ActionScript 3.0 :: Remove EventListeners In A MovieClip From Stage?
Jul 17, 2011
I have a problem. I have a MovieClip that has a script. The MovieClip has an object inside of it. The script is for when I press the left and right arrow keys, the objects inside the MovieClip change. This MovieClip is placed on the stage.
I have a button on the stage, when its pressed, the MovieClip mentioned above is removed.
Once its remove, I press the left and right arrow keys and I revive errors in the output saying; the eventlisteners are still there but the objects gone, error.
I am wondering how I can either remove the event listeners in a MovieClip from the stage and/or how to acess variables and EventListners in a MovieClip from the stage.
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Oct 13, 2010
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[Code].....
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package
{
[code]............
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The normal procedure will be to call the parent to remove the child.
ActionScript Code:
stage.removeChild(temporary_movieclip);
or just
[Code].....
I am highly aware that this is a BAD practice in all logical sense, because the parent SHOULD be in charge of removing its childs because then it can set them to nil and remove all Event Listeners for the garbage collector.
Why iPhone ObjC allows that is beyond me.
Is there a way to get a movieclip to remove itself ?
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[Code].....
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Mar 4, 2011
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ActionScript Code:
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[Code].....
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ActionScript Code:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild()
at Function/<anonymous>()
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Mar 5, 2010
What i want to happen seems quite simple yet i keep getting the error "access of undefined property" when what i'm trying to remove is in fact defined in the same class but it obviously cannot gain access to it.
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package{
import flash.display.*;
import flash.events.*;[code]....
trace("hello"); // This works. When I click on the LineChart1 MovieClip on the stage during runtime, I get "hello" as an output. removeChild(LineChart1); // throws an error 1120: Access of undefined property LineChart1.
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stop();
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[code].....
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[code].....
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Currently one of our teams suffers from a very strange phenomena: after manipulating the z property of a MovieClip and changing the stage quality some event listeners of nested MovieClips seem to disappear (or at least not react to the proper events any longer).
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Here is a simple class demonstrating the issue:
package {
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.display.Graphics;
[code]....
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Jan 14, 2010
picture: [URL].. I am making a boardgame in flash Action Script 3 each position on the board is a buttons like this: button_1_1, button_1_2 etc. Whenever a character is selected you want to move it so the script has to add event listeners for positions around the selected unit
[Code]...
In the rest of the code I have:
function userClickedPosition(position_x:int, position_y:int) it selects or deselect a unit function selectUnit(position_x:int, position_y:int):it uses the listentoButton(1) function to add 8 listeners (the positions around the clicked unit)function deselectUnit(position_x:int, position_y:int): it uses the listentoButton(0) function to delete 8 listeners (the positions around the clicked unit)
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I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:
1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc
[Code]....
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below shows how to add child in a movieclip. ebd.target.addChild(info_grd); there is button named my_btn inside the movieclip info_grd.I would like to remove movieclip info_grd.parent
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Dec 16, 2010
How to remove a movieclip which is inside a movieclip
assume a mc "my_mc" which is inside a mc "main_mc".
I tried with
ActionScript Code:
removeChild(main_mc.my_mc);
but it throws error
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I'm trying to remove a swf from the stage when a button is clicked to go to the next frame.
Below is my code for loading the swf and know I need to use the removeChild function to do it but don't know what to target.
loadme();
function loadme():void
{
var l:Loader = new Loader();
[Code].....
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im trying to remove these movie clips from the stage but its not working. Im spawning the movie clip to the stage every time i slide the timeline_slider, which is instance name for a slider component.
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for example. if i slide 1 across it spawns 5 mc if i slide again to the second increment it spawn 4 so total number on movie clips on the stage is 9.
i want to only spawn the number of movie clips that increment on the slider is set to. i would also like it to work backwards as well, so if im on the second increment it should have 4 movie clips on the stage, and if i go back to the first increment i should only have 5 movie clips on the stage. this is my code for spawning with the slider
this is my arrays of the numbers are now many movie clips i want to spawn to the stage.
Code:
var rdCounts:Array = [5516 / 1000,5517 / 1000,5570 / 1000,5585 / 1000,5596 / 1000,5656 / 1000,5804 / 1000,5965 / 1000,8692 / 1000,15194 / 1000,16475 / 1000];
var NewAuspop:Array= new Array();
[Code].....
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Jul 10, 2011
If i have a MC on stage called 'mc' why will this not work[code]...
what do i need to remove this from stage?
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I am trying to remove a MC from the stage from within its own class and trying to keep it so no matter what that MCs object is called it will work. I am using this and it seems to work, but wondering if there is another/better way to do this?
parent.removeChild(this);
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