ActionScript 2.0 :: Refreshing Call To Load Php Every X Seconds?
Jul 20, 2009
I have a project where I have code inside a MC on the main timeline that loads XML via a php file on the server. Once the data is loaded, it sends commands to other MCs and works just fine.However, I need to refresh this XML info every 5 seconds or so. I have tried several things such as interval code and pause code, but the farthest I got was that it paused the initial clip for 5 seconds, then ran the script once, but never again. Or it refreshed, but got stuck on the first frame of the clip.Now I am thinking I would be better off NOT having the code inside the MC, but on the main timeline and just having the action span the course of the main timeline. That way, the call to the php can be refreshed from any frame of the main timeline. Does that sound right?
I have a movie that I need to update every 60 seconds, calling a PHP file, which provides update server time/date, and (on-the-fly updated) air times for an online video. Is every 60 seconds too CPU intensive?
How do you set a function to increment in AS3 Flash. I am trying to start the incremented function when my video starts and then run the same function every 20 seconds until the video stops.
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OTHER items are started and set within this function that do not have to do with the incremented function.
basically, what it does is when i click, a block box (textholder), fades in, then after a few seconds (in this case, 2), it fades out again.. it works fine on the first click, but after more clicks, the interval duration seems to be getting smaller, up to a point where it is zero, and nothing happens.
and I need to use another setInterval() function (to call the changeTxt() function), will that affect the setInterval function i have up there now? i've linked an swf, to better show what i mean. [URL]
I calling a function using setInterval()... however, it behaves differently in IE7 and Firefox. It is working fine in Firefox but not in IE7.Can I use getTimer() to call a specific function in every 3 seconds...?
I have an issue with my eventListeners with the URLLoader, but this issue happens in IE, not in FF.
public function getUploadURL():void { var request:URLRequest = new URLRequest(); request.url = getPath();[code]....
The issue is that my getBaseURL gets executed automatically after I have executed the code at least once, but that is the case only in IE. What happens is I call my getUploadURL, I make sure the server sends an event that will result in an Event.COMPLETE, so the getBaseURL gets executed, and the listener is removed. If I call the getUploadURL method and put the wrong path, I do not get an Event.COMPLETE but some other event, and getBaseURL should not be executed.
That is the correct behavior in FireFox. In IE, it looks like the load() method does not actually call the server, it jumps directly to the getBaseURL() for the Event.COMPLETE. I checked the willTrigger() and hasEventListener() on _loader before assigning the new URLLoader, and it turns out the event has been well removed.
I simplified my code. To sum up quickly: in FireFox it works well, but in IE, the first call will work but the second call won't really call the .load() method; it seems it uses the previously stored result from the first call.
I am working on a project that involves loading PHP variables into a Flash App. I need the content in the App to update consistently without the user needing to refresh the page.All the examples I found for bringing PHP variables into AS3 work at the beginning of the script and I need something that could run every 12 frames for example.Here is the code that I was working with currently:
Class File (Main.as) package { import flash.display.MovieClip;
I have a video, 14 minutes long, at various times, I need to load information for a few seconds, and then unload it.At the moment, I'm doing it all in the timeline which works fine, however I'm limited by 16,000 keyframes which for the last video, was about 7 minutes (full video was 9).Is there a way to load and unload in 1 long action script file at the beginning of the video? eg (not actual code btw)
at 4 seconds, load 1.swf into container1 at 14 seconds, unload 1.swf from container1 at 16 seconds, load 2.swf into container1
I'm attempting to load a new image into a Movieclip from an Array assigned in KeyFrame 1 on the Main timeline and I am trying to use setInterval and clearInterval to get this working, but I think I may have layout or the function incorrect.[code]This loads a new image every time the panel is clicked on (Panel 2 - Trusted) but I can't get it to automatically cycle through the images in the array. Here's a link to the SWF in question: URL..And in case someone wants to see how I have it setup, here's a copy of the FLA: URL... (CSS and images are loaded externally)Does anyone see what I'm doing wrong? I need to apply this function to 2 other panels, so I need to streamline.
i have a Flash Application with a button and an onRelease event. How can i load an external swf File, display it for 5 seconds on top of the main stage and then fade it out? Will this be possible with createEmptyMovieClip()?
I have created a website with one flash animation banner.The banner .swf has 5 menus. Each menu goes to different movieclips inside the .swf file. and at the same time i want to load the corresponding html file when i click the menu button and place the html content into the bottom area of the main html page without refreshing the html page.
How can I make my Introduction_mc automatically disappear after 10 Seconds and load Home_mc (automatically)? I don't want user to change by himself this Introduction page. It should be done automatically.
After working for a prolonged time on a programming problem, I start to get coding tunnel vision. It makes it harder to draw back and look at the problem from farther away. Hence my question: I am using a Drupal 6 site. When a menu option is clicked, the page opens and a Flash SWF file needs to played in a ThickBox. After 8 seconds, that Thickbox closes.
Opening the SWF file in the Thickbox when a link is clicked is no problem, just like closing the Thickbox afterwards; that's basic javascript. For that I use these:
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But opening the Thickbox on load? I can add a link for the user to click, but it should open automatically. I figured out the PHP to have it only open on one specific page. From the Thickbox manual, I learned to open links to images - but not how to open it when the page loads.
When i use time varaible and then minus the time. Ive noticed that flash does not count down in seconds, but the speed of light. My maths are not very strong so how can i get flash to count in seconds
var time =60; sprite.onEnterframe = function(){ time -=1; ( this counts faster than seconds) }
I'm trying to figure out how I can make the sound file that I load into Flash start at x seconds and end at x+30 seconds.So basically, I just want a 30 second sample to play starting at a specific time position. Does anyone have any advice on how to do this or have links to somewhere I can read up on it?
I'm working with the youtube API and I'm getting the current time on the video as seconds.What I want to do is to convert them into this: MM:SS.I've tried to google and try different things by myself but nothing seemed to work and be efficient.
I am currently using the following code to display the secconds of a FLV being played: ActionScript Code:time_txt.text = Math.round(_root.video_mc.videoZ.playheadTime*100)/100;I need to change this to display MM:SS (minutes:seconds) rather than just seconds and decimals.The javascript people here at work suggested something like this:
ActionScript Code: function strPad(str, places, pad, side) { while (length(str) < places) {
1) I want a 60 seconds video to start playing after 40 seconds have been downloaded - to do that I set the NetStream.bufferTime to 40 seconds and retrieve "NetStream.Buffer.Full" event causing the video to really start playing. This step is OK.
2) However, the "NetStream.Buffer.Full" causes data to stop downloading. So the remainder of the video begins to download no sooner than after the 40 seconds have been played. This step is my issue. Can anyone tell me how to avoid this unintended effect? (i.e. playing a video and downloading data at the same time?)
I have a button that I want to load a URL (however the URL is a command that sends data to an IP device). In other words, I dont want it to open in a new window and I dont want it to open in the existing window. I just want it to execute the URL link and thats it.
I will start by explaining where I am in terms of movie clip nesting. home2.swf (loadMovie---->)contact.swf
Now on the last frame of contact.swf, I am trying to call another loadMovie to load contact2.swf, except that it is not working. It simply ignores the loadMovie and the stop() following it and replays the timeline.
My code on the last frame is loadMovie("contact2.swf","c2hold"); stop();
Just to clarify contact.swf has no other code anywhere before this last frame, only tween animation. c2hold is the instant name of the movie clip holder I have in place.
I want to use loadMovieNum('platformer4.swf', 0);to reset all my variables, but then I want to call a load function after to load the users data. How can I do this?
I am working on flash application that uses Slideshow screen, now i am trying to call a function when a screen loads; what this function does is it create a focus on one the movie clip.
I tried using the 'onClipEvent(onload) ' - it does call the function but does not set the focus on it; however if i code setfoucs ( selection.setfoucs) on key handler it sets the focus.
I have created an exe presentation (1218px by 640px) in as3 with tree flash component. Now I want to run this presentation on click of a button from another swf or exe movie created in flash as1 (780px by 450px). I will create an autorun cd/dvd for my presentation because data exceeds 700mb.how to call or load different resolution files.