ActionScript 2.0 :: Vector Scaling Object Without Affecting The Original Point

Mar 30, 2005

Vector Scaling Object Without Affecting the Original Point

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ActionScript 1/2 :: Scaling SWF To Less Than Or Equal To Original Size

Apr 1, 2010

how to scale a SWF in the browser window, but not larger than the original stage size in the FLA file?  For instance, I've designed a course in Flash with stage size of 1024x768 in Flash.  In the published HTML document, I change the following values:
 
'width', '1024' changed to 'width', '100%'
'height', '768' changed to 'height', '100%'
'scale', 'noscale' changed to 'scale', '100%'
 
These changes in the HTML source code allow the SWF to size with the browser, but I don't want the SWF to grow larger than 1024x768 if the browser window is greater than these dimensions.  I want the max size of the SWF to be 1024x768 regardless of the browser window.
 
how to achieve this in the HTML source code and/or AS2?

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CS3 Scaling Webpage And No Vector Image?

Nov 15, 2010

I have made a webpage that scales to the size of the users screen. Now i'm having to following problem. There is a image gallery in this website that makes use of an XML file. Everytime when the website is scaled to a bigger size the image gets unsharp. This only happens to the external image that is displayed in the gallery since the flash elements are all vectors.I was already thinking about a higher DPI rate or using different images.

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Professional :: Shaky Text Scaling Convert To Vector?

Apr 26, 2011

So when I scale text in a tween, it doesn't look at all smooth. I tried to compensate by increasing the frame rate, but even 60fps doesn't fix it. So I'm pretty sure that the scaling is limted to pixels. I immagine I can fix this by converting the text to vector art, so it will scale at less-than-pixel intervals.

Is this a correct solution? If so, how do I do this?

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ActionScript 3.0 :: Significant Performance Hit For Scaling A Vector Animation?

Feb 22, 2010

So, the actual act of scaling a vector object has a bit of a cost to the CPU, and so animating an object from one size to another has a significant cost -- but is there any additional cost for simply playing an animation that has previously been programatically scaled?

My initial thought was that if I took a character -- it's a little dude with a walk cycle, done in vector, and skooshed him to like 0.66 scaleX and scaleY then there would be some performance hit for even just playing his walk cycle in skooshed mode vs. playing it at normal size, but I can't manage to confirm my suspicion.

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ActionScript 2.0 :: Go Back Into The Original Function At The Point At Where Left And Carry On Executing?

Sep 8, 2005

I have a function which contains some code and about half way through calls another function. Only problem is it stops the main function from running so the code following it snt executed. What I want to know is is there anyway to go back into the original function at the point at where I left and carry on executing? I've thought of one solution but its a bit long winded and I just wanted to know if there was a quick and easy method, before anyone asks the code needs to be in its current order.

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ActionScript 3.0 :: Scaling To A Different Point?

Sep 17, 2010

But i have a rectangle and i want to scale it using actionscript with a tween (part of a series of functions that i am writting for one of my buttons) so i am able to adjust with a tween its width but it uses the left part of the rectangle. I want to scale the width of the rectangle from the center point of the rectangle and not the upper left corner. How can i actionscript that?

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ActionScript 2.0 :: Any Way To Find Vector With One Point / Angle

Apr 13, 2006

I am looking for a way to find a vector if I know one point and 1 angle. Like I have A(x, y) and a vector starting from A(x, y) with an angle. I would like to know the position on a point X (x, y) that can be anywhere on that vector. I only know the coordinates of A and the angle. Possible?? I guess it has to be a function...

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ActionScript 3.0 :: Finding Collision Point And Normal Vector?

Aug 30, 2009

I got a working broad phase and collision detection is fast enough.Now my collision response is working, but slow. I have trace(using getTimer()) through the whole resolving method, and I found the slow spot is where I get the collision point and normal vector.

Right now, I test each point on each shape against each line on the other shape. This works nice on triangles, but other shapes, it much to slow.I would think that using SAT(seperating axis therom) would have a way to get this when checking collisions, but I cant seem to get it.I need a fast way to get the collision point and normal vector.(Right now, it takes about 3 milliseconds per collison on a rectangle with 4 points and 4 lines)

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ActionScript 3.0 :: Scaling From External Point

Jun 23, 2009

I want to create an animation which simulates a camera pulling backward through a forest of trees. I've created a tree symbol and I can scale it down over time, which looks pretty good. So theoretically I can generate a whole punch of these trees on either side of my stage and gradually scale them down toward a common vanishing point in the middle of the stage (and I will also gradually move the vanishing point off to the side to simulate the camera pull back transitioning into a sideways pan). The problem is that scaleX, scaleY attributes always scale down toward a preset registration point on the symbol that I don't seem to be able to change programatically at runtime, whereas I need to be able to scale the tree toward the vanishing point.

The only solution I've come up with is to parent the tree symbol to another invisible symbol whose registration point IS at the vanishing point, then scale down that invisible symbol so that the tree scales down and also transposes itself in the direction of the vanishing point. But this feels cumbersome. I bet there is a way to do this with matrix math, if only I had a better understanding of it.

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ActionScript 3.0 :: [papervision] Scaling From Other Cube Point?

Apr 13, 2011

I am testing with scaling a cube, like so

Code:
private function growCube():void {
TweenLite.to(cube3, 2, {scaleX:1.5 , scaleY:1.5, scaleZ:1.5} );

[code].....

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ActionScript 2.0 :: Stop Scaling - Stop It Going Back To It Original Value And Scale Again And Again?

Jun 8, 2005

I have a movieclip that I want to be scaled to 400.After that I don�t want it to scale anymore.How can I stop it going back to it�s original value and scale again and again.I have the as in "On enter frame",I dont want a button to be pressed to start scaling.

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Flex :: Find Right - Leftmost 2d Point Of A Horizontal Circle In 3d Vector Environment?

May 20, 2010

I'm drawing a 3D pie chart that is calculated with in 3D vectors, projected to 2D vectors and then drawn on a Graphics object. I want to calculate the most left and right point of the circle after projected in 2d. (So not 0 and 1 Pi!) The method to create a vector, draw and project to a 2d vector are below. Anyone knows the answer?

[Code]...

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ActionScript 3.0 :: Play Mc If Scaling Of Loader Reaches Set Point?

Nov 4, 2010

I have a scale up and down function that increases or decreases the size of an external loaded image inside a loader. What i am now trying to do and having trouble with is playing certain messages when the scaling reaches a certain point.

For instance when the user uses the 'increaseScale' function and scales 'image_Content' up by 40% its original size then 'warning_msg.visible = true;'

When they increase it by 65% then 'stop_msg.visible = true;'

This will then respond the same way if the user decreases the scale back to 40% and so on.

I cannot work this one out, i have posted the code below and have attached the fla file...

Code:
//------------------------------------------------------------------------------------
// Messages
//-----------------------------------------------------------------------------------

[Code]....

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ActionScript 2.0 :: A Line From One Point Past Another Point And Whether It Hits An Object?

Aug 19, 2009

I am using AS2 with Flash 8 Professional So, my problem is that I currently have a man in the middle of the screen, who shoots a line towards the mouse when I click. However, when I use hitTest to see if the line collides with another object, Flash recognizes the line as a large box if it is diagonal, so the hitTest isn't very accurate. The line only satys there for one frame, so I can't have the usual moving-bullet-style. I am either looking for a way to create an imaginary line with AS from the starting point to the mouse and beyond, and tell whether or not this line intersects with an object... or some other way that I haven't thought of to fix my problem. Keep in mind that the line rotates from a center point towards anywhere around it for 360 degrees.

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Flex :: BitmapData - Scaling Always Taking Place On Previous Point

Feb 1, 2010

I am working on an application that will allow a user to scale an image. The issue that I am having with the method below is that the scaling is always taking place on the previous scale point. For example: If I scale the image up one and then scale the image down one. I have to scale down twice to get it back to the point I want it to be.

Here is my current code:
private var sourceBMD:BitmapData = testImage.source as BitmapData
private var matrixScaleX:Number = 1;
private var matrixScaleY:Number = 1;
private var baseScaleX:Number = .05;
private var baseScaleY:Number = .05;
[Code] .....

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Actionscript 3 :: Flash Zooming In (scaling Up) To A Specific Point Within A Clip

May 24, 2011

I'm trying to scale a container/parent movie clip up so that I effectively zoom in to a point referenced by one of its children. I've figured out how to use globalToLocal to get that point at the center of the stage, but the problem is the registration point for the container clip is (and needs to stay) at the upper left, so when I scale the container clip up, the point does not stay in the center of the screen. Here's my code:

[Code]....

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ActionScript 2.0 :: Make An Object Move From Point A To Point B In An Arc?

Mar 27, 2008

how to use these in order to make an object move from point A to point B in an arc.Think of that classic game where you have to input the angle and power and try to hit your opponent.

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ActionScript 3.0 :: Scaling Bunch Of Point Objects Relative To Center Stage

Jan 8, 2012

All though I can scale down the size of my objects and can shift them to their correct positions when scaling. I cannot shift them to the correct relative positions, relative to the screen centre.

Code:
level=1; //starting scale level
public function scaleOut(level:int) // scale to a level 1-4{
for (var r = 0; r < Main.ballArray.length; ++r){
// scale radius
Main.ballArray[r].bRadius *= (oldLevel / level);
[Code] .....

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ActionScript 3.0 :: Does Cached A Bitmatp Improve Speed Of Vector Object Or Bitmap Object

Aug 5, 2009

does cached a bitmatp improve speed of vector object or bitmap object?

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IDE :: Move An Object From One Point To Another Point On Graph?

Jan 9, 2006

Basically what I like to ask is how to move a object from one point to another point based on the point tat you have clicked on a graph. For example, If I click on this coordinate (2,3) on graph, the object (movie clip) will move to that point.

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ActionScript 3.0 :: Get JSON Object In Original Order?

Dec 7, 2009

I'm getting a large JSON string and decoding it into an object which i loop through to build an interface.

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Actionscript 3.0 :: Resetting An Object Back To Original Position?

Dec 11, 2010

I have a movie clip for each piece of clothing that will be used to attach on the dog. These movie clips click and drag to add clothes onto a target and it automatically resets back to its original position each time you grab a different selection of clothing. All of my objects go the original position except for one. The "julyDress" movie clip automatically pops up to the top of the page and does not reset to the original position.

Below is my code:
stop();
var startJulyXPos:Number = JulyDress.x;
var startJulyYPos:Number = JulyDress.y;

[Code]......

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ActionScript 3.0 :: Way To Determine Original Height For Object Placement?

Apr 24, 2009

I'm trying to place a displayobject at the bottom of the stage with scale mode set to exact fit. stageHeight returns the actual height in pixels, but the stage scaleY still returns 1.Isn't there a simple way to determine the original height for object placement?

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Flex :: Charts - TitleWindow.addChild Removes Original Object

Dec 21, 2009

In my application, I have a chart that I want to display in a TitleWindow when clicked on.

var win:TitleWindow = PopUpManager.createPopUp(this, TitleWindow, false) as TitleWindow;
win.addChild(myChart);
PopUpManager.bringToFront(win);

It does indeed place the chart in the titlewindow that shows up, but it removes the original chart from the parent. Then, when the titlewindow is closed, my chart is simply gone. I can't figure out how to clone the chart -- all the methods I've tried failed

Solution:

public var barChart:BarChart;
public function onClick(e:Object):void
{

[Code].....

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ActionScript 3.0 :: Make An Object Point In The Direction Of Another Object And Move Towards?

Aug 19, 2009

I'm still new to AS3, and I was wondering how to make an object point in the direction of another object and move towards it if they are a certain distance from one another. I haven't been able to find out how to do this from the Adobe devnet, so I thought I'd ask here.

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Actionscript 3 :: How To Test If An Object Is A Vector

Feb 20, 2011

I want to test if an object is a vector, any vector, not only a vector of a single type.I ran a test:

var v:Vector.<int> = new Vector.<int>();
v.push(3);
v.push(1);

[code].....

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ActionScript 3.0 :: Cannot Create A Vector Object

Feb 9, 2009

First: When creating a Vector, does it have to contain a Flash data type (uint, int, Number) or can I have a Vector of objects I created classes for?

Second :I cannot instantiate a Vector object. All of the documentation I am finding is saying[code]

I get "1084: Syntax Error: expecting identifier before lessthan". I was thinking that maybe I needed to include a library, but the error seems like it knows that I am trying to create a Vector.

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ActionScript 3.0 :: Clearing Vector Object

Apr 15, 2011

If I have declared my vectos object as such ActionScript Code:

private var _delsUI:Vector.<Single> = new Vector.<Single>();

fill it with data like:

ActionScript Code:
_delsUI.push(newListing);

Then later on I decide to use this:
ActionScript Code:
_delsUI = new Vector.<Single>();

Will this essentially destroy all objects and prepare them for GC if there are no other references any where else? or do I have to loop through the entire Vector and delete and set null each object?

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ActionScript 3.0 :: Quick Object Instancing - Original Instance Get Deleted Or Will It Remain In Memory?

Apr 20, 2009

I just wanted to check something if anyone can clarify this:

If I create an object with

Code:

And then replace it by doing

Code:

Does the original instance get deleted or will it remain in memory? If it does, how do I remove it properly?

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