ActionScript 3.0 :: [papervision] Scaling From Other Cube Point?
Apr 13, 2011
I am testing with scaling a cube, like so
Code:
private function growCube():void {
TweenLite.to(cube3, 2, {scaleX:1.5 , scaleY:1.5, scaleZ:1.5} );
[code].....
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Similar Posts:
May 2, 2010
I'm following the tutorial "PAPERVISION3D Basics Tutorial". I'm developing on mac and i've setup the global class path in the ActionScript 3.0 settings in the preferences panel like this:
[Code]...
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May 2, 2010
I'm playing around with papervision and i've followed this tutorial:[URL]..I wrote the code as the tutorial but i have some errors.
[Code]...
I've flash cs4 and i've downloaded papervision 2. I followed the tutorial but i have this errors...why?
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Jul 6, 2010
i'm trying to use for the first time papervision.I'm able to add a cube to the scene. now i wanna add interaction at the cube. i try with
Code:
InteractiveScene3DEvent.OBJECT_PRESS
but it doesn't do anything.another thing that i've not understand is that if delete this instruction:
Code:
renderer.renderScene(scene, camera, viewport);
i don't see anything.This is the code:
Code:
import org.papervision3d.view.Viewport3D;
import org.papervision3d.cameras.*;
import org.papervision3d.scenes.Scene3D;[code]......
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Mar 29, 2011
I coded my Papervision 3D .as file. I am getting errors for the section of code that creates variables for the materials that are images.
package {
import flash.events.Event;
import org.papervision3d.materials.ColorMaterial;
[code].....
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Apr 14, 2011
How can I position a bit of text (or text as image) next to a cube?
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Dec 13, 2008
I'm at the moment trying to recreate a menu system that I found on URL... as you can see, the menu you get after you've choosen a language is a 3d menu rotating so its always looking at the cursor, but as you will notice, the motion has a little bit of easing to it, which I'm currently trying to recreate using the cube you make with the "Papervision3D 2.0 Interactive Cube" from GotoAndLearn();URL...and here is the code behind that drives the rotation:URL...Now, my problem is that I'm having a hard time figuring out how to create a tween effect on his, resulting in a bit out of sync rotation that slowly stops instead of just following my pointer in an instant.
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Feb 26, 2009
package{
import flash.display.Sprite;
import flash.events.Event;
[code].....
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Aug 31, 2008
I have successfully implemented the INTERACTIVE 3D Cube, but I can't seem to figure out how to create a rollover function properly, so that once the user rollovers a face, a title for the face fades in and when the user rolls out, the title fades out. I have done it by placing 6 movieclips on the stage and giving each face a rollover and rollover event, but once I rollover a face the title flickers.
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Mar 29, 2008
change a cube's materialList at runtime in Papervision 3d?
I have a cube already drawn up with two different images on the front and back. When it's clicked, I want to change the image texture on the back and then spin it to show the recently loaded image's side. Spinning's fine, I'm just unsure how to change the cube's materialist.
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Jan 21, 2010
currently I'm working on a tag-driven interactive image cube. It's almost done, but one thing doesn't work. I can't load my images onto the cube.
I'll give you the code:
PHP Code:
var externalXML:XML;
var picList:XMLList;
var bilder:Array = new Array();
[Code].....
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Oct 21, 2010
I have a cube with a material on the front face. I'm trying to create a magnifying glass in 2D for the 3D cube. Can anyone offer a suggestion for how to achieve this? I was thinking I might try to find the UV under the mouse in an OBJECT_OVER InteractiveScene3DEvent and somehow get the bitmap from the material, mask it, and move it around in relation to the mouse position- mimicking a magnifying effect. How to do that, I have no clue.
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Oct 9, 2010
I have a client who wants some things in Papervision that I'm not sure how to do, namely: when the user clicks somewhere on a model, zoom the camera into that point.
I would use a tween engine to tween the camera forward, but as moveForward is a method, I'm not sure how I'd enter this data into a tweening call.
ActionScript Code:
Tweenlite.to(camera, 1, {??????});
Second, I need to set the camera to lookAt wherever the user clicked on the model. How can I tell what the closest vertex is next to the mouse click?
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Sep 17, 2010
But i have a rectangle and i want to scale it using actionscript with a tween (part of a series of functions that i am writting for one of my buttons) so i am able to adjust with a tween its width but it uses the left part of the rectangle. I want to scale the width of the rectangle from the center point of the rectangle and not the upper left corner. How can i actionscript that?
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Jun 23, 2009
I want to create an animation which simulates a camera pulling backward through a forest of trees. I've created a tree symbol and I can scale it down over time, which looks pretty good. So theoretically I can generate a whole punch of these trees on either side of my stage and gradually scale them down toward a common vanishing point in the middle of the stage (and I will also gradually move the vanishing point off to the side to simulate the camera pull back transitioning into a sideways pan). The problem is that scaleX, scaleY attributes always scale down toward a preset registration point on the symbol that I don't seem to be able to change programatically at runtime, whereas I need to be able to scale the tree toward the vanishing point.
The only solution I've come up with is to parent the tree symbol to another invisible symbol whose registration point IS at the vanishing point, then scale down that invisible symbol so that the tree scales down and also transposes itself in the direction of the vanishing point. But this feels cumbersome. I bet there is a way to do this with matrix math, if only I had a better understanding of it.
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Nov 4, 2010
I have a scale up and down function that increases or decreases the size of an external loaded image inside a loader. What i am now trying to do and having trouble with is playing certain messages when the scaling reaches a certain point.
For instance when the user uses the 'increaseScale' function and scales 'image_Content' up by 40% its original size then 'warning_msg.visible = true;'
When they increase it by 65% then 'stop_msg.visible = true;'
This will then respond the same way if the user decreases the scale back to 40% and so on.
I cannot work this one out, i have posted the code below and have attached the fla file...
Code:
//------------------------------------------------------------------------------------
// Messages
//-----------------------------------------------------------------------------------
[Code]....
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Feb 1, 2010
I am working on an application that will allow a user to scale an image. The issue that I am having with the method below is that the scaling is always taking place on the previous scale point. For example: If I scale the image up one and then scale the image down one. I have to scale down twice to get it back to the point I want it to be.
Here is my current code:
private var sourceBMD:BitmapData = testImage.source as BitmapData
private var matrixScaleX:Number = 1;
private var matrixScaleY:Number = 1;
private var baseScaleX:Number = .05;
private var baseScaleY:Number = .05;
[Code] .....
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May 24, 2011
I'm trying to scale a container/parent movie clip up so that I effectively zoom in to a point referenced by one of its children. I've figured out how to use globalToLocal to get that point at the center of the stage, but the problem is the registration point for the container clip is (and needs to stay) at the upper left, so when I scale the container clip up, the point does not stay in the center of the screen. Here's my code:
[Code]....
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Mar 30, 2005
Vector Scaling Object Without Affecting the Original Point
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Mar 24, 2011
I am trying to build a portfolio application similar to the used by Whitevoid. I am using Flex 4 and Papervision3D 2. I have everything working except for one issue. When I try to load an external SWF as a material on one of the planes, I can see any native Flex or Flash components in their correct positions, but the papervision objects are not being rendered properly. It looks like the viewport is not being set in the nested swf. I have posted my code for loading the swf below.
private function loadMovie(path:String=""):void
{
loader = new Loader();
request = new URLRequest(path);
[Code]....
Below I have posted two pictures. The first is a shot of the application running by itself. The second is the application as a MovieMaterial on a Plane. You can see how the button created as a spark object in the mxml stays in the correct position, but papervision sphere (which is rotating) is in the wrong location.
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Jan 8, 2012
All though I can scale down the size of my objects and can shift them to their correct positions when scaling. I cannot shift them to the correct relative positions, relative to the screen centre.
Code:
level=1; //starting scale level
public function scaleOut(level:int) // scale to a level 1-4{
for (var r = 0; r < Main.ballArray.length; ++r){
// scale radius
Main.ballArray[r].bRadius *= (oldLevel / level);
[Code] .....
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Mar 11, 2008
I've search through all the threads with "scaling" and "resizing" and can't find the solution.
Basically I have a GUI element on a gallery that I don't want to scale, while the rest of the page is free to resize/scale.
I think I need to add a listener of some sort to the stage, but I'm not sure how to do this.
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Feb 23, 2009
I'm building some navigation that extends all the way from left to right across my SWF. When the window resizes, I'd like the nav buttons to get wider but not have the text on the buttons get wider.
The buttons themselves are rectangles with a vertical gradient and a stroke around the outside. I'm using 9-slice scaling so the stroke doesn't scale, but the middle (gradient) gets wider or narrower.What'd be great is to be able to select an object or layer and say "don't scale, even if the rest of this movie clip scales". Is there a way to do that, or will I have to do it via actionscript?
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May 20, 2010
i have a diagonal movieclip that I am trying to scale along with the background video. The background video scales perfect, I am attaching the diagonal movieclip (br in the code as bottomright) with addChild
Instead of scaling with the window, it seems to repeat such as the image is displaying. this is the main section of the code that is doing the scaling
var br:mc_bottomright = new mc_bottomright();
addChild(br);
//proportional scale
if ((stage.stageWidth / stage.stageHeight)> (owidth/oheight))
[code]....
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Apr 10, 2009
I am trying to achieve an effect of scaling a movie clip on click...very similar to [URL] When the user clicks on See, Hear, Play and Shop boxes, the boxes expand. I have created a box movieclip that has a bar on top. This bar is a movie clip inside the box movieclip. When i try to scale the main box movieclip, the internal bar movie clip scales as well. How to stop this?
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Apr 18, 2004
really sorry to bring this one up again. I've managed to create quite good working gallery. What I'm trying to now is create a menu that is attached to the scaling part but does not scale it self - in other words just changes position. here's an example of what I mean: galleru #1
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Apr 18, 2004
What I'm trying to now is create a menu that is attached to the scaling part but does not scale it self - in other words just changes position. here's an example of what I mean: galleru #1
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Dec 9, 2011
Im pushing Point locations into an array to Shift em out later. like this:
tempmoves.push([new Point(roundx,roundy)]);
..
ob.movestoplayer = tempmoves;[code]....
What am i doing wrong?
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Apr 12, 2007
It's been a long time since I've done any work with actionscript, and alas I've forgotten nearly everything. I've tried to look for a tutorial that would explain basic animation with actionscript, but the one that I found on Kirupa was no longer there.
Basically I'd like to do this:On the stage I have a movieclip and I'd like the movieclip to move along the x-axis to a certain point and then back to the starting point again. The moving speed of the movieclip should also be adjustable.
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Feb 8, 2009
I'm creating a game in flash for a university project, and learning actionscript and programming as I go. I'm very much still at a beginner level - at the moment al I have is some actionscript for drawing rectangles and moving them about the screen. This is what I'm having trouble with at the moment: I have a class called 'Creature', and I want instances of it to interact with each other. I want them to do something when they come within a certain distance of another instance. And I want them to be able to pick a random other instance to get the location of, in order to do something with that information.
What I think I need is: A function for telling the distance between two (x,y) points.
A way of referencing the nearest other instance of the class. And a way of randomly selecting from all of the instances of the class.
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