ActionScript 2.0 :: Create A Button Which Displays An Animation When The Mouse Hovers Over It?
Feb 9, 2009
I'm trying to create a button which displays an animation when the mouse hovers over it, and then performs an exit animation when it hovers out. I've looked at many of the major tutorials for this without success.The one I'm looking at right now, basically gets the user to create a movie clip containing an animation of a button at different states ('up', 'over' and 'out'). It then uses actionscript to play some of the sequence on rollOver, and the rest of the sequence on rollOUT. It then asks for this code to be pasted on an actions layer on the main stage:
"Location: Line 5. Description: The class or interface 'MouseEvent' could not be loaded. Source: function onButtonOver(e:MouseEvent):void
Location: Line 10. Description: The class or interface 'MouseEvent' could not be loaded. Source: function onButtonOut(e:MouseEvent):void"
The weird thing is that I downloaded the .fla file from the tutorial page and managed to get my button working by pasting it in there, but when pasting that back into my movie, this error returned.
I'm trying to create a simple banner ad where the mouse hovers over the button and a panel shows up over some content of the site.[URL]I have two different .swfs: the container, which is the button and a loaded swf that has the animation that comes up when the button is clicked. The button is only 183 x 40px where as the loaded swf is 183 x 160px.When the loader swf is loaded, it takes the dimensions of the button.
Is there a way to have the loader swf be its original dimensions, so when the mouse hovers over the button, the loader swf covers some of the content on the Web site?Also, how can I change the MouseEvent to load the SWF when the mouse is only over the button and not clicking?
The simple code I have so far:
stop(); var myLoader:Loader = new Loader(); open_btn.addEventListener(MouseEvent.CLICK, loadBanner);
I'd like to show a movie clip when you hover over a button and then have the movie clip disappear when you move off the button. I am using a button because the button has different visual states and thought it would be easier than coding a mc to function like a button.
I have converted an image into a button and am using the following code to use it as an external link.
[Code]...
This works fine which is great but I would like for it to display information about the link when the user hovers their mouse over the button. How would I do this?
This shouldn't be too difficult, but what I have is a button, which in the 'over' state I want to load an external image, and then have the image disappear when the users mouse hovers off the button
I've been tyring to figure this out for a while, but how on earth do I set a movieclip to be replaced by another when the mouse hovers over it? I'm trying to create a Mac portal so this is more than necessary in the creation XD Nevermind, I'm such an idiot! Just change the Up, Over,
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
I'm trying to listen to the mouseWheel event when a user hovers an object and scroll the mouse wheel. My problem is that the event only dispatches when the object with the listener has been clicked.
After the object (or the stage) has been clicked the mouseWheel event dispatches as expected.
How can I make it dispatch witchout clicking the stage/object? I've attached a simple sample file to show you what I mean. Hover the colored box and use the mouse wheel. Then click anywhere on the stage and hover the box again and use the mouse wheel.
I have a mc button that has two key frames inside the mc, one "on" and one "off" state. What I need it to do is toggle between on and off when clicked. Right now it toggles between on and off when I hover even though I didn't specify it to hover.I am using actionscript 2 and here is what I have on the MC button:
[code]...
So when you click on this button an image gets hidden and when clicked again it appears. I just need the button to toggle between on and off correctly.
So I had an interesting request from a client the other day. Basically, he wanted the button (which looks like a sticker) to peel off as the mouse approaches the button. So from the outside of the hover point, it would peel a little. As the mouse gets closer, the peel animation would peel more (or less, depending on the mouse position) until it is 'peeld' off the page and sort of hovering above the background when the mouse is finally over the button.
Does anyone know of some custom classes that might achieve this? It seems like it would be making use of the new 3D in flash10, but I haven't had much time to experiment with 3D in flash.
I have a animation which plays from frame 1 to 10 and then stops. I have this animation inside a button. I have this button on the stage. Now when i play the movie, the animation in the button is played once. What i now want is that i want the movie to play once every time the mouse is rolled over this button.
I'm trying to create a button with a bit of animation. So far, no matter what I do I can't get this to work. The problem is with Roll Over and Roll Out. if you look at the file I attached there's a glitch when the mouse goes over and out very quickly. (ONLY from the top and bottom, left and right works ok)
I am not sure if i am going at this the right way but here goes...i have a set of 5 images and im doing a simple tween animation where they scroll to the right and loop seamlessly. now i want the animation to go in reverse (left) if i mouse over a button. the animation and code work perfect but once it reaches the end of the timeline (in reverse) it stops and if i put a gotoAndPlay on that frame, flash freaks out and crashes. here is my code for the reverse button:
I have made a button by creating a new symbol naming it and setting it as a button. Then I have edited the four frames to my liking. Then I added it to a layer on my timeline by dragging it from the library.
I have looked at other tutorials on youtube and such, but all the code etc doesnt seem to work. I use Flash CS5.Once I have created the button, what should I do to make it stop the animation at the beggining, and play when it is pressed.
I have 4 flyout buttons on my flash and when you RollOut of the button, it plays the closing animation. But if you quickly move the mouse back onto the button before it is finished playing the RollOut, then it gets stuck and flashes and kind of strobes.
I have an MC "homeBtn" that I'm using as an animated button. The "homeBtn" is made of 2 mirroring MC's named "topMC" and "bottomMC" since they mirror and function the same I will be addressing only the "topMC" Inside "topMC" is the animation named "liquidMC" These are all MC properties. Below is the AS3 Code. Works well but when the mouse scrolls out the animation is stuck ie stops animating and not going back to frame 1
I have linked a button to another scene, in whic the second scene automatically plays some animation. I want to create a button on this new scene, after the animation has finished, which reverses the animation and then automatically goes back to the original scene. I have this code:
I have a movie clip that has a mouse follow scripting, I would like it to perform a button task; when clicked navigate to a url. Am I dreaming, I am having a hard time getting this to work. Is this possible?
I am a beginner developer in Flex, and I have been using viewstates lately. I had a couple of custom popup titlewindow components that are initialized using[code]...
They both contain view states already, and are very similar so I wanted to combione them into one popup titlewindow and change view state on initialisation of the popup to either the Create version of the popup or the Update.
I thought I was being smart haha, but I realized soon after refactoring my code that, I as far as I know I can't pass parameters to the popup to indicate which state I want, if it is created using the PopUpManager.
Does anyone know how to pass parameters to the PopupManager, or create the ContentCreate component(TitleWindow) in mxml or code so I can specify the view state?
I was reading this tutorial: http:[url].....and saw an external link to this website http:[url]..... which uses this effect. But they have this maximize button on each mini-window.How do the manage to create the start drag on mouse down COMBINED with the button in the top right corner?
i have an swf placed into a html doc - the swf creates thumbnails and links that create a sort of videowall effect - the links come via xml. i am using lightwindow to create an overlay that displays the links/images/video etc... so here is the problem - if i open it with firefox on a mac - and choose say the youtube link - it opens lightwindow brings in the flv briefly - then the flv vanishes leaving a white void where the player should.
but if i add the same link to the html and click it, that works as it should do - ie the youtube flv apprears and you can click and play it etc... Safari on a mac works a treat - and loads and then plays the flv. is this just a bug in FF for the mac - or mac&pc? doesn't FF like flash and youtube together or something? or is there a work around? my tester is here could any pc heads tell me if the lightwindow works at all on their windows browsers? and tell me what versions you are on?
I would like to create a main menu and a hud within the application that stores and displays user information. Buttons like sound and main menu options should exist.. Now i cant seem to find any examples of how to create this user interface / hud.
Im working with two apps trying to combine them into one. i have a xml as3 app that displays pics with discription next and back button. Then i have a dynamic horizontal scroller nav that displays thumbs and scrolls based on mouse position this too works ecept loading the thumbs. What i want happen is to combine them in one app where the nav would float under the xml pics and once you click on a thumb from the nav it pushes it in the xml loader file..
Im getting stuck at loading the thumbs in the nav...the xml file already calls all the nessary thumbs i have them pushed in its own array this array is availble on root or main timeline...i need to point the the nav loader (which has its own timeline)to pull from that array.
On the main timeline in frame 1 var slideshow:Slideshow = new Slideshow();if (Object(slideshow)){trace("yes");}when the movie runs the trace works.
I have MovieClip which is on the stage from frame 1 onward the MovieClip on stage is a button which displays a dropdown menu when clicked the menu consist of other MovieClips one of the menu item MC's is set to run if (Object(root.slideshow)){trace("yes");}when I click I get this message:1119: Access of possibly undefined property slideshow through a reference with static type flash.display:DisplayObject.