpha of a link bar in a Flex/Flash 4 application. No matter what properties I define, the background of said link bar is always white.[code]
I have a button I am creating from 2 movieclips in the library. One is the button body (shape converted to MC). The 2nd is a series of button logo PNG's for an additional visual button state change.I add the logo MC with addChild to the button body. Then I add the button body to display/stage container. ll is layered correctly.If I add alpha or transform the color to the button body, it goes to the top - covering the button logo.Not applying the color or alpha to the button body and applying a color or alpha to the button logo has not effect (displays correctly).
Inside movieClip container, there are colored buttons on layer1 and on layer2 there is movieClip square which covers the buttons. I want to use the color efffects and blending options of movieClip square to make layer 1 alpha. There are some blending options called alpha, difference, lighten and substract but Im not getting the right combinations. I want to make layer1 alpha only by using layer2.
I am using Flash 8 - trying to get started by simply fading in/out using Alpha. I totally get on the first layer converting image to movie, inserting key frame and motion tween, selecting clip and changing alphato 0%. Where I am absolutely lost - is when it comes the second, third, fourth and fifth image. I have tried inserting new layers and repeating the steps - but for some reason 2-5 images do not transition like image one.
I have the code below which rotates a MC and fades it in to 100alpha and then fades it out again to 0 alpha. bearing in mind that all this happens on one frame, is there a way to get rid of the ghost image of the MC once the alpha gets down to 0?
I've tried to achieve this at the foot of this code with the removeMovieClip() but it doesn't seem to work.I know i could just let the timeline play to another frame once the animation is over to get rid of the ghost image but i'd really like to keep the animation to just the one frame...
I have a .PNG image with almost 50% of the image as transparent pixels.I am using this image for a Mouse_Over event but the problem is the Mouse_Over event works even on the transparent area.
I have this FLA with animation and when played, the animation has alpha channel. I cant understand why when I look in the library I see the frames without the alpha channel and also when I try to export/extract the image again the image dont have alpha channel. How is it that in flash this image has alpha channel and how to get it out like that into PNG? Here is the link to download the FLA:[URL]..
I'm creating a portfolio which has tiny square buttons (one for each image) and arrows buttons to navigate through the portfolio. Everything is working just great, but I need the square buttons, when pushed, to change alpha or turn to dk grey instead of lt grey, and remain this way until the next image is shown. They should act as indicators as to where you are in the portfolio. The code I'm using is as follows:
picture._x=24; picture._y=31; function loadXML(loaded) {
It has been years since I have used flash so I am probably a beginner again. I have just got CS3 but most of what I remember I think is action script 1.I have a website that I want to make the images load from external into swf file. I want to then control the alpha with the rollover. I got so far but... alpha works only if jpg is inside. when I have it outside it just flashes on and off on load.I need to make the my_mc to load from outside then fade in. After which I have the rollover fade in/out code below...
Button.prototype.fadeIn = MovieClip.prototype.fadeIn = function () { this.onEnterFrame = function () { if (this._alpha<100) { [code].....
What im trying to achieve is an alpha effect with image transitions. I have some links that I want to make an alpha fade for images when the users passes over the buttons. The effect that im searching for is like this one:
[URL]
But only, they should be triggered by rollovers not mousemovement. In addition i have some images connected to the buttons. for instance on productslink the product image should be "alpha 100%" and the previous image should animate from 100 to 0 % alpha.
I've got something very strange happening with the alpha of some loaded pictures. I load 27 images dynamically from within a class:
PHP Code: package{ import flash.display.*; import flash.net.URLRequest; import flash.events.*; public class Portrait extends Sprite{ [Code] .....
However the first 4 portraits won't change alpha to a float number, I can only set the alpha to 1. Code: test_portrait = new Portrait(i, 0.8, (film_width/2)-(240), white_bg_square.y); Results in a blank screen for the first 4 portraits... All the other portraits change transparency fine. There's nothing wrong with the loaded pictures because I swapped 1 for 10 and the problem remained while image 10 in an other position changes alpha just fine.
I'm in the middle of building a simple flash slideshow, using alpha fades between images. I have three layers, the first one being text, on the timeline for each layer/image. The other two layers are images, small footprint (sized and optimized in photoshop, each less than 100k). When I hit the Enter key it will play on timeline but the preview and fla file just won't start, hung up on the first frame. Flash 5 Pro 11.0.2.489 iMac 3.2 Intel i3 10.6.6, 8GB Ram
All the images have to be in timeline 1 on different layers(they all have to be in timeline one........).I have a frame, it has a lot of images on it, with them all set to _alpha = 0;
on a button press the required image has its alpha set to 100;
however this means there will be a lot of images on the screen at once....
If alpha is set to 0 does flash have to still draw the object, is there a better way ?
I am learning actionscript and having a tough time of it... Here is the script I am having problems with...the problems is that the alpha fade that I created, does not reset when a new images is loaded. Here is the script,
I want to mask an object which will contain text and images. I want the mask to be feathered at the bottom end, for a nice smooth effect when it animates into place. For my masking object, I've created a movie clip with a gradient, using a matrix fill. When I apply the mask, it works, but only as a rectangle. The feathered area (the grey bit) still masks completely. I'm stumped with this one. I've searched around for an explanation, but can't get it to work. Does anyone know of any examples of this working?
is it possible to blend an image over other images in flash? like if I wanted pictures to scroll behind a color gradient... here's what I'm working on: effect done in photoshop, but I what to achieve it in flash)See how the images blend with the colors behind? so when I click the right arrow and the images slide over, I want the overlay to effect them. like the pinkish/red image on the right needs to be greenish when it is displayed on the left side. I could perhaps do it with a gradient in flash (though I'm not sure how), but it would be better if I could use a png file for the color overlay so it matches better
I just wanted to know about a website's logo application. The website is www(dot)Logomaker(dot)com and I have question about how can the images be selected at various regions and their color can be changed ? What format are the images in the flash?