Professional :: Compiled Swfs Jump Back To Beginning
Mar 29, 2010
I compiled two swfs into a single exe using a converter. Both swfs have the same 5 tabs for the 5 sections of my presentation. Swf A has all the stuff for the first 4 tabs, Swf B has the stuff for tab 5. When I start the exe & navigate all around in the first 4 tabs & their sub-sections, everything's fine. I can also click on tab 5 & the Swf B stuff starts playing right away & I can navigate all around in there.
BUT... After I've been clicking on the tab 5 stuff, if I click on any of the 4 tabs from Swf A it kicks me all the way back to the intro animation at the start of Swf A. What I need is to have it go to the first frame for each of those tabbed sections. (e.g. frame 5, 38, 93,...) I did gotoMovie & then gotoAndPlay & the frame number, but it sends me back to frame 1 anyway. How do I get it to go to the frame I want? This is in AS 2, by the way...
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Jun 15, 2010
I am brand new to scripting in Flash, and was hoping I could get some help on a question. I have an animation that is 300 frames long. The first 100 frames are an animated 'ad' (for lack of a better term), the second 100 frames are a different ad, and the third 100 frames are the last ad. This can be viewed straight from beginning to end (and is intended to loop if no action is taken), but I would also like to add some functionality to the animation, so that people can jump forward to the next ad, or back to the previous ad (hitting back from the first ad would take them to the third ad, and vice versa.)
[Code]...
This does not turn up any errors when I test the movie, but the functionality does not work. Am I anywhere near a working script, or am I attempting this in a completely wrong way?
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Feb 26, 2009
Is there an SWF player with a slider control, play and Stop, total play time; so you can jump to different sections in an SWF movie without having to watch it from beginning to end?
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Oct 5, 2011
In the Flash app I'm building, I have a "main" SWF that will load a variety of "child" SWFs.
All of the AS3 code for both the main SWF and child SWFs is contained in external .as class files.
In other words, each movie has it's own document class .as file.
There are also a number of .as class files for all of the common elements (e..g, UI buttons and controls).
So - for example - both my main SWF and all child SWFs use the "MyCommandButton" class; the code for this class is in MyCommandButton.as, which all SWFs reference (import).
Here's what I don't understand.
(Let's say that the code in MyCommandButton.as draws buttons that are red.)
First, I compile ALL of the child SWFs.
Next, I change MyCommandButton.as, so that the buttons it draws are blue, instead of red.
Then, I compile the main SWF.
When I run the app (main.swf), I would expect all of the buttons in the main SWF to be blue (since that's what MyCommandButton.as specified when main.swf was compiled), and all of the buttons in the child SWFs will be red (since that's what MyCommandButton.as specified when they were compiled.)
Instead, ALL of the buttons are blue, which means the change I made to MyCommandButton.as affected all of the child SWFs, even though I didn't recompile them.
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Aug 25, 2009
I know that typically, a loader class normally can load in either a swf or an image file (like a jpeg), but there were some swf files that just would not load for some odd reason. So I decided to do some trial and error tests and discovered that the problem was coming from swfs that were compiled from flex.
At this point I decided to try a different approach and compile from flash instead using the .as file as a document class in a blank fla. I received the same effect of it not being loaded. It could not have possibly been a coding problem with the swfs compiled from flex; they were working fine on release-builds.
I've come to the conclusion that the problem is not with flex or flash, but just compiling swf from a document class. I did more research into the problem, and I only found that document class compiled swfs have only 2 frames (first one being the preloader, and the second being everything else). They had some example codes on using the loader class with these swfs, but the code only demonstrates with traces when its loaded; they don't actually explain or show how to make the swf viewable the way it should.
[Code].....
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Oct 9, 2010
Actionscript 2.0I have a play and stop button in a movie clip. The actual button works great but does not pause the movie and then resume playback where it left off. Instead the movie goes back to the very beginning and stop/starts there. I need the button to resume playback where the movie was stoppedlike a pause and resume button. The videos load exernally through an FLVPlayback component (myVideo).The code is on the main time line in Actions layer.Here's the code for the button:
_root.StopNGo_mc.onRelease = function() { if (_root.StopNGo_mc._currentFrame == 1) { _root.StopNGo_mc.gotoAndStop(2); _root.myVideo.stop(); } else { _root.StopNGo_mc.gotoAndStop(1); _root.myVideo.play(); }}
[code]......
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Nov 27, 2009
What code would I need so that once I get to the end of an application, you can click a button so it restarts going back to the beginning?
The button in question is called retryButton
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Apr 3, 2008
I've got 3 pages each with their own portfolio loaded dynamically from an XML file. Everything is working great with the thumbnails i added using the "adding thumbnail" tutorial. There's only one quirk I can't figure out. If you've scrolled to the end of the thumbnails on the first portfolio, the scroller stays in the same place when you go to the next portfolio rather than reloading back at the beginning. I hope that makes sense because it's hard to explain, but the site is [URL] here's the partial code for the thumbnails...
[Code]...
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Sep 23, 2011
At the end of my SWF video (FLV + XML for closed captions), I want to go back to the beginning of the video, but not replay it...so that when users have finished watching it they have the title page to look at instead of a big black box.
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Mar 7, 2005
I'm working on an ezine, using the pageflip v2.11 from [url].... I can't get it to flip the covers unless they aren't hardcovers. It's killing me. All they do is show the shadow mask flipping, and not the page. I also have trouble with playing an mc, while it is located on the page. It reloads back to the beginning when you mouse over the corner of the page.
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May 18, 2005
I've used kirupa's 'Photo Gallery Using XML and Flash' tutorial & modified to make my gallery, you can view it here: ZedMedia.org by clicking on the photos section in the main page. what i want to do is, instead of reaching the end of all my photos and it stopping, i want it to go back to the beginning image & start all over again. i want the opposite to appen at the start. when the previous_btn is pressed i want it to go to the end of the gallery.
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Nov 30, 2010
I'm working on a Flash movie that includes a simple on/off audio player. At the end of the movie it loops back to the beginning and plays again. if the viewer hits the sound off button it will turn the sound off untill the movie loops and then the audio automatically starts again. The viewer would then have to hit play again and then stop to stop it. Is it possible to fix this? I think that I ned to put a piece of code at the beginning of the movie to check if the sound is off or not and then to continue to keep it off if needed?Here is the code for the sound player I am using...
var mySound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
var lastPosition:Number = 0;
mySound.load(new URLRequest("GlidingOnAir.mp3"));
[code]....
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May 28, 2010
I am working on a having external swfs get loaded into the main swf one by one from an array.I can get the first one to load, but it just keeps on playing the first item in the array over and over, instead of loading the next movie. I have a container on my stage, cleverly named "container" and I am using AS2 and loadMovie.
I am guessing my conditon on my if statement is off, but I am not sure how to tell the onEnterFrame to check the currentframe of the loaded swf and not the container itself. I might be way off, but in my mind I feel like this mostly makes sense, but knowing Flash it is probably not nearly enough coding.I might also add this won't be running on the web, so I don't need to worry about preloading swfs since it will be running directly off a PC onto a screen in our office.Here is my code:
Code:
var myClips:Array = ["movie1.swf", "movie2.swf", "movie3.swf", "white_logo.swf"];
var i:Number = 0;
_root.container.onEnterFrame = function() {[code].....
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Dec 7, 2010
im working on an image gallery, its the one from kirupa (photogallery) the nextImage() function stops working when it has reached the last picture, but once it has reached the last picture and the user clicks 'next' i want it to start at the beginning again.
must be something like if (p == (total)) { p = 0;
Here is the current code.
function nextImage() {
if (p<(total-1)) {
p++;
if (loaded == filesize) {
[Code]....
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Jan 4, 2011
Question: I have an swf that is 1024x1600 and is embedded in an html doc. I have content on the bottom of this swf that when clicked should force the browser to jump back to the top of the html doc containing the swf. This is simple to do with anchors and links in html, but is it possible with AS3?
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Oct 10, 2011
I have two embedded flv's in the timeline, one after the other. There are no errors in the video files. When the "playhead" in the exported swf comes to the end of the two combined videoclips, it jumps back to the first frame of the 2nd video clip for a fraction of a second, before playing from the start of the timeline as it is supposed to. I have explicitly done a "gotoandplay(1) in a separate action layer, at the last frame of the "movie", but that's not what happens.
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Mar 4, 2008
so i have a main timeline and a nested one. the main timeline has a button named "how_btn" that plays the nested mc (named "how"). once i get into playing "how", i have a button named "menu" that i want to bring the user back to the main timeline (where the "how" button is). this is how i scripted:
how_btn.onRelease = function () {
gotoAndStop("how");
}
menu_btn.onRelease = function () {
gotoAndStop("nav");
}
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Jan 28, 2012
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Jan 14, 2009
I have a HTML stageholder, this calls a "mainMenu.swf" which essentially controls my site. This "mainMenu.swf" has three buttons: intro, portfolio and contact which are all individual movies. So far, all good... When I have clicked into the portfolio section a 3x3 grid loads with nine buttons, one of these buttons loads a preview page for four movies, when I load one of these movies it plays fine. What is the path to get the loadMovie command to jump back to the 3x3 grid page from this movie? Basically, what is the command to jump up a directory when using loadMovie?
[Code]....
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Apr 3, 2011
I compiled a simple AS3 project using Flex 3.5 (also tried Flex 4.1) to create a small swf which draws a simple red square on screen. Nothing too complex that requires special flashplayer support (see code below)
package
{
import flash.display.Sprite;
/**
[Code]....
and tried to load it into a AS2 swf I have compiled using Flash CS4. But that just didn't work. I don't get any errors when loading and the AS2 swf can load any swf, either compiled in AS2 or AS3 by Flash.
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Jan 8, 2011
When I'm typing and press enter I expect a new line to be created, but instead the text goes to the very beginning and writes over what I've already typed. Does anyone know what setting is causing this?
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Oct 21, 2010
I have a Flash website with 3 interfaces( 3 frames with movie clips inside). they have a button that goes to different loaded .html page(text). But once the back button is pushed on the web browser, it always goes back to the first frame instead of the actual last page, which might have been frame 2 or 3.
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Sep 8, 2002
I'm working on a web menu, that has sub menus. I'm currently trying to get the sub menu to jump back to the main menu if the mouse is no longer inside the submenu zone.
It works if I move the mouse quickly to another part of the Flash area, but if I quickly move it out of the Flash area and onto say the html document, it doesn't update fast enough, and thus still thinks the mouse is hovering over it.
I know I can simply update the movie frame rate which does work, but I was wondering if there is any way to get Flash to check to see if the mouse IS ACTUALLY ACTIVE over it, and if not close the submenu?
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Oct 30, 2010
I am working on a feature for an application that requires Flex 4 functionality. Due to some migration issues of the application from Flex 3.5 to 4.0, I have decided to implement this feature as a module that is compiled with Flex 4.0. The theory is that the application would remain compiled in Flex 3.5 and load the module when it needs it.[code]
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Mar 8, 2010
I just learned how to make a basic slideshow of images where one image shows for 3 seconds and then fades out and then a new one fades in, on and on. I imported my images, converted each image to a movie clip symbol and now they're arranged in my timeline. I need to add a NEW image at the very beginning of the the timeframe. I keep trying to Insert --> Frame, etc., but I'm not seeing a new first position in the timeline where my image will go. I'm used to video editing timelines and Flash is a real challenge for me.
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May 9, 2009
I'm trying to understand how to make referrences from one movie clip to another where one has "loaded" the other. I'm not seeing how to relate the two.keep in mind that I've just gotten comfortable with spittin things up and loading them from external swfs, etc.Lets say that I have a main.swf with a set of 3 buttons(self managed MovieClips actually) that each dynamically load 3 swfs with individual content The first of these sub movie clips(e.g. web.swff) has a set off say 3 thumbnails. I want to be able to have these thumbnails invoke the actions of the 3 buttons up in the main calling movie but I am not clear how to go about calling these functions when they are not in the same scope as the main move. I keep thinking that if I had these thumbnails in a clip within my main.but I still hit this same issue of making a correct reference.This is just a current example. If there is a simpler or better way to explain this kind of communication feel frer to ignore this example or tell me to just go read a tutorial somewhere
// snippet from main.flafunction click_web( e ) { var chl_mc:MovieClip = my_lc.add_content("web.swf");}
function click_motion( e ) { my_lc.add_content("motion.swf");}
[code].....
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Mar 29, 2012
I have a project for mobile where some of my animations scenes look as though they are winding up or playing in slow motion (from the start). They start out slow for about three seconds, as if they are winding up or in slow motion, and then they run at a normal pace. It only happens on specific animations and is consistent on different devices. Also, once I come back to the scene (revisit), the animations run normally from start to finish.
I have had some success in speeding up some animation by doing the following: In some scenes, the following would occurr: 1) a character was walking 2) the character grew in size though tweening 3) the background was animated as well ect. In other words, there were several things happening in the animation. In this example, I made it less complex by keeping the character the same size and making the background static. This helped alot. However, for the aforemation animations, I have tried everything (I am aware of) and nothing has helped. I'm not sure what to do next.
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Jun 23, 2011
I am creating an interactive slideshow, like a PowerPoint effect, I have a main scene, 4 Buttons, a Home Button, Play Button, Forward Button & Back Button.I want the Home Button to take me back to the start of the scene, Forward Button to Load a External swf slide and when the Forward Button is clicked again to Unload External swf and load in the next swf slide, I also want the Back Button to do a similar thing!I keep getting External Swf pile-ups or flickering
Here's my code:
[CODE]
Play_button1.addEventListener(MouseEvent.CLICK, Play_btn1);
[code]........
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Aug 7, 2010
I have imported an 8 minute long video in flash. This video has 5 parts say part1, part2.... I have created 5 buttons on top of video that should by clicking, take the user to a particular time in video..... I dont know the code I should use on these buttons..... Also when no button is clicked the whole video will play in its entirety What i learn from some tutorials on net is that i need to use cue points.... while importing the video I have created 5 cue points in time... they are all labeled.
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Aug 6, 2010
how to accomplish my current task. I have an .fla with 32 frames in it, an open frame, a close frame, and a bank of 30 frames in between. I want to set up some AS so that once the user clicks a "Next" button on the first frame, it randomly jumps to another one of the frames within the bank of 30. Then, when they get to that frame and view the contents, and click next, they'll randomly jump to another one of the remaining frames. This will only happen for 20 frames, after the 20th viewed frame, I want the "Next" button to take them to the final slide in the series. The purpose being so that each time a user views the program, it's never the same (well not likely ever the same) - so they'll all see 20 different frames in a different order.
I'm guessing I could do this with arrays, and the math.random method, some if/else statements.
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