ActionScript 2.0 :: LoadMovie Not Centering Movieclip Properly
Dec 12, 2005
I'm loading an external movieclip into an empty movieclip which is inside of another movieclip. But the movieclip I'm loading isn't properly centering to the top movieclip.
Way way way off of the top movieclip. I'd at least expect side2's 0,0 point to be in the upper left which would snap to the center point of this. But not even close.
I have done some searching on my problem and found some discussion but no direct answer. I have a slide show flash movie that is using actionscript and loadMovie to load a set of jpgs in. My problem is the jpgs are various sizes and I need to have them centered in the movie clip they are loading to. Below is my actionscript. center the loading jpgs?
I have an XML slideshow that runs through pictures of various sizes, some vertical, some horizontal. I want all the images to be centered in the movie, but they all load from the top left corner at the target movie clip's registration point. Is there any way to get Flash to either 1) automatically get the images' dimensions during the loadMovie function and center them accordingly, or 2) get Flash to consider the registration point the center of the image, not the top left corner? Preferably without having to manually type each image's dimensions into the XML file?
I have an XML slideshow that runs through pictures of various sizes, some vertical, some horizontal. I want all the images to be centered in the movie, but they all load from the top left corner at the target movie clip's registration point. Is there any way to get Flash to either 1) automatically get the images' dimensions during the loadMovie function and center them accordingly, or 2) get Flash to consider the registration point the center of the image, not the top left corner? Preferably without having to manually type each image's dimensions into the XML file?
This is my first post, I'm a newby on Action Script and I'm having some problems when using loadMovie.The script that I'm using is very simple[code]...
The movie loads ok but it doesn't play as it should and I think it must be something concerning the fact that the frame is being loaded on the main timeline, anyway I tried usn loadMovieNum using the following [code]...
how to target a mc properly after loadMovie. I have a swf where an mc is copied 15 times (so a 4*4 grid is formed) like this:
Code: Movieclip.prototype.duplicateMC = function(){ amount = 16 x = 1; y = 0;
[code]....
This works fine. However, when I load it into another movie with loadMovie, it doesn't work anymore because of the _root that I use. I thought that using _parent["copy"+i]._x += 50*x; would do the trick, but it doesn't.....
I have created this Flash site: [URL] But i am having a problem. Under "Gallery", each picture, is a movieclip, which loads a picture from my server. But the pictures aligns to the top left corner of the MovieClip. How do i make them align to the center of the movieclip?
I got this far with my images display. I found code and it was able to work, but I'm not savvy enough with the code to unload images.I have 'searched' thru kirupa to see if someone had something similar. Found other 'centering images' type .fla's, but can't connect them to mine.I don't want to change the navigation or the way I have it set up -- I need it scripted frame-by-frame as it is. I was hoping someone knows how to get the images to 'unload' as you press each button.
I want to make my createTextField centered on my movieclip, does anyone know how this is done? I've tried using the texWidth/_width property but it only makes it to narrow. Or is it possible to size the background fill to the length of the word?
PHP Code: var aPoints:Arra =["one", "two", "three", "four"]; function printIt()
i have a movieclip(content_mc) that contains 4 movieclips(img1, img2, img3, img4) of different widths within it. The content_mc has been scaled to the browser using _xscale and _yscale. so if i want to center img1 on the screen the math WITHOUT content_mc being scaled would look like this
but being the fact that it's scaled...it returns the original _width values of the nested movieclips. How do i get the values of the new, scaled widths?
I have a website made with flash and I have added all the pages inside a movieclip and this moviclip is centered in the stage using event. Resize and event.Enterframe. But now the problem is..although the gallery (which is an external swf) is inside this movieclip it doesn't stick to this stage.rezise event. How can I control this gallery.
How do a make a center a mc automaticly on the stage with aS. The script should detect what the stage size is and move the mc to the middle. I am making smartclip-preloader and want to be as productive as possible later on.
I'm having trouble to center any dynamic content (movieclips, textfields...) inside a dynamically created movieclip, which has a default point of interested in the top left corner.
PS: Just as an example, I have a dynamically created text field inside a dynamically created movieclip....and when I try to scale that movieclip I need to scale it from its center
[URL] I want to use this movieclip in another movieclip using loadmovie.Ofcourse the "_root referring to"'s have to be changed . but I just can't get it working.Mainmovie.fla using as. to get submovie.fla.submovie contains the as. used in the topic.
I am new to flash and have recently just created a gallery. I have a scrolling gallery with thumbs and then some bigger images on top. What I am having trouble with is I would like to have a button attached to the stage that can be clicked to take you away from the gallery which is all implemented in actionscript 2 via an xml file.How can I attach a button that does that which is visible above the layer of the gallery so it is possible to see it and click it.
I used attachMovie to load a movieclip from the library into the stage.And in the movieclip, it has another movieclip named "imageHolder".As I wanted the movieclip to be placed on the stage like a list of buttons. The code goes as follows:[code]But the something.jpg doesn't appeared when I test the movie. And something.jpg is in the same directory as the .fla file.
I have 2 frames and in frame 1 the target MC color is being changed to RED. After that i go to frame 2. If i came back to frame 1 the MC doesn't retain the RED color. What i do wrong. Please see the pictures.
I found a script which loads text from a TXT file. Now the code worked fine on a button, but as soon I put that code on a MC it doesn't load the variables properly. That meas; I don't any script errors, but the text doesn't appear in the dynamic texterea. Code: on (release) { loadVariables ("document1.txt", ""); mytext.scroll=x } Now I want this script to work on a MC!
I have a scroll movieclip which contains 15 buttons each button is an instance of 1main button. I have the button frame inside the timeline of the movie clip and the actions in frame 1 of the clip.onrelease should call the loadMovie function and load another. swf in level 1.[code]it only works using LoadMovie not LoadMovieNum but instead of loading the swf into level 1 it loads into level 0.i can use this the way it is but why is it only loading in level 0?
I'm dynamically creating an empty movieclip inside another movieclip to load an image into it. How could i make sure that this image is always centred in the movieclip?
Also, if i have a attached movieclip named E.G. 1M how do i find out the x and y position to make it appear next to each other?
I can't manage to load jpg in some duplicated mc. I tried to add the as to the container mc "img"
Code:onClipEvent (load){ this.loadMovie(_parent._name+".jpg"); which trace the correct path to the jpg but the jpg don't show up. (Which would be wrong as if I remember well, the mc when being duplicated loses the loadMovie part????To be confirm) So I thought that maybe the best would be to have it done while duplicating the movie but whatever I have beeen trying has been unsucessful. Here is the codes with duplicating mc.
I'm making a new as3 file, and there I made an animation, like an intro for my website, in a movie clip. But what I want is, when this animation or this movie clip ends, automatically it charges another swf with my website, without having to press any button. I read some tutorials on internet that I can make this, creating a new empty movie clip, and then writing some code, but it didn't work me.
i am trying to load a list of jpgs in to flash using as 3. eventually i am going to tile them etc. but right now my script goes through my for loop and just replaces the image i previously loaded... in as 2. i of course would change the name and depth of these images as i loaded them but i am of course not using createEmptyMovieClip or loadMovie etc.. so i am a bit lost..
I have a color problem when loading a movie clip. I have a root animation with white background including a movieclip. I have to load clips using loadMovie into that movieclip. When I load those movies, who have different background colors, the loaded movie's background color is completely ingored so I always have the white background.
I've tried to find the original background color of the movie I load but no success. Did someone can help me with this problem ?
This is driving me nuts... is it impossible to use attachMovie inside a movieclip you used loadMovie on? For example, I have this but it doesn't work out:
Why doesn't this just load the firstImage.jpg through the loadMovie method and then create an attachedImage_mc on the imageHolder_mc (with the secondImage_mc)? All its doing as of now is loading the first image... then if I comment the loadMovie part, it attaches the second image.
EDIT: Just a little more info. Basically I have a movieclip called imageHolder_mc that I created manually on stage. This movieclip calls LoadMovie to load in a JPG, but later on I need too replace the entire content of it with a movieclip from the library (still keeping the imageHolder_mc instance name).
holding shift and clicking allows you to drag the scroll panes into a different order. clicking one button in each of the scroll panes works fine. if you try clicking a second button in either of the scroll panes you will notice you have to click twice.