Im writing an application that parses xml to display a menu system in Flash. The same loop that grabs the xml creates a new movie clip for each node(menuitem). I need to set a delay between the duplicated movie clips so they appear one after another rather than all at the same time. Ive tried a few different things (interval and timer) but havent got it to work.
Code:
var item_spacing = 60;
var item_count = 0;
var item_count_next = 0;
var newy = 0;
_global.itemNumber = "";
function CreateMenu(menu_xml){
[Code] .....
i have a movie clip on the stage, and i need its depth to always be higher than everything, but other movieclips are being duplicated constantly. How do i do this?
i have it when you land on the "ground" a dust cloud spawns, and goes away. Now i got that part under control, sometimes the "player" MC glitches and moves ever so slightly up and down unnoticeablly if it was for the dust cloud, Now my question, how would i go about setting an interval for the duplicated moveclip?
ive got a radiobutton component on my stage named radio1. I need to duplicate it and then change a few properties, but i cant seem to get the path/naming right. This is my code:
I'm getting frustrated with a project I'm working on. The problem I'm having now is trying to make a breadcrumbing list that is masked within an area like below.
Each breadcrumb is a duplicated movieclip that adds new text and resizes to fit the text as needed then moved over so that it is spaced evenly. All is well until the next duplicate which is beyond the mask area. When a duplicate is found to be beyond the right edge of the mask area, everything moves to the left so that the new duplicate will fit in its entirety. The whole thing blows up and releases all of the previous movieclips from the mask layer like below. I am using CS3 Actionscript 3 Publishing to Player 9.
I was wondering if anyone could tell how I could go about removing or deleting movie clips that have been created with a for loop. Here is my code that I have attached to a movieclip on the main stage.
onClipEvent (enterFrame) { for (i=1; i<=10; i++) { duplicateMovieClip("_root.moveline", "_root.newline" + i, i);
I need to load in xml text to dynamic text fields inside duplicated movieclips. is it possible to do that? I'm using AS 2.0.this is my hierarchy: parent.btns.intNavbar.label_mc.buttText.the attribute name in my xml is menuText.this is my code: (intNavbar is the main movieclip I'm duplicating)
I have set up a Qwerty keyboard within a swf using duplicateMovieClip() - all works fine. If I have no tabbing whatsoever then I can use the tab key to randomly jump all over the keyboard.
But I would like it to tab in an order. Other buttons at the _root level are tabbing fine but these dynamically created ones are not doing a thing.
The keyboard buttons are created within a movieclip called mcContent which is sat at the _root level, anything within this mc is usually referenced by mcContent. or _level0.mcContent. (if it is being really fussy).
I have an instructions button - if this is NOT included in the tabIndex then the tabbing will work on the keyboard, erratically, but it at least goes there. As soon as I set _root.mcInstructionsBtn.tabIndex = 1; then nothing but the _root level buttons work
I have tried to add the tabIndex when creating the movieclips but this has not worked either. I have tried to set the tabIndex in a copy version where the keyboard buttons are created at the _root level and it functions exactly the same.
I have 4 movie clips rotating around a center axis. I know how to make each one pause individually, but I don't know how to get them all to pause when you roll over just one of them. Right now it only pauses the one you roll over and the others continue to rotate. I have this code pasted into the actions of each movieclip that is rotating.
Code: onClipEvent (load) { var radius = 220; var speed = .6; var xcenter = 450; var ycenter = 300; [Code] .....
Is there (or what is the) best method to address duplicated movieclips? For example if you duplicate a number of movieclips (or attach or anything else) through a for loop and give them names like mc1, mc2, etc, how can you address them outside the loop? Especially if the number of times you duplicate the clips is read from a file which can change constantly. Example - an image gallery where you just add the files to your xml and they show up in the gallery.
I am trying to do a bit of code that duplicates a movieclip with an input text box inside it, which the user can then position wherever they want on the stage.
Now, I've been monkeying about with this bit of code (on the frame);
box01.onPress = function() { var depth = this._parent.getNextHighestDepth(); var init = {};
[Code].....
This works fine for duplicating and positioning the movieclips, but when I try and input text into the duplicated movieclip's input text box, it won't have any of it. I have tried everything I can think of, from trying to isolate the drag, to getting the input text box to position itself dynamically (kinda like a startdrag) but I can't get anything to work!
It seems like the random variables in my duplicated movieclips are all the same, any way to change this? To explain a bit more in detail: I got a movieclip with a few random variables and actions and I duplicate this movieclip and want the duplicate to have different random variables than the first one, but it gets identical ones.
Is it possible to set a buffer of 10 minutes to either Flash Media Live Encoder or Flash Media Streaming Server? We're considering setting up a live stream for a gaming tournament, but we are concerned about players being able to cheat by watching the live stream while they play.
I'm working on a piece for work. I need to figure out how to add unique dynamic text fields to duplicated movieclips. Unique as in unique instance names and variable names. I have a movieclip on the stage that contains a dynamic text field.
the text field will house text that is being pulled from an xml file.What I need is to have the dynamic text field in all the duplicated movieclips have a unique instance name and variable name.I assume that a nested for loop would be required, but I'm not sure as I am not the greatest actionscripter. Here's what I have so far:
I have a loop that places 5 movie clips on the stage and they all start playing at the same time. I want to see if i can use the loop variable to offset the movie clips so they are all out of sync.Delay movieclips in loop from each other?
I'm attempting to make a "Wheel of Fortune" style game. Everything's going great except this one nagging problem. On the main game board screen (where the word puzzle is solved), I have placed small buttons with all the letters of the alphabet. When the player clicks a certain letter button, the corresponding letters, (if the word or phrase contains them) appear on the board. Well, this works just fine, but as of now, when a letter is chosen, all letters on the board appear at once.
Of course, in the real "Wheel of Fortune" game, if the word or phrase contains 2 or more letters that have been chosen, the letters appear on the board in a sequence, probably around 2 seconds apart (I'm sure most people are familiar with the game show). So, basically, I would love to know how to delay my letter MC's appearing, when the corresponding letter button has been clicked.
Using a for loop I've created a few instances of a movieclip, but I'm having trouble trying to having them appear one after the other at an increasing pace.
For example, I want the first clip to show with a delay around 2 seconds and the last with almost no delay.
So far I've only been able get Timer or setInterval to have a single delay setting.
I'm not coming up with anything other than coding on the timeline which I'm trying to avoid.
I have 6 movie clip objects and I want to assign them all a value for when the user clicks on them. This value is to be hidden from the user but I will later use it with an additional software to capture the value. I assume this will be done by using a dynamic text field for when the movie clip is pressed.
Is there a way to do this? I have a bunch of photos scrolling left and right and I need to reduce the jerkiness of the scrolling motion somehow (so it works well on slower machines). Is there another way to do this via AS3?
Is there anyway to make a certain MC in a movie with low quality while the rest are all high quality? Like, I got this movie right, but I used a pixel font for the body text, and no matter what I try the text is ALWAYS antialiased.. I need to be Aliased and the only way to do that is to make the movie low quality.. but that messes up everything else...Is there a setting to keep the text low quality? I am using (fonts for flash).
I already have an array set up with a navigation and tween on the MC's when the navigation is pressed. My question is, how would I apply a simple automated play to it. The functions are already there that make the navigation bring up my corresponding MC, i just need some autoplay to it.
Here is my source: Code: this.scrollIcons = function(p_offset:Number) { // Scrolls the icon list this.setIcon(this.currentIcon + p_offset); [Code] .....
I have been hacking together two different tutorials to create a menu with changing images, and some animating text. Everything looks great, except the menuitems, which i try to resize dynamically depending on the menuitem-movieclip-contained dynamictext. When i resize this movieclip, the whole movieclip scales, and everything looks odd.
this is my first flash project on my own, so be nice :-)
I'm working on a Flash game (AS3) and have come to a point where I need to change the value of a global boolean variable from within a movieclip. After searching all over I have yet to find a solution. Essentially, the problem is that I have a movieclip that contains a section of animation for my game. When this movieclip is told to begin its animation, it checks these global variables to see which of six animations to play. When it finishes any of these animations, I need to set the associated variable and increase the score.
ActionScript Code: var imageContainter:String; var fileName:String;
[Code]....
This code appears to be working. I'm dynamically creating a bunch of movieclips that each contain an image. The also code stacks each clip on top of each other.
I'd like to be able to now set the alpha or visibility of all of those movieclips to 0 or false, except for the first one. I have other code that will set specific movieclips to display based on mouseEvents.
How do I refer to all of them? And should I be using arrays as well?