Actionscript 3 :: Call A Flash Function Every 20 Seconds?
Nov 28, 2011
How do you set a function to increment in AS3 Flash. I am trying to start the incremented function when my video starts and then run the same function every 20 seconds until the video stops.
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OTHER items are started and set within this function that do not have to do with the incremented function.
basically, what it does is when i click, a block box (textholder), fades in, then after a few seconds (in this case, 2), it fades out again.. it works fine on the first click, but after more clicks, the interval duration seems to be getting smaller, up to a point where it is zero, and nothing happens.
and I need to use another setInterval() function (to call the changeTxt() function), will that affect the setInterval function i have up there now? i've linked an swf, to better show what i mean. [URL]
I calling a function using setInterval()... however, it behaves differently in IE7 and Firefox. It is working fine in Firefox but not in IE7.Can I use getTimer() to call a specific function in every 3 seconds...?
I need to get a javascript var in my Flash application. I like to be able to just set a variable in the javascript (client constraints) rather than define a function.
Can this be done? I am trying to use the ExternalInterface.call()
I have a movie that I need to update every 60 seconds, calling a PHP file, which provides update server time/date, and (on-the-fly updated) air times for an online video. Is every 60 seconds too CPU intensive?
I have a project where I have code inside a MC on the main timeline that loads XML via a php file on the server. Once the data is loaded, it sends commands to other MCs and works just fine.However, I need to refresh this XML info every 5 seconds or so. I have tried several things such as interval code and pause code, but the farthest I got was that it paused the initial clip for 5 seconds, then ran the script once, but never again. Or it refreshed, but got stuck on the first frame of the clip.Now I am thinking I would be better off NOT having the code inside the MC, but on the main timeline and just having the action span the course of the main timeline. That way, the call to the php can be refreshed from any frame of the main timeline. Does that sound right?
When i use time varaible and then minus the time. Ive noticed that flash does not count down in seconds, but the speed of light. My maths are not very strong so how can i get flash to count in seconds
var time =60; sprite.onEnterframe = function(){ time -=1; ( this counts faster than seconds) }
I get the alert but I can't get the lightbox window to display. When my as code makes the ExternalInterface call I get what looks like a page refresh and a blank browser window.
I have an enterFrame action that I use on a graphic:
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Because I want to use the above code more than a few times, I tried to make it a function.
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But for some reason the function call does not work when I call it via an action on a graphic where initially the code worked when it was explicitly written and not called as a function.
have a node that has an asfunction embedded - won't work. if I change the a href to a web page- it works fine. If I try to call a custom function it doesn't call it at all.
Is it possible to call a PHP function from flash and have it execute right away?
If so how could I go about doing that, because I am trying to call a PHP function that will update a users facebook status, but thus far I have been unsuccessful, so I am kind of at the end f my rope.
Below is a MXML code built from Flash Builder 4.5 with AIR SDK 3.0. Using Starling framework to create 2D animation and wonder how do I call a addText function without create a new instance of Game?
I'm trying to call a function from a AS3 container which should call old AS2 SWF that cannot be edited bacause we are talking about 1000 swf files, does exist some way to call a function inside the AS2 SWF from the AS3 container? I know a possible way by adding a LocalConnection as written here but as I said I can't edit all the swf files, so I just wonder to know if does exist some alternative.
I'm trying to run a function for only three seconds, but cannot think of a solution. The timer seems to run after three second and not for three seconds.
I've researched over that a way to call a javascript function for actionscript 2.0 and 3.0 is via ExternalInterface?But I'm trying to call a javascript function from my flash during an image click.
This is properly place in the html and my swf file is properly embedded in the html.. but it's not working.. Or maybe i don't understant the function? this is just a simple try to call a javascript function but it's not working..
How to call AS2 method from NextFrame(or any other frame) in Flash?Say you have Action Frame on frame 3, and another one on frame 4, how do you call methods on frame 4 when you are on frame 3.
I'm trying to pass a variable through a function, but I'm getting it's value 0. Here's my code:
thumbLoader.addEventListener(MouseEvent.CLICK, goToCategory); function goToCategory(e:MouseEvent) { trace(c);[code]....
this trace gives me value of 0. Normally I would do goToCategory(c) and inside that category I would get it's value, but in this case I'm calling this function with an event, how can that be done?
var c is declared globally, so I'm using it above this code in different place... is there smth like global $c like in PHP.. or there's some other way to do it?!