ActionScript 3.0 :: Change A Cube's MaterialList At Runtime In Papervision 3d?
Mar 29, 2008
change a cube's materialList at runtime in Papervision 3d?
I have a cube already drawn up with two different images on the front and back. When it's clicked, I want to change the image texture on the back and then spin it to show the recently loaded image's side. Spinning's fine, I'm just unsure how to change the cube's materialist.
I'm following the tutorial "PAPERVISION3D Basics Tutorial". I'm developing on mac and i've setup the global class path in the ActionScript 3.0 settings in the preferences panel like this:
I'm at the moment trying to recreate a menu system that I found on URL... as you can see, the menu you get after you've choosen a language is a 3d menu rotating so its always looking at the cursor, but as you will notice, the motion has a little bit of easing to it, which I'm currently trying to recreate using the cube you make with the "Papervision3D 2.0 Interactive Cube" from GotoAndLearn();URL...and here is the code behind that drives the rotation:URL...Now, my problem is that I'm having a hard time figuring out how to create a tween effect on his, resulting in a bit out of sync rotation that slowly stops instead of just following my pointer in an instant.
I have successfully implemented the INTERACTIVE 3D Cube, but I can't seem to figure out how to create a rollover function properly, so that once the user rollovers a face, a title for the face fades in and when the user rolls out, the title fades out. I have done it by placing 6 movieclips on the stage and giving each face a rollover and rollover event, but once I rollover a face the title flickers.
I have a cube with a material on the front face. I'm trying to create a magnifying glass in 2D for the 3D cube. Can anyone offer a suggestion for how to achieve this? I was thinking I might try to find the UV under the mouse in an OBJECT_OVER InteractiveScene3DEvent and somehow get the bitmap from the material, mask it, and move it around in relation to the mouse position- mimicking a magnifying effect. How to do that, I have no clue.
I am trying to build a portfolio application similar to the used by Whitevoid. I am using Flex 4 and Papervision3D 2. I have everything working except for one issue. When I try to load an external SWF as a material on one of the planes, I can see any native Flex or Flash components in their correct positions, but the papervision objects are not being rendered properly. It looks like the viewport is not being set in the nested swf. I have posted my code for loading the swf below.
private function loadMovie(path:String=""):void { loader = new Loader(); request = new URLRequest(path);
[Code]....
Below I have posted two pictures. The first is a shot of the application running by itself. The second is the application as a MovieMaterial on a Plane. You can see how the button created as a spark object in the mxml stays in the correct position, but papervision sphere (which is rotating) is in the wrong location.
I was wondering if there is a way to change fps(Frames Per Second) during run time using AS3.is there? if so is it recommended? or is there a way to slow down the execution of the code(like adding a pause?)
I create a TLFTextField object at design time and need to change its direction at runtime, how this could be possible? the following code did not work and simply ignored: var myText:TLFTextField = MyText;myText.textFlow.direction = "rtl";
I want to change the image at click event.I change the source of the image on click but its not reflecting immediately it comes when any other event is fired.
I am using a TextArea in my application, and wish to change the font color of textArea at runtime based on certain conditions? I am using the following code in a functionresultText.setStyle("color", 0x842D22).However, this does not work, and gives me an exception at runtimeCannot Access property of null object reference.
I have about 10 buttons in my flash game. (just SimpleButtons), and i want to change their colors in runtime.How can I do this? I need to change the color of the button rectangle, and the color of the text in the button. I can do this i think by converting all the parts of the buttons into movieclips and then refrencing those moviecips.tansform.colorTransform, but then i have to make a seperate movieclip for all 3 of the button states (normal, hover over, and click), right?
I created a little application that allow the user to dragsome objectsarond the movie rea.But I cannot find a way to change the appearance of theselected objectwhile dragging it and resetting his appearance to defaultonce the objectis released.What can I do to achieve something similar?It could be enough to change the alpha properties (aplha 30)by using thesetproperty command, but even if I can change it whiledragging, once Idrop the object (stopdrag) the alpha is not changed todefault (100).
I've created a symbol and motion tween and given an instance name to the tween (lets call it mt1) on Layer 1, frame 1 - frame 10. On layer 2, frame 1 I create a button and stop and add the MouseEvent hander and function. Can I, from the function on layer 2, alter the end point of the motion tween on layer 1 via the function? I've tried, but unsuccessfully. Can't seem to access the tween properly. Or I am way off base. Here's the Actionscript frame 1, layer 2: