ActionScript 3.0 :: Creating Variable And Its Class From XML Parsed Data?
Apr 7, 2009
I've set up an XML file with names of objects that will be contained in my fla/swf library.I wish to position the objects on the stage at runtime using an XML file that can be quickly modified without having to recompile the fla/swf file. Of course, positioning can only be accomplished when the objects are instantiated and added to the stage. The problem is passing the parsed XML file name/class paring data into the var creation programaticallyThe XML file contains the object names and class: simple example follows:
I have a AS3 script that parses the iTunes Library XML file and converts it into something better looking and usable. The script works good and the nicely formed xml is traced out in the output window. But i would like to export it to an independent XML file instead of the output window.
I've traditionally all my as3 code in one included .as file, not as packages / class files, but I'm trying to make that transition. I'm a little confused about how to pass information back and forth among class files though. For example, what I'm trying to make is a sort of node diagram where clicking on a certain node will sprout out its child nodes, and clicking on a child node will sprout out its children, etc. I have a main class, Main.as, which I was going to make parse an XML document and store an array of all the relevant data for each node (things like a title, link, etc). Then I have a class file called Node.as which actually builds the node, adds it to the stage, and sets up its listeners and the motion tweens.
My question is - if all the information for the nodes is stored in Main.as, but the click handling is done in Node.as, how does Node.as know what attributes to assign to each added node (i.e., how does it access the array from Main.as to assign properties to the clips created)?[code]...
I've got my XML file loaded and parsing correctly with a trace statement.
I want to have each text identified as marketLocation1, marketLocation2, etc up to 150 and I wanted to use a 'for loop' to place the value of that XML node into each labeled text field, and each individual text field is buried inside a button so that the button displays on mouseover an associated XML fields data. Each button would also be corresponding labeled market_1, market_2, etc.
Meaning, I mouse over a dot on a map (button) and it pulls up a statistics balloon about that location specific to our companies needs. I'm a total AS3 noob, so I'm not sure if I can preload the data for that button into it's specific text fields.
I have markets divided up into regions. I have the base map, which when you click each region goes to a new labeled scene on the root timeline. The scene shows a closeup version of the region. On that region are the dots for the markets. Each dot would have an up state and over state (displaying the pop-up balloon with data) etc.
I'm working on the first 'button' as the initial test and what I want to do is make is that i can use a For loop to cut down on the code, using the variable i in place of the "1,2,3..."
The first button, market_1 is in a labeled scene SERegion on the main timeline. While the code I'm using to parse all the fields is in frame 1.
When I try to place the value of marketLocation located inside the button market_1, I am trying to do this when I parse the data
When i compile, i get the error 1119: Access of possibly undefined property marketLocation through a reference with static type flash.display:SimpleButton
MarketLocation is also in just the Over state of the button.
Topic title explains what i want to do. Say I have a variable roomNumber (a string) and in a game where i move about, roomNumber will change (say, room34 to room35). When a new room is visited i want a new instance of my class Room to be created, but with the instancename of what the variable currently is. (point is that i can go back to a previous room, without it being changed because the instance has already been created) so... roomNumber:RoomClass = new RoomClass(); well, it unfortunately works so that the new instance is named roomNumber, and not room34.
I have a question regarding AS3 memory management. Supposing I created an instance variable for a Class, in this case or type Sound: public class SoundStore extends Sprite{ var s:Sound; Then within various class functions I referenced this variable multiple times, each time I wanted to load in a new sound: s = new Sound(); Am I correct in thinking that each time I created a new Sound I would be overwriting the previous allocated memory?
I'd like to know if there's a way to take data entered into a field in flash, save it, and call it later via an object.I don't want anyone to walk me through it if there is, that's not what I'm asking. I'm just asking what I need to know in order to do this. I'd like to build a certain flash app that takes information (such as a name, paragraph, and/or sentence) saves it, and can then be recalled when a user clicks a button... even if the user has closed out the application.I'm still relatively new to flash, I know enough to get by on basic projects, but I want to expand my knowledge so I don't end up stuck in a beginners rut.Would this require using PHP and Flash? Or can it be done entirely in flash via exporting data to a designated external file?
Is there a way to generate an instance of a class that implements an interface based on the name of the class?
I am trying:
var ClassReference:Object = getDefinitionByName("movement.OuterSpaceMovement") as IMovement; var m:IMovement = new ClassReference as IMovement; trace("startup..." + m);
-But I am getting an error message ReferenceError: Error #1065 (OuterSpaceMovement) not defined.
I have several classes that implement the same interface (IMovement) but I need to be able to generate new instances of these classes and then pass these instances as a datatype (IMovement datatype) to other classes...
So then I tried:
var ClassReference:Class = getDefinitionByName("OuterSpaceMovement") as Class; var m:IMovement = new ClassReference() as IMovement; and this doesn't seem to work...but the following var m:IMovement = new OuterSpaceMovement();
I'm trying to create a new instance of a MovieClip when the original one has been used. Would sound easy enough. Just use: var
instanceName:ClassName = new ClassName();
the class name/mc in the library im trying to duplicate is MCg1 so
var instanceName:MCg1 = new MCg1(); right?
However, the particular object in the library i'm trying to duplicate has a base class that is an external class file (just to control it's drag drop functionality)... i.e baseclass is not set to the standard flash.display.MovieClip, or whatever the case maybe. So i end out with a: TypeError: Error #1009: Cannot access a property or method of a null object reference.
I'm getting really confused and trying to save myself alot of code, haven't been able to google a solution.On the timeline I need a set of variables for each number of TotalNumberas an example ill use the variable w
for (il = totalNumber; il > 0; il--){ var [w +il]:int = 100; }
I'm creating a slideshow where each slide can have:- a video or a still- 1 audio track or many (up to 3)- 1 button or many (up to 3)I was thinking that each slide can be it's own object, and then I would pass the video, audio, buttons, etc., into it as parameters:
I have a class that represents a turret in the center of my screen.When I hold down SPACE, I want it to create a "bullet"-object that moves in the direction of the turrets cannon, every frame the SPACE key is held down. I am having problems with this cause I am getting this error when I am trying to create the object:
Error #1009: Cannot access a property or method of a null object reference.
This is where the error occurs:
ActionScript Code: public function chaingun(x_:int, y_:int, rot:int, cd:Number, spd:Number, sprd:Number, life:Number) { this.Cooldown = cd; this.Speed = spd;
[code]....
PS: What happens is that when I press the SPACE key, the "turret" class event handler runs the function "Shoot_Chaingun" and that function creates a new Chaingun-object (which actually is a bullet), that inherits the x, y, and rotation of the turret, along with some additional varaibles, including lifetime. Then upon creation, I use "addChild(this)" to add it to the main stage, and "removeChild(this)" once it's lifetime is up.
EDIT: And also, I just realized I don't have a MovieClip linked to this chaingun class. How do I make sure that every time a chaingun object is made, the MovieClip is also loaded?
Im trying to use dynamic SQL tables on my PHP server so I need to pass the table name to the PHP script. I don't understand why the Data Management system that sets up CRUD won't allow this extra parameter. It says it can only have one input: item. I can get all records, but when I try to create, update, or delete I get an error.
Or is there another way I can pass the tablename variable to the php file before I call any functions?
I have three dynamic text boxes. variables respectively (caption0,caption1,caption2). My xml file is structured as: <?xml version="1.0" encoding="iso-8859-1"?> <captions> <caption>Roll over this</caption> <caption>This is the first Caption.</caption> <caption>This is the second Caption.</caption> </captions>
I am trying to create a rollover where when you rollover caption0; caption1 and caption2 are displayed in sequence. Everything works except though only the first caption is ever displayed. For the other two I get "level0.caption1" and "level0.caption2" instead of the text in the xml file above. How do I parse the data so that each of the variables are assigned the text in the xml file?
I am trying to retrieve an XML file off the internet, parse it, and return a value from it, all from one function using Actionscript 3.0.[code]...
and then I just return the variable "text". However, the compiler complains when I try doing this. How can I return the value found in the onXMLLoaded function to the caller of the getValue function?
I'm importing an XML file with 3 elements into Flash CS3 (AS 3.0) and when I trace the results, I get everything in the XML file parsed nicely and cleanly. Now, I have a dynamic textfield that I set equal to the parsed results, instead of a trace, but when I do it, the textfield only outputs 1 node. I have the textfield set to multiline and it still only returns 1 node. Here is my xml file:
I'm creating a trivia game with two different categories. The player can choose one category, or the other, or both together. The way I have it is three different xml files (code below). Is there a way for the third option (both categories) to parse the first two xml files together so I don't need to create the third xml which is just a combination of the first two?[code]...
I have created an AS3 FLA where I am parsing and displaying RSS text. I have traced the parsed text and displayed the text into dynamic text boxes on the stage no problem. However the line breaks in the traced text show up on stage as well. How does one strip out the <p> or </r> tags from the text to make the text one nice long line that will wrap using the length of the text box as it's parameters?
i am developing a flash application for ios using new cs5.5, when i'm choosing setting options for Air for ios, i'm getting this error,"Application descriptor file can not be parsed" This is my descriptor file content.when it is creating after choosing setting option Air for ios.
Is there a way to make a url clickable from a parsed xml file? I pull in an xml file from the php script and then display the data in a dynamic text field. I want to have the hyperlinks be about the be linked.[code]...
The XML is listed as so (only a snippet of coarse):
[Code]...
now when parsing the DepartureDate="2009-06-30 15:00" the entire date is displayed, as should be. How can I set up my AS3 to only display the 15:00? The parsed path to the xml node is as follows:
i have a movie clip which is exported for ActionScript , i want to get a variable from the document class into the movie clip class i tried this but there was an error !!
ActionScript Code: var main:Main=new Main(); main.txtScore.text="hello";
I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it
Code: var class:Class = Class(getDefinitionByName("FooClass")); However, when I try to call foo() using the variable, it errors saying the function
I'm trying to create a class which will create a tween for several different instances of an object. I am creating the instances in the Document Class. The trick is, I would like to specify how long each tween will take.
As you can see, I have a variable "myTime" which syncs the timer and the tween. This causes to tween to repeat and the clouds to continually scroll across the stage. How can I determine the var myTime at the time I create each instance of the Movie Clip mcCloud?
I'm trying to parse an XML file and create an object array from its data. The data is converted to MediaAlbum classes (class of my own). The XML is parsed correctly and the object is loaded, but when I instantiate it, the Albums array is of zero length, even when the data is loaded correctly.I don't really know what the problem could be
import Nem.Media.*; var mg:MediaGallery = new MediaGallery("test.xml"); trace(mg.Albums.length);