ActionScript 3.0 :: Load Xml Data Into Stage By Using One Class From Library
Oct 24, 2009
I know how to load an xml data into the stage by using one class from library However, rite now, I have 3 customer_mc with class for each:[code] how can i put three customer mc into the for loop? Do I put it in an array? Do you mind give me an example? I want to link the xml to each character classes,like char 1 is the first <customer> tag from the xml data. I know the logic, but to put it in the code is hard for me since im pretty new Second, I don't want it to be put randomly on the stage but only on the right corner of the stage. Is that mean, I put a precise coordinate for the customers mc?
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Feb 15, 2010
I have a movie clip that holds one bitmap image, some simple AS3 to change the image displayed, and a ton of bitmaps I've imported into my library.Currently, I swap the images by changing the bitmapData
holder.bitmapData = new test2(1,1);
but this requires me to check off 'Export for ActionScript' in every symbol. I'd rather not go through every bitmap in the library and do this, is there some way to reference them by their library name?
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Jan 19, 2010
I'm developing a flash lite app in as 2.0. loading a movieclip on to the stage from the library. The name of the mc is Objects and I have exported it for actionscript in the linkage. I learnt as 3.0 initially. That is why finding difficult in going to as 2.0
This is how i did it in as 3.0
Code:
var obj:MovieClip=new Objects();
addChild(obj);
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Nov 10, 2003
I was wanting to load different movieclips from within my library onto the stage of my main movie when the user mouses over a button. Each movie clip that I was wanting to load is the same size and also are to load into the exact same location as one another.I think I can do this by setting up an empty movie clip on the stage and scripting it so they all load into it? Is this right?
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Nov 10, 2003
I was wanting to load different movieclips from within my library onto the stage of my main movie when the user mouses over a button. Each movie clip that I was wanting to load is the same size and also are to load into the exact same location as one another. I think I can do this by setting up an empty movie clip on the stage and scripting it so they all load into it? Is this right?
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Oct 14, 2009
I'm trying to create an application with an extensive user interface. I've come pretty far and decided I wanted to really take advantage of the object oriented features that AS3 has to offer.
I've started off by created a few classes: User, Background and Main. Main is the document class of course. In the document class I have a function "resetStage" that clears the display list of all children. This is because I have many layers of images making up the UI and they all show up at startup unless I remove them. Besides I want to see where the stuff is positioned in the Authoring tool so I don't want to just create movieclips and then delete them.
My issue is with my Background class. Basically what I want to do is create a new DisplayObjectConatiner called bgContainer or something and then put all the background stuff in it. (The main background image and a status bar image). Then add the bgContainer and its children to the stage. This should all happen when the object is constructed.
Main .as
---------------------
package
{
public class Main extends MovieClip
{
[Code].....
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Aug 26, 2009
Is it even possible to associate a class file to a movieClip manually placed on the stage without setting up the class linkage in the library? If so, how?
P.S. linking in the library then placing on the stage is not a viable option. Nor is using "addChild" from the library.
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Feb 27, 2011
I am using CS3. And this is all about understanding Identifier and Class from the symbol property under Linkage.
I read some articles where all are using class instead of attachMovie() method on TimeLine.
Its confusing to me and couldn't able to make it work.
The article I read says that attachMovie() method will be in class file.
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Apr 19, 2009
I have a MovieClip in the library with a class associated with it. I can instanciate the MovieClip just fine using code and add it to the stage without any problems. But how can I manually add the MovieClip to the stage and feed it the one parameter when it's instanciated? I've tried all the usual stuff but nothing seems to work:
var testClip:className = new className("helloworld");
testClip is the name of the MovieClip that's been manually placed on the stage.
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Jun 7, 2010
I'm creating a site and when a particular button in the navigation is clicked I want to load the corresponding "page" movie clip onto the stage and remove any other "page" that is currently loaded. I would also like to have a nice alpha fade between them. I've been searching around and can't find anything. I know this is simple like I need a loader container and I need to export for ActionScript the movie clips I want to load into the container.
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Aug 13, 2010
I am new to AS 3.0 and getting stuck with few things.I want to add movieClip named "button" to stage from library.Linkage to custom class name "customButton".Now,
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Sep 17, 2009
I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?
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Dec 11, 2010
I've created a simple class that defines a scrollbar to scroll content. I've applied this class (ScrollBox.as) to a movieclip in the library as the Base Class.
Now, I'd like to add this movieclip to the stage with AS3. So for the Linkage, I've given the movieclip a class name of 'AboutBox'. This is the code I've written to add it to the display list[code]...
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Dec 10, 2010
I've created a simple class that defines a scrollbar to scroll content.I've applied this class (ScrollBox.as) to a movieclip in the library as the Base Class.Now, I'd like to add this movieclip to the stage with AS3.So for the Linkage, I've given the movieclip a class name of 'AboutBox'.This is the code I've written to add it to the display list:[code]
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Sep 14, 2010
Ok. So heres what I am trying to do. I want one movie clip to follow another one that I move around with actions on the main timeline.The problem is that the follower clip is linked to a class file and I cannot find a way to find the players position.
[Code]...
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May 31, 2011
I would really like a class that i can use to load all my movieclips from.I have 100's of external swfs - and i want to load them to stage from one class - as they are requested.I did manage to do it one way, to get access to the stage i did this:
Actionscript Code:
private var _stage:Stage;
and in the constructor code, just did:[code]...........
how to actually load the swfs, what i'm really looking for is a way to use addChild to the stage from within my class.
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Oct 20, 2004
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
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Feb 8, 2006
how to load a movieclip into a blank movie clip all in the same movie?!
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Feb 12, 2009
I'm new to FLEX.I've a requirement where i do have to load the data into Class Based Model(VO) from an Employee.xml which has got employeeName,departmentName,address & projectId tags.
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Feb 19, 2007
Im trying to set up a class which will load xml and return data I can later parse with a parser class.
When I run the getRawData function from the fla, I get [type function].
[code]...
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Oct 1, 2009
In order to make it very simple, I have simplified the code as below:
Code:
Test_btn.addEventListener(MouseEvent.CLICK, TestHandler);
function TestHandler(e:MouseEvent):void
{
[Code]....
In this case, parent= NULL error shows up.
My requirement is just to load the MC on to the stage.
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May 12, 2010
I'm quite new to ActionScript and would be grateful for any help here. I want to load text into a dynamic text field (called 'about_tab') using a class depending on the language selected (by clicking on a flag icon) by the user. I managed to get this to work when the ActionScript was written directly in the timeline, but am having problems with doing the same thing via a class.
[Code]...
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Apr 15, 2010
I am trying to get an instance of a class to the load an external swf and show it.So far I have the following:
1) I wrote a class that uses the Loader class to load an external swf "loadExtSWF".
2) I have a fla named "MainSWF.fla" that uses a document class "MainSWF.as".
3) I have the MainSWF.as file that instances "loadExtSWF" and calls loadExtSWF.startLoad to load the swf.
This almost works. The instance of loadExtSWF loads the external swf, but the swf is not displayed.If I replace the fla's document class with loadExtSWF (this has an empty constructor) instead of MainSWF, and run loadExtSWF.startLoad, then the external swf is loaded and displayed.[code]
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May 3, 2010
I have a class called shapeC that only creates a rectangle and then addChild(rectangle);. That class is instantiated on the main timeline. Currently, the only way you can see that rectangle is to add the instantiated class to the stage via addChild(shapeC);. My question is, is there a way that the shapeC class can add the rectangle to the root stage without requireing the instantiated class to be added to the stage?
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Oct 14, 2010
I created an flv video player using Flash Builder 4. This "BasicVideoPlayer" project is compiled into a SWC that will be eventually be used to create other video players that extend the functionality. One of the features is a view that appears when the video has finished playing that displays a "Play Again" button. This "Play Again" view has its own class, "BasicPlayAgain", that accepts a graphic asset that is exported from a .fla file that contains all of the graphic/UI assets.
In my new project, "EnhancedVideoPlayer", I'm using the BasicVideoPlayer SWC as a library to create a new video player that will add more functionality to the "Play Again" view; specifically it will add more buttons to that view.The EnhancedVideoPlayer uses a default class that extends the BasicVideoPlayer class. The BasicVideoPlayer class has a member called "playAgainScreen" whose type is BasicPlayAgain. The EnhancedVideoPlayer needs to override the playAgain member and recast it as EnhancedPlayAgain so it can control the new buttons properly.
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Mar 13, 2011
I'm trying to load a RSL library into a flash animation developed with Flash CS5 IDE, that extends a custom class and implements an interface. I have reduced the problem to the simplest setup and find that I can have my main class extend another class or implement an interface, but not do both at the same time if I want to load an RSL.I have a very simple class to extend:
import flash.display.Sprite;
public class MySprite extends Sprite
{[ code]...........
but if I want both I get the VerifyError: Error #1014 with MySprite not found and ReferenceError: Error #1065.
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Jan 22, 2011
The use of library classes confuses me once again. I have the following situation:
[Code]....
I cannot put in any baseclass when using the class, so I'm forced to remove the baseclass. When using only the class I get a whole bunch of errors don't make any sense at all, and still appear even if I comment out all the code in the Page class. comop_padpagesFavorietenPage.as:7: 1152: A conflict exists with inherited definition com.op_pad.pages:Page.help in namespace public.
[Code]...
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Dec 9, 2010
Library symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.
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Jul 13, 2009
I am trying to load, unload and load again the same movie clip from library.
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Jul 13, 2009
I am trying to load, unload and load again the same movie clip from library. How could i do it?
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