ActionScript 3.0 :: Applying A Filter To Multiple Display Objects?
Apr 12, 2010
I have a large amount of btn's that load full size images when clicked. I simply want to add a filter, scaleX and scaleY to each of those buttons and I know there is a better method then typing each btn name with an eventListener for the Mouse_Over and Mouse_Out events. I understand that I need to create a variable of a new filter and then apply it to the display object. Like so..
var glow:GlowFilter = new GlowFilter(0x0066FF, 1, 10, 10);function hover(event:MouseEvent):void{ pic1_btn.filter = new Array(glow); pic1_btn.scaleX = 1.02; pic1_btn.scaleY = 1.02;}pic1_btn.addEventListener(MouseEvent.MOUSE_OVER, hover);[code].....
So if I were to continue this, I would have to type out pic1_btn, pic2_btn, pic3_btn and so on to apply a filter to each object and also type out the object name for each listener.
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Jun 13, 2010
i've created a sprite to drag and drop around the stage. the sprite is masked and has it's mask as it's child so that it too will drag along with the sprite. everything works fine until i add a drop shadow filter to the sprite. when the drop shadow is added, i can only mousedown to drag and mouseup to drop the sprite if the mouse events occur within the original location of the sprite when it was added to the stage.
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Sep 23, 2011
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Problem 1: Flash crashes when a Blur filter is applied to a TextLine object.
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Code:
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Oct 3, 2011
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import fl.transitions.Tween;
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[Code] .....
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[code]....
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[code]......
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[code].....
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Code:
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<videos>
[Code].....
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Example
Display list:
A (root)
B1
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ActionScript Code:
import flash.display.Sprite;
var sprite:Sprite = new Sprite();
sprite.graphics.beginFill(0xff0000);
[Code].....
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im creating a small drag and drop game in AS3-
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