I want to set the BorderColor of certain Item Renderers (textInput) of a List. By default all have a common border color, but I want for example when clicking in an item to have a red border. I tried this on a click event in my itemRenderer,
The class 'Button' in package mx.controls has the style 'paddingLeft' and 'paddingRight'. But now I don't want to use this old Halo theme anymore, I'm moving everything to Spark.
However, I can't find these padding styles in spark.components.Button, and the documentation [URL] doesn't show that spark Button has those styles.
I have about 10 buttons in my flash game. (just SimpleButtons), and i want to change their colors in runtime.How can I do this? I need to change the color of the button rectangle, and the color of the text in the button. I can do this i think by converting all the parts of the buttons into movieclips and then refrencing those moviecips.tansform.colorTransform, but then i have to make a seperate movieclip for all 3 of the button states (normal, hover over, and click), right?
Two questions concerning the numericStepper component and I think they both have to do with how to access the textfield part of the component.
1. How do you change the color of the textfield border in the numericStepper component.
2. I'm using the numericStepper to step up/down by increments of .25 (25 cents) and would like it to always show 2 decimals. But when it reaches a whole number (like 25) it will not show the 2 decimals. Do I treat this like a textfield to force the text to have 2 decimals? And if so, how do I access the .text?
I've got a spark buttonbar w/ a dataprovider as follows:[code]By default, the button's labels will be "Dave" and "Brenda", respectively. How can I dynamically change the label to the "addr" field when a user rolls over the button?
While I was trying to change the fontSize of titlebar of TitleWindows, the whole container changes to new font Size. But I do not want to achive this. I would like to get it only on the titlebar.The code I have used (not successful)
In flex 4.5, I have an application that has a BorderContainer that loads a spark list (mxml style - _myList and the borderContainer is stored in a library outside of the parent application) that loads an arrayCollection with an itemRenderer (I should note said itemRenderer is not an inline renderer - on selection of an item in the list, the itemRenderer expands, loads a particular control within the item renderer based on data passed from the selected item in the list) and allows the user to perform a search. This works all well and good on startup/load, until I try to change the dataProvider for the list (my app allows users to switch data sources which then creates a new dataProvider with new variables). I have tried:
I was wondering if there is a way to change fps(Frames Per Second) during run time using AS3.is there? if so is it recommended? or is there a way to slow down the execution of the code(like adding a pause?)
I want to change the background color of selected tab in spark TabBar control(Flex4). Till Flex3 we could have use the following code, bt it is not working in FLEX 4.
<fx:Script> <![CDATA[ protected function tabbedPanel_clickHandler(event:MouseEvent):void
I'm creating a log-in box for my Flex application. However, I'm required to apply a specific design to this box that I have to change the title bar height.
The component I'm using is spark.components.Panel. I just can't find the property of this 'Panel' component to change the feature.
I create a TLFTextField object at design time and need to change its direction at runtime, how this could be possible? the following code did not work and simply ignored: var myText:TLFTextField = MyText;myText.textFlow.direction = "rtl";
I want to change the image at click event.I change the source of the image on click but its not reflecting immediately it comes when any other event is fired.
I am using a TextArea in my application, and wish to change the font color of textArea at runtime based on certain conditions? I am using the following code in a functionresultText.setStyle("color", 0x842D22).However, this does not work, and gives me an exception at runtimeCannot Access property of null object reference.
I created a little application that allow the user to dragsome objectsarond the movie rea.But I cannot find a way to change the appearance of theselected objectwhile dragging it and resetting his appearance to defaultonce the objectis released.What can I do to achieve something similar?It could be enough to change the alpha properties (aplha 30)by using thesetproperty command, but even if I can change it whiledragging, once Idrop the object (stopdrag) the alpha is not changed todefault (100).
I've created a symbol and motion tween and given an instance name to the tween (lets call it mt1) on Layer 1, frame 1 - frame 10. On layer 2, frame 1 I create a button and stop and add the MouseEvent hander and function. Can I, from the function on layer 2, alter the end point of the motion tween on layer 1 via the function? I've tried, but unsuccessfully. Can't seem to access the tween properly. Or I am way off base. Here's the Actionscript frame 1, layer 2:
I have seen this on some site, so there must be a way of doing this. How do you dynamically change a flash movies dimension during runtime? For example, the forum nugget is working on I noticed that the height of the flash forum dynamically grows as the thread getslonger...because I can see my browser scroll bars appear. How can this be achieved?? his seems mind buggling to me, because you have to set a flash movies stage dimensions before publishing and the html has the flash dimesions too, so I don't get how this is being done
change a cube's materialList at runtime in Papervision 3d?
I have a cube already drawn up with two different images on the front and back. When it's clicked, I want to change the image texture on the back and then spin it to show the recently loaded image's side. Spinning's fine, I'm just unsure how to change the cube's materialist.