I used attachMovie to load a movieclip from the library into the stage.And in the movieclip, it has another movieclip named "imageHolder".As I wanted the movieclip to be placed on the stage like a list of buttons. The code goes as follows:[code]But the something.jpg doesn't appeared when I test the movie. And something.jpg is in the same directory as the .fla file.
[URL] I want to use this movieclip in another movieclip using loadmovie.Ofcourse the "_root referring to"'s have to be changed . but I just can't get it working.Mainmovie.fla using as. to get submovie.fla.submovie contains the as. used in the topic.
I have a scroll movieclip which contains 15 buttons each button is an instance of 1main button. I have the button frame inside the timeline of the movie clip and the actions in frame 1 of the clip.onrelease should call the loadMovie function and load another. swf in level 1.[code]it only works using LoadMovie not LoadMovieNum but instead of loading the swf into level 1 it loads into level 0.i can use this the way it is but why is it only loading in level 0?
I'm dynamically creating an empty movieclip inside another movieclip to load an image into it. How could i make sure that this image is always centred in the movieclip?
Also, if i have a attached movieclip named E.G. 1M how do i find out the x and y position to make it appear next to each other?
I can't manage to load jpg in some duplicated mc. I tried to add the as to the container mc "img"
Code:onClipEvent (load){ this.loadMovie(_parent._name+".jpg"); which trace the correct path to the jpg but the jpg don't show up. (Which would be wrong as if I remember well, the mc when being duplicated loses the loadMovie part????To be confirm) So I thought that maybe the best would be to have it done while duplicating the movie but whatever I have beeen trying has been unsucessful. Here is the codes with duplicating mc.
I'm making a new as3 file, and there I made an animation, like an intro for my website, in a movie clip. But what I want is, when this animation or this movie clip ends, automatically it charges another swf with my website, without having to press any button. I read some tutorials on internet that I can make this, creating a new empty movie clip, and then writing some code, but it didn't work me.
i am trying to load a list of jpgs in to flash using as 3. eventually i am going to tile them etc. but right now my script goes through my for loop and just replaces the image i previously loaded... in as 2. i of course would change the name and depth of these images as i loaded them but i am of course not using createEmptyMovieClip or loadMovie etc.. so i am a bit lost..
I have a color problem when loading a movie clip. I have a root animation with white background including a movieclip. I have to load clips using loadMovie into that movieclip. When I load those movies, who have different background colors, the loaded movie's background color is completely ingored so I always have the white background.
I've tried to find the original background color of the movie I load but no success. Did someone can help me with this problem ?
This is driving me nuts... is it impossible to use attachMovie inside a movieclip you used loadMovie on? For example, I have this but it doesn't work out:
Why doesn't this just load the firstImage.jpg through the loadMovie method and then create an attachedImage_mc on the imageHolder_mc (with the secondImage_mc)? All its doing as of now is loading the first image... then if I comment the loadMovie part, it attaches the second image.
EDIT: Just a little more info. Basically I have a movieclip called imageHolder_mc that I created manually on stage. This movieclip calls LoadMovie to load in a JPG, but later on I need too replace the entire content of it with a movieclip from the library (still keeping the imageHolder_mc instance name).
I'm loading an external movieclip into an empty movieclip which is inside of another movieclip. But the movieclip I'm loading isn't properly centering to the top movieclip.
Way way way off of the top movieclip. I'd at least expect side2's 0,0 point to be in the upper left which would snap to the center point of this. But not even close.
When you use LoadMovie to load a SWF, does that SWF stay loaded, or does it get reloaded every subsequent time you use the LoadMovie function for that same SWF? I use the LoadMovie function in several buttons to load SWFs into my movie. In those same buttons, I use a function which fades a different (already present) movieclip in. However, the LoadMovie call seems to block out the movie clip which needs to fade in; when I click the button, it loads the SWF just fine, the movieclip just doesn't fade in (or it does, but I can't see it), when I comment the LoadMovie call out, the movieclip fades in just fine (and I can see it). Also, I load the SWFs into an empty movieclip, which is beneath all other layers, so that's not the problem.
In my button: Code: on(release){ _root.home.fade(0,100,10); _root.content.loadMovie("home.swf"); }
I've tried: Code: on(release){ _root.content.loadMovie("home.swf"); _root.content.swapDepths(1000); _root.home.fade(0,100,10); } But, that doesn't get me anywhere, either.
Just got into flash about 8 months ago and have an assignment for AS2. (Personally I like AS3, but I have to work the parameters of the project). My question: I have a loadMovie command on the 1st frame of my timeline. How can I play a movieClip from the library and leave it on the stage before the loadMovie. I can provide more details and the code i have so far if needed.
I'm using Flash MX 2004, and using the loadMovie() function to draw an external .swf file into a blank movieclip. My question is how the browser (let's assume Internet Explorer) caches this information. I know that after a Flash movie is loaded within an HTML page, the browser caches it, so that on the next load the movie appears nearly instantly from the cache. However, does it also cache the movie loaded using loadMovie(), or does it always redownload that external movie regardless?
Using loadmovie I'm loading an external SWF on a different domain. Any property changes made to a movie clip in the loaded SWF don't show in a broswer. container.emc.loadMovie([URL]); Inside movieA is the movieclip "box". I don't want "box" to be visible so I've used container.emc.box._visible = false; All working fine at this point, when I preview the SWF from Flash (CS3) I see that box isn't visible. When I open the SWF in the browser, movieA is loaded but box is not set to invisible. This happens with all browsers or any publish settings I try.
I am really stuck with a loadmovie action that I cannot find the solution to. I have a website that I had to split up as the loading time was too long. I have used a loadMovie function and it loads the external movie but the problem is that the external movie requiring a little bit of time to load I want a preloader to come first.
I have attached screenshots of this (wssmain liks to the arch_mc1) . The problem is that the movie loads but the preloader doesn't play. Anybody has any ideas why?
The first screenshot shows the wssmain whereas the second (preloader2) shows the arch_mc1. If the fla files are required I will make them available for download.
I load my external image into emptymc which is inside mc_container:loadMovie("myimage.jpg", mc_container.emptymc); //placed on main timeline.This works fine. However when I go to a different frame within mc_container(specifically a frame without an instance of "emptymc") emptymc gets unloaded. As soon as I go back to a frame containing "emptymc" it no longer has the jpg.Is there a way I can keep the jpg loaded in emptymc without having to load it again?
I am very new to Flash and have been going around in circles for days trying to figure this out.I can't get swf to loadMovie when on server. I understand I need to use the path relative to the html page.[code]
I've been trying to load a simple .swf (home.swf) and have it play automatically on my existing fla project (as2). These are the steps I have taken.. 1) create MC, named "holder" 2) within first frame of MC, entered in.. loadMovie("home.swf","holder"); Nothing is showing, I'm not sure what I'm doing wrong. If you can help, I can send you the files I'm working with.
I am working on my first flash website and have been working on loadMovie & unloadMovie. The commands have been working for me and it will load & unload the external .swf in a contentHolderMC. The problem that I am encountering is the loaded .swf width is correct but the height is being reduced, I would guess to about 75%. Is there a way to maintain the external .swf's size? Even if I need to put the code into the external .swf.
I have tried creating a mask inside the contentHolderMC to match the size of the external .swf. When I have looked around for clues to the resizing, I am finding tutorials on how to resize the external .swf into a smaller Movie Clip. That's not what I am trying to do.
I have this problem: in my swf on frame 100 is a code:
Code: loadMovie("second.swf", _root.clip1);
I have mc with isntance name: clip1 The movie second.swf loads into the position of clip1 but it's originally very big and I want it to make it smaller so it will fit to my site, if possible i would also like it not to be resizeable (so when someone will have smaller browser window it wouldnt move)
stop ();blankmov.loadMovie("newmovie.swf") to load external movie in my main flash file and it works fine, except one problem which is the new movie that loads in the main movie becomes transparent so there is no background displaying in this new external movie. Is there a way to use loadmovie function so that new movie holds its background and it does not become transparent?
I'm making a game where every level is a separate swf. The problem is, when each level starts, it doesn't load entirely before displaying on the screen, and gives me unpredictable results. I also don't want load waits between each level.Is there some way to do all my loadMovie's at the start, loading them into some place where they wont actually be on the stage, and then calling them out one by one as you play each level of the game?
I'm having a problem loading a external.swf from another folder outside of my main.swf. This external.swf is being loaded into a empty.swf movie clip. It works when the external.swf and the main.swf are in the same folder, but when i place the external.swf into a images/folder and change the action toloadMovie ("images/external.swf", "main"); it no longer works. Did i target it wrong?
I'm not much of a flash programmer, and am a bit lost. What I want to do is the following. I'll have a SWF with two layers, which is being called from a PHP page on my site. The top layer is just an invisible button, and I'd like it to link to a URL that I provide from the PHP page. The bottom layer I would like to load a separate SWF file, whose path I can also provide from the PHP page. I have the URL and the SWF path working just fine in PHP, but I don't know how to pass those values to flash, or how to get loadMovie to work like I want it. Can anyone provide some guidance?
First things first, please don't recommend I change to AS3 for this. I know, but It's far too late for that and not my project to be dictating..So I'm loading some external swfs in with the loadMovie command, in the normal manner with a button:
Code: on (release) { loadMovie("swfs/example-1.swf", _root.container); }
But what I need, is to wedge a preloader in there somehow. As the swfs are around 1mb each.I'm already using the following as a preloader for the main file, so an adaptation of it would be very welcome so I can co-ordinate the graphics.With this on frame 1:
Code: var amountLoaded:Number = _root.getBytesLoaded() / _root.getBytesTotal(); preloaderText.text = Math.round(amountLoaded * 100) + "%"; And this on frame 2:[code].....
Im using AS2. Now, i got this trouble: when i load an external movie into the main one, i had some errors if i put it into a containter mc, with this code: Code: loadMovie ("movie.swf", containter_mc); The scroll bar not only move the movie.swf object, but the container_mc too... So, i just load the movie without using a container, with this code: Code: loadMovie ("movie.swf", 2); And suprise! now the scroll bar works just fine. But... How can i position the movie into the main one? Like: movie._x = 200; movie._y = 200; How can i do that in the right way? (Sorry, but my english its not good enough ha! )