- Flash CS4 Actionscript 2.0 internal training project- Main movie is a single frame project, containing just the interface. This includes a menu listing 80+ individual "chapters" for the training series.- Each "chapter" is its own project/swf. Once the main interface loads, it should begin to play the chapters sequentially without the user selecting anything from the menu. When one chapter finishes, the next should load. If the user DOES select a chapter in the menu, it should load that SWF, and continue auto-playing from that selection forward.- Each chapter has a built-in play/rewind/ff bar, various movie clips with animations, dialogue audio track and a fairly lengthy embedded FLV movie, and therefore a preloader before each chapter is mandatory.What I have so far works, but it's embarrassingly crafted:- First frame of main movie (let's call this main.fla) contains the following code (most of this code was taken from an online tutorial):
var slideName = "modules/intro.swf";
var loader:MovieClipLoader = new MovieClipLoader();
loader.addListener(this);
I have a main fla file which loads an external swf into an empty movieclip on the main timeline which works fine but I want a button in the external swf to load another external swf into another empty movie clip on the main timeline.eg. start.swf loads UKEIAMap.swf into (empty movie clip within start.swf) MapLoader_mc then a button havant_b within UKEIAMap.swf needs to load HavantProjectSheet.swf into (empty movie clip within start.swf) ProjectSheetLoader_mc without unloading UKEIAMap.swf
I'm doing a flash movie in as3 where there are two or three swfs. What I want to do is play them in a sequential order, wherein when one finishes, the second one starts. The swfs are called movie1, movie2, etc. The best way is probably to use an array and load swfs into the 'overall' fla file that will play them. I use a variable called movieNum that keeps track of each movie. I am also using a Loader command which is just called loader. My loadSWF function works fine, but my eFrame function is flawed. I cannot find a way to recognize the end of the last frame of movie1.
var request:URLRequest; var loader:Loader; var myMovies:Array = ["movie1.swf", "movie2.swf"]; //my movie array var movieNum:int = 0; //start at 0 function loadSWF():void [Code] .....
So, two or more SWFs called movie1, movie2 etc., and having movie2 start after movie1 finishes in an overall fla.
Im trying to make a dynamic site banner that will load in swfs detailed in a XML file. I think the best way is to load them in separate MCs and then start the first one one it has preloaded then move to the next to preload and once the first swf has finished a piece of code tells the _root timeline to play the next... and so on.
I have got it so the container swf loads in the swfs but the preloader is not quite working and I have no idea how to get this sequential thing working especially with next/pev buttons. Currently it seems that the loader is not quite working with the first file and all files are loading in at once. I need the player to wait and load sequentially.
Following is my code and attached are the files. Please help and much appreciated.
Code: stop(); /*******************************************************************/ /**********************UNIVERSAL VARIABLES AND SETUP****************/ // constants
Im trying to make a dynamic site banner that will load in swfs detailed in a XML file. I think the best way is to load them in separate MCs and then start the first one one it has preloaded then move to the next to preload and once the first swf has finished a piece of code tells the _root timeline to play the next... and so on.
I have got it so the container swf loads in the swfs but the preloader is not quite working and I have no idea how to get this sequential thing working especially with next/pev buttons. Currently it seems that the loader is not quite working with the first file and all files are loading in at once. I need the player to wait and load sequentially.
I'm writing a preview site that will load SWFs/images from a URL into a preview pane. However, the primary problem I'm running into is actually loading these SWFs. It seems that the object/embed tags require width/height attributes. I will not know the exact size of these SWFs; in fact, I will know absolutely nothing about them.
What I'm asking is, what is the best way to load in these SWFs? Is there a library that exists to do this? Or do I need to do it myself?
I am currently doing a project that to create a full flash website. The website contains a preloader, an introduction movie, and dynamically loads external swfs when click the menu buttons. I am struggling with the preloader part. My preloader movie does not shown until 50% and disappears at 90%. I have searched for solutions on the internet for days but could not find any. I attached my source file as well as the swf.
I'm working on a project where I need to load a series of dynamically generated swfs. The catch is that the composition of each swf depends on the result of loading the previous swfs. For example, if I generate a swf (just writing bytes to a ByteArray), call it A, then load that swf...
loadBytes(A) //wait for COMPLETE event //generateBytes for B loadBytes(B) //wait for COMPLETE event //generateBytes for C loadBytes(C) etc...
It turns out that this is very slow. It doesn't matter how simple the swfs are -- 40 or 50 of these can take several seconds. This is just too slow for my needs. How I might speed this process up? Is there some way to make the loadBytes calls finish more quickly? Or maybe an alternative, faster way to dynamically load actionscript bytecodes?
Code: // Array of external clips to use. Variable index refers to next clip to be displayed. var clips:Array = ["clips/clip0.swf", "clips/clip1.swf", "clips/clip2.swf", "clips/clip3.swf"];
[Code]....
I am hoping to modify it so I don't have to "hard-code" the "folder/filename.swf" into the var clips:Array line...that way anyone can upload swfs into the "clips" folder and thisLoader will take care of the rest...
I have a parent SWF (Parent) that handles user navigation between multiple children SWFs (Child_1, Child_2, Child_3). How do I add event listeners to the navigation buttons on the children SWFs so that the user can move laterally between Child_1, Child_2 and Child_3? I can think of two options but can't get either one to work:
1) The parent SWF sets up the event listeners when it loads a child. So, I use a loader on Parent to load Child_1 and in Parent add eventlisteners to Child_1.myNavigationform.myButton.
The problem here is that the Parent is only handing the loader instance and I can't think of how it would drill down to the individual objects within Child_1.
2) Child_1 adds the event listeners to its own objects. This just reverses the problem. Child_1 has no problem accessing its own buttons but when a user clicks them it has no way of accessing methods on parent so that Child_2 can be loaded.
I have run into a very strange problem with Flash and Flex. It appears that under certain circumstances, movie clips from a SWF loaded at runtime (using Loader) cannot be instantiated if another SWF has been loaded in the mean time. Here is the complete code for a program that reproduces the error. It is compiled using mxmlc, via Ensemble Tofino:
Flash CS4 Actionscript 2.0 internal training project Main movie is a single frame project, containing just the interface. This includes a menu listing 80+ individual "chapters" for the training series. Each "chapter" that loads is its own project/swf of varying lengths. Once the main interface loads, it should automatically begin to play the chapters sequentially without the user selecting anything from the menu. When one chapter finishes, the next should load. If the user DOES select a chapter in the menu, it should load that SWF, and continue auto-playing from that selection forward.
- Each chapter swf has a built-in play/rewind/ff bar, various movie clips with animations, dialogue audio track and a fairly lengthy embedded FLV movie, and therefore a preloader before each chapter is mandatory.What I have so far works, but it's embarrassingly crafted my lack of AS skills:- First frame of main interface movie (let's call this main.fla) contains the following code:
var slideName = "modules/00.swf"; var loader:MovieClipLoader = new MovieClipLoader(); loader.addListener(this);
I would like to play out a movie that has been loaded (if it has been loaded) when another button is clicked.
It is my understanding, I can do this by adding AS to the SWF file at the point I want to play it out (labeled "init_out") and variables to my base file.
Summary: btn_GD btn_IL btn_CN
btn_CN plays a transitional animation ("init_in") which changes the base of the scene.
Once btn_GD or btn_IL has been clicked btn_CN needs to play ("init_out") in an external swf to return the scene so they can play their movies, which are also external.
My second problem is (on a different button), I have a loaded Movie Clip which unloads itself, but once it is unloaded I would like it to show another (internal) and/or a static page.
This is a transitional animation which plays and it does not go to another scene, but shows a different "flat" of the file which contains buttons returning one back to the main scene.
Though it's exeternal I'm not opposed to having that movieclip remain up as long as I'd be able to have it click and return back to the main menu section.
Summary: btn_CT needs to both load an external SWF, unload said SWF, and arrive at mc_CT.
In AS2 I used to be able to set up a FOR loop that would program sequential buttons. Now, I'm trying to do it with AS3 and I can't seem to get the function-part right. The last function is the only one that works. Here's some sample code...
PHP Code:
for (var i:Number = 0; i<3; i++) { this["quiz"+i+"_mc"].go_btn.addEventListener(MouseEvent.CLICK, goButtonEvent);
It is possible to loop through buttons in a movie clip that do not have sequential names.For instance, they are all named by the date they are for reference to a database.
I basically made movie clip buttons to navigate through my site, has sounds and all...now all i need those buttons to do is to call out a .swf file from a certain directory. I know how to do this with the traditional button, but not with a movie clip button since it requires a function. This is what I have tried and failed with so far:
I just don't know how to target it. I'm trying to load an external swf, when releasing a button. The problem is the button is not on the main timeline, but instead nested in a movie clip. I just don't know how to target that button. I tried loading the swf with a button on my main timeline and it worked, so I know the problem is not with the movie clip loader class or the actual swf itself. I actually learned this from a note midway down the page in one of your tutorials..... [URL] how can i target that button that is nested in that movie clip?
I am working on a few websites at the moment, one of the being my online portfolio, as well as my website for a sleep product I am trying to sell. I have very little experience with AS3, last time I created a website AS2 was used. I've tried a few online tutorials, but nothing gets the job done, there is always some error..I have a index.swf which loads the default home.swf.There is also an about.swf, contact.swf, order.swf, and All I need is for the external swf to pull up when the corresponding button is clicked, and when the next button is clicked, for the current swf to unload and the new swf to load. This was so simple with AS2, one would think things might be as simple if not easier.
I want to have each text identified as marketLocation1, marketLocation2, etc up to 150 and I wanted to use a 'for loop' to place the value of that XML node into each labeled textfieldHowever, the only issue is... each individual text field is buried inside a button so that the button displays on mouseover an associated XML fields data.Meaning, I mouse over a dot on a map (button) and it pulls up a statistics balloon about that location specific to our companies needs. I'm a total AS3 noob, so I'm not sure if I should be calling to the XMLdata loaded for a specific set of values on entry to that mouseover, or if I can preload the data for that button into it's specific text fields.Specifics are for the xml/flash file
Code: <market MarketID=1> <marketLocation>Raleigh-Durham-Chapel Hill, NC</marketLocation>
There is a button in my library say mybutton_btn.I want to dynamically create an instance of it add it on stage something like insName=new myButton_btn();. How can this be achived?
I am using the tutorial about dynamically loading images, that then fade when a button is pressed and change to the next image, however I want to load the images and have them fade in and out without pressing anything i.e. an mc that rotates the images, fading them in and out.
This question relates to the gallery that I'm working on; basically, I am now trying to add text comments which change according to which button you press to the images. I know how to make this work by applying actionscript to each individual button, but I would like to put all of the actionscript on one layer, meaning that I would have to use the 'button.onRelease = function ()' operation instead of the 'on (release) { function" operation.The code is a variation of Kirupa's code for the tutorial on loading information from an XML, and the xml is his completely. Here it is so far:
xmlData = new XML(); xmlData.ignoreWhite = true; xmlData.onLoad = loadXML;
Flash - 8 : Above is an example of what I would like to do/have done. I've gotten as far as loading the "loaded.swf" into the "start.swf" but my problem is I'd love to use that little loading action I made earlier without copying and pasting into the new movie the same actions for a different link. So, how do I load "loaded2.swf" into "loaded.swf" via the link in "loaded.swf"?
I have a site built with AS2 that needs to resize its SWF files based on the user's monitor resolution. I understand how to detect the resolution but after detecting I can't figure out how to resize the SWF files? The site calls multiple SWF files into one <div> container.
Having trouble targeting movieclips in a dynamically loaded swf. (Flash 8, Actionscript 2).I have a swf file, which contains a set of duplicated movieclips, that I am loading into another swf file (using the movieClipLoader() class), basically like this: "swfA" is loading into "swfB", and I have clips 1, 2, and 3, inside "swfA."I don't seem to be able to mouseover and click clips 1, 2, and 3, when "swfA" is loaded into "swfB". But when I run "swfA" on it's own, the clips are active and clickable.I've tried setting "this._lockroot = true;" at the top of "swfA", and tha in the duplicating script, but still no luck targeting the clips.I usually execute the duplicating script on the main swf (swfB), but I wanted to contain everything in a swf, thinking it might be simpler. But the targeting problem has me scratching my head.
how can you controll them as they are coming in? For example: i want to load three swfs but i want them to sit invisible until the user clicks a button to change visibility and see the content. The problem seems to be that you can't control it until it's all there... here's the code i have been trying.[AS]function
Essentially, I've got a MC container that's created dynamically based off an XML file (basically for every <title></title> I've got, it makes a new "card"). Now within the context of each <title></title> grouping I've got <imgs></imgs> in which I specify the path to images that are related.All of that works perfectly, save for the external jpg files actually appearing on the stage. The MC I add them to does, but the external image doesn't.My problem is- I can't add the external images until they're completely loaded (or so it appears). The thumbnail BG I use is blank. So I know for a fact that the thumbnail BG isn't occluding the loaded thumbnails.
I am loading multiple .swfs into multiple .swfs, but the .swf are never being properly unloaded. I thought they were unloading until I started monitoring my Page File Usage and seeing it increase everytime I loaded another external swf.
In using this function to load my content, what would be the proper way/function to unload the content?
I'm in the process of planning a banner project, where I want to being able to output all banner formats (about 10+ of them) from the same flex project. They will all contain pretty much the same content but with some variation, and because of the size limit I want to load only the necessary assets for each format.
I wonder if there's a way to dynamically load different assets (in form of swf or swc) depending on some setting? I can of course load different swf:s into the main swf but I want only one swf per format. How about launch configurations, is there a way to choose different swc:s there?