ActionScript 2.0 :: Playing In Reverse - Nearly There?
Jun 22, 2007
Its been a while since I last posted but I was hoping someone would be able to help me asap. I am so nearly there but something is not quite right. I have alot of faith in this forum so I'm hoping someone out there can help! Here we go:
I have various movie clips within movie clips, these all work fine. Within one of the MC's, i have a button with instance name "left" and one called "right". These are used to cycle through my work (this is for my portfolio). The right button works fine, just plays the timeline of the MC using frame labels. I built my site last year but its going through a complete overhaul on the structure and coding side cos quite simply, its a mess Last year, i placed this code ON the "left" button itself:
[Code]...
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Jun 18, 2009
So I have this mc: this.slidingMenu it's a mc of a ring shaped menu, which turn around when 2 button get clicked. When the button on the right, mc goes forward until stop(), when the button on the left mc goes reverse until the stop(). In the first case i use gotoanplay, and everything goes fine. For the second I use prevFrame, like this:
[Code]....
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May 29, 2009
is it possible to play a movie clip (or simply, main timeline) in reverse order e.g. suppose, there is a movie clip, few frames in that, of course it will play from first frame to end frame, and also, i want them to play from end frame to first frame.
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Apr 27, 2009
I'm using Flash CS3 and ActionScript 2, and I'm wondering if there's a way of scripting certain parts of a movie to play in reverse when a button is pressed, I need it start reversing at the most recent, previous, frame and stop reversing 30 frames later.
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Feb 3, 2010
For a project I'm working on, it's necessary that I am able to play a sound object in reverse. How would I be able to do this in AS3?
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Jul 9, 2009
I have a image gallery where you can click a foward button or a backwards one. I have each image on every 15th frame. So when the person clicks the next button it plays from 1-15 where it stops if they click back it will go to 15-1 etc. I got it working with the 2 images so I can go between them but when I add a third it won't do anything. I execpt it's something to do with removing the event listener, but I'm not sure.
Code:
stop();
var bRewind:Boolean = false;
this.back_mc.addEventListener(MouseEvent.CLICK, onMouseOver);
this.forward_mc.addEventListener(MouseEvent.CLICK, onMouseOut);
function fireEvent(event:Event):void{
[Code] .....
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May 5, 2011
I am looking anywhere to find a way to play sounds in reverse wih flash.
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Jan 19, 2006
I have a movieclip that is comprised of multiple images.These images are used as the backdrops of various different pages of my portfolio.Every image is in a specific order, so if the user decides to go from page 1 to page 4, it will pan through the first three pages quickly before stopping on the 4th page. Simple Enough.The problem is I want them to be able to also do this while manipulating the timeline in reverse. So say if they're on page 4 and want to go back to page 2, it will 'rewind' the timeline and stop on page 2.know there are plenty of tutorials out on how to play a timeline in reverse, however none of which discuss stopping automatically when reaching a certain point that is before the beginning
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Jul 19, 2006
In my flash movie, I've imported a very small video file. When the video is done playing, I wanted the user to be able to click a button and the video would play in reverse. I've gotten this to work with the _currentframe and _nextframe properties, but when I play the movie in reverse it's not as smooth. Here's an example of what happens: [URL] Once the movie is done playing, click on it. When it's playing in reverse, you can see it gets a little choppy when the guy gets towards the top of the rail. Has anyone found a way to play the movies backwards without having the speed affected? Maybe I shouldn't use the _currentframe property??
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Jan 29, 2011
I have 3 movie clips mainclip(_root),one_mc(inside _root),two_mc(inside one_mc). and i want to play the animation in reverse direction so that it has to play two_mc in reverse direction first then one_mc ,and _root all in reverse.
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Oct 5, 2010
i am new to this site and also to AS i am trying to create a an expand and collapse functionality in which i want a movie clip to shrink and disappear when i click on a button and reappear when i click it again the solution that i came up with was i animated the movie clip shrinking and disappearing and now i think playing the timeline in reverse will solve the other half and i also added the stop script at the 1st and last frame of the movie clip.
i tried a lot and a number tried and tested the no of scripting techniques posted on other threads
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Nov 13, 2010
I have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,
var mySound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
var myTransform = new SoundTransform();
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mySound.load(new URLRequest("introaudio.mp3"));
myChannel = mySound.play();
[Code]....
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Dec 4, 2011
I am using AS2 in CS5.5.I am creating a project for a class that introduced me to adobe flash. The issue is I have gotten to a certain point about 15 scenes. During say the 15th scene scrolling through the timeline animations works fine, playing it on test scene works fine. When I go to play it on test movie it stops at a certain point. At first I thought it might have been a misplaced stop action but there is none to be found. The weird part is every other scene I create after that continues to freeze as well, the images are there, but the animations won't play. All my previous animations play before those with the issue, it's justThese new ones won't play for some reason in test movie, but work completely fine in test scene and the timeline.
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Aug 7, 2009
I am loading an external SWF file into my main timeline. The external SWF file contains an FLV video. At a certain point in my main timeline, the SWF file loads and plays the video. Is there a way to say...
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Oct 9, 2009
I was wondering, what was the best way to for actionscript 3.0 to detect cuepoints playing from a FLV movie that is playing from an FLV playback component?
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Aug 31, 2009
I have some animation (programmatic, I'm NOT using keyframed animation in timeline), and some music I want to play in the background. Once the music file reaches the end (about 30 seconds long), I want to trigger the end of the animation functions.I figure I could either use an actionscript timer to trigger the end of the animation or a keyframe with actionscript that is placed on the timeline near the end of the song but these methods assume knowledge about the duration of the wave file. If I changed the framerate or updated the external wave file, these triggers would possibly no longer sync upIs there some sort of event listener or other detection method for an audio file to signal it has finished playing? Or maybe there is a way to get the duration of the audio file to use in the timer
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Apr 10, 2011
I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
This is the code that creates one of the sound objects
[Code]...
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Oct 3, 2009
So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;
Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.
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Apr 13, 2010
The problem I have is I click the play button and start playing. Then I click next and when I click play for another song the songs overlap. How can I stop whatever song is playing and start playing the new one? Has to stop the prev song when I click play_brn.
[Code]...
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Dec 6, 2011
ok so i have a button that plays an animation for fire when held down. and when realsed goes to and stops and frame one. when it reaches the end of the time line it goes to and plays at frame 10 and goes back to the end of the timeline. I have a sound for the fire animation that plays for the effect. The problem is the sound keeps going untill its over even if the button isnt held down. and when the playhead reaches the end of the timeline it goes to and plays and frame 10 and it replays the sound. if i hold it down it will just keep playing the sound over and over from start to finish. what i want it to do it when i hold the button down i want it to play the sound and when released it stops the sound where ever it is at. I also dont the sound to play again if there is a sound already going to stop it from playing 20 sounds at one time it gets loud and you need asprin after about 5 seconds of that.
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Feb 16, 2011
In a game I'm working on, I'm using the ColorTransform class to the turn the 'enemies' red as they fall off the screen after they've been hit by one of the player's 'missles' with the following [code]...
Can I somehow undo the ColorTransform to an enemy once it has been applied, or does he have to stay monochromatic thereafter?
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Aug 10, 2009
I use this code i found on this forum. i want to control an MC to act like a buttopn, on roll over it plays the movieclip forward, on Rollout it plays the movieclip backwards.
This script works ok, but on when reversing it feels slow and often it doesent reverse to the start of frame 1 in the MC.... It is very sensitive to quick mouse over and out. The quirky reverse is possible because i use prevFrame...is there another thing i can use?
[Code]...
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Sep 14, 2010
Basically I have just created an animated button using frame labels, and was wondering if there is any way to reverse the timeline.
Currently my code looks like this:
Code:
btnHome.addEventListener(MouseEvent.ROLL_OVER, btnHomeOn);
btnHome.addEventListener(MouseEvent.ROLL_OUT, btnHomeOff);
function btnHomeOn(event:MouseEvent):void {
[code]....
The way it's coded here, if the user removes the mouse from the above the button the timeline continues from homeOff.What I want is for the timeline to reverse from its current position instead of just playing forwards from a fixed point.
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May 7, 2009
I have a quick question for any flash smartypantses out there....I'm looking for the most efficient way to do this weird thing...
I'm trying to create 6 menu buttons (all text) that when you click one, a submenu drops down (more lines of text - that fade in individually).
[Code]....
What I'm having trouble with is figuring out how to get this submenu to "close back up" (animation) when someone clicks one of the other main menus (Colors or Locations, in this example.)
How can I get it to perform this animation BEFORE it navigates to the next menu section?
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Aug 16, 2009
I apologize for being a newbie. I have been trying to figure out how to reverse an EKG movieclip to go from right to left instead of the direction it is currently moving:
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Nov 17, 2010
I have to play an flv in reverse but don't know how. I tried embedding the entire flv inside a MC but the result was not pretty.
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Mar 12, 2010
I'm using the following ActionScript for my Flash preloader, what this does is have the preloader bar fill from the top to the bottom.
this.addEventListener(Event.ENTER_FRAME, loading);
function loading(e:Event):void{
var total:Number = this.stage.loaderInfo.bytesTotal;
[Code].....
How would I alter this so that instead, it starts off full and then decreases in size down to zero (downwards)?
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Jan 8, 2011
I can't able to reverse properly.
Code is
var angle:Number = 0;
var radius:Number = 100 + Math.floor(Math.random() * 101);
// Random object generation
var button:Number = 0;
[code].....
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Jun 28, 2005
how I reverse through frames.I can certanly have a loop that calls prevframe.But, what I want is to know when I have reached a certain frame.The only way I can think of how to do this is to know the exact number of frames, and then use a loop that loops the exact number of frames I need.
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May 4, 2003
how would i use reverse Sin, Cos and Tan in flash so i could do SOA-CAH-TOA?
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