ActionScript 2.0 :: Reverse Through Frames?
Jun 28, 2005
how I reverse through frames.I can certanly have a loop that calls prevframe.But, what I want is to know when I have reached a certain frame.The only way I can think of how to do this is to know the exact number of frames, and then use a loop that loops the exact number of frames I need.
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Aug 4, 2004
how can i reverse the frames.what i mean is if for example u have a motion tween of a circle sliding to the right.what should i write in the last frame of the motion tween so the circle will go back..._current frame--?
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Jul 30, 2009
I'm trying to set up 2 buttons. 1 that plays 5 frames and stops each time it's released and 1 that does the same in reverse(goes back 5 frame and stops upon each release) I.E. a forward button and back button. I'm creating a flip through brochure.
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Jul 25, 2006
I have a dropdown menu that animates into place. I have the main button triggering an animated drop down menu that slides into place. On rollout I would like that to animated back . Currently it just closes. Is there a way to have the actionscript reverse the animation from the current frame to the one it started on? Basically on Rollout, I would like the animation to just reset.Here is the FLA. Only the "Web Development" button is scripted yet.
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May 14, 2009
My inquiry is, if I have a MovieClip with an animation, and I need to play this MovieClip by button, I know I need to use this action // on (rollOver) // telltarget() // play()
but if I want to rollout before the animation reach the last frame, for example the frames are 90 and I decided to rollout in 50.
How I can make the frames go backward to frame 0 after I rollout of the button ??
For your information I have MC flash 8 professional.
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Jul 9, 2009
I have a image gallery where you can click a foward button or a backwards one. I have each image on every 15th frame. So when the person clicks the next button it plays from 1-15 where it stops if they click back it will go to 15-1 etc. I got it working with the 2 images so I can go between them but when I add a third it won't do anything. I execpt it's something to do with removing the event listener, but I'm not sure.
Code:
stop();
var bRewind:Boolean = false;
this.back_mc.addEventListener(MouseEvent.CLICK, onMouseOver);
this.forward_mc.addEventListener(MouseEvent.CLICK, onMouseOut);
function fireEvent(event:Event):void{
[Code] .....
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Feb 11, 2005
Almost 2 years ago I asked this question about reversing frames on mouseOut.Lets say my animation is 50 frames. Between 1-25 the clip is tweening down. So if a mouseOut occurs any where between 1-24 the clip reverses (which works with the script GParis hooked me up with 2 years ago). But now if the clip reaches 25 I want the clip to stop there then on a mouseOut from that point play the second half of my animation (the clip tweening back up) the at the end ill have a gotoAndStop on frame 1, to await another mouseOver. So basically anything from 25 on I dont want it to reverse frames. Here is the script I have been using for quite sometime. (unfortunately all other skills have advanced except AS)
Code:
onClipEvent (load) {
stop(); [code].....
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Oct 24, 2009
I have attached a .fla file where i have some problems. The revers functions works fine in the first part but in the end i does not. What should i do?
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Feb 11, 2010
I'm very new to flash and even though i'm capable of using the search function and finding posts which look relevant i don't really understand them, most notably i am only familiar with controlling a movie clip with buttons within the movie clip symbol and i get confused by actionscript that seems to do otherwise.
Within a frame on my main stage i have a movie clip symbol of around 125 frames. To control this movie clip symbol i have 4 button symbols within the movie clip symbol. The actionscript code that runs throughout this movie looks like this[code]...
This leads to free frame by frame navigation using the buttons forward_btn and backward_btn and if you'd like to move to set points in the animation you can use the fastforward_btn which plays the movie clip forwards until it hits a stop command on one of my chosen frames.
What i'd like to do is have a button that plays the frames backwards until it hits these frames. Is there a combination of while loops and prevFrame() i can use or anything straight forward?
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Jan 29, 2010
my reverse button causes the timeline to ignore the stop() function on its keyframe and play backwards all the way to the start. Since it keeps trying to play the previous frame, it's frozen at frame 1.
Code:
stop()
// Reverse button //
var reverse:Boolean;
rev_btn.addEventListener( MouseEvent.MOUSE_DOWN, down );
[Code].....
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Jun 18, 2009
So I have this mc: this.slidingMenu it's a mc of a ring shaped menu, which turn around when 2 button get clicked. When the button on the right, mc goes forward until stop(), when the button on the left mc goes reverse until the stop(). In the first case i use gotoanplay, and everything goes fine. For the second I use prevFrame, like this:
[Code]....
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Nov 16, 2009
I want to create a preloader that plays a certain amount of frames as it loads the rest of the frames. So, I have labels on the frames basically and need a preloader to play the "loading" frames as it is loading the "content" frames. Does that make sense? I have no idea how to even start this one... p.s. I am using AS 2.0, but if it can be done in 3.0 easier, I can switch over its no biggie
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May 2, 2011
there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.
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Nov 24, 2011
basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
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Mar 26, 2009
I have a function that counts days and some other variables and displays the values via dynamic text.
[Code]...
I have to place the incrementCount(): function every 12 frames so that it increments the values. Seems like it would be easier to simply modify the script to count "every 12 frames" but I can't find anything that tells me how to "count frames" in flash. Seems to be this is probably basic but I've searched unsuccessfully....so how do you do this. How do I get my script to work so it's frame based so I don't have to put incrementCount() every 12 frames?
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Jan 7, 2010
Is it possible to have an movieclip of about 50 frames and navigate between these 50 frames? As if u put a marker on frame 10 and one at frame 30 and if u use a button it plays to frame 10 and stops and use another button to go from frame 10 to frame 30 and stop... and reverse if u use the earlier button.
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Jan 8, 2010
I want to preload all of the voiceover swf files before a lesson starts so that they are instantly available when each frame / page that incorporates a voiceover is first visited.
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Feb 16, 2011
In a game I'm working on, I'm using the ColorTransform class to the turn the 'enemies' red as they fall off the screen after they've been hit by one of the player's 'missles' with the following [code]...
Can I somehow undo the ColorTransform to an enemy once it has been applied, or does he have to stay monochromatic thereafter?
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Aug 10, 2009
I use this code i found on this forum. i want to control an MC to act like a buttopn, on roll over it plays the movieclip forward, on Rollout it plays the movieclip backwards.
This script works ok, but on when reversing it feels slow and often it doesent reverse to the start of frame 1 in the MC.... It is very sensitive to quick mouse over and out. The quirky reverse is possible because i use prevFrame...is there another thing i can use?
[Code]...
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Sep 14, 2010
Basically I have just created an animated button using frame labels, and was wondering if there is any way to reverse the timeline.
Currently my code looks like this:
Code:
btnHome.addEventListener(MouseEvent.ROLL_OVER, btnHomeOn);
btnHome.addEventListener(MouseEvent.ROLL_OUT, btnHomeOff);
function btnHomeOn(event:MouseEvent):void {
[code]....
The way it's coded here, if the user removes the mouse from the above the button the timeline continues from homeOff.What I want is for the timeline to reverse from its current position instead of just playing forwards from a fixed point.
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May 7, 2009
I have a quick question for any flash smartypantses out there....I'm looking for the most efficient way to do this weird thing...
I'm trying to create 6 menu buttons (all text) that when you click one, a submenu drops down (more lines of text - that fade in individually).
[Code]....
What I'm having trouble with is figuring out how to get this submenu to "close back up" (animation) when someone clicks one of the other main menus (Colors or Locations, in this example.)
How can I get it to perform this animation BEFORE it navigates to the next menu section?
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May 29, 2009
is it possible to play a movie clip (or simply, main timeline) in reverse order e.g. suppose, there is a movie clip, few frames in that, of course it will play from first frame to end frame, and also, i want them to play from end frame to first frame.
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Aug 16, 2009
I apologize for being a newbie. I have been trying to figure out how to reverse an EKG movieclip to go from right to left instead of the direction it is currently moving:
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Nov 17, 2010
I have to play an flv in reverse but don't know how. I tried embedding the entire flv inside a MC but the result was not pretty.
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Mar 12, 2010
I'm using the following ActionScript for my Flash preloader, what this does is have the preloader bar fill from the top to the bottom.
this.addEventListener(Event.ENTER_FRAME, loading);
function loading(e:Event):void{
var total:Number = this.stage.loaderInfo.bytesTotal;
[Code].....
How would I alter this so that instead, it starts off full and then decreases in size down to zero (downwards)?
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Jan 8, 2011
I can't able to reverse properly.
Code is
var angle:Number = 0;
var radius:Number = 100 + Math.floor(Math.random() * 101);
// Random object generation
var button:Number = 0;
[code].....
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May 4, 2003
how would i use reverse Sin, Cos and Tan in flash so i could do SOA-CAH-TOA?
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Jun 22, 2007
Its been a while since I last posted but I was hoping someone would be able to help me asap. I am so nearly there but something is not quite right. I have alot of faith in this forum so I'm hoping someone out there can help! Here we go:
I have various movie clips within movie clips, these all work fine. Within one of the MC's, i have a button with instance name "left" and one called "right". These are used to cycle through my work (this is for my portfolio). The right button works fine, just plays the timeline of the MC using frame labels. I built my site last year but its going through a complete overhaul on the structure and coding side cos quite simply, its a mess Last year, i placed this code ON the "left" button itself:
[Code]...
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Oct 24, 2008
How can i play a mc in reverse using as3? i know hwo to do it in as2 but not sure about as3
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Feb 24, 2010
I'm working with AS3 and I have two questions. First, to save on having to re-do work, is there a way to simply play the timeline in reverse IE from frame 210 - 200? I've got a page set up to slide in from the right when clicked on, and if you click on the back button, I want the page to slide out to the right again. Figured the easiest way to do this would be to simply reverse the timeline. Just don't know if that's possible in flash.
Secondly I've got it set up in the timeline for a FLVPlayback component to slide in to the center of the stage from the right when its page is clicked on and though this works in the timeline, when I test the movie, it doesn't slide in and if I expand the preview to full screen, the flv and its controls are still on the right side of the stage. how to get the movie to slide in properly?
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