ActionScript 3.0 :: Add A Keyline/border To Dynamically Generated Sprites?
Feb 27, 2009
how to add a keyline/border to dynamically generated sprites?
i have some script that creates a video wall effect - but i am wanting to add a white/defined col border to each of the sprites.
i've tried a couple of snippets that i have found around the net - but nothing seems to do it - either errors or does nothing. here is the script that creates the thumbnails
How do I change the colour of the sprites border? I've got some working code using sprite.transform.colorTransform, but that changes the colour of the whole sprite.
ActionScript Code: function deck8x1MouseOver(event:MouseEvent):void { var deck8x1RedBorder:ColorTransform = new ColorTransform();
I have bug in an actionscript 3.0 mp3 player i've written where all of the graphics (ui) are generated by actionscript at run-time but occasionally they all get stuck on the zero x and y coordinate making the program difficult to interface with. I set the coordinates of the sprites with some math: stage.stageWidth/2 and stage.stageHeight/2 for instance.
I don't know in which particular browsers this tends to be a problem but it has happened in Firefox and IE, though not consistently, which is really confusing. Has anything similar happened to anyone and might they please share their insight? Is it my fault or someone else's (i.e. - adobe, ms, mozilla, etc.)?
import flash.display.Sprite; import flash.net.URLLoader; var index:int = 0;[code].......
I am relatively new to flash and action script as well and I am having a problem getting the sprite to be removed after another is called.I am making emission spectrum's of 3 elements by dynamically generating the mask over a picture on the stage. Everything works perfectly fine with the code I have right now except the sprites stack on top of each other and I end up with bold lines all over my picture instead of a new set of lines each time i press a button.I have tried using try/catch to remove the sprites and I have also rearranged the entire code from what is seen here to make 3 seperate entities (hoping I could remove them if they were seperate variables) instead of 2 functions that handle the whole process.
I have an as class file that places some sprites at various positions around the stage, what I would like to then do is add event listeners to these sprites and do something starting from the x/y of that sprite (not the mouse x/y).
I'm populating an array with the created sprites and later looping through and assigning the event handler to the sprites but I can't seem to get any thing of any use out of them.
I'm calling the following function in a loop, each time I'm adding the returned point to an array (pointsArray) and then calling addChild.[code]...
i am trying to do the following: in a tile-based game i want to attach a bunch of tiles which are movieclips the tiles are all similar in function, only the graphics are different. so i created one basic class for all of them:
Code: package { import flash.display.MovieClip; public class TileMC extends MovieClip {
I wish to have a 3d carousel much like a flash one in the below link : [URL] however, i wish the images to be dynamically generated and at the same time txt 'beneath' (to be added) the picture to be dynamically updated also...through a database. I wish to get it connected to a back end and probably use a content management system.
ok, here's the deal. We are creating an ecard that will be customized by the sender, and sent to soldiers in Iraq. There are about 5 different things that the sender can customize, as well as write a message. The goal is to have their choices sent to a database and then inserting those variables when the receiver watches the movie.Now, instead of creating possibly thousands of XML files (one for each sender), we decided it would be better to just generate the XML on the fly from the info in the db. But my question is, how do I handle loading that XML? Since this won't just be a static page on the server, I'm not sure how to go about it. I'm wondering if you can use variables when loading XML, for example:
Code:my_xml.load("senderData.xml?user=LyndaSmith");Basically, how can i create an XML file on the fly with the values from the DB, that can then be loaded into Flash?I have virtually no experience with db's, so this is the method I came up with because I do have some experience with XML. I have a developer who will actually insert the values into the database with ColdFusion, and he can also generate the XML, I just need to be able to load the dynamic XML in flash when the receiver watches the card.
I've been trying to write AS3 that can read xml which is dynamically generated by php.i've generated the xml in several ways all of which seem to work but i keep getting the error,Error #1088: The markup in the document following the root element must be well-formed,when i try to load the xml into flash. however the xml (as viewed when you go to "view source" in your browser) is indeed well formed.i have 4 versions of the php.the first just uses echo. the second uses echo but i wrap it in {start_ob(),ob_end_flush()}; then i use simpleXML and finally i use domdocument.[code]
I am going to make an image gallery that loads jpg's. Around the jpg is going to be a border that resizes depending on the demensions of the image. I want the border to expand so that it encompasses the image, BUT i dont want the width of the border to change. SO, would this work:
Break the border up into 4 MC's (topbar, bottombar, leftbar, rightbar), and have the topbar and bottombar's width resize according to the jpg loaded, aswell as its _y postion change according to the height of the jpg, and have the side bars height resize according to the height of the jpg and its x position change according to the width of the jpg. If it did it right, could this result in a border that resizes depending on the demension of the dynamically loaded jpg, but the actualy width of the boarder all the way around stays the same? I'm thinking that I'm correct, but just wanted to make sure there wasnt any glaring problems before I procceded.
I am going to make an image gallery that loads jpg's. Around the jpg is going to be a border that resizes depending on the demensions of the image. I want the border to expand so that it encompasses the image, BUT i dont want the width of the border to change. SO, would this work:Break the border up into 4 MC's (topbar, bottombar, leftbar, rightbar), and have the topbar and bottombar's width resize according to the jpg loaded, aswell as its _y postion change according to the height of the jpg, and have the side bars height resize according to the height of the jpg and its x position change according to the width of the jpg. If it did it right, could this result in a border that resizes depending on the demension of the dynamically loaded jpg, but the actualy width of the boarder all the way around stays the same?
I have a movieclip that I am adding to the stage dynamically. The movieclip has to be placed at specific coordinates to match the current text field.The coordinates that show on the INFO tab are x=264 and y= 365. However, in order to get the movieClip to match those I have to set x to 398 and y to 200.If I set the coordinates to those in the INFO tab then the movieclip does not show; it appears off stage.
My company has a database-driven system of web forms, each ofwhich consists of many questions in various layouts (2-columnradio, 1 column checkbox, etc). The forms are never hard-coded.Each HTTP request causes Java code to perform DB queries todynamically generate the various questions and answers.Thosequestions are then rendered through JSP and Struts tiles into HTML.The HTML also contains JavaScript functions to hide/showconditional questions on the web page based on answers to earlierquestions. Now we're trying to figure out the best way to adapt thissystem to use a Flash front-end instead of HTML/JavaScript.My preliminary research suggests at least two possibleapproaches:
1. A pre-compiled SWF could send a request with certainparameters, and the server could respond with an XML description ofthe form to build. Then the SWF could parse that XML andynamically generate the form using attachMovie for each formelement (with a lot of math to determine relative positions ofelements with variable sizes, like text labels). 2. Flex might reduce the code for placing elements, by usingMXML to describe the form structure as well as visual arrangement.I haven't used this yet, and I'm wary of Flex 2 simply because itrequires Flash Player 9 which is only at 50% browser penetration
I'm currently reading in data from an XML file. Each attribute of a child is assigned as a property of a movieclip as shown in the code attached. However, what i'd like to do is not have the property names already decided as i don't necessarily know how many attributes a child in the xml file will have. Is it possible to dynamically name the properties depending on what number attribute they are...?
I've tried to generate movieclips dynamically the method I have used does the following: Uses a loop runs depending on how many movieclips I want to generate e Each time the loop cycles it creating a new movieclip instance Adds the new movieclip to an array Uses method addChild to put moveclip on the stage then draws a rectangle begins fill ends fill Adds it to that movieclip
I then use a conditional statement checking if the movieclip is the first item in the array if so it sets the current MovieClips x and y position to a chosen value. the first movieclip is used for a starting point to align the rest of the generated movieclips to. If not the movieclips x and y position are set to the previous array items x and y position + current movieclips width or height + the gap I would like them to have. Then the cycle repeats. I've coded this using timeline code and it works fine the shapes appear on the stage no errors. I tried to move this code off the timeline to an as file and the code has no errors but when run I just don't see the objects even if I trace there x and y positions I don't see them on the stage.
Timeline Code var mcArray:Array = new Array();// DEFINE ARRAY FIRST var randomNo:Number; var colorStr:String; var currentColor; var movieClip:MovieClip;// TEMPORARY VARIABLE [Code] .....
I have a Flex application which references a separate MXML file as a template for a custom component. I create instances of the component dynamically several times in my program, but I need to get a handle that will allow me to modify that instance of the component as desired. I pass specific information to this component on instantiation using bindable public variables in the component's MXML file. I add it to my main program using addChild().
I want to update the component's progressbar as necessary and I want to remove it from the box to which I addChild'd it. What's the easiest/best way to get a variable that will give me predictable access to each component so I can easily manipulate the components as necessary? Some research suggests creationComplete, but I decided it was faster to just ask than to go through lots of different experiments and come up blank.
I'm not quite sure how to describe the problem I'm having but I'll do my best. I have an image gallery built in AS3 that loads content via an XML file. Nothing mind blowing here... When testing locally on a static XML file, the gallery works as intended. The purpose of this gallery is to function within a CMS and load dynamically generated XML files to display the appropriate images/info for each particular gallery. All this functions fine, to an extent...
The first part works, I can "firstText" and I can make it go to frame 9 and stop but I can't manipulate the movie clip "title_txt" which is inside "firstText"
i have a bezier curve that is generated dynamically now i want to mask an image with it to produce a cut of face functionality just like in elfyourself.com or in jibjab.
So basically my file is a photo gallery. There are two ways to click through the photos - the previous/next buttons or the camera icons on the floor plan diagram. The cameras are dynamically generated from XML, into a cameraHolder mc.
I have the controls working independently, but I need to have them working together (ie: if you click the previous/next buttons, the camera icons would change state) I don't have all the over/selected/visited states working yet, but I don't really need help with that.
What I really need to be able to do is figure out how to call the camera icon clips. See line 138 for where I tried to trace one: trace(cameraHolder.camera0); It returns as undefined.?
Also is is possible to call a mc where part of the name is a variable? For example, you'd call something like "camera" + whoIsOn instead of camera0?
FYI: this file is definitely a work in progress. I kind of slapped together two examples to get what I currently have...
I'm trying to make a flash widget that loads thumbnails from an xml document and have each thumbnail link to a different web page. So far everything works fine but I don't like using _root incase the widget gets loaded into another swf. In my expereice _lockroot dosen't always work.the line highlieted in red will only work if targeted through root as opposed to all my othere reference to ["placeHolder"+i] which use this.["placeHolder"+i]. I've tried _parent, this._parent and adding lots of other _parents. Nothing will work this is the file structure _root.placeHolder'N'.tn_mc. how I can substitute _root for a relative path.
widget_xml = new XML(); widget_xml.ignoreWhite = true; widget_xml.load('flashWidget.xml');//path to document
I am loading several images from XML to dynamically generated movieclips (mc_1, mc_2, mc_3...etc.). Then adding all of them into a parent MovieClip - imageContainerMc. So now, imageContainerMc holds mc_1, mc_2... etc. What I want to do next, is to Duplicate the imageContainerMc, and add both the instances on Stage-- addChild(imageContainerMc), addChild(imageContainerMc_duplicate).how can I duplicate a dynamically generated MovieClip?
I've got an object in the library that's a basic rectangle with an outline. A for loop creates a grid dynamically. I want to create a mask that goes over this grid. I'm using "my_object.mask = my_mask", but to no avail
I'm trying to create a dynamically generated navigation submenus. Basically I'm creating instances of a MC using attachMovie, I'm populating it's text field sizing it's background image's width (subGlow_mc) based on the width of it's text field(link_txt). I get the movies on the stage but hey dont position how I would like them and the backgound images are not resizing consistantly. I have pasted the AS that loops through the flash remoting call to generate the movies below.
[URL]
function createSubMenus() { ////Setting the intial X and Y coordinates. var initX = 800;
I'm working on a project where I need to load a series of dynamically generated swfs. The catch is that the composition of each swf depends on the result of loading the previous swfs. For example, if I generate a swf (just writing bytes to a ByteArray), call it A, then load that swf...
loadBytes(A) //wait for COMPLETE event //generateBytes for B loadBytes(B) //wait for COMPLETE event //generateBytes for C loadBytes(C) etc...
It turns out that this is very slow. It doesn't matter how simple the swfs are -- 40 or 50 of these can take several seconds. This is just too slow for my needs. How I might speed this process up? Is there some way to make the loadBytes calls finish more quickly? Or maybe an alternative, faster way to dynamically load actionscript bytecodes?
Users provide various elements of content for the final Flash movie, eg. text and photos. We want to be able to allow the user to download the movie they create in a format such as MP4 which they can play on their local computer or upload to YouTube.