ActionScript 3.0 :: Register Point On A MovieClip?
Jan 24, 2009when i make a MovieClip by code
ActionScript Code:
var my_mov:MovieClip = new MovieClip()
where is register point on the movieclip?
[code].....
when i make a MovieClip by code
ActionScript Code:
var my_mov:MovieClip = new MovieClip()
where is register point on the movieclip?
[code].....
can you declare multiple classes and then register each movieclip from the library to a different class? It isnt working for me.I created two different classes and created two entire different movieClips and registered each movie clips to a different class.However, I can only use on movieClip at a time, when I use the duplicateMovieClip... command to create copies of the movieclip, i find that only those movieclips, whose class i declared first, appear on stage.
View 1 RepliesIt's been a long time since I've done any work with actionscript, and alas I've forgotten nearly everything. I've tried to look for a tutorial that would explain basic animation with actionscript, but the one that I found on Kirupa was no longer there.
Basically I'd like to do this:On the stage I have a movieclip and I'd like the movieclip to move along the x-axis to a certain point and then back to the starting point again. The moving speed of the movieclip should also be adjustable.
I have a horizontal scrolling movieclip that scrolls when the mouse is left or right of a certain point of that movieclip. However, it only moves slightly then stops when the cursor goes over it, it doesnt actually scroll normally...
[Code]...
i have 2 intersecting movieclips.
is there a way to hit test point NOT detecting a bottom movieclip if the mouse is over the top movieclip?
I am trying to get the x & y values of a movieclip(contentMc) from inside a different movieclip. Is this the correct way? Here's my code:
ActionScript Code:
myMc.x = MovieClip(root).contentMc.x;
myMc.y = MovieClip(root).contentMc.y;
I am trying to get the x & y values of a movieclip(contentMc) from inside a different movieclip. Is this the correct way?[code]
View 1 RepliesI've made a popup div that shows a video if you press a button. If you press Esc, the div is hidden again and the video is removed. (Using JWPlayer in Flash.)
If you click on the JWPlayer video, Flash gets the focus and JavaScript can't listen for keypresses on the document anymore. Is it possible to make JavaScript get the focus after you've interacted with the JWPlayer video player, so that you can still press the Esc button after for example pausing the video?
I press the key down but it doesn't do anything.
ActionScript Code:
stop();
stage.addEventListener(KeyboardEvent.KEY_DOWN, moveLauren);
[Code].....
I have a FLV playing (via FLVPlayback component), and I'd like to have a graphic/movieclip display on top of the video at one of the cue points.
The video is a person speaking, and I'd like to have his name and title fade in when he says it.
how can I make the green movieclip rotate in the point that the claw has catch it. To give an impression of physics. Here´s the image, to give you an idea:
The point (x,y) that the claw catches the colored movieclips below is not unique it can be any number. As long as the claw catches the colored movieclip.
I have a FLV playing (via FLVPlayback component), and I'd like to have a graphic/movieclip display on top of the video at one of the cue points.
The video is a person speaking, and I'd like to have his name and title fade in when he says it.
Can anybody tell mw what is the origin point of the movieclip.
View 1 RepliesI am making a 'simple' template builder in flash which allows the user to add/remove text boxes and images to the stage.
I can rotate any of the movieClips fine but it rotates from the top left and i want it to rotate from midpoint. Is there a way to set the midpoint/rotation point using actionscript?
I have an action script for a movie clip to rotate around (instance_name.rotation -= 1. and this works fine, how ever i need it to rotate around a point outside of the movie clip. i think i need to move the registration point but i dont know how to do this.
View 1 Repliesi'm working on a flash game at the moment, and i would like to know if i am able to set the point that the movieclip rotates around using actionscript. i don't want to do it by simply moving all of the contents of the movieclip closer or nearer. is there any other way of doing it? i couldn't find any simple functions for it. am i just going to have to use some complicated maths?
View 3 Repliesi want to move a certain movieclip from a point to another , and i know this can easily be done with a few lines of code ...but just a few days ago i ran across some piece of code that you just entered the x and y positions of were you wanted it to go and the speed at which it should go there...i even saw a command were it would slide in to the position ,, slowing down the closer it got...
View 1 RepliesI am trying to register a javascript-function from Flash, using the navigateToURL function like this:
navigateToURL(new URLRequest('javascript:function init(){ ...doSomething()... }', '_self' ));
to have the function init() available via ExternalInterface --> ExternalInterface.call("init", This works fine in Firefox, but Internet Explorer fails to register the function.
I'm trying to update the famous Floating text in space from levitated.net (URL...)The script was originally AS1, & I'm updating it to AS3.
View 1 RepliesCurrently I am working on flex using puremvc framework. Actually my question is related to where to register mediator in puremvc framework. One of my colleague is registering mediator in views(components) creationComplete method only (inside view). While my preference is send some notification from creationComplete method which could be handle by some command and command will register mediator. So which one is better approach in terms of best practice ?
View 3 RepliesI store a UV-coord from va1 to v1. In the frag shader, an interpolated texture coordinate now is available in v1 to sample. Are there connections under the hood, like semantics, to associate v1 with being the normal coordinates?Are fragments pushed to the fragment shader per triangle or once an entire mesh's geometry vertices are run through?In the vertex shader, let's say I multiply my modelview by my vertex's position. I then want to share my z-coord with the fragment shader for something else. I store the z-cord of the transformed vector into v3. Once I am in the fragment shader and I access v3 for the z-coord, is this the same z-coord I passed in or is this z-coordinate going to be altered by the perspective divide in between? I only ask as I want to clarify the "interpolating" behavior described when storing values in these registers.
View 1 RepliesHow come these Array values won't register? Here's a code snippet from what I'm working on, I put line numbers so it's easy to refer to them. (I started with three because I erased lines of code and I didn't want to change everything)
Lines 3 to 6 are in an if clicked (is true when mouse event listener is activated) statement in the gameLoop (Event.ENTER_FRAME loop).[code]...
Does anyone know how to make a login and register in flash using actionscript 2.0 and or 1.0?
View 1 RepliesHow would I move a movieclip to a defined point?
View 4 RepliesI have read a few discussions on changing the registration point on a movieclip but don't seem to work. I have a movieclip with embedded mcs. I can se that the nly way of changing the reg point is by saving as a mc again ie: creating another one and upon creation choose the reg point.
View 5 RepliesHow to fix dynamic registration point in movieclip?
View 9 RepliesSo I've now realized that no mater what I do. my 3D vanishing point is relative to my stage coordinates and not my movieclip's coordinates. I'm trying to move my 3D movieclip from one point of the stage to another but with the strong perspective that I have, I do not want it to change. I would like to move it and preserve it's perspective and not change it's shape.
View 1 RepliesCan I set the registration point of a MovieClip (or other Display Object) to its center upon creation in AS3? the following
[Code]...
sets the registration point of myClip to its top left corner by default. Using Flash CS4 to set it to its center is just a couple of clicks, so I am wondering how I can perform the same action only with code.
I have a MovieClip, that is representing a character in my game. Id like to "create bullets" shooting out from the tip of my characters gun. Problem is that when my character turns around, also the point rotates around the MovieClips pivot.
Is it possible to anyhow easily track this point, so that I could dynamically create new objects at the same location.
I tried to add a new MC as a child to my character, with the initial position at the guntip. In some systems child-objects "follow" their parents around, but it didnt seem to work here.
Is there any other "native" way of doing this, or do I just have to have a Polar-coordinates representation of the point relative to character-MovieClips origin, and add the MC rotation to theta, so that I can calculate the X and Y coordinates?
Is there a way to change the registration point of a movie clip after you've made the movie clip?
View 5 Replies