ActionScript 1/2 :: Possible To Delay Visibility Of MovieClips With Button?
Nov 19, 2009
I'm attempting to make a "Wheel of Fortune" style game. Everything's going great except this one nagging problem. On the main game board screen (where the word puzzle is solved), I have placed small buttons with all the letters of the alphabet. When the player clicks a certain letter button, the corresponding letters, (if the word or phrase contains them) appear on the board. Well, this works just fine, but as of now, when a letter is chosen, all letters on the board appear at once.
Of course, in the real "Wheel of Fortune" game, if the word or phrase contains 2 or more letters that have been chosen, the letters appear on the board in a sequence, probably around 2 seconds apart (I'm sure most people are familiar with the game show). So, basically, I would love to know how to delay my letter MC's appearing, when the corresponding letter button has been clicked.
I have created a timeline with visibility button against each column. The timeline.swf is loaded into two empty movieclips to create a two-screen operation. Everything works fine except, I cannot for the life of me get the visibility button on the first swf to affect the visibility for the column on the second swf.
I have a question, but it needs a little backstory and explanation to make sense. I've searched a lot of places for an answer and have only come up short.I'm using Flash 8 and AS2.A few months ago I made a somewhat complex interactive doll.I came up with the idea to have the blouse have these massively poofy sleeves, and then have a jacket be tight fitting. So when I move the movieclip of the jacket over onto the blouse, the sleeves will disappear, kind of like real clothing, where you can bunch up fabric to fit.I did this by cutting the shirt into three separate movieclips and coding them to move together, so when the jacket moved onto the specified coordinates, and the shirt was established on the base, the sleeves movie clip would simply disappear.
Below is part of the action script connected to the jacket.[code]When you move the jacket away, the sleeves are still invisible. And if you have the shirt and jacket on, and you click on the underwear button to view the undergarment movieclips, the sleeves and sides are visible again, simply because that is the coding for the "drawer" buttons. Simply clicking on the jacket or the shirt creates the desired result, but it doesn't look very clean.I've tried using similar script to the above, to make the visibility true, but it's only served to make it visible all the time, even if the drawer buttons make it invisible.[code]
Is there a script I can use so the sleeves disappear once the jacket is on, but immediately after moving the jacket away, the sleeves reappear? And at this point, is there a way to keep the "undress" button from affecting this, but still keep the sleeves invisible when it reveals other garments and the shirt is on the doll?Should I be making the sleeveless shirt another frame inside the shirt movieclip, rather than a completely separate movieclip? And if so, I know how to go and stop to the next frame using a button, but not sure how to do it with a movieclip.So, I still couldn't get it to work with the shirt as 3 separate movieclips. Instead, I made it all one movieclip with different keyframes, each combination possible on its own frame. And when the jacket moves onto the shirt, it goes and stops to frame 2. When the jacket is not on the x coordinate, it goes and stops to frame 1 again.
ActionScript Code: var imageContainter:String; var fileName:String;
[Code]....
This code appears to be working. I'm dynamically creating a bunch of movieclips that each contain an image. The also code stacks each clip on top of each other.
I'd like to be able to now set the alpha or visibility of all of those movieclips to 0 or false, except for the first one. I have other code that will set specific movieclips to display based on mouseEvents.
How do I refer to all of them? And should I be using arrays as well?
I have a loop that places 5 movie clips on the stage and they all start playing at the same time. I want to see if i can use the loop variable to offset the movie clips so they are all out of sync.Delay movieclips in loop from each other?
Using a for loop I've created a few instances of a movieclip, but I'm having trouble trying to having them appear one after the other at an increasing pace.
For example, I want the first clip to show with a delay around 2 seconds and the last with almost no delay.
So far I've only been able get Timer or setInterval to have a single delay setting.
I'm not coming up with anything other than coding on the timeline which I'm trying to avoid.
i have button which open specfic movie clips from my library and locate them on the stage.This all works well and good, but i would also now like a button to remove all of them except one when the user is finished playing around.i got the follwong code working, but it only works on movieclips that are already present on stage. when i export the file i get errors because the movie clip im trying to hide isnt currently on stage i think. i identify the hidden movieclips by their class name.
startover.addEventListener(MouseEvent.CLICK, removeallFunction); function removeallFunction (event:MouseEvent):void {
I have 11 images i need to _x slide (left and right ) using 2 buttons. ( next and back )my goal is to show two images at a time ( contained inside img_MC..consisting of all 11) inside a 748 x 419 mask. I have accomplished this but the next button and the back button need to disapear when img_mc is at a certain _x position...so that if you are at the last frame you can only go back...and if you are at the first frame you can only go next.
so far going forward I can get next to show...and going back I can get back to show...but in the middle when I need them both to be there I only have one or the other.
I have 11 images i need to _x slide (left and right ) using 2 buttons. ( next and back ) my goal is to show two images at a time ( contained inside img_MC..consisting of all 11) inside a 748 x 419 mask. I have accomplished this but the next button and the back button need to disapear when img_mc is at a certain _x position...so that if you are at the last frame you can only go back...and if you are at the first frame you can only go next.
so far going forward I can get next to show...and going back I can get back to show...but in the middle when I need them both to be there I only have one or the other.
I need to add text on screen (for hearing impaired) to a simple movie I created. I just need to have text toggle on and off. I don't know how to actionscript the mc or button. Working in F8, publishing to F6.I did see the visibility on/off rollover thread... but I'm not actionscript saavy and can't make the leap to an onpress or onrelease button, rather than a rollover.
I have a mc tracking as a button with a working on(release) statement. Within the on release statement is this code that doesn't work for me: _root.playbtn.pause_mc._visible = true; _root.playbtn.play_mc._visible = true; The first layer of the button has a mc with instance called play_mc And the second layer of the button with a mc instance called pause_mc The button instance on the stage is called playbtn.
Im writing an application that parses xml to display a menu system in Flash. The same loop that grabs the xml creates a new movie clip for each node(menuitem). I need to set a delay between the duplicated movie clips so they appear one after another rather than all at the same time. Ive tried a few different things (interval and timer) but havent got it to work.
Code: var item_spacing = 60; var item_count = 0; var item_count_next = 0; var newy = 0; _global.itemNumber = ""; function CreateMenu(menu_xml){ [Code] .....
i have a movieclip called allBUTTONS which contains 18 buttons. This movieclip will be called numerous time on the CDROM I am creating, and each time the number of buttons visible will change. So instead of writing the following code numerous times for however many buttons i want visible:
how to control the visibility of certain buttons from an external file (like scroll bars). I have been able to do this with button function using a loaded variable and if statements on button release, but I have been unable to replicate this with visibility. I really need the button to be visible or not from the initial load of the .swf file. Any suggestions? I currently have to open flash and change the action script within the flash file and export a new .swf, and I want to be able to do it by changing a .txt file.
Created button that activates short animation AND ALSO connects to URL.
I want viewer to see full animation (26 frames that lasts about 1.5 seconds - 18 frames per second). Instead the button connects almost instantaneously to URL and viewer does not see animation.
Animation automatically plays (full loop - 26 frames) when viewer first opens swf/html. The same animation plays again when viewer clicks button to go to URL.
Is there some code in AS3 that can delay the connection to the URL until the 26th frame of the animation.I am beginner/intermediate to Flash and extreme novice to Action Script (get most of my AS coding from searches online). Need to be led by my hand in Action Script.[code]...
I am trying to find a way to delay code placed on a button. The code is executed when a learner presses it and makes a specific movie clip appear. At the same time, this code checks to see if the other movies have been viewed (which is required) and if so, goes to the finished keyframe. The problem with this is, the last movie clip goes too quickly because the code immediately executes sending the learner to the last "Finished" frame. I am trying to find a way to either use a setInterval or something else to delay the execution of this last bit of code allowing the learner time to view it. Here is what I have placed on each of the movieclips:
I have made this little thing, its more or less just to try out some basic scripting, its a button that you would push and when you do so it would play a random sound out of six different sounds, and it does all that, but it delays the sound, so it has a short delay, does anyone know how to fix this? Here is a link to the page where the button is (test page).[URL]...
When a page appears I want to delay the appearance of the button so users stop to see the animation i have put there but the help file just tells me how to create classes when I'm sure there must be a few lines of code to do it? can someone tell me what is wrong here as when I make the alpha of the button to 0 the whole page becomes 0 alpha and it wont do anything or give out any errors[code]...
I've been working with actionscript 3.0 and have an array that gives me some text and a button on each new page (clicking the button gets me to the next text-page and button). I'd now like my button to not appear on each page immediately, but time delayed, maybe wait 10 seconds or so before it appears.
I'm using tweenMax and I want a tween to start after the mouse has been hovering over the button for about 2 seconds.
Now, I have figured out the 'delay' function but that is not that useful because it just registers the fact that the mouse is over the button and starts the tween 2 seconds later, regardless of where the mouse is on the screen.I basically want the button to become active after the mouse has been over it for 2 seconds.
im makin a game.... and i want to be able to delay the weapon even if the button is held down... like in this...
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how would i go about doing that?... the only reason is cuz right now my game lags so bad if i just hold dow the button cuz so many movie clips on the screen at once...
I want to create a function based (not frame) delay of about 10 seconds to the function at the start of a flash movie, the code only needs to run once.I'm very new to actionscript and have been given links to SetInterval and SetTimer examples but they all seem to be very complex.The function is below. I believe it's possible to add the commandTimer(delay:Number, repeatCount:int = 0) how me to a simple example.
I am trying to add a delay function to a btn action in actionscript AS2. I want to delay the gotoAndStop function.I want the attachMovie("glamour", "glamour2", 202); to play in full before the gotoandstop action say for about 3 secondsI want to be able to delay for as long or short as needed?below is the snippet of code for the btn im working with?
I have a bunch of buttons each one with a roll over on it that trigger an animation. So far no problem. The problem is that as I would like to add to the buttons a behaviour like this: if you roll over the button more than 200ms the animation happens else nothing happen.
Here is my code: tab01_mc.buttonMode = true; tab01_mc.addEventListener(MouseEvent.ROLL_OVER, rollOverTab, false, 0, true); //this is one of the buttons function rollOverTab (event:MouseEvent):void{ getTimer(); var delayTime:int = getTimer(); trace(delayTime); if (delayTime >= 200){ event.target.gotoAndPlay("Over"); // over is the animation of the button }}
But this isn't working because what getTimer actually does is return the time since the whole movie started not since the function star running. So my question is: is the a way to tell AS to start counting from 0 so that I can use the elapsed time as my condition to trigger the animation?
How can I make an image appear (a button) after a delay of say 15 seconds?
I need the image to display after 15 seconds, and then stay. I have read to use gettimer or setInterval, but I'm not sure how to do it in my particular case. In very rough terms, I need something like this:
onEnterFrame: setInterval to 15000 and then _root.button.gotoAndPlay(2); (this will display my image) clearInterval
Code: var mySound:Sound = new myLibrarySound(); myButton.addEventListener(MouseEvent.CLICK, playSound); function playSound(e:Event):void
[code]....
... and that works fine. I then have some streaming music:
Code: var myStream:Sound = new Sound(); myStream.load(new URLRequest("myPath.mp3")); myStream.play(0);
... and that works fine too. Now, however, the initial button sounds have a slight delay -- I'd estimate about 150-250 ms. It's enough that rollover click noises happen about the time you click, and click noises happen about the time you release, etc. Now, here's the KICKER. It only happens in FIREFOX. CURSE FIREFOX. Seriously. I've been having so many Flash issues in FF3, it just drives me nuts. Firefox and wmode is a pain, Firefox and sound is a pain, Firefox has been crap for Flash development lately.
I'm experiencing an annoying issue with a movie clip button. The movie clip is linked to a class which adds a rollover and rollout effect. The issue I'm having is that, even though the button is in frame 1, the button doesn't react to the mouse for some seconds into the movie. The only thing I can think is that it's the class itself, but I'm not certain. Here's the class:-
So if you press and hold a button, it does the function once, then waits 0.5 of a second or so then repeats the action quickly. How do I remove the 0.5 of a second wait?