AS3 :: IDE - Display Information About The Link When The User Hovers Their Mouse Over The Button
Nov 23, 2009
I have converted an image into a button and am using the following code to use it as an external link.
[Code]...
This works fine which is great but I would like for it to display information about the link when the user hovers their mouse over the button. How would I do this?
I'm trying to listen to the mouseWheel event when a user hovers an object and scroll the mouse wheel. My problem is that the event only dispatches when the object with the listener has been clicked.
After the object (or the stage) has been clicked the mouseWheel event dispatches as expected.
How can I make it dispatch witchout clicking the stage/object? I've attached a simple sample file to show you what I mean. Hover the colored box and use the mouse wheel. Then click anywhere on the stage and hover the box again and use the mouse wheel.
I'm trying to create a button which displays an animation when the mouse hovers over it, and then performs an exit animation when it hovers out. I've looked at many of the major tutorials for this without success.The one I'm looking at right now, basically gets the user to create a movie clip containing an animation of a button at different states ('up', 'over' and 'out'). It then uses actionscript to play some of the sequence on rollOver, and the rest of the sequence on rollOUT. It then asks for this code to be pasted on an actions layer on the main stage:
"Location: Line 5. Description: The class or interface 'MouseEvent' could not be loaded. Source: function onButtonOver(e:MouseEvent):void Location: Line 10. Description: The class or interface 'MouseEvent' could not be loaded. Source: function onButtonOut(e:MouseEvent):void"
The weird thing is that I downloaded the .fla file from the tutorial page and managed to get my button working by pasting it in there, but when pasting that back into my movie, this error returned.
I'd like to show a movie clip when you hover over a button and then have the movie clip disappear when you move off the button. I am using a button because the button has different visual states and thought it would be easier than coding a mc to function like a button.
I'm trying to create a simple banner ad where the mouse hovers over the button and a panel shows up over some content of the site.[URL]I have two different .swfs: the container, which is the button and a loaded swf that has the animation that comes up when the button is clicked. The button is only 183 x 40px where as the loaded swf is 183 x 160px.When the loader swf is loaded, it takes the dimensions of the button.
Is there a way to have the loader swf be its original dimensions, so when the mouse hovers over the button, the loader swf covers some of the content on the Web site?Also, how can I change the MouseEvent to load the SWF when the mouse is only over the button and not clicking?
The simple code I have so far:
stop(); var myLoader:Loader = new Loader(); open_btn.addEventListener(MouseEvent.CLICK, loadBanner);
This shouldn't be too difficult, but what I have is a button, which in the 'over' state I want to load an external image, and then have the image disappear when the users mouse hovers off the button
i have a button named biografy_btn and that should link to another frame on same layer wich contains other information, i labeled that next frame: biografie
the code is:
stop(); biografie_btn.addEventListener(MouseEvent.CLICK, goBiografie); function goBiografie(evt:Event) { this.gotoAndStop(''biografie''); }
but..it does not work, i keep seeing to tekst from frame 1 and the "other info" frame flickering both at same time and the button does not do a thing...
I've been tyring to figure this out for a while, but how on earth do I set a movieclip to be replaced by another when the mouse hovers over it? I'm trying to create a Mac portal so this is more than necessary in the creation XD Nevermind, I'm such an idiot! Just change the Up, Over,
If the counter reaches 350 and I move my mouse down now it hops on over to 250. I just want it to start counting down. I.e. 349, 348, 347 and so on. What do I need to change?
//Function function countUp(e:TimerEvent):void{ if (mouseY < 180) {
[code]...
EDIT: What do I need to write in AS3 to make a dynamic text field increase in increments of 1 if the user hovers at the upper half of the screen, and decrease in increments of 1 if the user hovers at the lower half of the screen?Purpose, it isn't a game.
What I have right now isn't actually doing any of those things, I've just been mucking about trying to get all the masks working and they finally are.
I've included the code to offer as much information as possible about my specific project. There is also a few more lines that changes the colour of the dial when the user rolls over the specific coloured bars. I can post that as well if it helps.
To clarify the scene, the arrow part of the dial tracks the user's mouse. Always pointing towards it. The bars, when rolled over changes the colour of said dial. The "73M" is static, as well is "POINTS" but the 380 value is dynamic. It is that string I need to affect.
If anything is unclear please feel free to ask, I've been at this all night so there is a chance I'm so into it that I can't see straight.
I have some text that says go to page with a input textfield box and a go button. This is a flash cs4 file.I want to have the user input the page number and have it go to that frame.I am using actionscript 3.0 and have bought 4 books and researched online and still can't find what I am looking for.I can make the go button go to whatever page I want I just don't know how to get the information the user put in the box.
I've been reading a lot about the benefits of Object Pooling. Found some "tutorials" online, all above my skill level. Can anyone please show me an extremely simple example of an Object Pool. What my game does is creates Ball objects when the user holds down the mouse, stops when user lifts up mouse. I need to store these Ball objects in an array(or Vector), and hit test them with other objects, removing them from the stage when the hit another object. I'd like to create a pool of say 20 of so, created once, and recycle them.
I have a separate html page that does this with a php script,reating that php file which is just a form that allows users to enter a passcode that I provide them which will then simply link them to an external html page. Since I don't know about php, I am thinking a possible work around would be to have a text input box which would allow a user to enter (passwordA) then click Submit to load (pageX.hmtl) or they could enter (passwordB) and Submit would load (pageY.html)
I have an AS2 code and I want it to be "processed" and the corresponding swf file be displayed only when the user clicks a button on my webpage.how do I implement it?
I have a mc button that has two key frames inside the mc, one "on" and one "off" state. What I need it to do is toggle between on and off when clicked. Right now it toggles between on and off when I hover even though I didn't specify it to hover.I am using actionscript 2 and here is what I have on the MC button:
[code]...
So when you click on this button an image gets hidden and when clicked again it appears. I just need the button to toggle between on and off correctly.
I think this should be here instead of the Actionscrip area but not sure.I am using a button to have a small popup (which is a MovieClip) appear when the user does a mouse over. I have a LOT of these because it is a list of bullet points. What I'm wondering is if there is a way to do an array. It would cut WAY down on code.Although this is the Flash forum instead of ActionScript My code for one button is:
I'm building up a site in flash CS4 using AS2.i have a movieclip that acts as a button where it displays severall other movie clips inside of it, for example mc1, mc2, mc3; I'm trying to set a value to a variable that tells me at the time the end user presses it which movieclip is playing.I've done this by adding: var cb = "sp"; on the first frame of each movieclips (mc1 stands for "sp"; mc2 stands for "te")
On the main movie clip, they are displayed sequentially, so on my perspective, when mc1 starts, the value of the variable cb should be set to sp. That way, when the user releases the mouse button, the timeline should move to the specified frame.Here's the code I have for the Mouse event:
bannermiddle.onRelease = function() { if (cb == sp) { bannermiddle.gotoAndStop(3);[code]........
I've had the trace to the code so I could see if the value is correctly set, but it keeps showing undefined...
Do you ever have a question that has been asked all over the Internet...with nothing but shitty answers? This seems to be one of those questions: What's the best way to continuously scroll text while a user holds the mouse button down? (By the way, I'm not using the timeline, so don't waste your time telling me to use EVENT.ENTER_FRAME.)
I am trying to get when a user mouses over the button some content shows up and moves with the mouse until that user moves off the button..does anyone know how i can acheive this...
I'm working on a project using AS3 and timeline coding. I can't figure out how to save user information and score. When I run the movie and complete form and answer quiz questions, information is displayed on closing section, but it doesn't save.
Here are the main sections by label:
// SECTIONS Introduction (labeled "intro") -- contains directions Information (labeled "inf") -- collects user information quiz-questions (25 questions -- from q1 to q25) -- presents questions
I'm working on a project using AS3 and timeline coding. How to save user information and score. When I run the movie and complete form and answer quiz questions, information is displayed on closing section, but it doesn't save.
Here are the main sections by label: // SECTIONS Introduction (labeled "intro") -- contains directions Information (labeled "inf") -- collects user information quiz-questions (25 questions -- from q1 to q25) -- presents questions closing (labeled "closing") -- displays user information plus score on quiz.
Here is the code by section // SECTION INTRODUCTION Section "intro" --- I have one button that goes to "inf" section stop(); intro_bt.addEventListener(MouseEvent.CLICK, gotoInf); function gotoInf(evt:MouseEvent): void{ [Code] .....
is it possible to extend the access.log file? I want to pass user information via the connect method to the application and want to include this data in the access.log file.
I want to add some custom string into the FMS log file. If I am playing a video and I want to append some string every time when that video is played, which is in some way useful to me in analyzing FMS log, then is there anything provided or some function in which we can just pass the string as an input argument that appends it at appropriate place in the log file.
I have a video player I am trying to simply pass information from a javascript link to tell it which video to play. javascript seems fine but when it trys to call the actionscript function it comes up as undefined can anyone post a simple example of the actionscript and javascript call?
I've made a flash page with user input for email and comments. The thing is I am working with a aspx.net server. The programmer has written out a aspx coding for the server side. Now all i have to do is write a script in the input fields in flash to connect to the aspx server. The progammer said that I would have to create variables inside the flash program to call to the aspx page he created. I am faily new to aspx and have no clue to writing a script with variables.
i am making a quick and dirty flash help source for my companies site. Later on i will tweak I will pretty it up. I am going with two movie clips that i believe will be sufficient for now as seen the layout below....[code]....
MC_1 :Is the selection menu.I want to import from a text file the different help sections or catagories....eg.. Setup, Administration, Customizing, etc......Then i want to import from text files that are labelled and corrisponding to each section that will list the actual different help selections...eg..(Setup) would have sub menu options of System Requirements,Server Install, Client Install.I would have these sub menus in listed in different text files for each section heading.
MC_2 :Then when somene clicks on the submenu options like 'Server Install' in the given example Movie Clip 2 would import from yet another text file the actual help information in an HTML format
Questions:For MC_1 I am not sure how I should go about creating it!I assume I will be creating a MC inside of it, one for each variable it pulls in from the Header.txt file.....how do i do that when the number of variables can change?And then it will pull in and create the sub menus one for each variable that it finds in its own text file, again the number can change?From there i should have no problems having the sub menu, when clicked on, would pull the text info in html format into MC_2.
I would like to create a main menu and a hud within the application that stores and displays user information. Buttons like sound and main menu options should exist.. Now i cant seem to find any examples of how to create this user interface / hud.
I have a movieclip (named "checklist")with a great number of input text boxes in it. This clip is used early in the my movie (frame 1) and again at frames 20 and 30. The problem is that in the later frames the information the user typed in the first frame is no longer there. Now I could use the var parameter and set it to _root for all of the boxes, but I've been told that the var parameter is a bad way to go. Rather, I should use the name option instead, i.e. "myText_txt". I tried experimenting with objects, but I am not a programmer and so I am probably doing this wrong.
[Code]....
So, I am looking for a best practice. Should I just use the var parameter? That way all of the text fields update when the movie hits frames 20 and 30.