I am making a game where you have to collect tangerines which randomly spawn every second and bounce around randomly but I need to make them spawn and bounce randomly.
How can we find out a moving movie clip's angle. I'm trying to make a shooting game in as3, I need to know the angle of the movieclip(bullet) when it gets hits on the wall. i.e., I have a movieclip named "ball", and which is moving with some speed and the coordinates are initially created by the gun's positions.
Code: var angle:Number = gun.rotation - 1; var bubbleX:Number = gun.x-130* Math.cos(angle * Math.PI / 180); var bubbleY:Number = gun.y-130 * Math.sin(angle * Math.PI / 180); var ball:MovingBall = new MovingBall(); ball.x = bubbleX;
I need to know, what is the angle of "ball" after it hitting the boundary areas..
Now, i have (let's say) 30 frames inside this movieclip, and i wan't it to change is current frame depending on the angle of the mouse (example, if i point my mouse to the right, the mc goes to frame 30, if i point my mouse a little up, the mc goes to to frame 27, if i point my mouse all to the left the mc goes to frame 15... etc...)
Basically the movieclip should change it's frame depending on the mouse angle,
By the way, i don't really wan't the moviecliip to rotate (like it's doing now) i want it to change it's frame only...)
I'm attaching the file so that you guys can see that? pretty basic. My main problem is to find out how can the mouse check the mouse position on stage and make the coverflow animate and the movieclip change angle depending on the side, I have to animate only 5 itens, here?s the AS:
I am new to flash and have recently just created a gallery. I have a scrolling gallery with thumbs and then some bigger images on top. What I am having trouble with is I would like to have a button attached to the stage that can be clicked to take you away from the gallery which is all implemented in actionscript 2 via an xml file.How can I attach a button that does that which is visible above the layer of the gallery so it is possible to see it and click it.
I have 2 frames and in frame 1 the target MC color is being changed to RED. After that i go to frame 2. If i came back to frame 1 the MC doesn't retain the RED color. What i do wrong. Please see the pictures.
I'm loading an external movieclip into an empty movieclip which is inside of another movieclip. But the movieclip I'm loading isn't properly centering to the top movieclip.
Way way way off of the top movieclip. I'd at least expect side2's 0,0 point to be in the upper left which would snap to the center point of this. But not even close.
I found a script which loads text from a TXT file. Now the code worked fine on a button, but as soon I put that code on a MC it doesn't load the variables properly. That meas; I don't any script errors, but the text doesn't appear in the dynamic texterea. Code: on (release) { loadVariables ("document1.txt", ""); mytext.scroll=x } Now I want this script to work on a MC!
holding shift and clicking allows you to drag the scroll panes into a different order. clicking one button in each of the scroll panes works fine. if you try clicking a second button in either of the scroll panes you will notice you have to click twice.
Whenever I add a drag action to a movieclip and add constraints it doesn't work properly and the movieclip after its pressed jumps to the top of the screen.
then you will see that when you hit the walls or boundrys you "bounce" off them. I have accomplished stopping movement when hittest occurs but how shall I get the car to "bounce" off the walls. It would be great if you could supply the full code as I am not a great coder.
I am trying to make an effect on a button that when I mouse over it, it keeps jumping up and down smoothly and when mouse out it stops. I tried this but the result was really bad:
i have just came across the tutorial with physics/bouncing ball - so far i have encountered no problems in understanding it, but just a question:how do i stop the ball bouncing? do i have to equal it to a certain value or just drop in another if/else statement, because now the ball seems to bounce forever, since it gets every time multpilicated by a negative number.
I've got this ball that bounces around the screen. There are a bunch more that are made with the duplicate movie clip command. I want them to bounce off eachother, as well as the walls. The problem is, I cant just put the code on the original ball because then balls want to bounce off themselves which creates problems. So my question is, is there some kind of loop I can use to make it so each duplicate ball will bounce off the others but not itself?
I followed the tutorial about gravity, with bouncing, and I wanted to figure out how to test when it has stopped bouncing.
What I am trying to get at is say I had the objet bounce from a point, then when it has stopped bouncing, move left or right. Think of a person dropped from a plane with a parachute. He has to wait until he is firmly on the ground before he can start moving...thats what I want to do.
im was wondering if anyone knows the script for a ball bouncing off a paddle. I want the ball to bounce off the paddle in different directions depending on:
1) which side of the paddle it hits
2) which direction it came from
Ive only got this so far : script for the paddle
onClipEvent(enterFrame) { if (this.hitTest(_parent.ball)) //if this movieclip hits the movieclip 'ball' tellTarget(_root.ball) //tell the ball to:[code]....
I've been trying to recreate the yugop examplewhere the balls seem to bounce off each otherbut the difference is, they can also rest on top of each other.click to add more balls.
I have an image and I want it to have a reflection and to apply an effect onMouseOver so that image bounces (like a rubber ball) until it stops.I found this example (http:url]....)that does exactly what i want (except I want it to bounce just one time per mouse over), but this is for Flex and I cant manage to translate it to Flash.
I have created a flash AS3 file with two movieclips. One is a ball (ball_mc) and a wall (wall_mc). The ball bounces around off the outer walls of the stage, in horizontal lines.
The ball also changes direction if it bounces off the wall. However its not bouncing off the wall in the right direction?
Code:
var dx:Number=3; //the amount the ball will move horizontally each frame var dy:Number=5; //the amount the ball will move vertically each frame this.addEventListener(Event.ENTER_FRAME,moveBall); // call the function moveBall every frame
I followed the tutorial about gravity, with bouncing, and I wanted to figure out how to test when it has stopped bouncing.
What I am trying to get at is say I had the objet bounce from a point, then when it has stopped bouncing, move left or right. Think of a person dropped from a plane with a parachute. He has to wait until he is firmly on the ground before he can start moving...thats what I want to do.
below is the code I am useing I have created a simple frame with 2 layers one named body and one named Code in the code frame I have
[Code]...
In the body I have 4 walls all named top bottom right and left they are movies and they are named in there instance the same I have a circle I named ball and made it into a movie and named it ball yet when I run the flash file the ball flys off the page and doesnt bounce inside the boxes?
In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.
I just want the ball to bounce somewhere else other than stopping the ball at the place. I already made sure the paddle can move and the boundaries block the paddle from leaving the stage. So can someone give me the codes (please simple for me to copy-paste) for having me to bounce the ball some opposite direction or whatsoever. Like once the ball touches the paddle, it reflects somewhere else at the same speed and a different direction without any errors.
What I need is a ball to be bouncing. It needs it needs to slow down when it reaches its peak and increase speed as it falls. It needs to bounce forever at the same height. And last ... I need a button to make the ball look like its moving in slow motion (while still bouncing at the same height).
This is the closest I have come to getting it right. if you click the button when the ball is at its peak it works. but if you click any other time the ball will fly up to far (it needs to bounce the same height when in slow motion and in regular motion).
When I bounce a ball off the walls of the stage using the following technique.[code]Not only is the ball jumpy and skippy. but after so often it begins to go either in a vertal motion y = 5; x = 0; or a horzontal motion x = 5, y = 0. And stays that way. Why is it that the first method works fine but the other method works terrible. Could it be because the Math.cos and Math.sin returns very large decimals.I really prefer to use the second method.