ActionScript 1/2 :: Placing Items In A Circle?

Jun 26, 2010

I'm intended to create a code where I have various arcs which can be dragged and dropped inside a blank circle. Once a arc is dropped and on dropping second arc it should get placed after 1st arc with-in that circle.

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[Code...]

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I'm attempting to place items along a circle, if i do:

Code: Select allvar arcLength:Number = ( Math.PI  ) / 29;
...
var p : Point = Point.polar( 200 , i * arcLength );

(29 is the number of items)

Math.PI gets me the bottom half of the circle, but I'm attempting to get these items on the left half of the circle...

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Code:
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I'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision

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[Code]...

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Ref. - How to draw a continuous curved line from 3 given points at a time

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[Code].....

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Attach Code

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[Code].....

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Code:
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