ActionScript 2.0 :: Flash8 - Reverse The Frames In A MovieClip By Buttons
May 14, 2009
My inquiry is, if I have a MovieClip with an animation, and I need to play this MovieClip by button, I know I need to use this action // on (rollOver) // telltarget() // play()
but if I want to rollout before the animation reach the last frame, for example the frames are 90 and I decided to rollout in 50.
How I can make the frames go backward to frame 0 after I rollout of the button ??
For your information I have MC flash 8 professional.
Im using this script on various movieclips in a game
Code:
onClipEvent (enterFrame) { xplace = Math.round(_x); if (xplace<10) {
[code]....
I use this so when characters move around movieclip it detects where it is and put the appropriate clip on top (so a character can move infront and behind objects). Theres a problem. The script works GREAT and does what its supposed to do. The problem is that every movie clip i put it on carries over to the next frame when the timeline is furthered. It doesn't help that its a clean frame (or even several frames ahead) the movieclips are still duplicated to the new frame and so on.
So I have this mc: this.slidingMenu it's a mc of a ring shaped menu, which turn around when 2 button get clicked. When the button on the right, mc goes forward until stop(), when the button on the left mc goes reverse until the stop(). In the first case i use gotoanplay, and everything goes fine. For the second I use prevFrame, like this:
how I reverse through frames.I can certanly have a loop that calls prevframe.But, what I want is to know when I have reached a certain frame.The only way I can think of how to do this is to know the exact number of frames, and then use a loop that loops the exact number of frames I need.
how can i reverse the frames.what i mean is if for example u have a motion tween of a circle sliding to the right.what should i write in the last frame of the motion tween so the circle will go back..._current frame--?
I'm trying to set up 2 buttons. 1 that plays 5 frames and stops each time it's released and 1 that does the same in reverse(goes back 5 frame and stops upon each release) I.E. a forward button and back button. I'm creating a flip through brochure.
I have a dropdown menu that animates into place. I have the main button triggering an animated drop down menu that slides into place. On rollout I would like that to animated back . Currently it just closes. Is there a way to have the actionscript reverse the animation from the current frame to the one it started on? Basically on Rollout, I would like the animation to just reset.Here is the FLA. Only the "Web Development" button is scripted yet.
I have a image gallery where you can click a foward button or a backwards one. I have each image on every 15th frame. So when the person clicks the next button it plays from 1-15 where it stops if they click back it will go to 15-1 etc. I got it working with the 2 images so I can go between them but when I add a third it won't do anything. I execpt it's something to do with removing the event listener, but I'm not sure.
Code: stop(); var bRewind:Boolean = false; this.back_mc.addEventListener(MouseEvent.CLICK, onMouseOver); this.forward_mc.addEventListener(MouseEvent.CLICK, onMouseOut); function fireEvent(event:Event):void{ [Code] .....
Almost 2 years ago I asked this question about reversing frames on mouseOut.Lets say my animation is 50 frames. Between 1-25 the clip is tweening down. So if a mouseOut occurs any where between 1-24 the clip reverses (which works with the script GParis hooked me up with 2 years ago). But now if the clip reaches 25 I want the clip to stop there then on a mouseOut from that point play the second half of my animation (the clip tweening back up) the at the end ill have a gotoAndStop on frame 1, to await another mouseOver. So basically anything from 25 on I dont want it to reverse frames. Here is the script I have been using for quite sometime. (unfortunately all other skills have advanced except AS)
I'm very new to flash and even though i'm capable of using the search function and finding posts which look relevant i don't really understand them, most notably i am only familiar with controlling a movie clip with buttons within the movie clip symbol and i get confused by actionscript that seems to do otherwise.
Within a frame on my main stage i have a movie clip symbol of around 125 frames. To control this movie clip symbol i have 4 button symbols within the movie clip symbol. The actionscript code that runs throughout this movie looks like this[code]...
This leads to free frame by frame navigation using the buttons forward_btn and backward_btn and if you'd like to move to set points in the animation you can use the fastforward_btn which plays the movie clip forwards until it hits a stop command on one of my chosen frames.
What i'd like to do is have a button that plays the frames backwards until it hits these frames. Is there a combination of while loops and prevFrame() i can use or anything straight forward?
there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.
basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
I have a button which when pressed I need it to play a frame on the main timeline which contains a movie clip. I also want the same button to play another frame with another movie clip after the previous frame has finished playing. I have attached a sample file of what I am looking to d
I have been having some trouble with a movie clip basically designed to act as a button for a store front for a website.This movie clip has, stored as the front of the movie (i.e. before you click in to edit the movie) the following code:
This gives the movie the hover over and out effect and animates the button so as once pressed the button expands to give a 'Product Details' view.However, when clicked the info shows up as it should but the hit area which I put into the Movie Clip is still on the info area so none of the contents on this new window are accessible and when the cursor leaves the designated info area the movie clip returns to its first stage as it would appear at the start of the animation.Is there any simple way to disable the HitArea on specific frames within a Movie Clip?
I am working on a project and need to advance a movie clip with a reverse and advance button. I prefer to have the clip keep moving in a direction while a button is held down.
I have a movie clip with 15 frames. Each frame has buttons on it (mc's)... I was going to put the actions on the main timeline/stage and navigate within the MC from the main timeline. Is that possible? I can get the buttons on the first frame of the MC to work, but I can't seem to figure out how to target/make the buttons on the other frames work? I was thinking I could identify the path of the MC with the frame labels, but that doesn't seem to work. like: _root.RMChanger.(frame label).buttonOnFrame = function
I have to move a text box in and out over the MC backgrounds on the main stage... which is why I was thinking to do it this way? I've been switching back and forth bwtween AS2.0 and 3.0
my reverse button causes the timeline to ignore the stop() function on its keyframe and play backwards all the way to the start. Since it keeps trying to play the previous frame, it's frozen at frame 1.
Code:
stop() // Reverse button // var reverse:Boolean; rev_btn.addEventListener( MouseEvent.MOUSE_DOWN, down );
This code is meant to assist the fast-forward and reverse buttons catch actions that occur on the timeline as they travel along skipping 15 frames at a time, but the actions are not being caught for some reason.
Is it possible to have an movieclip of about 50 frames and navigate between these 50 frames? As if u put a marker on frame 10 and one at frame 30 and if u use a button it plays to frame 10 and stops and use another button to go from frame 10 to frame 30 and stop... and reverse if u use the earlier button.
I apologize for being a newbie. I have been trying to figure out how to reverse an EKG movieclip to go from right to left instead of the direction it is currently moving:
I'm creating a movieclip that shows some photo samples with two arrows at the bottom. I want it so that if the user presses on the right arrow, the movie clip plays forward and goes toward the end to "shuffle" through the image samples. But I would also like them to be able to press on the left arrow and be able to play the movieclip backwards to "shuffle" back toward the beginning of the images.
The closest thing I can think of that would be similar to this would be the way you can shuffle through album images in iTunes.I just need to know the Actionscript 2.0 code to play the movieclip in reverse.
I've got a movie clip which i want to affect with 2 buttons. On a mouse over, the right button makes the movie clip play, and tween to the right, and on mouse out, it stops. I want it to do the same thing but in reverse for the left button. Here's what i've got so far...
ActionScript Code: /* Code to animate thumbnails RIGHT */ MC_ADNAV_RIGHT.addEventListener(MouseEvent.MOUSE_OVER, PlayThumbsRight); function PlayThumbsRight(event:MouseEvent):void
I need to have the ability to spin or rotate an object such as a globe. I have 2 rollover mc's that spin the globe but I am having trouble getting it to loop on the backwards spin. Right now I have it acivating the mc to play fowarding in its timeline then loop but what is the best way to get it to go in reverse. My .fla can be found here [URL].
I am building a site in flash that contains a number of cog movie clips. In this animation I have a lever that can shut off the cogs and make the cogs go forward and reverse. I seem to have the forward and stop functionality working, but I can't seem to get the cogs to go in reverse in a constant loop. They will only go in reverse until the beginning of the timeline. Below is the script I am using:
CODE TO STOP CLIP:
function stopClip() { this.stop(); } lever1_mc.onPress = function() {
I have a college project to hand in within 2 days. I'm making a website and what I want to achieve is a button that plays the movieclip (which is a piece of paper going onto the stage) and when you click it again it reverses that clip. I've tried loads of things and only got code that allows two buttons to reverse and go forward.
I am looking to move a movieclip (person) towards another movieclip(ball). I can do that fine but the ball is constantly moving and that gives me a lot of trouble.