ActionScript 2.0 :: Setting An Interval For Duplicated Moveclip?
Nov 24, 2010
i have it when you land on the "ground" a dust cloud spawns, and goes away. Now i got that part under control, sometimes the "player" MC glitches and moves ever so slightly up and down unnoticeablly if it was for the dust cloud, Now my question, how would i go about setting an interval for the duplicated moveclip?
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Aug 31, 2004
ive got a radiobutton component on my stage named radio1. I need to duplicate it and then change a few properties, but i cant seem to get the path/naming right. This is my code:
Code:
i=2;
radio1.duplicateMovieClip("radio"+i, radio1.getNextHighestDepth(), {_x:20, _y:20});
_root["radio"+i].setLabel("test");
i++
if i use a constant name instead of "radio"+i it works but the ["radio"+i] seems to be the problem, could someone help me with this? (using flash mx)
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Feb 16, 2005
my code looks like this:
Code:
function playit(){
_root.gotoAndPlay(4);
[code]......
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May 31, 2008
Code:
for(i=0;i<folderNamesArray.length;i++){
current_y = this.mc_folderButton._y;
[code].....
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Apr 18, 2004
[Code]...
i'm making a dynamic folder buttons... the above code i did ran successfully... now i want the dynamic buttons to display like at 1 sec interval between each button.. where and how do i insert the setInterval method..?
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Feb 16, 2005
my code looks like this:
Code:
function playit(){
_root.gotoAndPlay(4);
}
setInterval(playit, 58900);
It works nice when i play the movie, but when i load it from my main movie it doesnt works (obvious, "_main" changes to be the movie that is loading). Now, i used "_parent" but it doesnt work, "this" neither; so, thats my problem, when i load the movie with this code inside, into another movie it won't work. =(
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Apr 12, 2007
i have a movie clip on the stage, and i need its depth to always be higher than everything, but other movieclips are being duplicated constantly. How do i do this?
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Mar 13, 2009
I need to have a SO expire after 30min and I cant figure it out in as3? Set interval? Get time? I'm new to as3.
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Mar 29, 2007
Im writing an application that parses xml to display a menu system in Flash. The same loop that grabs the xml creates a new movie clip for each node(menuitem). I need to set a delay between the duplicated movie clips so they appear one after another rather than all at the same time. Ive tried a few different things (interval and timer) but havent got it to work.
Code:
var item_spacing = 60;
var item_count = 0;
var item_count_next = 0;
var newy = 0;
_global.itemNumber = "";
function CreateMenu(menu_xml){
[Code] .....
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Jul 28, 2006
I have loaded an external .swf file on to the stage with multiple movieClips in it. From the main timline of which I load this external .swf file, I am moving the movieclip(s) around the stage (with the commands of the arrow key). On the main timeline I have this:
function this_function() {
trace(mc_holder.village._x);
}[code]....
When I trace the village on the onEnterFrame function, I am successful in viewing the value/position of the village in the in the external .swf file. However, if 'this_occurs' and I tell it to use the function 'this_function', where I tell it to trace the village again, it doesn't recongize the movieClip, or village. Instead of giving me a value, it just gives me 'undefined'. So why is it that the 'this_function' can't locate the external .swf file village?
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Nov 7, 2008
I have a movieclip - instance name "popup clock" . The frame on which it is on has the following code:
Code:
popupclock._visible = false;
The movieclip starts off invisible like it should. I also have a button which has the following code:
Code:
on (release) {
if (popupclock._visible=true) {[code]..
The code should allow the button to make the moveclip appear and disappear but it doesn't work?
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Dec 14, 2010
I am making a small flash game where my character releases a balloon into the air. I can get everything to work but when the character produces a balloon it will not float towards the sky. The code is below:
Code:
stop();
var tobpos:int;
tobpos = toby.x
[code]...
I've tried doing a loop but it gives me an error telling me that the script has run for too long.
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Mar 24, 2008
I'm wanting to make a movie clip a link, the movie clip loads an image from a php file.
Heres the actionscript that loads the image, if it helps. Also, how do a load text into a dynamic text box with this script. The text I want to put into it is loaded from the php file.
[Code]....
Also is there any way to resize the photo in the actionscript. I want the photo to fit in a movieclip 190x120.
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Sep 8, 2003
In my flash file, I have a movieclip called target and one button used to duplicate the target movieclip.
[Code]...
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May 7, 2005
I'm trying to create a movieclip that on mouseDown will decrease the volume by one as long as it is pressed.
I currently have a global variable called volPercent set to 100 initially and I have two buttons with the following code.
volumeup_btn.onRelease = function() {
if (volPercent != 100) {
volPercent += 1;
[Code].....
It works great but I need it to repeat the volume increase or decrease as long as it is pressed.
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Nov 15, 2009
I have a script on frame 1 that onRelease of button should tell dynamic MovieClip instances which have been added by attachMovie on frame 2 and 3 to go to a particular frame , here's the code:Frame 1:numdests is set to 2pagesAmount is set to 4
btn_submit.onPress = function(){
for (var i = 0; i<numdests; i++){
for (d = 1; d < pagesAmount + 1; d++){
[code].....
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Dec 16, 2009
Ok so i have a movieclip called 'home' which is within the container called 'sections'. On the 'home' movieclip there are buttons which go to other movieclips e.g. 'health' which are within the container 'holder'. I want it so that when the 'health' button is clicked it unloads the home movieclip within the 'sections' container and open that movieclip. I have tried:
PHP Code:
on (release) {
if (_root.sections.home) {
[code]......
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Mar 9, 2010
I have a sell function for my towers that when you select them and click the "Sell button" it removes the turret from the screen and stops it from firing. This all works fine.
But my problem comes when i have placed two of the same tower types on the screen at once. What happens is that it deletes everything and not just one tower like i want.
Ive thought about how i could do this and so far i have been unsuccessful in doing this.
deal with deleting a specific movie clip from the stage.
The code in question with dealing with making the Turrets is Below.
function makeTurret(xValue:int,yValue:int):void{
var turret:Turret = new Turret();
turret.x = xValue+12.5;
[Code].....
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Sep 1, 2010
So im creating a site for a friend and I have placed the menu inside a movieclip so the buttons are inside the movieclip and want them to control the main timeline. This the script i have tried :
Code:
stop();
natural1.onRelease = function () {
[code].....
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Dec 6, 2009
im working on a small app and i have a question about checking the current frame of a movie clip. I have a movieclip and inside the movieclip i have a few frames on the timeline. I use myMovieClip.gotoAndStop(14); to move between the frames but what i want to know is if i can find out the current frame of a movieclip timeline.
If myMovieClip timeline is on frame 14 then do ....
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Dec 23, 2009
I'm loading a swf to my main stage and im adding a child to a childMovieclip in the loaded movieclip
but when i play the loaded swf and it goes back to frame 1 and starts plating again the changes i made aren't there?
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Feb 20, 2012
I have a button that is deactivated when it is clicked. The movie clip is played and the button is activated. But I don't know how to reactivate the button once the movie clip is complete.
readme.addEventListener(MouseEvent.CLICK, playMe1);
function playMe1(e:MouseEvent):void{
SoundMixer.stopAll();
[Code]....
How do I reactivate the button after the movie clip is complete?
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Nov 15, 2009
I have a script on frame 1 that onRelease of button should tell dynamic MovieClip instances which have been added by attachMovie on frame 2 and 3 to go to a particular frame , here's the code:
Frame 1:
numdests is set to 2
pagesAmount is set to 4
[Code].....
Currently the movies that are added using AttachMovie don't move when button on frame 1 is pressed.
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May 5, 2009
I'm attempting to load a new image into a Movieclip from an Array assigned in KeyFrame 1 on the Main timeline and I am trying to use setInterval and clearInterval to get this working, but I think I may have layout or the function incorrect.[code]This loads a new image every time the panel is clicked on (Panel 2 - Trusted) but I can't get it to automatically cycle through the images in the array. Here's a link to the SWF in question: URL..And in case someone wants to see how I have it setup, here's a copy of the FLA: URL... (CSS and images are loaded externally)Does anyone see what I'm doing wrong? I need to apply this function to 2 other panels, so I need to streamline.
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May 1, 2010
I am using a slider component to scale a movie clip. Currently it scales from the bottom right corner (I guess this is default). I would like the MC to scale out from the center.
Current Code
// slider
slider.addEventListener(SliderEvent.CHANGE, scaleObject);
slider.minimum = 1;
[Code]....
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Jun 27, 2011
I am having trouble accessing this movieclip and adding it to the stage.I have just started using external .as files to code game characters and this is the only part that gets me at the moment.The character works completely fine if they are already on the stage when the frame loads, but I cannot figure out how to access this movieclip and place it on the stage from the MAIN timeline, where I plan on running the main game code.I have tried tons of variations, is there anyone that can please tell me the proper way to do this with this linkage?
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Nov 10, 2003
lets jsut say like were randomly moving a moveclip around how do i click on it and stop it?
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Feb 16, 2009
i have main movie .. in the first frame i made " loadMovie " for 2 movieclips in diffrent places on the main movie but the problem is i need to send data from one of the loaded movieclips to text in the main movie .. how to made this ..
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Feb 10, 2010
1. I have a swf contains a FLV paly back component playing a movie .I have used flash cs4 import movie tool to create it. Name of the files are >movie1.swf movie2.swf
2. In the main movie I have a movie clip which loads the movie1.swf and it start playing .Now user can move from move1 to movie2 by clicking a button
However when I click to view second movie sound of the first movie is still playing .Even if I click to go back to movie1 another sound will be playing and a big mess.[code]...
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Mar 3, 2011
My issue is that I want to not continue to draw the same movieclip over again, but reuse it to drag and drop in different locations in the project I am working on.review my Flash project and tell me how this can be done, I was told about bitmap cache, but that does not seem to work or I am missing some code needed, I really need guidance on this issue.Again attached is the one of the projects with action script
hyp1.onPress = function(){startDrag(this);}hyp1.onRelease = function(){stopDrag();}hyp2.onPress = function(){startDrag(this);}hyp2.onRelease = function(){stopDrag();}hyp3.onPress = function(){startDrag(this);}hyp3.onRelease = function(){stopDrag();}
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