Flex :: Add A MovieClip From The Library By A Class?

Sep 17, 2010

how to add a MovieClip from the library by a class i've MovieClip and i want to add it to the stage by a class note i've already a class and linked to a MovieClip and what i woona do is to addChild another MovieClip in the stage

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ActionScript 3.0 :: Create A Class For Movieclip In The Library

Aug 3, 2009

I create a dot as a movieclip in the library. also i set the linkage to Dot class. Is it OK to create an external class Dot to associate with the movieclp inside the library? if it's ok. I would like to ask that is there any wrong in my code?

Code:
package {
import flash.display.MovieClip;
import flash.events.Event;
public class Dot extends MovieClip {
[Code]....

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ActionScript 3.0 :: Flash Getting MovieClip From Library In Class

Jun 22, 2010

I am working on a flash game that I am building in Flash Builder 4. I have a library of movieclips in the FLA file and need to create instances of these movieclips within objects of a custom class. I am unsure how to refer to the library of the flash file while in a class file.
I also would like to call these movieclips dynamically based on the combination of two strings. I know it is possible to create variables dynamically with this[variableName]. Can I refer to library objects from the flash doc in the same way?

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ActionScript 3.0 :: Load A Movieclip From The Library Using The Loader Class?

Sep 17, 2009

I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?

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ActionScript 3.0 :: Associating A Class With A Movieclip On The Stage Not The Library?

Aug 26, 2009

Is it even possible to associate a class file to a movieClip manually placed on the stage without setting up the class linkage in the library? If so, how?

P.S. linking in the library then placing on the stage is not a viable option. Nor is using "addChild" from the library.

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ActionScript 2.0 :: Access Movieclip Library Symbol From A Class

Nov 9, 2009

I have a movieclip library symbol exported for ActionScript with name McFloor and identifier McFloor and I'd like to access it from OneChart class.

[Code]...

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ActionScript 3.0 :: Load Movieclip Attached To A Class From Library?

Dec 11, 2010

I've created a simple class that defines a scrollbar to scroll content. I've applied this class (ScrollBox.as) to a movieclip in the library as the Base Class.

Now, I'd like to add this movieclip to the stage with AS3. So for the Linkage, I've given the movieclip a class name of 'AboutBox'. This is the code I've written to add it to the display list[code]...

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ActionScript 3.0 :: MovieClip Placed On Stage Manually Also Has A Class Associated In Library?

Apr 19, 2009

I have a MovieClip in the library with a class associated with it. I can instanciate the MovieClip just fine using code and add it to the stage without any problems. But how can I manually add the MovieClip to the stage and feed it the one parameter when it's instanciated? I've tried all the usual stuff but nothing seems to work:

var testClip:className = new className("helloworld");

testClip is the name of the MovieClip that's been manually placed on the stage.

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ActionScript 3.0 :: Load Movieclip Attached To Class From Library?

Dec 10, 2010

I've created a simple class that defines a scrollbar to scroll content.I've applied this class (ScrollBox.as) to a movieclip in the library as the Base Class.Now, I'd like to add this movieclip to the stage with AS3.So for the Linkage, I've given the movieclip a class name of 'AboutBox'.This is the code I've written to add it to the display list:[code]

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ActionScript 3.0 :: Adding Movieclip In Library Through Class To Frame

Jan 18, 2011

Okay, so I decided to try putting some child movieclip switches into the .as instead of in the frames. After a lot of Googling and reading, I think I learned that each of those movieclips need to be in their own .as. Anyway, I tried to do it and the movieclip, which is located in the .fla library and does have export checked off, is not showing up when I play the file. The movieclip has this .as to itself:

[Code]...

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ActionScript 3.0 :: Dynamically Creating MovieClip From Library With External Class

Jun 10, 2010

I am making a Thumbnail class which is part of my Photo Gallery Package that I am building with the intent of automatically generating my thumbnails. I do not want to limit myself to just AS3 animations, I would also like the ability to use timeline animations. I have a system using "in" and "out" for frame labels which I find very efficient and I get stuff done quickly. So I created the thumbnails holder MovieClip with the animations and have it linked in my Library, however, when I try to pass it to my Thumbnail Class, I only get one instance and I need to create several instances.

Document Class
ActionScript Code:
var thumbCont:mcThumb = new mcThumb();
thumbNails = new Thumbnails(thumbCont);

Thumbnails Class
ActionScript Code:
var thumbContainer:MovieClip;
public function Thumbnails(thumbCont:MovieClip,) {
thumbContainer = thumbCont;
}private function createThumbs():void {
for (var i:int = 0; i < aThumbs.length; i++) {
[Code] .....

I eliminated most of the additional stuff. What this does is that it doesn't create several thumbContainers, rather it just uses the one. So how would I be able to generate several of them? I can obviously create an Array with them and create them in my document class, but if I can avoid that and have my thumbnail class do it by itself, that would be perfect.

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ActionScript 2.0 :: Reference Library MovieClip In Class - Linkage Properties

May 10, 2005

How do I reference a library movieclip in a class? I couldn't get it to work entering the name of the class in the linkage properties (as2 class name text field). The variable was undefined. I know I'm missing something....what is it?

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ActionScript 2.0 :: Extend The Movieclip Class Without Using A Library Item And AttachMovie?

Aug 20, 2006

Is there a way to extend the movieclip class without using a library item and attachMovie?

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ActionScript 2.0 :: Multiple Classes And Then Register Each Movieclip From The Library To A Different Class?

Jul 17, 2004

can you declare multiple classes and then register each movieclip from the library to a different class? It isnt working for me.I created two different classes and created two entire different movieClips and registered each movie clips to a different class.However, I can only use on movieClip at a time, when I use the duplicateMovieClip... command to create copies of the movieclip, i find that only those movieclips, whose class i declared first, appear on stage.

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ActionScript 3.0 :: Create 10 Movieclip With A Library Class Reference That Appear On The Screen With A Random Alpha Effect?

Jun 20, 2010

I'm creating a mask effect. i create 10 movieclip with a library class reference that appear on the screen with a random alpha effect. THe problem is that if i try the effect alone all works ok. if i mask the layer that contains the effect on an image i don't see the effect. i see directly the image masked with the boxes. i can't explain that because i've the effect first but it seems that when i test the movie the effect doesn't play and the boxes appear directly on the screen.

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Actionscript :: Vector Class In A Flex Library Project?

Dec 20, 2009

i seem to be having some problems with the Vector class in actionscript 3 in a Flex Project or an ActionScript Project it is possible to do this var v:Vector.<String>; But when i do the same thing in a Flex Library Project (to create an SWC) then i get the following error on that line of code 1046: Type was not found or was not a compile-time constant: String.

so when using Flex Library Project it fails..., but when i compile the same thing using compc there are no problems any idea why only the library project is complaining about Vector ?

[Code]...

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ActionScript 3.0 :: Error 5000: The Class 'Particle' Must Subclass 'flash.display.MovieClip' Since It Is Linked To A Library Symbol Of That Type

Jun 7, 2009

Running Flash CS3, I've reviewed the lynda.com tutorial on building particle systems in ActionScript 3.0 to try and build some shooting sparks in an animation.I'm getting stuck at what I think is a really elementary point, but I can't seem to get past it. 

Basically, all I'm trying to do at this point is create a class called Particle (which I will teach to do things that particles do a little later) link it to a MovieClip on the stage in my .fla file and use the particle's update function to move it across the stage in a manner defined in the instance (so I can later give different movement properties to each AS generated instance of the MC).  I know there are easier ways to accomplish my base task without loading an external package, but this seems so strightforward that I must be doing something very simple wrong I just can't see so I thought I'd post the code here and see what I'm missing.
 
I start with a file called Particle.as in the same folder as my Spark Test.fla file.
 
In Particle.as I have the following code:
 
package{ import flash.display.*; public class Particle extends MovieClip {  public xVelocity:Number;  public yVelocity:Number;    public function Particle()  {   xVelocity = 0;   yVelocity = 0;  }    public function update():void  {   this.x += xVelocity;   this.y += yVelocity;     } }}
 
So I'm declaring that all particles are built with no motion, but if they are explicitly granted an x or y velocity, they will move by that much when the instance's update function is called in the timeline.
 
Then in my Spark Test.fla file, I have a small shape in a MovieClip called Spark.  In the Linkage properties of Spark I have chosen to Export for ActionScript and Export in FIrst Frame.  The class is called Spark and the Base class is Particle.  For testing purposes I've dropped an instance on the stage and called it spark.  Then in the actions layer in the first frame (the timeline is just the spark layer and the actions layer, one frame long each with no "stop();" so it should run forever) I have included the following code:
 
spark.xVelocity = 5;spark.yVelocity = -1;
function updateSpark(event:Event):void{ spark.update();}
addEventListener(Event.ENTER_FRAME, updateSpark);
 
What it looks like this should do is on each ENTER_FRAME Flash should call updateSpark which is a function that runs the update() event for the spark instance which is a instance of a movieclip that has an update event which moves x and y position by their relative velocity variables.  This all seems pretty straightforward to me, but when I ctrl-Enter to test the movie, I get the following 3 compiler errors:
 
Particle.as Line 1: 5000: The class 'Particle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Particle.as Line 7: 1071: Syntax error: expected a definition keyword (such as function) after attribute public, not xVelocity.
Particle.as Line 7: 1084: Syntax error: expecting rightbrace before semicolon.

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Actionscript 3 :: Recasting Member Of A Library Class To New Type In Extended Class?

Oct 14, 2010

I created an flv video player using Flash Builder 4. This "BasicVideoPlayer" project is compiled into a SWC that will be eventually be used to create other video players that extend the functionality. One of the features is a view that appears when the video has finished playing that displays a "Play Again" button. This "Play Again" view has its own class, "BasicPlayAgain", that accepts a graphic asset that is exported from a .fla file that contains all of the graphic/UI assets.

In my new project, "EnhancedVideoPlayer", I'm using the BasicVideoPlayer SWC as a library to create a new video player that will add more functionality to the "Play Again" view; specifically it will add more buttons to that view.The EnhancedVideoPlayer uses a default class that extends the BasicVideoPlayer class. The BasicVideoPlayer class has a member called "playAgainScreen" whose type is BasicPlayAgain. The EnhancedVideoPlayer needs to override the playAgain member and recast it as EnhancedPlayAgain so it can control the new buttons properly.

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Actionscript 3 :: Flash Failing With A RSL Library, When Main Class Extends A Class And Implements An Interface?

Mar 13, 2011

I'm trying to load a RSL library into a flash animation developed with Flash CS5 IDE, that extends a custom class and implements an interface. I have reduced the problem to the simplest setup and find that I can have my main class extend another class or implement an interface, but not do both at the same time if I want to load an RSL.I have a very simple class to extend:

import flash.display.Sprite;
public class MySprite extends Sprite
{[ code]...........

but if I want both I get the VerifyError: Error #1014 with MySprite not found and ReferenceError: Error #1065.

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Actionscript 3 :: Linking Library Class To An Extended Class And Baseclass

Jan 22, 2011

The use of library classes confuses me once again. I have the following situation:

[Code]....

I cannot put in any baseclass when using the class, so I'm forced to remove the baseclass. When using only the class I get a whole bunch of errors don't make any sense at all, and still appear even if I comment out all the code in the Page class. comop_padpagesFavorietenPage.as:7: 1152: A conflict exists with inherited definition com.op_pad.pages:Page.help in namespace public.

[Code]...

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Actionscript 3 :: Library Symbol Extend Another Library Symbol / Assuming Each Are Linked To Class?

Dec 9, 2010

Library symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.

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ActionScript 2.0 :: Dragging Movieclip Which Is Dynamically Generated Via Attaching Movieclip From Library

Apr 12, 2010

I have a problem with dragging movieclip which is dynamically generated via attaching movieclip from library.I want to move the movieclip by pressing the yellow square within a boundary say 100*4. I am attaching the flash file with this thread.

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ActionScript 2.0 :: Load Movieclip From Library Into Another Blank Movieclip On Stage?

Feb 8, 2006

how to load a movieclip into a blank movie clip all in the same movie?!

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ActionScript 1/2 :: Attach A Movieclip From The Library So That It Sticks To Another Movieclip?

Aug 15, 2009

Im trying to create an inventory where when you click an object it will automaticly go into your inventory, the inventory is embedded in other movieclips.I have quite a few spaces(movieclips) in the inventory box when it is open but I just need it so when you click an object it attaches to a movieclip in the inventory.I also need it so that if you click a different item it attaches to the next space in the inventory rather than overlapping an item you have clicked before. I would only have only about 15 (or something similar) spaces so if I have clicked 16 items the 16th item cannot go into the inventory.

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ActionScript 3.0 :: Create Movieclip Class That Subclasses Another Movieclip Class

Sep 3, 2010

I want to create a movieclip class that subclasses another movieclip class and inherits all its properties (rather than having to rely on the include statement). In my project I'm using:An abstract parent class that extends a movieClip: "infantryDroid".[code]However everytime I try this, flash acts as though nothing was imported from the parent movieclip class.If I was to try the above code I would get the message that _root and speed (which were defined in the parent class) "are undefined".

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ActionScript 3.0 :: Referencing A Library Class?

Mar 17, 2009

In As 2 you were able to reference a linkage ID using a string.Example

Code:
var strName = 'home';
attachMovie(strName+'_mc', strName, 1);

[code].....

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CS4 Non-document Class Can't Access Library

Jan 27, 2010

Got two classes "Engine.as" and "Player.as". Engine.as is the document class that is calling Player.as.

The point is to have Player.as create a movieclip on the stage, but it seems it cannot access the library or something. Because when the player class is at the createHero() method it gives me the "error 1009 cannot access a property or method of a null object reference"

Engine class:

Code:
package test{
import flash.display.*;
import flash.events.*;

[Code]....

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ActionScript 3.0 :: Library Element To Class

Feb 16, 2011

I am trying to develop a kind of monopoly in Flash AS3. For the tokens, a player have to choose a shape (as "dog", "shoe", "car", ...). All these shapes are allready designed as MovieClips, and are stored in the library (as "tDog", "tShoe", "tCar", ...). In my code, I have a Token() class, wich is called in the main script when setting the scene. This class is an extension of a MovieClip, and is designed as follow :

[Code]....

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ActionScript 3.0 :: How To Add MC From Library In Document Class

Oct 10, 2009

I'm trying to figure out how to add a movieclip (called menuList) from the main fla library to the stage inside my document class. Up until now I've just created new mc's or used ones already on stage in the fla but now I need to add directly from the library. In the following example I've tried to create a variable, type it, and define it as the menuList_mc object but I just get the 1120: Access of undefined property menuList_mc message. What am I doing wrong here?

ActionScript Code:
public var menuList:MovieClip;
public function createMenuList(event:Event = null):void //called by constructor{
menuList = menuList_mc;
//addChild(menuList); will do this after i properly define menuList
}

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ActionScript 3.0 :: Use Library Resources From Class?

Feb 28, 2009

I have a font in my library and I want to access it from a class.

myFont:Font = new FontName(); doesn't seem to be working.The linkage is setup. How can I get this to work?

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