ActionScript 3.0 :: Code On The Timeline?

Sep 6, 2011

Someone asked me an interesting question on Twitter about when one should have code on the timeline as opposed to a class. My answer was never unless you are controlling the timeline itself.

After thinking more about it, is that really the correct answer? Are there other situations where you may want to have code live on your timeline even if it doesn't have anything to do with the timeline itself?

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Flash :: Timeline Code To Object Oriented Code - Access Instances Already On Stage

Jan 12, 2011

As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.

I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);

[Code]...

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ActionScript 3.0 :: Way To Have Main Timeline Code Interact With Code Inside Of Symbol.

Jan 29, 2012

I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.

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ActionScript 3.0 :: Timeline Code And Separate AS File Code Working Together

Dec 27, 2010

Is there a way to make code on the timeline and code in a separate AS file communicate with each other?I have two buttons, a yes button and a no button.I have a confirm box which is a movie clip. In the movie clip I have the two buttons on it and code so that every time one of the buttons is clicked it runs a function.I have the rest of my code for the movie (so the code to make the confirm box appear) on a separate AS file.Is there a way I can define the functions on the movie clip and run the functions with the separate AS file?

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ActionScript 3.0 :: Code Causes Timeline To Stop?

Jun 13, 2009

I am makine my first attempt at coding a site with Actionscript 3. I have coded two buttons, both directing to another scene. The first one works. The second one stops the timeline and never gets read. Here is the code on frame 65:

[Code]...

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Actionscript 3 :: Reverse Timeline Code For It?

Nov 17, 2011

How would I get to play backwards a timeline from a specific frame to another frame?

I need to be able to play back from frame 62 to 1 and from 101 to 62 depending on what frame I am on. I know I can do 2 if loops with if (currentFrame == 62) etc but what is the code to play the timeline in reverse for AS3?

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ActionScript 2.0 :: Loop Code Not Timeline?

Dec 4, 2009

I'm creating a simple banner for my site. I found some cool landing confetti code but it seems like after it hits the keyframe with the confetti actionscript it stops and the rest of my simple timeline animations don't play. I just wanted to have a few type animations and a logo fade in and out while the confetti is falling. I removed the stop on the confetti frame and after I do that the animations play but the confetti doesn't work. This code is on the main timeline that causes it to stop

Code:
// pause after how many seconds
vSeconds = 11;
vFPS = 20;

[code]....

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ActionScript 2.0 :: Code In Timeline Instead Of Mc Instance

May 11, 2010

I am using onLoad and onEnterFrame events to dynamically align my_mc. The problem I face is the following:When I put my code in the mc instance it works beautifully but when I put it in the timeline it does not work.[code]I assume it is something tiny, perhaps it is an issue with the correct paths of x and y. I tried in many ways changing paths to this._x and my_mc._x but unsuccessfully.

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ActionScript 2.0 :: Stop Code From Playing For Whole Timeline?

Jun 9, 2009

I'm making a mini-game, so ive got various scenes and stuff going on. I found this rain effect [url]... and it works fine and looks pretty good, the problem is I don't know how to get the damn thing to stop! I'm a beginner so know very little actionscript and can't figure this out myself. I do not want the timeline to stop playing only for the rain to stop.

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ActionScript 3.0 :: Write Code That Runs Throughout Timeline?

Feb 17, 2011

I have a button named 'red_btn' which is placed on different keyframes at different positions on the stage. but the function of all the instances is same, on mouse over should move timeline to nextframe. [code]...

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ActionScript 3.0 :: Moving Code From Timeline To .as File?

Feb 9, 2009

I'm trying to move my code from thetimeline to an .as file. I have been doing pretty well for a fewmonths jumping in and learning AS3 in a professional, need to getthis online and working type environment, but I have yet to workwith .as files. One thing I'm wondering is: I have 61 lines of code for oneapp and they do a few different things. Do I put these all in thesame package? If I don't, how do I tell my .fla to load more thanone class? The examples of .as files I have found have beenhelpful, but they are all very rudimentary.As you can see from my questions I'm kind of in the dark hereand Ohe yeah - my timeline coderesides in it's own "actions" layer.

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ActionScript 2.0 :: Code A Button In The Main Timeline?

Oct 6, 2009

i need to code a button in the main timeline and this is the code im using:

ActionScript Code:
stop();
stuff = 0;
day = 1;
money = 50000;

[code]....

There is an error with line 9- the one in bold. its a syntax error- but whats wrong with it!

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ActionScript 3.0 :: Timeline Code Not Running In Loaded Swf

Oct 26, 2010

I am publishing an animation which needs to dispatch events from certain frames on the timeline. The document class is InteractiveAnimation - here's the important bit:[code]When I load it into my player application (into the same ApplicationDomain, I might add) all I get is:"Running constructor of InteractiveAnimation" the timeline trace doesn't happen. Or any other timeline code for that matter.What is killing the framescripts? Has anyone even got any suggestions as to how I might continue to track this down?

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ActionScript 2.0 :: Rewriting Code For Main Timeline?

Feb 28, 2007

I've got an MC name "bg" with the following code on it:

Code:
onClipEvent (load) {
var a = 15; // this is the speed of the transition, the higher the value, the slower the

[code]....

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Flash :: Code On Timeline's Frame Vs AS File?

Dec 23, 2007

Here i'm actually not talking about a problem but rather wanted to raise a discussion thread. (Kirupa you may also move this thread to some other more relevant section. Few of my good colleagues till prefer writing code on the Flash timeline, on the frames (code as bigh as 100-150 lines), rather than using external AS files, when rest of the world has reached to AS 3.0 which is close to Java (OOP).I'm just wanted to know the big benefit of writing the code on the frames. I know that it is highly un-manageable and I have personally faced many instances of code not initializing, or behaving strange on a frame.

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ActionScript 3.0 :: Loaded Clip's Timeline Code Ignored?

Jul 19, 2010

I've loaded a clip (with a stop() and a trace() on the first frame) in my main swf but somehow when it's loaded and added on the stage it neither stops nor do the trace command, here's my code:

PHP Code:

package {
import flash.display.*;
import flash.events.*;
import flash.net.*;

[code]....

inside the Oval class which is linked to Oval.fla, there's nothing but another trace(). This trace works though.

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ActionScript 3.0 :: Not Running MovieClip Timeline Code?

Aug 5, 2010

I have a movieclip, and for some reason, the timeline code isn't running.

Stage, frame 1
Code:
var my_mc:MovieClip = new MyMC();
my_mc.name = "my_mc";
MyMC is a properly linked Movieclip.

[Code]...

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ActionScript 2.0 :: Swap Depths Code In Timeline?

May 27, 2010

So I'm placing all my code on the timeline so I don't have to change the code on every single button in my Flash. Here's the code that I am using.

Code:
buttonName.onMouseDown = function()
{

[code].....

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ActionScript 2.0 :: Code Seekbar Component To Scroll Through Timeline?

Apr 19, 2009

I have the seek bar component on my stage and need to be able to use it to seek through the timeline just like any other video player. However, I am not using this to control a FLV movie, but just need it to control where I can seek through my animation.

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ActionScript 2.0 :: Timeline - Change The First Code To Go Ahead 24 Frames?

Nov 9, 2009

I have a movieclip in which I show pictures. Each picture was 1 frame long, so my button (mc) to go ahead to the next picture had the following script:

this.onRelease = function(){
_parent.nextFrame();
}

Now I've changed the timeline so that each picture is 24 frames long. By reading some posts I've found this code:

gotoAndStop(_currentframe+5);

Still I don't manage to go ahead 24 frames. Does anyone know how I can change the first code to go ahead 24 frames, or even better, to the next keyframe?

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ActionScript 3.0 :: Combining Document Class With Timeline Code?

Jan 6, 2010

I've written a game in Flash using timeline code like this:On the main timeline:

Code:

stop();
include "includes/mySourceCode.as";
init();

Then,in mySourceCode.as I have a set of functions (including init(), of course).I know this technique of coding is frowned upon by many,but it was what I learned when I started out with Flash and it has always worked well for me. It also means I don't usually have to bother with importing classes to make most methods work as I guess they are all 'built in' to the main timeline already.

The problem I have now is that I have got the game sponsored, and the sponsor needs me to include his preloader, which is a document classfile.So I have his preloader working, and once loaded it tells the main timeline to proceed to the next frame, where I have my usual code as above - which now doesn't work.Firstly, it can't find my include files because it is now looking in the document class folder instead of the main .fla folder it usually looks in.Secondly, once I have moved my include files to the same folder as the document class, it gives me around 70 errors about undefined properties and methods, and things not being'compile time constants' whatever that means.

I am guessing that for some reason, since there is now a document class, Flash is no longer importing all the classes it usually does automatically for me - so could it be that I need to go through my whole game and figure out the class import paths for all the methods I have used? Or is there an easier way to get my code working how it was before without having to change it? If I do impoort all the right classes, should it work then or will I still face problems?

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ActionScript 3.0 :: Adding Objects To Main Timeline With Code?

Jan 13, 2011

I need to find out how i can add those same movie clips on the main timeline with code..So i need to figure out how to take objects from the library and add them on stage (main timeline) using code..

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ActionScript 3.0 :: Invoking A Class Using The Code On The Main Timeline?

Feb 29, 2012

I have no trouble invoking a Class using the code on the main timeline shown below; var testClass:MyClass = new MyClass(); //code on maintimeline invoke Class. However, if I were to remove this code and just use the Flash Class Input Field and insert; MyClass //the name of the Class. I get throwback errors:

1 - Call to possible addFrame Script?

2 - MyClass must subclass flash.display.MovieClip etc

I've tried variations of adding and removing the flsh.display.MovieClip Class

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ActionScript 1/2 :: Pull Button Code And Use It In Main Timeline?

Aug 15, 2009

I have a Flash project which has about 90% of its code in the first frame, on a layer called 'actions'. the remeainder of the code is attached to several buttons throughout the project. I want to take the code attached to the buttons, and paste it into the first frame, 'actions' layer. what I want to know is how to do it, and still have the buttons function properly. This is in AS2, and will eventually be converted to AS3, when I get all the working code on the first frame. I don't know how to reference it, from the first frame of 'actions' layer.

[Code]...

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ActionScript 3.0 :: Add Code To Get The Actions To Loop Like The Timeline Is Looping?

Jul 16, 2010

I am new to FLASH and have created a rotating banner for our website with 5 roatating images with 5 invisble buttons linking to 5 landing pages. And it works the first loop through.  However when it gets to action 5 for my last image, that link continues for all the buttons is subsequent loops.What do I need to add to my code to get the actions to loop like the timeline is looping? Code used for the links. This is the link that continues after the first run of the banner:

var url5:URLRequest = new URLRequest("http://www.facebook.com/MoDOT.KansasCity");, onStageClick5);
stage.addEventListener(MouseEvent.CLICK[code]....

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ActionScript 3.0 :: Document Class Vs Timeline Code Differences

Nov 21, 2010

I'm trying to hunt down some kind of class conflict I seem to be having when using TweeLite easing and found out the same code that errors in a document class works fine if I place it in the timeline. Example - this works in frame one of the timeline:

[Code]...

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Professional :: Loaded SWF Runs Code On Parent Timeline?

Nov 30, 2010

I have a parent movie that contains several buttons that load several child SWF files.The parent timeline has only 1 frame, and in that frame all the ActionScript (version 3) for the parent movie is imported with a single statement:
 
include "script.as"; 

The problem is that when a child movie loads, IF the child contains ANY ActionScript calls, it also somehow runs the code in "script.as", which accesses many elements of the parent movie which are not present in the child. This produces "NULL object reference" errors which crash the script:
 
TypeError: Error #1009: Cannot access a property or method of a null object reference.If I remove all ActionScript calls from the child's timeline, then the child doesn't run the parent's code - But if place so much as a stop(); call in the child timeline, then the child runs the parent's code after being loaded in.
 
I originally wrote this script for another project, which works fine, and then copied and pasted it to this one, so I don't understand why it's not working the same way. Earlier on I suspected the trouble might be from re-saving my current project as ActionScript 3, when before this upgrade was saved as ActionScript 2. So I went back and re-created each file in fresh AS3 FLAs, but it didn't solve the problem.The child SWFs are loaded with this code from "script.as".

var ldr:Loader = new Loader();    addChild(ldr);    var url:String = "child.swf";    var urlReq:URLRequest = new URLRequest(url);    ldr.load(urlReq); 

Also in "script.as" is a simple trace call at the top of the file:
 
trace('script.as is running'); 

When de-bugging the file, the message 'script.as is running' appears in the output panel when each child SWF is loaded, which tells me that the child files are running the parent's code. Is there any way to prevent this from happening?

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ActionScript 1/2 :: Convertion From A Code Put Into A Movie Clip Into 1 Put Into The Timeline?

Nov 21, 2011

i could how to change this conpatible to timeline.
 
onClipEvent (load) {
//data you may want to change
width = 550;
height = 400;
speed = 0.1;

[Code]...

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Flash :: Differences Between Code In The Timeline And Using A Document Class?

Mar 9, 2011

I had some code directly in the timeline that accessed/modified properties of some movie clips.
I then did the proper thing and moved the code to a Document class. I put the code that was formerly in the timeline into the document class constructor.

The issue I'm having is that if I access the movie clip properties "too soon" it reports that they are null. If I put the code in a timer event callback for half a second or so, or put an addFrameScript call with a frame of around 8 or higher, the movie clip references are valid and it all works.

So for some reason by the time the code in the timeline gets called all of the movie clip instances are valid. However, when inside of a document class constructor, they are not. I've tried using the ENTER_FRAME event callback but the movieclips still aren't ready.

The code is supposed to change some movie clip properties based on some loaderinfo parameters, so I do kind of need to set those properties before anything starts animating.

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Actionscript :: Know Layer Order In Flash Timeline Via Code?

Nov 21, 2011

Is there any method with which I can get to know which of the two movieclips I'm using is lying above or below in the timeline 'layer' arrangement in flash.

what I'm asking is if have two movieclips 'a' and 'b'. One in layer 10 of timeline of flash professional and 'b' on layer 1. Will be able to change the index order using pure as3 code to visually keep the movieclip on the 10th layer on top of the movieclip on 1st layer?

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