ActionScript 2.0 :: Controlling Button Visibility From An External File?
Oct 23, 2006
how to control the visibility of certain buttons from an external file (like scroll bars). I have been able to do this with button function using a loaded variable and if statements on button release, but I have been unable to replicate this with visibility. I really need the button to be visible or not from the initial load of the .swf file. Any suggestions? I currently have to open flash and change the action script within the flash file and export a new .swf, and I want to be able to do it by changing a .txt file.
I have created a timeline with visibility button against each column. The timeline.swf is loaded into two empty movieclips to create a two-screen operation. Everything works fine except, I cannot for the life of me get the visibility button on the first swf to affect the visibility for the column on the second swf.
I've got some quick code here. Basically, i'm trying to control the visibility of a single movie clip at the click of one button. One Click makes it disappear, the other brings it back again. Nothing i've tried seems to work.
I am trying to create a global function to reuse repetitively. It worked until I moved the function to the external .as file. The problem is with MovieClip(root) and MovieClip(parent). They do not work and cause errors.
I have this following class attached to some of my buttons to simply control the roll over and out states, as well as the click event. But i want to use the same class on my buttons but would like to control a movieclip outside of the button somewhere else on the stage etc.
put simply: Clicking my button 'moveLeft' will move a movieclip left let say:
I have an externally loaded .txt file, which has its font style set by the dynamic text object I created. But I was wondering if its possible to control the font style from within the .txt file? I've tried setting the dynamic text object to render as HTML and added some HTML code in the .txt file, but that doesn't work.
the method for stopping/playing sound in 2.0 don't work for 3.0. i can stop the sound by going to a different page/frame on the site.but i want the buttons.
i have button which open specfic movie clips from my library and locate them on the stage.This all works well and good, but i would also now like a button to remove all of them except one when the user is finished playing around.i got the follwong code working, but it only works on movieclips that are already present on stage. when i export the file i get errors because the movie clip im trying to hide isnt currently on stage i think. i identify the hidden movieclips by their class name.
startover.addEventListener(MouseEvent.CLICK, removeallFunction); function removeallFunction (event:MouseEvent):void {
I have 11 images i need to _x slide (left and right ) using 2 buttons. ( next and back )my goal is to show two images at a time ( contained inside img_MC..consisting of all 11) inside a 748 x 419 mask. I have accomplished this but the next button and the back button need to disapear when img_mc is at a certain _x position...so that if you are at the last frame you can only go back...and if you are at the first frame you can only go next.
so far going forward I can get next to show...and going back I can get back to show...but in the middle when I need them both to be there I only have one or the other.
I have 11 images i need to _x slide (left and right ) using 2 buttons. ( next and back ) my goal is to show two images at a time ( contained inside img_MC..consisting of all 11) inside a 748 x 419 mask. I have accomplished this but the next button and the back button need to disapear when img_mc is at a certain _x position...so that if you are at the last frame you can only go back...and if you are at the first frame you can only go next.
so far going forward I can get next to show...and going back I can get back to show...but in the middle when I need them both to be there I only have one or the other.
I need to add text on screen (for hearing impaired) to a simple movie I created. I just need to have text toggle on and off. I don't know how to actionscript the mc or button. Working in F8, publishing to F6.I did see the visibility on/off rollover thread... but I'm not actionscript saavy and can't make the leap to an onpress or onrelease button, rather than a rollover.
I have a situation where my main SWF file loads many external SWF files. However, those external SWF files are just sitting in the public folder of the web server. Is it possible to restrict the SWF visibility to only my main SWF file (the one that loads the external SWFs). In the current state, any user who knows where to look can just type in the URL and get to the SWFs, not to mention rogue bots that don't follow robots.txt.The reason for this is very simple. Users user a username/password to log into the main Flash application and the main Flash application in turn loads the SWF files and ONLY then they are available to the user. Also, depending on who the logged in user is, some SWF files are restricted and not loaded.
I'm attempting to make a "Wheel of Fortune" style game. Everything's going great except this one nagging problem. On the main game board screen (where the word puzzle is solved), I have placed small buttons with all the letters of the alphabet. When the player clicks a certain letter button, the corresponding letters, (if the word or phrase contains them) appear on the board. Well, this works just fine, but as of now, when a letter is chosen, all letters on the board appear at once.
Of course, in the real "Wheel of Fortune" game, if the word or phrase contains 2 or more letters that have been chosen, the letters appear on the board in a sequence, probably around 2 seconds apart (I'm sure most people are familiar with the game show). So, basically, I would love to know how to delay my letter MC's appearing, when the corresponding letter button has been clicked.
I have a mc tracking as a button with a working on(release) statement. Within the on release statement is this code that doesn't work for me: _root.playbtn.pause_mc._visible = true; _root.playbtn.play_mc._visible = true; The first layer of the button has a mc with instance called play_mc And the second layer of the button with a mc instance called pause_mc The button instance on the stage is called playbtn.
i have a movieclip called allBUTTONS which contains 18 buttons. This movieclip will be called numerous time on the CDROM I am creating, and each time the number of buttons visible will change. So instead of writing the following code numerous times for however many buttons i want visible:
Using AS3.0, how do I load an external swf file when I click a button? Also, how can I get rid of that swf file when I click a different button on a menu?
I'm creating a flash portfolio, I have small image icons, each icon when clicked on loads a diff. swf file, image gallery that loads bigger external images. I would like a different external text file to load every time a diff. image gallery loads, for some reason I cant find the answer to my problem,
I would like to add some actionscrpt to each icon/button so it will load a new txt file when clicked on.
(each image icon is a button and has the instance name of icon 1, 2 etc.)
I am having trouble making a button load an external .swf file I have a made a flash file, and in the navigation; once a Button is pressed it should load another .swf file but I can't get the Button to load another .swf despite numerous attempts, and Google searches!!
I have a flash application in which there is a button. On clicking that button, a pps file should play. What I did is published the flash file in a projector format (.exe), created a folder named 'fscommand' and put the pps file inside that folder, and tried to launch the file lying inside that folder from this flash file by using following codes:
on (release) { fscommand ("exec", "file.pps"); }
Another way I tried which I found is:created a .bat file named launch.bat, put it in that folder & tried to launch the pps file via this .bat file using following codes:
I admit I am WAY in over my head here and its been WAY too long since I've used AS2.0 to remember anything about what I'm doing. I have a dyaminc table on the screen that is holding a movieClip that contains the following code.
Quote:
this.attachMovie("info_btn","NigeriaTrain4_5",this .getNextHighestDepth(),{_x:13, _y:85});//add button to the stage and places it on x & y axis NigeriaTrain4_5.onRelease = function() {//give button function
I've got button events that load swf files into the main movie. Within the loaded swfs are additional buttons. When these buttons are clicked I want the targeted swfs to replace the current swf. I guess I don't understand how to reference the Loader var within the main movie.
Currently, when the links are clicked in the loaded swfs, the movies are loaded on top, rather than replacing them.[code]...
Im trying to open an external text file with the help of button. It works locally on my computer. But as soon as i upload it on my site, it does not work any more. Im not sure, if im putting the wrong path.
on (release) { _root.flying_pages.empty_holder.loadMovie("1.jpg") ; loadText = new loadVars();
I have added this code to a button in my flash file. When the viewer presses the button a external .swf file will load. The problem is how do I specify where it loads. For example, when the viewer hits the button the external swf file default loads at 0,0. If I want it to load somewhere else on the page is there a way to make it load at a certain specified location? Here is the code I am using on the button.
Code: on (release) { loadMovieNum("test.swf", 1); }
Now this works fine and the swf file is loaded correctly but it is always at the top left corner. How can I go about loading it in a specific place on the flash file? Is there a way to create a holder that would make it load in that certain area?
On the main timeline I have a movie clip ("Sound Full") on it. The movie clip is being used as a complex rollover button for "revealing" a full sound interface. When the mouse rolls over, the word "Sound" fades out and the panel appears. When rolled off, of course it goes in reverse. I've seen it done in many places...including www.iso50.com.
Anyway, on the timeline for "Sound Full", I have three layers being used for the following...
1) Actions 2) An instance of a graphic symbol ("Sound Text") 3) An instance of a movie clip symbol ("Sound Player)
The Actions are a few lines of code to rewind or play based on whether or not the mouse is over the area or not (as learned directly from [url] And for the instances, I just used motion tweens to have "Sound Text" fading out as "Sound Player" fades in. It's like 5 frames in all. Very quick effect.
The timeline for "Sound Player" is only one frame. Each piece of the player has its own layer (play button, stop button, etc.) and the top layer (also reserved for Actions) has a single line of actionscript where I have written:
[code]...
The problem is that when I test the whole movie...the rollover effects works beautifully, but the buttons in the interface aren't clickable or working at all. I discovered that if I simply tested "Sound Player" by itself...it works perfectly, except there's obviously no rollover effect since "Sound Player" is nested inside of the movie "Sound Full" which is what does the effect.
Does this make sense? Hopefully it does. Anyway, so my question is...
1) Am I missing a basic fundamental rule of Flash in order to make it run smoothly?
2) Is the "tweening" of "Sound Player" possibly messing it up? (Remember, I noticed that when the include line for the external actionscript file was in the same frame as the indiv. player buttons it worked fine.
3) Do you need to see the .fla file to help me out?
I'm attempting to create a website that uses externally loaded swf files into a shell animation like in Creating A Full Flash Site, only I'm trying to give each swf its own website url (ie. site.com/home, site.com/page2) while still using a single shell animation.
myData = new LoadVars(); myData.load("myText1.txt"); myData.onLoad = function() {
[Code].....
I thought i would be able to load the files from the press of a button.
this doesnt work i can load the external files from the btns,
Problem this is not working.I cant understnd the reason why. when the above code works fine. Problem is i do need to load the external varaibles with a button press.
//loading external file 2 myData = new LoadVars(); myData.load("myText1.txt");
I'm loading text from an external file (a notepad). Now all I want is to be able to change the text by loading text from another external file when a certain button is pressed. Basically, I got this as my default text which loads automatically at the start:
But now I want to load text from a different file (data2.txt) by the press of a button. I also have a transition animation so work with me. It would be... b3.onRelease = function() { if (_root.section != "photos.swf") { //I also got this pic (swf) that changes on the button release// _root.section = "photos.swf"; _root.transition.gotoAndPlay("closing"); So what exactly do I add to be able to change the text source?