ActionScript 3.0 :: Dynamically Changing Of Properties (image Source) Of Movieclip
Jul 6, 2009
I did small flash where i exported layers from Photoshop and converted them into movieclips. currently i need to change they image source to other when i click on button. this one is required to make swf file smaller to load files after loading swf file itself. i found how to do it but in this case i cant change size of picture.
Code:
function img5(e:MouseEvent):void{
var imageLoader:Loader = new Loader();
var imageRequest:URLRequest = new URLRequest("images/Water lilies.jpg");
I did small flash where i exported layers from Photoshop and converted them into movieclips. currently i need to change they image source to other when i click on button.this one is required to make swf file smaller to load files after loading swf file itself. .
i am trying to modify during runtime an image in my application, this image is located inside assets folder, so thats why i dissable -use-network=false flag, then i call something like this:img.source="../assets/pict.png";but it's not working.
I'm using VideoJs to handle my HTML5 video needs, using a single M4V. I needed a playlist, and I'm able to change it's source easily using JS (in my case, jQuery). However, I'm not able to pass these changes along to the flash fallback (which is achieved via an object including flowplayer). How one might be able to dynamically change flowplayer's flashvars, and reload the object?
I am changing image through flex every time i change it saved into server directory with same name(which i am referring to show). So when i refresh my page my browser didn't send new request to server since it's already in request.so didn't getting new image.Tip:- when i clear browser history it will come with new image
The issue I'm having is that I have a main "wrapper" 100x100 (but it could be any size) - it's just there to hold and display whatever content, swf, gif, etc we may want to throw into it. As long as the loaded content doesn't have 3D animation like rotationY going on, it displays fine. But when it does, the 3D "anchor" properties (like projectionCenter) of the loaded swf inherit those of the main timeline (i.e. 100x100 (main) vs 728x90 (loaded)). If I change the dimension of the main "wrapper" in Flash IDE to match what's coming in - the 3D behaves fine, but I won't know what the dimensions of the content will be until it comes, so I need a way (if there is one) to dynamically alter the main "wrapper" or root display object through AS. Stuff like "this.width = loader.width" or "stage.width = loader.width" or "root.width = loader.width" etc doesn't work. Flex has the hBox and vBox
i'm following a tutorial but modifying it to suit what i'm trying to do, basically the tutorial sets the X of each image upon loading but what i need is for the X of the image to change according to the position of mouseX
since cvItemLoader is a variable inside of the cfAddItems function i can't change the image's X from outside the function, at the same time i can't possibly define the variables outside because the total number of images will vary
here's my codes :
var cvTotalThumbs:Number; var cvXMLList:XMLList; var cvMenu:MovieClip;
I have a movie clip with a graphic. I want to copy the clip and change its colour. How do I create a copy of the movie clip change its properties without the other movieclip's properties changing as well. I have it now. I was copying the instance not the graphics themselves.
I'm currently reading in data from an XML file. Each attribute of a child is assigned as a property of a movieclip as shown in the code attached. However, what i'd like to do is not have the property names already decided as i don't necessarily know how many attributes a child in the xml file will have. Is it possible to dynamically name the properties depending on what number attribute they are...?
My movieclip clipArt_mc receives movieclips that are loaded dynamically from a listbox selection using:
[Code]....
I would like to access the nested or loaded in movieclip inside of clipArt_mc that has in it a movieclip named color_mc so that I can apply color directly to it instead of clipArt_mc.
I created a movie clip symbol with a user interface in it, using the standard components. It contains various components that I draged on the stage. I named the instances (e.g titleLabel). Then I created an ActionScript class for that user interface. Under the linkage properties of the symbol I specified that class. In the class itself, i declared the attribute "var titleLabel:Label". I thought this would be the same instance from the symbol? But: Trying to set the text of the Label AFTER the movie was dynamically added to the parent does not work. I cannot access any properties.
Here is the example:
My Class for the user interface:
Code: import mx.controls.*; class Information extends MovieClip { var titleLabel:Label; //this is the same instance name as in the symbol
I'd like to make sort of gallery with previous/next buttons. And on each image you'd have circles/link over important parts of the image.So each image wold have these circles on different locations. Question: how can I make that dynamically? And that it's not to complicated for the editor of the site? One way would be to write in XML x and y positions.
Imagine you have a chessboard type setup, made of separate squares. Each square is clickable, therefore, it can change colour, something can happen etc.... what I need is to be able to create a new sprite / movieclip / shape, that will appear over the square I have just clicked. If you click the next sqaure, this new movieclip / shape will change colour and cover the two sqaures I just clicked.
To summarise, this new shape is created whenever a square is clicked. The shape gets bigger and covers which ever square is clicked. Think of something like a slime-monster getting bigger and covering the squares which are clicked.
a movie clip symbol is designed and subclassed in Flash, but get instanced and addChild-ed in AS3. It works well as long as I don't change it's width/height property (scaling works too), but if i do, it disappears
Just been playing around with the tutorials, on the Set properties/Get properties. Everything is all cool, except the "instance name" aspect. I dnt really understand that too well. Is it possible to change an Mc Name dynamically? If you look at my FLA when you hit the top left red button you will get a trace of the mcName as "square". Now if you input a new mc Name on the right hand side, you will see it change on the left hand side. But i want to know why it doesnt remain as the new mc Name, it still goes back to square.
Say I have "Symbol 1" in FLA document "DocOne". I drag this symbol from DocOne's library into "DocTwo"'s library. Now, in DocTwo's library, the properties for Symbol 1 show that the source is "DocOne". I can use the symbol update functionality to update it from DocOne. Is there a way to sever this linkage so that Symbol 1 in DocTwo no longer considers Symbol 1 from DocOne to be its source? So that, for example, if I drag it over from DocTwo to DocThree, Symbol 1 in DocThree, its source in DocThree will be DocTwo and not DocOne?
I'm Java developer in transition to AS3, my task is to create one of those spaceship games ( beathazard / asteroids style ) but im already being destroyed by the differences between these languages.... im trying to make this game completely through AS3, in other words, trying to evade manual setup as much as possible, at this moment, im trying to create my spaceship (an instance of my SpaceShip class), my background (instance of my Scenary class), my bullets (instance of Bullet class) and my game ( Game class ).
The first problem im having is that i cant seem to make the ship find its sprite while executing its constructor so i can create a new instance of it and add it to my game (actually, my scenary).[code]...
I am using Flash CS3 and ActionScript 3.0.I think there is someone who spends 2 minutes of your valuable time in providing solution for my problem or issue.
My description for my problem(with layer numbers/names) starts from here: Layer-1: I am loading an external image(.jpeg) onto the stage dynamically when "Submit" button(which is created & placed in Layer1) is clicked using the following sample code:
[code]...
The jpeg image is loaded perfectly and works fine.
Layer-2:When I click on this loaded image, a Pop-up must be visible. So, I created Pop-up in Layer2, which is nothing but a MovieClip(with instance-name myPopup), is a rectangular box with light-yellow colored background, which makes us to feel like a pop-up). So, I created this Pop-up in a layer named "Pop-up". My requirement is : Whenever I click on the image loaded, I need to view the Pop-up upon this loaded image near to the pixel-position where CLICK_Event has occured.To view an example of my requirement,just go through the following [url]Once you open the above url, then you right-click on the right-side image(which is a geographical map). You can view a Pop-up with some of the items(viz., Directions from here, Directions to here, Zoom in, Zoom out & Center map here)
Layer-3:In the same way, in my application ,I want to display few hyperlinks on this pop-up. So, I had created TextFields on the stage(which are hyperlinks) using "Text Tool from ToolsBox" in Layer3 named as "TextFields". I am accessing these TextFields using <TextField-instance>.htmlText to make it a hyperlink.So, here my problem is: After loading of the jpeg image, When I try to click on the image, the Pop-up(MovieClip) and "Submit" button appears to be under the loaded image and the TextFields are visible over the loaded image.Hence textfields/hyperlinks visibility works fine i.e., on the loaded image as hyperlinks.
Now, What I should do in order to make the MovieClip(Pop-up) and "Submit" button visible on the loaded image?
I need to be able to load up different flash files when users click an image in my gallary. My current solution works perfectly fine in Firefox, but Chrome and IE are not working and it isn't giving any error messages. I use jquery to change the embed source
In my movie I have a few products that I resize dynamically based on which one is selected. the selected product is shown full scale while the other are scaled back. However the scaled back ones lose image quality and look pixelated. the products are currently movieclips in my presentation. Is there a way to use scale w/o it distorting the image? I'm currently using TweenLite for my tweening/scaling.
I wonder if any of you can point me in the right direction. In my stage I have a movieclip where I want to load several images with different sizes. This mc called "container" adds the loader to the stage so I'm asking for the loader width and height once has finished loading and then passing these to the width and height of the mc container so it resizes accordingly. But...it doesn't work. Here is my code:
[CODE] var pic:Loader;var totalImages:int = 10;for (var i:uint = 0; i<totalImages; i++){ pic = new Loader() container.addChild(pic) pic.load(new
am loading a .png image into a movieclip using loadMovie(). i wanna put a glowfilter on the .png image once it's loaded into the movieclip. is that possible? how?!
I have a series of movieclips containing strokes on my timeline in Flash. I need to change the colour of these strokes dynamically in Flash when various actions are performed on said movieclips. I'm able to change fills successfully with colorTransform, but it doesn't seem to work on strokes
how to change the property of one layer on a rollover of another?For instance,I want to change the color of some words on a different part of the page when I rollover a button.
I have a movieclip simply animated with motion tween. On each keyframe, I made sure to name it introPhoto_mc.Now, before the movieclip first appears, I would like to change its content (just a picture change, dynamically loaded with loadMovie). But if I do so, then the next keyframe will obviously reset the instance to the original content.So I suppose I should modify the actual symbol so that every instance will have the desired content. What is the correct approach? OOP ?
I have three movieclips (used as buttons) on my main MC. The following code swaps the depth of a dynamically loaded image the when I rollOver each movieclip (button). I want to put the button.rollOver code in a for loop so I dont have to repeat this code for every image loaded.
I created a movie clip which loops some text, i would like to populate the stage with instances of it but also with some in a different colour. When I copy frames from my clip and paste them into a new symbol(movie clip) the colour of the other instances changes as well.
For the first stage, I was able to build a walk-through demo in flash pro by creating buttons that when clicked caused the flash to change to different frames. easy enough. Now for the final part of this project, I need to make the interface fully interactive, as I was trying before. ie: you can click any button and lights go on and off or a loop counter increments, etc. Since there is logic involved and too many permutations to do a frame for each possible state, I'm back to trying to do this in an object oriented way. I've got some test code here.
<fx:Script> <![CDATA[ protected function button1_clickHandler(event:MouseEvent):void {
[code]....
debugger has some errors, so i don't know what exactly it will do. the errors are at the last two if statements where i'm trying to change the object property setting of the label. there is another error at the last curly bracket.
the idea is that there are two labels and a button. the first label starts out visible. when the button is clicked, a counter is checked, and incremented, then the counter is again checked and the appropriate label has it's visible property set to true. the intent is that in a list of several labels, pressing the button scrolls down them, until you press while on the last, which resets the counter and the first label becomes the visible one.