Actionscript 2.0 :: Load New Image In Moveclip Every 5 Seconds
May 5, 2009
I'm attempting to load a new image into a Movieclip from an Array assigned in KeyFrame 1 on the Main timeline and I am trying to use setInterval and clearInterval to get this working, but I think I may have layout or the function incorrect.[code]This loads a new image every time the panel is clicked on (Panel 2 - Trusted) but I can't get it to automatically cycle through the images in the array. Here's a link to the SWF in question: URL..And in case someone wants to see how I have it setup, here's a copy of the FLA: URL... (CSS and images are loaded externally)Does anyone see what I'm doing wrong? I need to apply this function to 2 other panels, so I need to streamline.
I'm trying to create a simple image player that tweens from one image to the next every 5 seconds. The data is being pulled from xml.
So far, I have managed to load the image onto the stage, but am now stuck as to how to get it to remove the child showing, the add the next child every 5 seconds.
My Code:
Code: var tweenTimer:Timer; var imageLoader:Loader; var xml:XML;
I am doing a tutorial from [URL] and I have a question. How can I have this swf reload the image every five seconds? the file name stays the same, but the image changes every 5 seconds and I would like the swf to show the updated images.
I am working on a project that involves loading PHP variables into a Flash App. I need the content in the App to update consistently without the user needing to refresh the page.All the examples I found for bringing PHP variables into AS3 work at the beginning of the script and I need something that could run every 12 frames for example.Here is the code that I was working with currently:
Class File (Main.as) package { import flash.display.MovieClip;
I have a video, 14 minutes long, at various times, I need to load information for a few seconds, and then unload it.At the moment, I'm doing it all in the timeline which works fine, however I'm limited by 16,000 keyframes which for the last video, was about 7 minutes (full video was 9).Is there a way to load and unload in 1 long action script file at the beginning of the video? eg (not actual code btw)
at 4 seconds, load 1.swf into container1 at 14 seconds, unload 1.swf from container1 at 16 seconds, load 2.swf into container1
I have a website that I'm working on, and it's background consists of different full-screen images. right now, it's set up so that each menu button loads a new image file from a folder into the background mc. What I want instead is for it to load a new image every 30 seconds or so. There needs to be a transition between these images...either a direct fade or a fade to black then to the next image if easier. I doesn't necessarily need to be random.
I have a project where I have code inside a MC on the main timeline that loads XML via a php file on the server. Once the data is loaded, it sends commands to other MCs and works just fine.However, I need to refresh this XML info every 5 seconds or so. I have tried several things such as interval code and pause code, but the farthest I got was that it paused the initial clip for 5 seconds, then ran the script once, but never again. Or it refreshed, but got stuck on the first frame of the clip.Now I am thinking I would be better off NOT having the code inside the MC, but on the main timeline and just having the action span the course of the main timeline. That way, the call to the php can be refreshed from any frame of the main timeline. Does that sound right?
How can I make an image appear (a button) after a delay of say 15 seconds?
I need the image to display after 15 seconds, and then stay. I have read to use gettimer or setInterval, but I'm not sure how to do it in my particular case. In very rough terms, I need something like this:
onEnterFrame: setInterval to 15000 and then _root.button.gotoAndPlay(2); (this will display my image) clearInterval
i have a Flash Application with a button and an onRelease event. How can i load an external swf File, display it for 5 seconds on top of the main stage and then fade it out? Will this be possible with createEmptyMovieClip()?
I need to create an interactive slideshow where the each image automatically slides to the left every 10 seconds. There should also be the option of clicking a button to move both back and forth as well.
How can I make my Introduction_mc automatically disappear after 10 Seconds and load Home_mc (automatically)? I don't want user to change by himself this Introduction page. It should be done automatically.
After working for a prolonged time on a programming problem, I start to get coding tunnel vision. It makes it harder to draw back and look at the problem from farther away. Hence my question: I am using a Drupal 6 site. When a menu option is clicked, the page opens and a Flash SWF file needs to played in a ThickBox. After 8 seconds, that Thickbox closes.
Opening the SWF file in the Thickbox when a link is clicked is no problem, just like closing the Thickbox afterwards; that's basic javascript. For that I use these:
[Code]...
But opening the Thickbox on load? I can add a link for the user to click, but it should open automatically. I figured out the PHP to have it only open on one specific page. From the Thickbox manual, I learned to open links to images - but not how to open it when the page loads.
When i use time varaible and then minus the time. Ive noticed that flash does not count down in seconds, but the speed of light. My maths are not very strong so how can i get flash to count in seconds
var time =60; sprite.onEnterframe = function(){ time -=1; ( this counts faster than seconds) }
I'm trying to figure out how I can make the sound file that I load into Flash start at x seconds and end at x+30 seconds.So basically, I just want a 30 second sample to play starting at a specific time position. Does anyone have any advice on how to do this or have links to somewhere I can read up on it?
I'm working with the youtube API and I'm getting the current time on the video as seconds.What I want to do is to convert them into this: MM:SS.I've tried to google and try different things by myself but nothing seemed to work and be efficient.
I am currently using the following code to display the secconds of a FLV being played: ActionScript Code:time_txt.text = Math.round(_root.video_mc.videoZ.playheadTime*100)/100;I need to change this to display MM:SS (minutes:seconds) rather than just seconds and decimals.The javascript people here at work suggested something like this:
ActionScript Code: function strPad(str, places, pad, side) { while (length(str) < places) {
I have loaded an external .swf file on to the stage with multiple movieClips in it. From the main timline of which I load this external .swf file, I am moving the movieclip(s) around the stage (with the commands of the arrow key). On the main timeline I have this:
function this_function() { trace(mc_holder.village._x); }[code]....
When I trace the village on the onEnterFrame function, I am successful in viewing the value/position of the village in the in the external .swf file. However, if 'this_occurs' and I tell it to use the function 'this_function', where I tell it to trace the village again, it doesn't recongize the movieClip, or village. Instead of giving me a value, it just gives me 'undefined'. So why is it that the 'this_function' can't locate the external .swf file village?
I am making a small flash game where my character releases a balloon into the air. I can get everything to work but when the character produces a balloon it will not float towards the sky. The code is below:
Code: stop(); var tobpos:int; tobpos = toby.x
[code]...
I've tried doing a loop but it gives me an error telling me that the script has run for too long.
I'm wanting to make a movie clip a link, the movie clip loads an image from a php file.
Heres the actionscript that loads the image, if it helps. Also, how do a load text into a dynamic text box with this script. The text I want to put into it is loaded from the php file.
[Code]....
Also is there any way to resize the photo in the actionscript. I want the photo to fit in a movieclip 190x120.
I have a script on frame 1 that onRelease of button should tell dynamic MovieClip instances which have been added by attachMovie on frame 2 and 3 to go to a particular frame , here's the code:Frame 1:numdests is set to 2pagesAmount is set to 4
btn_submit.onPress = function(){ for (var i = 0; i<numdests; i++){ for (d = 1; d < pagesAmount + 1; d++){
Ok so i have a movieclip called 'home' which is within the container called 'sections'. On the 'home' movieclip there are buttons which go to other movieclips e.g. 'health' which are within the container 'holder'. I want it so that when the 'health' button is clicked it unloads the home movieclip within the 'sections' container and open that movieclip. I have tried:
PHP Code: on (release) { if (_root.sections.home) {