I'm following the tutorial "PAPERVISION3D Basics Tutorial". I'm developing on mac and i've setup the global class path in the ActionScript 3.0 settings in the preferences panel like this:
I'm at the moment trying to recreate a menu system that I found on URL... as you can see, the menu you get after you've choosen a language is a 3d menu rotating so its always looking at the cursor, but as you will notice, the motion has a little bit of easing to it, which I'm currently trying to recreate using the cube you make with the "Papervision3D 2.0 Interactive Cube" from GotoAndLearn();URL...and here is the code behind that drives the rotation:URL...Now, my problem is that I'm having a hard time figuring out how to create a tween effect on his, resulting in a bit out of sync rotation that slowly stops instead of just following my pointer in an instant.
I have successfully implemented the INTERACTIVE 3D Cube, but I can't seem to figure out how to create a rollover function properly, so that once the user rollovers a face, a title for the face fades in and when the user rolls out, the title fades out. I have done it by placing 6 movieclips on the stage and giving each face a rollover and rollover event, but once I rollover a face the title flickers.
change a cube's materialList at runtime in Papervision 3d?
I have a cube already drawn up with two different images on the front and back. When it's clicked, I want to change the image texture on the back and then spin it to show the recently loaded image's side. Spinning's fine, I'm just unsure how to change the cube's materialist.
I have a cube with a material on the front face. I'm trying to create a magnifying glass in 2D for the 3D cube. Can anyone offer a suggestion for how to achieve this? I was thinking I might try to find the UV under the mouse in an OBJECT_OVER InteractiveScene3DEvent and somehow get the bitmap from the material, mask it, and move it around in relation to the mouse position- mimicking a magnifying effect. How to do that, I have no clue.
I am trying to build a portfolio application similar to the used by Whitevoid. I am using Flex 4 and Papervision3D 2. I have everything working except for one issue. When I try to load an external SWF as a material on one of the planes, I can see any native Flex or Flash components in their correct positions, but the papervision objects are not being rendered properly. It looks like the viewport is not being set in the nested swf. I have posted my code for loading the swf below.
private function loadMovie(path:String=""):void { loader = new Loader(); request = new URLRequest(path);
[Code]....
Below I have posted two pictures. The first is a shot of the application running by itself. The second is the application as a MovieMaterial on a Plane. You can see how the button created as a spark object in the mxml stays in the correct position, but papervision sphere (which is rotating) is in the wrong location.
I sent an email to pom regarding a tutorial that he wrote, but the email was bounced and he hasn't replied to my PM. I have followed both of pom's tutorials that involve experiments with perspective in Flash, but I have encountered a problem while attempting to duplicate a movie clip symbol in the second tutorial ([URL]). I have a single instance of the "ball" movie clip symbol appearing at random positions. However, I cannot seem to successfully duplicate the symbol instance at random positions using the loop that pom provided:
I have built a catalog in flash that was orginally built in InDesign and exported but it has some small content that is hard to read for the elderly users viewing it and I would like to add a zoom feature or some type of magnifying glass.
original: I really just need to figure out how to center the pictures. here is what I did I have modified the tutorial that I finished to have a bigger stage for bigger pictures. Everything is working properly but the pictures are displayed on the left side, I want to have them centered in the stage for the images, after clicking on the thumbnails, plus my images are different sizes as well. ranging from 200x410 to 744x410 but all are the same height of 410. i will post up what I am talking about at the end. I believe it is something within either the action script or the xml coding that allows the position of the image to be differently? please help here is what i am talking about[URL] Continued: Here is my coding in action script:
I want to load a completely different .swf into a 50 *50 Red cube which is called a.swf.However i want the newly loaded .swf which is called b.swf to appear in a.swf as its background only so you can still see the red cube .When i try to do this all i get is that the new b.swf completely replaces the old a.swf which becomes completely invisible.I have tried using masks and also holders for the new b.swf but still can not acheive my goal.
I got the nice 3d cube from eric Lin. [URL]It would be very cool if the cube can build itself, before it starts rotating. So that 6 faces(left on the stage) transform to one cube(right on the stage).
A cube that will rotate automatically .Images from XML will be shown to each side of the cube and each side to have a url so when you click on it to redirect you to a website.More specific, something like this might help you understand more clearly.. 3D Cube Banner Rotator in the activeden(I can't post a URL yet).Without texts,shadows etc.
I'm new to 3D in Flash, I've worked for a while with basic CS4 3D functions (rotation flat objects basically).
Now, I want to create a cube dynamically and start working with it.Since I don't want to start messing around with Papervision or Away3D for a basic cube.
I wanted to know how I can create a cube using AS3 in CS4?
I need to make a 3D cube menu. All 6 faces should be a link to another scene (or basically just a link to anything). For rotation wise, it should turn towards the left when the user click and drag the cursor from left to right.[URL]
I want to make a rotating cube with rounded edges.I already saw lots of cube sources, but i need one with rounded edges.My maths actionscript is not so good.
I'm trying to use startDrag with a movie clip that contains a 3D cube (comprised of 3D planes). It only moves the face of the cube, but not the other sides. Can one use startDrag in 3D space, or is there another method?
I've got a 3d cube that rotates but when the the front side of the cube is in the back during the rotation, it blocks the view of the back side because it's child index is still higher. Is there anyways around it, I tried detecting the sides coordinates by using globalToLocal3D but the z property is always 0. below is my code, just copy and paste if and you'll see what I mean
var cube:Sprite; var frontSide:Shape; var rightSide:Shape; var leftSide:Shape;
I created a rotating cube using the below code and add bitmaps as sides of the cube. I was wondering if it's possibly to assign movie clips as sides of the cube so I can have some interaction with them.
I'm trying to create a Rubik's Cube in Flash & Papervision and i'm really stuck here. I'm up to the point where i can rotate any plane of cubes once, but after that...it's messed up because all local coordinate systems are messy.I dont really know where to go from here, can anybody give any advice on what do do? I'm not looking for 'read about transformation matrices', i know i should (and i am doing that), but i'm not really sure what to look for.My idea is that, after each rotation, i should fix each coordinate system of each cube again, but i have no idea how. Any hints on what i want to achieve (in words)
when I try to render a cube using Away3D + Molehill, I only get a white default screen, I followed the instructions here: hhe only thing I did not do, was the part that talks about the patch, cuz If I do that I get errors like when I try to import the Sprite class, for example.Im using FB 4.5.!