ActionScript 2.0 :: FMX04 - Extending Reverse Frames Script?
Feb 11, 2005
Almost 2 years ago I asked this question about reversing frames on mouseOut.Lets say my animation is 50 frames. Between 1-25 the clip is tweening down. So if a mouseOut occurs any where between 1-24 the clip reverses (which works with the script GParis hooked me up with 2 years ago). But now if the clip reaches 25 I want the clip to stop there then on a mouseOut from that point play the second half of my animation (the clip tweening back up) the at the end ill have a gotoAndStop on frame 1, to await another mouseOver. So basically anything from 25 on I dont want it to reverse frames. Here is the script I have been using for quite sometime. (unfortunately all other skills have advanced except AS)
Code:
onClipEvent (load) {
stop(); [code].....
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Jun 29, 2009
this cursor follow works in a single frame on the main timeline with a stop action :
// kisses start and follow cursor
addEventListener(Event.ENTER_FRAME, start_kisses);
function start_kisses(event:Event) {
staged_kiss_mc.x = stage.mouseX;
[code]....
How can this same function be called in various frames throughout the main timeline? For instance, say the above code is on frame one and the "staged_kiss_mc" is extended from frames 1 to 10. On all frames there is also a stop action (along with additional code, content, etc.)How can the function "start_kisses" be activated on each of the 10 frames in the same way it is on frame 1 ?Is it necessary to add a new Event Listener? Do new functions need to be coded for each frame, such as start_kisses1, start_kisses2, etc.? --Or can the same original function be reused?
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Nov 24, 2009
I found this sentence while googling out for Flash help: "Add 3 frames to your timeline. Drop a TextField on your Stage & make sure it extends over all the 3 frames." I was not able to accompolish the second task of this. I added the frames, dropped a TextField on the first frame, but could not find a way to extend it over all the 3 frames.
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Jun 28, 2005
how I reverse through frames.I can certanly have a loop that calls prevframe.But, what I want is to know when I have reached a certain frame.The only way I can think of how to do this is to know the exact number of frames, and then use a loop that loops the exact number of frames I need.
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Aug 4, 2004
how can i reverse the frames.what i mean is if for example u have a motion tween of a circle sliding to the right.what should i write in the last frame of the motion tween so the circle will go back..._current frame--?
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Jul 30, 2009
I'm trying to set up 2 buttons. 1 that plays 5 frames and stops each time it's released and 1 that does the same in reverse(goes back 5 frame and stops upon each release) I.E. a forward button and back button. I'm creating a flip through brochure.
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Jul 25, 2006
I have a dropdown menu that animates into place. I have the main button triggering an animated drop down menu that slides into place. On rollout I would like that to animated back . Currently it just closes. Is there a way to have the actionscript reverse the animation from the current frame to the one it started on? Basically on Rollout, I would like the animation to just reset.Here is the FLA. Only the "Web Development" button is scripted yet.
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May 14, 2009
My inquiry is, if I have a MovieClip with an animation, and I need to play this MovieClip by button, I know I need to use this action // on (rollOver) // telltarget() // play()
but if I want to rollout before the animation reach the last frame, for example the frames are 90 and I decided to rollout in 50.
How I can make the frames go backward to frame 0 after I rollout of the button ??
For your information I have MC flash 8 professional.
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Jul 9, 2009
I have a image gallery where you can click a foward button or a backwards one. I have each image on every 15th frame. So when the person clicks the next button it plays from 1-15 where it stops if they click back it will go to 15-1 etc. I got it working with the 2 images so I can go between them but when I add a third it won't do anything. I execpt it's something to do with removing the event listener, but I'm not sure.
Code:
stop();
var bRewind:Boolean = false;
this.back_mc.addEventListener(MouseEvent.CLICK, onMouseOver);
this.forward_mc.addEventListener(MouseEvent.CLICK, onMouseOut);
function fireEvent(event:Event):void{
[Code] .....
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Oct 24, 2009
I have attached a .fla file where i have some problems. The revers functions works fine in the first part but in the end i does not. What should i do?
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Feb 11, 2010
I'm very new to flash and even though i'm capable of using the search function and finding posts which look relevant i don't really understand them, most notably i am only familiar with controlling a movie clip with buttons within the movie clip symbol and i get confused by actionscript that seems to do otherwise.
Within a frame on my main stage i have a movie clip symbol of around 125 frames. To control this movie clip symbol i have 4 button symbols within the movie clip symbol. The actionscript code that runs throughout this movie looks like this[code]...
This leads to free frame by frame navigation using the buttons forward_btn and backward_btn and if you'd like to move to set points in the animation you can use the fastforward_btn which plays the movie clip forwards until it hits a stop command on one of my chosen frames.
What i'd like to do is have a button that plays the frames backwards until it hits these frames. Is there a combination of while loops and prevFrame() i can use or anything straight forward?
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Jan 29, 2010
my reverse button causes the timeline to ignore the stop() function on its keyframe and play backwards all the way to the start. Since it keeps trying to play the previous frame, it's frozen at frame 1.
Code:
stop()
// Reverse button //
var reverse:Boolean;
rev_btn.addEventListener( MouseEvent.MOUSE_DOWN, down );
[Code].....
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Jun 18, 2009
So I have this mc: this.slidingMenu it's a mc of a ring shaped menu, which turn around when 2 button get clicked. When the button on the right, mc goes forward until stop(), when the button on the left mc goes reverse until the stop(). In the first case i use gotoanplay, and everything goes fine. For the second I use prevFrame, like this:
[Code]....
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Jan 7, 2006
i'm calling a php file, which is supposed to make an xml file. whenever i call the php file using this syntax, most of the time i get "cannot load file" in the xml loading section, but this updates the xml file.
[code] loadVariables("http://localhost/file.php",this,"POST");[/AS]
but when i do it this way. [code] loadVariables("http://localhost/file.php",NONE,"POST");[/AS]
the "cannot load file" messge doesn't get displayed, and the file loads perfectly, but this doesn't update the xml file.
so everytime i have to first use "this" and then "none".
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Feb 20, 2011
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Mar 1, 2005
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[Code]...
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Apr 19, 2004
Like any of it's simple, but here's what I've got...I'm doing my loadVars, everything's going peachy, but now I want to swap the variable. I've got a bunch of vars in a text file, and here's how I'm doing it right now...
Code:
on (release) {
output1.text = myLoadVar.name2;
}
Now, this works ok, but with as many vars as I'm planning for, I'd like something that I didn't have to make a ton of frames just to have it run.
Code:
on (release) {
output1.text = myLoadVar.(name('prevnum'+1));
}
How do I do this?
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Nov 19, 2005
Im making my first flash game so forgive me if there is anything with my actionscript or my explaining that is messed up.
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[Code]...
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I have following lines inside a function
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smooth out this scrolling text script. It works perfect but its not smooth. (keyframes are up at 45fps) I know I can just call the function quicker but it's just not the effect im lookin for. I want a steady smooth look to it.
Code:
iniText = "Hello this is some text.";
mov_cnt=0;[code]....
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Code:
// The main movie clip.
var main_mc : MovieClip;
[code].....
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Jan 19, 2004
I was looking over the script from AS.org. for the page flip navigation.[URL]But see the thing with the script from AS.org is that it does not allow you to use images as the pages.
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I have two class files that extend to movieclips......one targets _root.scrolling_mc, the other _root.messages_mc. I have multiple movieclips throughout the presentation with instance names scrolling_mc and messages_mc. This is where it gets interesting. After navigating from a scene with scrolling_mc to a scene with messages_mc, some of the behaviour of the scrolling_mc is still triggering. Its almost as if both class files are working side by side.
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I'm trying to find a clear and concise book or online referece that can assist me in customizing the components that come with FMX04.Namely the label component. I know how to change the "halo" theme in general to get the buttons and text boxes to change color, but beyond that I am at a lost.
I have tried Macromedia, searched here/Flash Kit/google, but nothing that I can learn from. Live Docs has a feedback part where someone posted some code and while I can cut and paste it, I'm not completely sure how it all worked.
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Jan 11, 2006
i am developing a photogallery with picts of different width.there's nothing with it,but i am trying to make an element which is more of a design nature.So i have an invisible mc/say "bbb" which is duplicated each time a new photo is loaded and its _x depends on the photos _width and the distance between the photo and the end of the screen regulates how many times "bbb" is duplicated.So on every new photo i got /possibly/ diferent number of instances with diferent _x.Still no poblem.But i want to put an bbb_dups.onRollOver=func(){if (this._x=curr_x){ tween(this._x+30)}else if (this._x=curr_x+30){ tween(backto curr._x)} so i need somehow to store each instances curr._x after the duplication which i dont know how.i've tried with an array but it doesn't seem to work for all the instances.
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Jan 16, 2006
I found this navigation system and im trying to figure out how to make it. Not going very well tho, i was wondering if anyone has some hints or a simular tutorial for this. This is the navigation system: [URL]
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Feb 24, 2006
I'm creating flash image galleries for a local design firm's site. Their pages are long, vertically scrolling, with large image galleries spaced down the page (about 900x400px each). Each of these shows an initial image, and then has buttons above to select image 1-9, or pre/next image. The images will need to dissolve from one to the next.Because there are so many of these galleries, I want to put each in a folder, name all of the images Image1.jpg, Image2.jpg, etc. and include a txt file to tell my navigation button how many images are in the gallery (this part works).
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Each Gallery image is a MC that has an alpha in/out animation, with a stop action in between that also swaps it to a certain level (just so I can identify it using getInstanceAtDepth when I need to fade it out).Image_1 is attached to an empty container on stage at the start. I want to define a function that will be called by my gallery buttons that will 1) tell the clip currently onstage to fade out (that works), 2) attach the appropriate clip to my container clip at a particular level (this does not).
Code:
_global.galleryFader = function(clickVar) {
// "clickVar" is returned when the gallery number buttons are pressed
[code]....
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Mar 16, 2006
I'm now having problems trying to work out how to create a button to load an swf and then go to a frame in the new swf and stop.I've got:
HTML Code:
on (press) {
loadMovieNum ("library.swf",0) ;
gotoAndStop(9);
}
But it doesnt seem to work.
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Apr 17, 2006
I'm currently pulling data into Flash 7, Actionscript 2.0 from an RSS XML file. One of the nodes in the XML is the dateTime for each entry. After pulling in the dateTime how can I format how it displays?
Example:
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or
10:35am, Monday, April 10, 2006
etc.
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