Actionscript 3 :: Swift Reverse Animation ?
Nov 6, 2009I've imported a swft 3d file into Flash CS4.Quite simply I need to reverse the animation.
View 2 RepliesI've imported a swft 3d file into Flash CS4.Quite simply I need to reverse the animation.
View 2 RepliesI have a quick question for any flash smartypantses out there....I'm looking for the most efficient way to do this weird thing...
I'm trying to create 6 menu buttons (all text) that when you click one, a submenu drops down (more lines of text - that fade in individually).
[Code]....
What I'm having trouble with is figuring out how to get this submenu to "close back up" (animation) when someone clicks one of the other main menus (Colors or Locations, in this example.)
How can I get it to perform this animation BEFORE it navigates to the next menu section?
I made a flash banner that includes a videofile and some vector animations. I would like this banner to play from fram 1 to the last fram and then reverse play back to frame 1 ad infinitum (the whole movie should do this that is). I cant just reverse the frames though, because of the videofile (at least I think so?)
View 5 RepliesI have created a movieclip which when clicked, moves it's X position.
Now, how I can reverse this animation(make it go back on default X axis) if the movieclip is clicked again?[code]...
how to make an animation reverse on a mouse event.I have a FLA with 20 frames with a movie clip (box_mc) with a motion tween applied, left to right then stops. I simply want to be able to click on the box to make it play backwards to the starting position. Simple? Not for me it seems. The last frame has a stop action, and the first has the code below.
import flash.events.Event;
box_mc.buttonMode = enabled;
box_mc.addEventListener(MouseEvent.CLICK, goBack);
[code]....
I am trying to get my animation to play in reverse order and this is a pain in my leg.I have most of it figured out, this script below. I need to know if and how do I get this forward function to stop at a labled frame or key frame and not just use a number of px.
In this example I have x: "100".I need this to just play till it reaches a stop actions / lable frame or key frame. I have been trying to get this animation to play in reverse order for about a week now and I came across the TweenMax and it has a lot of good subclasses, but not much information online about the reverse subclass.
stop()
// importing the classes TweenMax and easing
import gs.TweenMax;
import fl.motion.easing.*;
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I am not sure if i am going at this the right way but here goes...i have a set of 5 images and im doing a simple tween animation where they scroll to the right and loop seamlessly. now i want the animation to go in reverse (left) if i mouse over a button. the animation and code work perfect but once it reaches the end of the timeline (in reverse) it stops and if i put a gotoAndPlay on that frame, flash freaks out and crashes. here is my code for the reverse button:
[Code]...
I have linked a button to another scene, in whic the second scene automatically plays some animation. I want to create a button on this new scene, after the animation has finished, which reverses the animation and then automatically goes back to the original scene. I have this code:
[Code]...
I have a flash movie which loads an external swf file that I created using swift 3D. The whole process works fine on my hard drive but when I upload the files to the net the external file does not get loaded when I go to the website.
View 2 RepliesI am pretty new and I am trying to swap out swift files when the Buttons (Cabs & Sleeper) are selected but I cant figure out where to add the ".swf" file correctly, the current code I created is working but I am sure there is a better way to swap them, plus if I add more then 2 buttons the removechild will not work correctly (if a child by that name is not loaded) I think I have the right concept but I do not know how to make a variable that will swap the .swf rather than adding and removing the child.
View 3 RepliesI'm creating a movie with a swift flies quickly across screen, but in playback it always appears as if there are two or three swifts flying together almost on top of one another, a sort of stuttering effect in the playback. I've tried altering frame rate/frame number ratio; tried viewing the swf file in the external movie player, but nothing seems to improve it.
Is this lack of smoothness a basic problem in Flash with moving objects, or is it something to do with my Flash preferences, or even my computer settings? What are the standard ways to try and increase smoothness of playback in Flash?.
So I have this mc: this.slidingMenu it's a mc of a ring shaped menu, which turn around when 2 button get clicked. When the button on the right, mc goes forward until stop(), when the button on the left mc goes reverse until the stop(). In the first case i use gotoanplay, and everything goes fine. For the second I use prevFrame, like this:
[Code]....
I know there is a new grounds link about setting your publishing settings to get animated gifs to work with flash. I am using CS4 and when I go to publish the gif works in the html document. But when I export to an animated gif it is still a still picture. I have also tried to export to a quicktime file and it's is a still picture there too and distorted. Should exporting to png or gif sequence work as well?
View 1 RepliesI have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
[Code]....
In a game I'm working on, I'm using the ColorTransform class to the turn the 'enemies' red as they fall off the screen after they've been hit by one of the player's 'missles' with the following [code]...
Can I somehow undo the ColorTransform to an enemy once it has been applied, or does he have to stay monochromatic thereafter?
I use this code i found on this forum. i want to control an MC to act like a buttopn, on roll over it plays the movieclip forward, on Rollout it plays the movieclip backwards.
This script works ok, but on when reversing it feels slow and often it doesent reverse to the start of frame 1 in the MC.... It is very sensitive to quick mouse over and out. The quirky reverse is possible because i use prevFrame...is there another thing i can use?
[Code]...
Basically I have just created an animated button using frame labels, and was wondering if there is any way to reverse the timeline.
Currently my code looks like this:
Code:
btnHome.addEventListener(MouseEvent.ROLL_OVER, btnHomeOn);
btnHome.addEventListener(MouseEvent.ROLL_OUT, btnHomeOff);
function btnHomeOn(event:MouseEvent):void {
[code]....
The way it's coded here, if the user removes the mouse from the above the button the timeline continues from homeOff.What I want is for the timeline to reverse from its current position instead of just playing forwards from a fixed point.
is it possible to play a movie clip (or simply, main timeline) in reverse order e.g. suppose, there is a movie clip, few frames in that, of course it will play from first frame to end frame, and also, i want them to play from end frame to first frame.
View 8 RepliesI apologize for being a newbie. I have been trying to figure out how to reverse an EKG movieclip to go from right to left instead of the direction it is currently moving:
View 16 RepliesI have to play an flv in reverse but don't know how. I tried embedding the entire flv inside a MC but the result was not pretty.
View 2 RepliesI'm using the following ActionScript for my Flash preloader, what this does is have the preloader bar fill from the top to the bottom.
this.addEventListener(Event.ENTER_FRAME, loading);
function loading(e:Event):void{
var total:Number = this.stage.loaderInfo.bytesTotal;
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How would I alter this so that instead, it starts off full and then decreases in size down to zero (downwards)?
I can't able to reverse properly.
Code is
var angle:Number = 0;
var radius:Number = 100 + Math.floor(Math.random() * 101);
// Random object generation
var button:Number = 0;
[code].....
how I reverse through frames.I can certanly have a loop that calls prevframe.But, what I want is to know when I have reached a certain frame.The only way I can think of how to do this is to know the exact number of frames, and then use a loop that loops the exact number of frames I need.
View 3 Replieshow would i use reverse Sin, Cos and Tan in flash so i could do SOA-CAH-TOA?
View 2 RepliesIts been a while since I last posted but I was hoping someone would be able to help me asap. I am so nearly there but something is not quite right. I have alot of faith in this forum so I'm hoping someone out there can help! Here we go:
I have various movie clips within movie clips, these all work fine. Within one of the MC's, i have a button with instance name "left" and one called "right". These are used to cycle through my work (this is for my portfolio). The right button works fine, just plays the timeline of the MC using frame labels. I built my site last year but its going through a complete overhaul on the structure and coding side cos quite simply, its a mess Last year, i placed this code ON the "left" button itself:
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How can i play a mc in reverse using as3? i know hwo to do it in as2 but not sure about as3
View 9 Replieshow can i reverse the frames.what i mean is if for example u have a motion tween of a circle sliding to the right.what should i write in the last frame of the motion tween so the circle will go back..._current frame--?
View 9 RepliesI'm working with AS3 and I have two questions. First, to save on having to re-do work, is there a way to simply play the timeline in reverse IE from frame 210 - 200? I've got a page set up to slide in from the right when clicked on, and if you click on the back button, I want the page to slide out to the right again. Figured the easiest way to do this would be to simply reverse the timeline. Just don't know if that's possible in flash.
Secondly I've got it set up in the timeline for a FLVPlayback component to slide in to the center of the stage from the right when its page is clicked on and though this works in the timeline, when I test the movie, it doesn't slide in and if I expand the preview to full screen, the flv and its controls are still on the right side of the stage. how to get the movie to slide in properly?
I'm creating a movieclip that shows some photo samples with two arrows at the bottom. I want it so that if the user presses on the right arrow, the movie clip plays forward and goes toward the end to "shuffle" through the image samples. But I would also like them to be able to press on the left arrow and be able to play the movieclip backwards to "shuffle" back toward the beginning of the images.
The closest thing I can think of that would be similar to this would be the way you can shuffle through album images in iTunes.I just need to know the Actionscript 2.0 code to play the movieclip in reverse.
If I do a for loop like this, how can I reverse it so the last result is shown first?
for (var i=0; i<10; i++){ trace ("number " + i)}