ActionScript 3.0 :: Creating Class Instance With Variable Value
Dec 16, 2009
Topic title explains what i want to do. Say I have a variable roomNumber (a string) and in a game where i move about, roomNumber will change (say, room34 to room35). When a new room is visited i want a new instance of my class Room to be created, but with the instancename of what the variable currently is. (point is that i can go back to a previous room, without it being changed because the instance has already been created) so... roomNumber:RoomClass = new RoomClass(); well, it unfortunately works so that the new instance is named roomNumber, and not room34.
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Nov 7, 2011
I have a question regarding AS3 memory management. Supposing I created an instance variable for a Class, in this case or type Sound:
public class SoundStore extends Sprite{
var s:Sound;
Then within various class functions I referenced this variable multiple times, each time I wanted to load in a new sound:
s = new Sound();
Am I correct in thinking that each time I created a new Sound I would be overwriting the previous allocated memory?
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Feb 17, 2011
Is there a way to generate an instance of a class that implements an interface based on the name of the class?
I am trying:
var ClassReference:Object = getDefinitionByName("movement.OuterSpaceMovement") as IMovement;
var m:IMovement = new ClassReference as IMovement;
trace("startup..." + m);
-But I am getting an error message ReferenceError: Error #1065 (OuterSpaceMovement) not defined.
I have several classes that implement the same interface (IMovement) but I need to be able to generate new instances of these classes and then pass these instances as a datatype (IMovement datatype) to other classes...
So then I tried:
var ClassReference:Class = getDefinitionByName("OuterSpaceMovement") as Class;
var m:IMovement = new ClassReference() as IMovement;
and this doesn't seem to work...but the following
var m:IMovement = new OuterSpaceMovement();
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Jul 22, 2009
I'm trying to create a new instance of a MovieClip when the original one has been used. Would sound easy enough. Just use: var
instanceName:ClassName = new ClassName();
the class name/mc in the library im trying to duplicate is MCg1 so
var instanceName:MCg1 = new MCg1(); right?
However, the particular object in the library i'm trying to duplicate has a base class that is an external class file (just to control it's drag drop functionality)... i.e baseclass is not set to the standard flash.display.MovieClip, or whatever the case maybe. So i end out with a: TypeError: Error #1009: Cannot access a property or method of a null object reference.
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Mar 8, 2011
set to null a reference in this case?
private function initGame():void{
var game:Game = new Game()
}
[code]......
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Mar 8, 2011
Theres any need to set to null a reference in this case?
private function initGame():void{
game= new Game()
}
[code].....
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Aug 31, 2011
When I declare a class variable
private var myVar:MyClass = new MyClass();
It creates a new instance of that class that will trace as [Object MyClass].
However, as soon as I assign it to something
myVar = thisOtherVar;
It will now trace as [Object thisOtherVar].
I need to get it back to where it's just an "empty" blank class instance, if that makes any sense at all.
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Jul 25, 2011
I have a situation wherein I would like to know if there is any impact on performance.
I have two custom classes customClass1.as & customClass2.as written below:
[Code]...
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Dec 29, 2008
I am having some problems with creating different instance of the same class in as2..Pretty sure this should work in as3, so I'm not sure exactly.[code] I thought using the new keyword should create a new object independent of other instances..unless constructors are static in as2 and i just didn't know it.
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Dec 27, 2010
When I try to create a new instance of a class that I created from a symbol in the library, I get a 1010 (A term is undefined and has no properties) error. I gave it a class name in it's linkage properties and it extends MovieClip. Is there anything else that I'm supposed to do? Maybe it's a syntax error when I'm creating an new instance of the class. It used just like any other class or datatype, right?
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Sep 4, 2009
I am building a simple tamagotchi - alike application in AS2 and Flash is acting kind of weird on me. Lets say i have a .fla file with all my animations called Kitty.fla, then I have an external .as file called Kitty.as which contains a Kitty class with the itty(attribut i need to give it) function.On the 1st frame on the timeline i have the following:var kitty:Kitty = new Kitty('my attribute');when compiling the movie, flash automatically creates an instance of Kitty but WITHOUT my attribute (its given a default value specified in the code) and then proceeds with the instance according to what i wrote above. So at the end i basically end up with two kitties, one with default attribute and second with the attribute specified by me, while I only need the one with the specified attrribute
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Sep 29, 2011
Can I create an instance of a class from AS3 just knowing it's name? I mean string representation, like FlagFrance.
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Sep 4, 2010
I would like to make a new instance of a MovieClip within my library from code written in my keyframe. I relise that you can do this by making a class and using the codeCode:var instancename:movieclipname = new movieclipname(); and with the MovieClips class I would need to extend MovieClip and nothing else. I am unsure if you put in the name of the MovieClip or the name of the MovieClip class in the code above so feel free to correct me. But instead of doing this can I just add a MovieClip to my stage with doing this
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Nov 6, 2006
I have recently started out with flash oop concepts and was wondering how to do create an instance of an extended movie class without dragging and dropping the clip from the library ....I have figured out this method..
for(i = 0;i<100;i++)
{var mc:MovieClip = attachMovie("ball","dasd"+i,_root.getNextHighestDe pth());
mc._x = Math.random() * 600;
mc._y = Math.random() * 600;
}
but this way I cant pass arguments to the constructor function of the ball class..
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Mar 20, 2009
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
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Sep 18, 2011
So I have one movie clip on stage rect_mc and document class Main.as I can import movie clip to document class with [code]...
but is there any way to manipulate rect_mc without craating new instance and attaching it to a stage with addChild()
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Feb 21, 2012
I am trying to pass a variable to a method in one of my Classes so I can use it to create the correct movieClip (image).
My Class code looks like this:
package {
import flash.display.MovieClip;
import flash.display.Sprite;
public class SlideShow extends MovieClip{
public function SlideShow() {
[Code] ....
I am getting the following error:
SlideShow.as, Line 30
1046: Type was not found or was not a compile-time constant: Background.
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Sep 12, 2011
I am writing a code where I am trying to create a sprite variable in one class, and create several new instances of that sprite variable in another that all need to be on the stage at the same time. For example I created a variable like this, var ball:Sprite = new Sprite(), then drew the sprite in the same class that that variable was created in, then using encapsulation (i.e. _myNewInstance:AddNewInstance = new AddNewInstance(ball)) I am trying to reference that variable and create several new instances of it in the "AddNewInstanceClass" through for loops.
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Sep 15, 2010
If an object, or say... a document class, creates an instance of a class (and stores it as a variable), and it doesn't pass any arguments to the constructor of the class, can that class object, by simply having a function of it called by the parent, tell who sent it that command/request?
In other words, can a class object know who called it (such as it's parent) via a (seemingly) anonymous call?
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Jan 6, 2012
i have instance of "HelloClass" class on my main movie : _root.mc.HelloClass.variable1.fullurl
so my HelloClass exteds movieclip and has var named Variable1 that also class with var fullurl
i want to access fullurl string value dynamically , somthing like: _root.["mc"].["HelloClass"].["variable1"].["fullurl"]
so i can access every var from external swf
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Jan 6, 2012
i also write this question in as2 forum, but i need it also for as3i have instance of class "HelloClass" on my main movie :_root.mc.HelloClass.variable1.fullurlso my HelloClass exteds movieclip and has var named Variable1 that also class with var fullurli want to access fullurl string value dynamically , somthing like:_root.["mc"].["HelloClass"].["variable1"].["fullurl"]so i can access every var from external swf
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Nov 4, 2011
Say i have a movieclip named a_Mc ( ClassA ) I have a sub-movieclip named b_Mc ( ClassB )
CASE 1: Accessing the sub-movieclip b_Mc which is already present inside the a_Mc movieclip
( Since Flash IDE has "Automatic instance naming" OFF )
ClassA mentions the name of b_Mc as => var b_Mc:MovieClip;
NOTE HERE: That the variable name MUST BE same as the name of the instance on stage.
So i can access it as : trace( a_Mc.b_Mc);
[Code]...
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Apr 7, 2009
I've set up an XML file with names of objects that will be contained in my fla/swf library.I wish to position the objects on the stage at runtime using an XML file that can be quickly modified without having to recompile the fla/swf file. Of course, positioning can only be accomplished when the objects are instantiated and added to the stage. The problem is passing the parsed XML file name/class paring data into the var creation programaticallyThe XML file contains the object names and class: simple example follows:
<objects>
<object name="myBall" class="Ball"/>
</objects>
[code].....
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Jan 22, 2010
I have a base class which is being created via remote_object [RemoteClass alias] from the server.I have other specialized classes that are derived from this baseclass, but serialization with the server always happens with the base class.The base class has meta data that defines what the derived class is, for example
[RemoteClass (alias="com.myco...')]
public Class Base
{
[code]....
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Sep 15, 2011
I'm using a library that has a function that returns an instance of some class Engine.
I'd like to tack on some interfaces to Engine, so I subclass it class InterfacedEngine extends Engine implements AwesomeInterface. but when I change the code that uses the classes from this:
var engine:Engine = generateEngine();
to this: var interfacedEngine:InterfacedEngine = generateEngine();
It gives me a runtime error (elision mine):
TypeError: Error #1034: Type Coercion failed: cannot convert ...::Engine@1bc2bf11 to ....InterfacedEngine.
What about AS3 classes am I misunderstanding?
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Oct 14, 2009
I have to admit I pretty much ran away from Flash when AS2 came along and only used it for animation purposes over the last 5 years.So I'm having a major crash course in AS3 in Flash CS3 and I'm not enjoying it one bit. I'm getting maybe 10mins of finished work per hour as I try to figure out the limits and rules of AS3. Quite often it seems that AS3 simply can't do what I want it to. Anyway: Characterchecks.as is the main class and it loads a bunch of XML into four arrays. The file starts like this:[code]If I trace the value of, say, cc._Categories from the main FLA, it's empty. I'm guessing that the next line of AS in the main FLA doesn't wait for the previously called function to complete? (This may tie in to my next problem)My next step is that I want to display various things based on the data in the array. I have another class, Display.as which will hold all the functions to create the items on display. I thought it would be best for these to be a separate object. I wonder if I'm right?
So I declare an instance of Characterchecks in the main FLA and call it cc, and then run the functions to populate the arrays... Now I create an instance of Display and call it cd. How can I get functions in cd to see the values of the variables in cc? And if the main timeline can't tell that the functions aren't finished filling the arrays, how is cd supposed to know?I might be asking dumb questions, or maybe I'm doing things ***-backwards, I don't know. I'd appreciate any help, I really would. This whole thing has me at the end of my tether... being the most technically advanced person in my circle of co-workers and web design friends means I have no-one to explain why things need to be done a certain way or what the best way is.
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Apr 14, 2011
I'm creating a little game - The player controls a character that follows the mouse. Pigs run away from the player, and the player has to get them all into a pen. To make the game a little more difficult I'm trying to add an enemy - wolves, that attempt to perform a 'hunt' method every x seconds. This method sends a reference of the wolf instance to Main (my document class) and Main then loops through the pigs on stage to see if there's any nearby. Now as far as I know this works - my problem is I'm unsure how to send the pig instance reference back to the wolf that called the hunt method, so it can then 'target' the pig, and then attempt to pounce on it.
This is my Wolf class:
Code:
package
{
import flash.display.MovieClip;
import flash.events.Event;
[Code].....
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Dec 10, 2010
Quick question. I have been Googling this all morning, but it's either not there, or else written in a way that doesn't register. I am inclined to believe the latter, as this seems like it should be something completely trivial to me. I made a small Flash file using AS 3.0, and this is the first time I've really been able to stick to the OOP way of doing things and not hack together a mix of stuff from the timeline to get around not having everything work in the classes.
So I'd like to keep it that way, but one thing is eluding me: I can't call a method of an instance of another class (than the one I'm calling from) without resorting to "DocumentClass(root).instanceName.method." Intuition tells me there has to be a better way of doing this (like, without having to reference the document class every time I call another class instance's function; and CERTAINLY without having to use the word "root" - that just seems so Flash 5 to me. Does anybody have a better way of doing this that they can share?
[Code]....
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Feb 12, 2012
I have a base class I've used on 6 different MC's. Then when I use these MC's my function runs an if statement to check which one to add.
if(id=design) var obj = new design();
if(id=team) var obj = new team();
I want to make it a bit more dynamic and use the id:String to evaluate which new instance to create.
ActionScript Code:
public function loadChapter(id:String):void {
var obj = new instance_of( id )();
}
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Jan 26, 2009
I have a general / somewhat newbie question. Is it better practice to call a function from another class like so:
[Code]...
Does one way free up more memory or enhance performance?
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