ActionScript 2.0 :: Call Sound Files From The Library And Play Them Each Time?
Jul 21, 2006
I have a 'back,play,stop,next btn in my playa...how to call sound files from the library and play them each time I press the 'Next' btn & the previous sounds files played in order when i press the 'back' btn?
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Apr 16, 2009
i'm trying to separate my .fla file into several .fla files to reduce the size.
i try to call the library from outside my main.fla but i found errors.
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Sep 12, 2002
I have a flash movie which has got 5 scenes and from scene 2 onwards i am using sound. In scene 1 I have made a prelaoder. My problem is that it starts loading sounding in scene 1 frame 1. Is there any way by which the sound starts prelaoding in frame 2.
Problem 2.I am using same sound in different scenes timeline. How can we by flash scripting call the sound from the library at the timeline.I am using F 5.
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Apr 23, 2010
In Flash 10/AS3, I added some sound and it seems to be working alright, but I think I'm doing it wrong. I imported the sound into the library, but I believe that it's reloading it from the folder with the swf/sound. I'm loading them like so:
[Code]...
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Mar 29, 2011
I have to play some sound on a webpage with javascript, and probably flash is the best choise, so i created an swf library with mi sounds wit swfmill [url]...[code]...
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Sep 22, 2007
So, in actionscript 3, how can I play a sound from library when someone clicks on a button?
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May 13, 2009
I have a sound in the library. I wan to play it using AS3. How can I do it?
For example. I want the sound to play when a functions is triggered.
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Mar 15, 2010
how can i call function inside movieclip in library panel it is not on time line
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Aug 11, 2010
I have a MediaPlayback component on stage, i have a sound with linkage name "sound1" in the library;
Why mediaPlayback.contentPath = "sound1" wouldn't work?
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Oct 16, 2011
I paid someone to write a Flash application, he did what I asked him, but there is one problematic aspect that he doesn't know how to approach:The application consists of many small mp3 files that have to be preloaded in the beginning. The problem is that is takes FOREVER for these files to load. I changed the server to a VPS and nothing changed.The programmer uses the load() function from the sound library to load the mp3 filesI installed an HTTP packet sniffer and found out that every file is being split to many small packets, 1.3Kb in size each. So for example a 76Kb mp3 file is loaded in over 60 requests!
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Sep 15, 2008
I'm trying to use the Shared Library process for the first time with audio files and I'm not sure why it's not working. I've followed both processes from here:[URL] and have a library file called libTestAudio.swf with all the audio files set up right (see Flash file here [URL] My question is should the testAudio.swf ever grow in file size? When it has no content it is at 4Kb but when it has the shared library file added to the timeline it becomes 8Kb. Now this might sound small but I've tried this with much longer pieces of audio and the file size does get bigger for testAudio.swf . I was thinking that only the libTestAudio.swf file would increase in file size and testAudio.swf would remain at it's 4Kb size. Am i wrong there?
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Sep 23, 2009
I have a flash file with several frames. In each frame I need to play a sound file.I've added all the sounds to the library and done all the necessary steps to export for actionscript.Here's my code to play the sound in one frame.
var sound1:Sound = new Cal10101();
sound1.play();
This works great to play the sound. I am using buttons to move to the next frame. When I click the button to move to the next frame, I need the sound from frame 1 to stop and a new sound which would be Cal10102 to start playing.How do I stop the sound from frame 1 from playing when I go to the next frame?
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May 2, 2010
I'm working on a game that loops a random sound file everytime the user goes to the menu. When I tried the simulate download in the preview menu, it took a long time to load the first frame (which is a preloader). I found the problem was that in the linkage for the sound files I said "Export on first frame" so i unchecked that box, but then when I tried playing again, the sound wouldn't load.So, I'm wondering, is there a way to play sound files through ActionScript without having to load them on the first frame?
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Nov 10, 2010
How do I make a command saying:
if sound is playing - dont play sound, else, play sound?
so that the sound effect only plays one at a time. So if holding down SPACEBAR for example, the sound will play and only after the sound finishes, can it loop if SPACEBAR is still pressed.
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Nov 26, 2008
can we play audio "swf" files along with mp3 files in as3?
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Apr 21, 2009
I have this script that plays a sound from the library randomly - it works and plays one of the three/four sounds each time it is clicked - but how can i make it play a different sound on each and never repeat - does that make sense?
so, on the first click it plays either 1, 2 or 3, chooses 2 so next click it will choose either 1 or 3, chooses 3, and next click it plays 1 and so on.
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Jul 22, 2011
Having trouble figuring out the logic for this, I have an enter frame event that I move a character around trying to select correct numbers, using hit test. If they land on wrong number I have a sound that should play once but since is in enter frame it plays a million times, this seems like should be a common issue but haven't been able to find any solution on the internets. This is the basic idea:
private function enterFrameHandler(event:Event):void
{
if ( Collision(_player, _number )
[code]......
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Sep 17, 2009
When I play several(4-5) notes at once using enterframe, the piece is getting stock and I am only hearing one note.
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Aug 10, 2010
I am have written a flash "reader" which I use as an aid for language studies. Various narrations are loaded into a combobox via an XML file, and the user can play the selected narration in a "sentence mode", a "passage mode" (several sentences) or in "continuous mode". (I use Soundbooth to set navigation cue points at the beginning of each "sentence".)
I would like to add a "Phrase Mode" which would cause the player to play the sound file until it hits a pause / quiet spot. In other words, if the user selected "phrase mode", the player would play to the next spot where there is no voice for x period of time. He/she will then be able to select 'repeat' to replay the phrase or 'next' to play the next "phrase" - as with the other modes. I am using FLVPlayback to play the .flv files.
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Apr 25, 2010
So If I play one sound I use [code]...
And so I'll get data, but If I have 20 sounds playing and I want to get data from the sound I here as a resalt of data mix of all that sounds.
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Jan 20, 2010
I'm having some trouble getting Haxe to play audio files in Flash 8.At the top of my hx file, I have:import flash.MovieClip;import flash.Sound;and, within the class itself, I preload a lot of image files along with the names of the audio files.The idea is to do a slideshow with audio content. Basically, display the first slide and play the audio associated with it.Then, once that audio is finished, move on to the next slide and next audio file. I have the slides fading in and out okay but when I tried to add sound, nothing comes out the speakers.The following code is what I'm doing - the sound file associated with audios[0] never starts playing and I'm at a loss as to why.
class Whatever {
static var master : MovieClip;
static var slides : Array<MovieClip>;
[code]......
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Mar 23, 2011
I am currently making a Flash Builder Project using Actionscript 3. I have come unstuck trying to embed and play MP3 sounds.I know that the MP3 file is loading as i have traces the bytes loaded, i have also traced the function which plays the MP3.
import flash.media.Sound;
public class Sounds
{[code]....
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Jan 1, 2012
I have some audio files on my http server, and I would like to write a Flash client in ActionScript3 to load those audio file and play them smoothly. Of course I can just create a Sound object and load it by .load() with a URL request. But for saving the bandwidth, I prefer to load audio file chunks on demand. For example, there is an audio file let's say 100MB. If we try to load as fast as possible when user open the page
<--------- 100MB ----------->
The downloading may finished within minutes, but let's say, if user stop listener in halfway, that's kind of waste to load whole soundtrack at first.
<--------- 100MB ----------->
^--- user may stop here
To solve the problem, I think it's better to split the big audio file into small chunks, load and play them on demands.
<--- 10MB ---><--- 10MB ---><--- 10MB ---> ...
^--- user current position
I want to design the player, let it load audio chunk by chunk, and only load it when it's near the end of current chunk.
How to load those chunks and play them smoothly? I can probably create Sound object for each chunks. But how to play them seamless?
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Feb 27, 2011
I could create a program for him in flash which would be able to play sounds corresponding to keys on the keyboard, but split in to 3 groups, and only 1 sound from each group can be playing at a time. I don't know that much about as3, and I told him this but said I would try anyway. The first thing I came up with was this:[code]In there, there's nothing to stop the sounds overlapping or looping like in my other solution, also it's obviously a lot less compact, but I sent it to my friend like that to see if it would at least play instantly. The response I got was that, although the lag was noticeably less, it was still present.
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Apr 17, 2010
I am using Flash CS4. To illustrate, I created a new flash file and added a short tick sound to the library. I set the properties of the sound to export to Actionscript and named the class "overSound". I added a Movieclip object to the stage to represent a button and gave it an instance name of "overButton". On frame 1 of the main timeline I added the following code:
[Code]...
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Apr 25, 2010
I'm trying to play some sounds in my flash project through action script. However for some reason in my code the call to Sound.play takes from 40ms to over 100ms in extreme cases, which is obviously more than enough to be very noticeable whenever a sound is played. This happens every time a sound is played, not just when that sound is first played, so I dont think its because the Sound object is still loading data or anything like that...
At the start I have this to load the sound:
class MyClass
{
[Embed(source='data/test_snd.mp3')] private var TestSound:Class;
private var testSound:Sound;//flash.media.Sound
[Code].....
This as far as I can tell is following the same process as other Flash programs I found, however none of them seem to have this problem. Is there something that I've missed that would cause the play() method to be so slow?
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Feb 16, 2011
I am working on a game, made with Flash (using AS3) The game has a fast ball and when this ball hits an object it has to make a sound... but the sound starts with delay (so the ball is far away when the sound is played).This sound is edited by me and it hasn't got any silences at the beginning.The method i'm currently using is the simplest one:
public var sonidoPuntos1:sonidopunto1 = new sonidopunto1()
and then...
sonidoPuntos1.play()
I am trying to introduce the file into a ByteArray and then playing it from there...
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Nov 29, 2011
PROBLEM SOLVED NO LONGER NEEDED
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Jan 31, 2010
It appears my sound is off sync and the longer I play the movieclip, the farther off sync it goes. Its nothing too complicated, just some basic shooting sounds that fire every time I hit the space bar. My code is below:
package com.objects{
import flash.display.MovieClip;
import flash.media.Sound;
import flash.media.SoundChannel;[code]....
The Attack() method gets called from another class that handles all keyboard controls.when it gets called the sound then plays.firesound and firesound2 are almost the same. firesound2 sounds a little off pitch to make it sound more realistic.At first the sound sounds pretty good, not great. but then it gets terrible as time passes.
I made a new .fla project. and I attached the following class to it by it self. so the following is the only code in the entire .fla project and the issue still occurs. I press the spacebar and the sound starts a day late.
package {
import flash.display.MovieClip;
import flash.events.*;[code]......
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Oct 14, 2009
It's possible to play a sound file through AS, either by loading it from a folder or import it to flash. It's also possible to play a dynamic tone with flash.media.Sound + writeFloat.
But... is it possible to play a sound file with flash.media.Sound + writeFloat in some way? I want to play a sound file without having to deal with any files except the .swf!
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