ActionScript 2.0 :: Playing A Timeline In Reverse Until A Specific Frame?
Jan 19, 2006
I have a movieclip that is comprised of multiple images.These images are used as the backdrops of various different pages of my portfolio.Every image is in a specific order, so if the user decides to go from page 1 to page 4, it will pan through the first three pages quickly before stopping on the 4th page. Simple Enough.The problem is I want them to be able to also do this while manipulating the timeline in reverse. So say if they're on page 4 and want to go back to page 2, it will 'rewind' the timeline and stop on page 2.know there are plenty of tutorials out on how to play a timeline in reverse, however none of which discuss stopping automatically when reaching a certain point that is before the beginning
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Sep 15, 2010
how do i export specific frames not all frame. ex: if flash has 1 to 200 frames. here i want to export 51 to 150 frames as a movie. if there is any command or plugin to export movie like this.
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Jun 18, 2009
So I have this mc: this.slidingMenu it's a mc of a ring shaped menu, which turn around when 2 button get clicked. When the button on the right, mc goes forward until stop(), when the button on the left mc goes reverse until the stop(). In the first case i use gotoanplay, and everything goes fine. For the second I use prevFrame, like this:
[Code]....
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Mar 29, 2007
Lets say i had an animation and i also had four buttons. The animation would have 4 frame labels at different areas of the timeline. For example:
"Label 1" "Label 2" "Label 3" "Label 4"
now if i'm on the "Label 1" frame and i hit button 3. I'd like to have the animation play until it reaches "Label 3". Also if I were at "Label 4" and hit button 1, I would want it to play backwards to "Label 1" OR maybe it could either play through to the end and loop back depending on which way is closer.
I don't know if this is really possible. I know each labeled frame would require a stop() action, but i'm not sure how to make something play until it reaches a specified destination frame.
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Jul 30, 2008
I am using the following actionscript to load a external swf. I would like to actually start playing that movie at a specific location based on what is already loaded. I am using this tutorial here. what I want but basically lets say I have three swf's. A, B, C.
If I go from A to B I use this AS
Code:
B_bt.onRelease = function() {
if (_root.currMovie == undefined) {
_root.currMovie = "B"; container.loadMovie("B.swf");
} else if (_root.currMovie != "B") {
[Code]....
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May 5, 2010
I am making a simple application, 4 pages of information with the navigation buttons in a bar along the bottom of all four pages. (easy right!)
My problem is, i won't the information (pics,videos etc) to animate into each page when selected.
I can make them animate in by using the gotoAndPlay () method. BUT when i do this it just loops through all the remaining pages till the end.
gotoAndStop () doesn't play the animations, but the navigation works find.
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Jun 18, 2011
I am doing a presentation in flash in movie languages I have 7 buttons when some body click button 1 it should go to a new movie called animate frame number 2 when some body click button 2 in movie language it should go to movie animate frame 6 if people click button 3 in language movie it should play movie animate frame 11 like that for all 7 buttons I have used the following code but its always going and stopping at frame number 1 in animate movie
Here is the code:
button 2
on (release) {
unloadMovie
loadMovieNum ("animate.swf", 6);
}
button 3
on (release) {
unloadMovie
loadMovieNum ("animate.swf", 11);
}
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Mar 7, 2004
What I want to have happen is when you mouse down on the button/MC the block_mc will first jump to frame 40 and then it needs to check and stop when the block_mc reaches frame 12. I have attached a simplified version of what I was trying to do
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Mar 7, 2004
What I want to have happen is when you mouse down on the button/MC the block_mc will first jump to frame 40 and then it needs to check and stop when the block_mc reaches frame 12. I have attached a simplified version of what I was trying to do
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Feb 19, 2010
how to play the timeline with a simple button
example:
in AS2 you could attached script to button something like
on MouseEvent {
gotoandplay(6);
}
thats all I am trying to do, but in AS3 how do I simply get a button when clicked to go to a frame and play.
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Apr 28, 2010
I can send emails/forms from a button, no problem, by using this.
emailSend.addEventListener(MouseEvent.CLICK, sendForm);
But I want it to send automatically when the time-line lands on a specific frame. What can I do to change this line?
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Apr 6, 2010
The situation is as follows:I'm using Action Script 2.0 --- I'm obligated to in the course I'm attending.I have a main timeline that has 3 frames. On the 2nd frame I have a movieclip named mc_nbr. On the 3rd frame I have a button "voltar" that when pressed I want it to "Go and Stop/Play" at frame 3 of the movieclip (that is embedded on frame 2 of the main timeline).
I used the folowing code for the button btn_voltar:
on (press)
{
[code]......
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Sep 13, 2010
how to make a button go to a specific frame on the main timeline my button called a play_btn and i want it to go to a specific frame on the main timeline ???
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Oct 15, 2009
I want a button which is on an externally loaded swf to tell a movieclip on my main swf to gotoand play a specific frame. Is this possible and how would I do it?
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Jan 12, 2011
I have this code below on this button that is inside of a movieclip. I just want this button to do is move the main timeline to a specific frame thats all.
[Code]...
I didnt put i a object name before the addeventlistener because I'm not sure what to put because if I put "this" the other buttons will bt controlled by this code and if i put "parent" only that button will work.
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Nov 28, 2009
when a external swf file gets loaded into main swf file, i need to detect while playing external file reach to end so that i can unload that file and move to another frame on root of main file. I am not getting how to identify external swf play reach to end so that i can unload swf and jump to root specific frame of main swf.
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Feb 3, 2011
I was wondering if someone can help me. I have some difficulties playing a certain frame in another MovieClip. I have two MovieClips, MovieClip(content) and MovieClip(about_page). The about me button is placed in MovieClip(content) and I used the following code to go and play MovieClip(about_page) that is placed in the timeline:
about_btn.addEventListener( MouseEvent.CLICK, myrl1 );
function myrl1( event:MouseEvent ):void
{
gotoAndPlay("37");
}
But now when MovieClip(about_page) loaded i have a button that must go back and play a certain frame in MovieClip(content) I used the following:
close_btn.addEventListener(MouseEvent.CLICK,close1 );
function close1 (Event:MouseEvent): void
{
gotoAndPlay ("29");
}
[code]....
But for some reason it never goes back to Movieclip(content) and I get the following:
TypeError: Error #1010: A term is undefined and has no properties.
at content_fla::about_page_101/close1b()
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Jun 25, 2006
I have a movie clip which, when closed, should send you to a specific frame on the main timeline... I have used frame labels on the main timeline... Here is a bit of my code so far:
[Code]...
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Jan 10, 2010
I'm trying to think of an AddEventListener...When a timeline animation is playing, and it reaches a certain frame, in which the event listener would listen for.
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May 29, 2009
is it possible to play a movie clip (or simply, main timeline) in reverse order e.g. suppose, there is a movie clip, few frames in that, of course it will play from first frame to end frame, and also, i want them to play from end frame to first frame.
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Jun 22, 2007
Its been a while since I last posted but I was hoping someone would be able to help me asap. I am so nearly there but something is not quite right. I have alot of faith in this forum so I'm hoping someone out there can help! Here we go:
I have various movie clips within movie clips, these all work fine. Within one of the MC's, i have a button with instance name "left" and one called "right". These are used to cycle through my work (this is for my portfolio). The right button works fine, just plays the timeline of the MC using frame labels. I built my site last year but its going through a complete overhaul on the structure and coding side cos quite simply, its a mess Last year, i placed this code ON the "left" button itself:
[Code]...
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Nov 22, 2011
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
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Jun 5, 2009
Yesterday Kglad gave me the following :
nextTX.onRelease = function (){var nextFrameLabelNum:Number = (1+Math.round(thTX._currentframe/27))%10;
thTX.gotoAndPlay("next "+nextFrameLabelNum);
}[code].....
which works great IF I am moving one image at a time.What I have done now is tween 3 slides to move into a visible mask by pressing next, but when I press previous of course the above doesn't work.It just jumps to the previous three with no tween.I would like to maintain the tween but in reverse.I would like the previous just to undo, in reverse, what the next button just did with the tween?Is there anyway to make this happen with as 2.0?
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Apr 27, 2009
I'm using Flash CS3 and ActionScript 2, and I'm wondering if there's a way of scripting certain parts of a movie to play in reverse when a button is pressed, I need it start reversing at the most recent, previous, frame and stop reversing 30 frames later.
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Feb 3, 2010
For a project I'm working on, it's necessary that I am able to play a sound object in reverse. How would I be able to do this in AS3?
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Sep 14, 2010
Basically I have just created an animated button using frame labels, and was wondering if there is any way to reverse the timeline.
Currently my code looks like this:
Code:
btnHome.addEventListener(MouseEvent.ROLL_OVER, btnHomeOn);
btnHome.addEventListener(MouseEvent.ROLL_OUT, btnHomeOff);
function btnHomeOn(event:MouseEvent):void {
[code]....
The way it's coded here, if the user removes the mouse from the above the button the timeline continues from homeOff.What I want is for the timeline to reverse from its current position instead of just playing forwards from a fixed point.
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Jul 9, 2009
I have a image gallery where you can click a foward button or a backwards one. I have each image on every 15th frame. So when the person clicks the next button it plays from 1-15 where it stops if they click back it will go to 15-1 etc. I got it working with the 2 images so I can go between them but when I add a third it won't do anything. I execpt it's something to do with removing the event listener, but I'm not sure.
Code:
stop();
var bRewind:Boolean = false;
this.back_mc.addEventListener(MouseEvent.CLICK, onMouseOver);
this.forward_mc.addEventListener(MouseEvent.CLICK, onMouseOut);
function fireEvent(event:Event):void{
[Code] .....
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May 5, 2011
I am looking anywhere to find a way to play sounds in reverse wih flash.
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Jul 19, 2006
In my flash movie, I've imported a very small video file. When the video is done playing, I wanted the user to be able to click a button and the video would play in reverse. I've gotten this to work with the _currentframe and _nextframe properties, but when I play the movie in reverse it's not as smooth. Here's an example of what happens: [URL] Once the movie is done playing, click on it. When it's playing in reverse, you can see it gets a little choppy when the guy gets towards the top of the rail. Has anyone found a way to play the movies backwards without having the speed affected? Maybe I shouldn't use the _currentframe property??
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Jan 29, 2011
I have 3 movie clips mainclip(_root),one_mc(inside _root),two_mc(inside one_mc). and i want to play the animation in reverse direction so that it has to play two_mc in reverse direction first then one_mc ,and _root all in reverse.
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