If I have declared my vectos object as such ActionScript Code:
private var _delsUI:Vector.<Single> = new Vector.<Single>();
fill it with data like:
ActionScript Code:
_delsUI.push(newListing);
Then later on I decide to use this:
ActionScript Code:
_delsUI = new Vector.<Single>();
Will this essentially destroy all objects and prepare them for GC if there are no other references any where else? or do I have to loop through the entire Vector and delete and set null each object?
As you can see when the bird flies across the screen it leaves part of it at the end, then clouds and the wolf do the same thing.This is all vector based artwork. It doesn't make sense becuase the simple images or complex images both leave a portion behind when rendering.The video plays perfectly in Flash. I tried importing it into iMovie and the same problem occurs.I don't even know what this is called so I can't seem to find any support on the issue
Here is the flash file I am working on for a local kids charity so you can see [URL]. If you press the next button 9 times it will bring you to a drag and drop game I have made, you have to match the targets so it spells cat, this works fine, the problem I am having is that the objects you match stays there for the rest of the frames (try it yourself by pressing next) I am just wondering how to clear this?
I am trying to create a flash visual showing a time series of data on a world map. I have created a flash file which 1) creates proportional circles for each country of interest (in this case 6 countries) and 2) has a timeline so that the circles change through time. I have successfully gotten the timeline to work with the proportional circles, however the circles to not clear out before displaying the new circles when adjusting the timeline. I am not able to figure out how to properly clear out the circles. I have tried using the holder.removeChild(c) command before I create my new circles, but get an error which states 'Parameter child must be non-null'.
[URL]I got it working but the problem is, is when i go to the next frame the items that are matched succesfully stay there, I want to know how to clear them, so they don't get in the way of the next frames.
I got it working but the problem is, is when i go to the next frame the items that are matched succesfully stay there, I want to know how to clear them, so they don't get in the way of the next frames. Maybe it is something simple?
I am trying to remove an event listener on a FileReference object by calling a function, but it seems not to be removed, and I do not understand why.
Here is the code: private function clearFileUploadListeners(file:FileReference, index:String):void { var dispatchEvent:Function = function(event:Event):void { dispatch(event.type, event, index); }; file.removeEventListener(Event.COMPLETE, dispatchEvent); var bool:Boolean = file.hasEventListener(Event.COMPLETE); if (bool) trace("ERROR"); }
When I run this code, the trace actually happens. I don't understand why this boolean returns true, when I just tried to remove the eventListener just above! I believe it has to do with the fact that the dispatchEvent function is defined inside another function when I add the listener:
private function upload(file:FileReference, index:String):void { var dispatchEvent:Function = function(event:Event):void { dispatch(event.type, event, index); }; file.addEventListener(Event.COMPLETE, dispatchEvent); }
The problem is that I need to access this "index" variable from the listener, and I can't set it as a global variable as each file has it's own index and it's a burden if I have to extend each event class to keep track of the index (Event, ProgressEvent, ..). I actually found a temporary solution, I am not sure if it is the best! I put my removeListener method actually inside the upload method, but made it a variable. As AS3 allows dynamic object, I attached this method to one of my object, and so I just call the reference to the method when necessary. The event is actually removed.
First: When creating a Vector, does it have to contain a Flash data type (uint, int, Number) or can I have a Vector of objects I created classes for?
Second :I cannot instantiate a Vector object. All of the documentation I am finding is saying[code]
I get "1084: Syntax Error: expecting identifier before lessthan". I was thinking that maybe I needed to include a library, but the error seems like it knows that I am trying to create a Vector.
Why is it that I can never change a vector object's color? I mean I would think it'd be as simple as changing the fill color but that does nothing.
And why is it that copying and pasting vector objects from illustrator very inconsistent? Sometimes I get the exact copy, and other times their's three anchor points missing, very much screwing up the look of the object. Also, when I import a vector png image made in photoshop to flash, the fill is hollow at times.
I'm having a very weird problem with a vector in my application.
Details...I have the following classes.
Person,Player,PlayerController.
Player extends Person. Person extends ObjectProxy in order to enable binding.So the Player class has the [Bindable] tag.The PlayerController class contains a remote object calling a php method to receive a firstname and a lastname and when the CallResponder gets the result from the call,the result handler creates a Player instance. At that moment I am trying to push the player object into a Vector..
The problem is the following.Every time the push method is called, the vector is being populated with the last player that was created but not just in the end of the vector. It replaces the other instances as well! So the vector always contains the most recent player instance but in every position of it.I have also tried doing it with an Array and the results are the same.
So far, I have a class that creates a Vector object, and pushes data into it:
ActionScript Code: public var mList:Vector.<cusClass> = new Vector.<cusClass>();
The data is read by a second class like so:
ActionScript Code: trace(firstClass.mList);
The problem Im having is take that same Vector and passing it into a third class (from the second class) as an argument in a method: ActionScript Code: views.mUpListing(firstClass.mList);
I have a CSV reader class that parses a CSV file..... 1,11.15126526 2,11.28306635 3,10.78296071 4,10.79878325 The CSV reader class works and produces a Vector.<Point> ... However the container class (which includes an instance of the CSVFile class) needs to access the resultant Vector. Whenever I 'return' the Vector.<Point> to the container via a CSV method it is always empty...I don't know if its something to do with the size of the Vector<> or what?
I am trying to snap 2 vector points together but for some reason its moving the entire object instead of the point. I am trying to follow instructions in a book and the book shows that it is using the solid (filled) selection tool and it has the magnet turned on for snap options. It shows I am suppose to click where the (right triangle) appears beside the mouse arrow and then snap. but it keeps moving the entire Object even with the (right triangle) appear beside the mouse arrow. what could I be doing wrong ??
Because of the inability to create Vectors dynamically, I'm forced to create one with a very primitive type, i.e. Object: var list:Vector.<Object> = new Vector.<Object>(); I'm assuming that Vector gains its power from being typed as closely as possible, rather than the above, but I may be wrong and there are in-fact still gains when using the above in place of a normal Array or Object:
ActionScript Code: 1067: Implicit coercion of a value of type __AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....
which surprises me as ConfigurationVO inherits from NodeVO.Is the compiler really not able to figure out that a Vector of a superclass should be able to hold a reference to a Vector of a subclass?
I need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.
I am currently being confused by the Vector class.I wrote a beautiful XML to TypedClass parser. Works beautifully and without fault. UNTIL a co-worker noticed we got a Conversion Error for Vector.<Number> to Vector.<*>.
Every Vector I've ever tested all extend Vector.<*>.
Vector.<Sprite>, Vector.<String>, Vector.<Point>, Vector.<Boolean>, Vector.<TextField>, Vector.<CustomObject>, etc etc etc. ALL of them. <type name="__AS3__.vec::Vector.<String>" base="__AS3__.vec::Vector.<*>" isDynamic="true" isFinal="false" isStatic="false"> <extendsClass type="__AS3__.vec::Vector.<*>"/>
[code]...
But then when I use describeType on Vector.<Number>, Vector.<uint> and Vector.<int>.
Now I have accounted for these 3 vectors individually as even uint and int does not extend Vector.<Number> as I would have expected. And my parsing function works for all types correctly again. But my confusion comes as to WHY this is the case, and why I couldn't find any documentation on the subject.
I have a large vector drawing (imagine 5000x5000) that i want to break up into separate pieces. I know that I can convert this vector drawing into a bitmap and then use the copyPixels method to create many separate bitmaps of the different regions of the original vector drawing, but is there any way to subdivide it into movieclips that just contain vector graphics instead of a bitmap?The reason im dividing a big chunk of vector graphics into smaller pieces is for performance reasons, so flash would only render a small part of this big chunk at a time (only certain regions/voxels/subdivisions are rendered at a time). But bitmaps apparently take up a lot of memory and the system im using would take much less memory if these subdivisions could be preserved in their original vector graphics form.
I imagine I could use masks somehow to achieve this effect (for each subdivision, duplicate the huge image and mask only the region that the subdivision represents), but I dont know the performance costs of masking or if this will create other problems.So is there anyway to split up a movieclip of vector graphics into smaller movieclips of vector graphics the same way copyPixels can with bitmaps?
AS3 noobie here..So i am trying to load external SWFs into a DisplayObjectContainer.When i re-instantiate the Loader object it won't clear the old SWF.basically, in this version, i've resorted to adding a new containerover the old one (very bad, i know). I'd love to know how to solvethis issue properly.[code]...
I have built a flex application which has a "main" project and it is assosciated with a few RSL's which are loaded and cached once i run my "main" application. The problem i am facing is that the newer versions of my RSL's are not being loaded as the cache holds the older version of my RSL and execxutes the same. Each time i have got to clear the cache to execute the new version of my RSL's, which is irritating.
I have a website that is currently all flash-based. Unfortunately if you return to that website, it won't change a thing until you delete your temporary internet files, being that it is flash. So for every update, I have a new .swf file ie: 2801091.swf and this works perfectly fine. However when you enter the calendar, it loads the .xml file but it's always what's been cached.
1) Everything about the flash file can be revised if it's the newest version so dated .swf files aren't created every time there's an update?
2) A way to clear the .xml cache or refresh it every time the calendar is opened?