Flex :: Change Value In A TextField Exported From Flash Through A SWC?
Mar 19, 2010
I created a MovieClip symbol in flash containing a dynamic TextField and a background. I exported it in a SWC(using this method) and I'm trying to use it from flex. When I try to change the default value of the text field the new value is not displayed(indeed the default value I put in flash is cleared on screen, but in the debugger it shows that the new value is set in the text field)
how to change the geometry to something exported from maya using collada but the problem lies when i rotate the object. the cube rotates just fine but any toher geometry that isnt a perfect square gets all fecked up when you rotate. as you can see from the shape i have currently the top and bottom rotate just fine. im guessing it has to do with the math.cos and math.sin but really not sure.
Is it possible to change the publish settings - specifically, the file path and name of the exported swf - using Actionscript? Or must they always be set in the Publish Settings dialogue box? Nothing I've seen indicates it can be done, but I thought I'd make sure.
but when I assign the new StyleSheet to the TextField it throws an exception stating that I cannot assign a style to an element already containing a style.
I'm making a form and I add a DateField, and I would like to change the background font of the textField where the date selected is written but I don't know what I should change, I try with backgroundColor, Color, ColorFont and I just get to change the color of the text.
I've got a flash document using AS3. It dynamically reads data from an XML file, and creates a bunch of single line textFields. Could be like this:
<XMLdata> <Line>this is line 1</Line> <Line>this is line 2</Line> <Line>this is line 3</Line> </XMLdata>
So, for each node, it would create a new TextField, and change the textField.y value so that they are "stacked" on top of each other. All this if fine, except that if you hae so many "lines" (or textfields) that the "stack" is taller than the Flash Document size. What I would like to do is have a scroll bar or something so you can scroll the stack of TextFields. Doesnt' even need to be a scroll bar. Maybe an arrow button at the bottom, and when you click on it, it scrolls down. One for up too.
My scene has a TextField object. I set up my TextField as DynamicText because I need to change it programmatically.
How do I prevent mouse cursor change to I-Beam form when it's above TextField? Also, user of my flash application is able to select text of this TextField using mouse cursor. I would like to disable this behavoiur too.
How can I change the select ("highlight") color of an TextField in actionscript 3? I've got an input textfield with white text on a black backdrop and as a result, selections are invisible, which is horrible for usability.
I have this code that should change the color of a dynamic textfield when I rollover the link movieclip, and then back when I rollout. I get no compiler error, it just doesn't work.
I want to change the height of a textfield to 60 pixels, without changing the size of the text, and still keeping it centered. When I want to change the size of the texfield, I can change the length, but the height is unfortunately locked. Any ideas? (Unfortunately I can't provide a link or an image, since I haven't made 50 posts)
Im having a dynamic textfield in on the main timeline which loads an external text file. Im also using addChild on the main timeline to display a mc. The problem is that the textfield is always behind the mc!! how can i change the depth of the textfield?
I have a Flash file, which has to be liquid. I have a header, a footer and a center section, which all are percentage scalable. My center section has a MovieClip called info_txt, and I'm trying to make it high 20% of the center_mc's height. I do this, but I also load a text in that field (info_txt) with XML, and when the text (xml) is loaded and placed in the textfield it doesn't go multiline, but stays nowrap.
I am building a project where I got XML text displayed on a textfield. How can I change a specific word's color through actionscript 3 instead of doing it on XML? I though of creating a String variable for my word and then using that variable in my textfield.text, it works but is it possible to set a color for that variable?
I am a newbie in Flash CS3. How to resize the width of of a movie clip according to the size the size of dynamic text inside it. I did it by creating a text field 'myText' and then converted it to a MovieClip symbol and named the MovieClip as myClip. The text in myText is assigned at run-time and its width changes according to the text.
I did it as follows:- myClip.myText.selectable = false; myClip.mouseChildren = false; myClip.useHandCursor = true; myClip.buttonMode = true; myClip.myText.width = myClip.myText.textWidth + 5;
On doing this I find the clickable area changes according to the size of the text field but the text field doesn't appear at all.
I need to change text in all textfields in my .fla file (Flash CS3).Looks like i should call JSFL function "fl.findObjectInDocByType("text", fl.getDocumentDOM())" and it would return all elements, but it returns zero length array. I there any another way to iterate threw all library items, and change values of TextField's in MovieClips ?
get all MovieClip objects that have been exported for ActionScript from a compiled SWF. It seems like it's something that should be possible, but I've never done/needed to do it until now, and it has me a bit puzzled.I guess I could just export all of the SWFs individually, but I'm looking for a better way to keep track of my items...
I'm working through Dreamweaver fairly well, and I'm now wanted to import Flash buttons I've created myself into Dreamweaver for a website I'm currently building, and it's here that I'm finding the problem. I have been to the 'get URL Function', but it says something about needing to link to a web page? But my problem is how can I link Flash Buttons to a web page, when my site is still being developed and not published? Do I have to publish first?
A sore point but can we simply export our apps to the iPhone with CS5 or would we need to "tidy up" some bits first. By the way, would I use vector graphics or bitmaps preferibly not to over use the iPhone processing power.
I am trying to use AsDoc on the code of one of my projects in flash. Some of the classes that I use inside the code are "exported for actionscript" classes from my FLA file. Of course the AsDoc compiler complains that those classes are not defined anywhere. Does anyone know how to make it ignore these class types?
I'm currently integrating one of my games with the SDK of a certain publisher (who shall remain nameless), but I'm having real problems. They require all games to load their content (ie. images, sounds etc) from an external SWF, like so:
Code: private var __gameScreen:MovieClip; private function onContentSwfLoaded(result:MediaLoaderResult):void {
[code]....
The problem here is that I really don't want to have to use MovieClips as all of my games use nothing but BitmapData, so I'm wondering if there's a way of extracting a Bitmap or BitmapData from an SWF? It doesn't appear that Flash CS3 caters for this though - you can assign an "instance name" to a MovieClip, but not a Bitmap as far as I can tell. I usually develop in Flex Builder 3 but I've not managed to extract anything from an SWF exported from it, probably because you can't assign instance names to objects, I'm guessing. My current work-around for this problem is to draw each MovieClip to a BitmapData object, but this is very long-winded and probably not too efficient either.
I have designed a Flash animation for a client who has asked me to also provide it in a format which can be used in a film he wants to produce in Apple Final Cut Pro. I assumed the best format would be QuickTime but whenever I export the Flash file in to QuickTime the quality of the film is awful - the graphics leave fragments of themselves behind as they move (if that makes sense?!) and the overall quality isn't very crisp.
How can I preload a 'Flash Component' which is being exported to the first frame? Is removing linkages of the component to the first frame the only option?