Professional :: Existing 'load External .flv' Code?
Jun 13, 2010
Recently, I found a great little Flash project that acts like a jukebox for external mp3 song files, and am using it on my website to play my song demos.I'm now trying to find if there is an existing solution like that for video. I just need some way to progressively download video files from my webspace when the thumbnail is clicked... and am now looking into some sort of Flash jukebox.
I've tried just embedding the video files into HTML, but they don't progressively download for some reason (even though they are saved as Progressive With Compressed Header). I've even tried using prettyPhoto (...a script that mimics a Lightbox like feature, where the whole page dims, and a floating window appears over your site, displaying any media, and allowing you to move back/forth through your list of media)..... works great, but again, not a progressive download, so you stare at a blank screen for a while.
Seems the only way it works is if I have the file on YouTube or some other site, then embed it or use the prettyPhoto app.So, can someone either tell me how to make the embedded file download (OT, but I figured I'd ask), or point at some existing Flash file that serves as a video jukebox, showing all media on a common window?
i've created a tree using an xml file. now i want to load an another xml file on clickinh the particular node which contains the path of another xml file..can any one guide in this regard...
actually i've called a handler on clicking the node and reading the path then calling urlloader methodds for loading another xml file ..but beforeloading the file the control goes to next instruction.
I've seen the Loom project, but are there any alternatives that are more mature (and actively developed)? I am looking for something that would allow load-time weaving of pointcuts into existing binary code at runtime with the AVM2 runtime.
All I'm trying to do is load an external .swf file into a precise location on the stage of my existing Flash file. I've spent an hour and a half on this site search and found nothing. What do I add to my loadMovie command to place the file at specific x,y coordinates?
I'm having an issue running a swf within another. It seems to be running an incorrect version of the code. Here is an explanation of the environment.[code]...
I would like to know if it is possible to load an external movie and add code with ByteArray inside, in order to add anymore properties, functions or why not Sprites?
This is my first time posting and naturally Im here for a little help. A past employee took my companies Flash files for a scrolling ad. The company wants the colors changed and I will admit Im a slight newbie.
I was able to extract the SWF to a flash project folder with trillix. However I can not find this command line(see link)
[URL]
In the flash file. Now I will admit Im new to flash, but I have dug everywhere I can think of in the project folder for that command line.
As you can see from the screen shot, its in frame0 on Sprit12. Ive looked in the properties of layer 1, in the properties of sprite12, and looked in the frame. Where would this be?
i have this code for my site which Martyn_c kindly put together for me but i need to link this animated button to an existing page in my flash doc.
The object name is homepage and is on frame 2 of the homepage layer. I will paste the code below and what i have tried to do with the linking code is at the very bottom.
Unfortunately this doesn't work so if somebody has any ideas where i am supposed to put the code and if it is even the right code, please feel free to alter it please:
Since allmost a week i'm trying to solve the following problem : Load an image int the background of the text animation with the same xml file. I have the following AS2 code which loads the textanimation from a xml file :
I have an object that I want to rotate in 3D (letter "Y"). I have some code that I gathered and edited a bit, but right now it rotates at the top left as it's anchor. I'm trying to get it to rotate at the "crux" of the Y (absolute center), so it basically rotates in place.My second problem is the speed. Ideally it needs to rotate very fast then slow down and stop.Any thoughts on how to either clean up this code to make it work? could try it with just transforming the shape, but I'm trying to see if it can be cleaner with Actionscript
ActionScript Code: scaleDirect = -1; function dec2hex (dec)
I have a code for a page I am using and I would like to add a background and have it resize with the screen like the rest of the page. I have created a movie button named "pic" with the image in it but I don't know how to write the code and place it in the existing AS3 code file.how to place the code like i was in 3rd grade, that would be great. Here is the existing code.
Just wondering what classes I need to import into my external as fiule to make the following code work:
public static var loader:Loader = newLoader(); loader.contentLoaderInfo.addEventListener(Event.INIT, fontLoaded); loader.load(new URLRequest("font.swf"));
In actions for Frame 1: var myrequest:URLRequest=new URLRequest("A.swf"); var myloader:Loader=new Loader();myloader.load(myrequest);img1.addEventListener(MouseEvent.CLICK,
I have a code for a page I am using and I would like to add a background and have it resize with the screen like the rest of the page. I have created a movie button named "pic" with the image in it but I don't know how to write the code and place it in the existing AS3 code file. I am brand new to this so if someone could tell me how to place the code like i was in 3rd grade, that would be great. Here is the existing code.
I have problems in running a projector under win 7. My projector load several SWF and each of them load different external MP3 that plays during the show.Under Win 7 sometimes the sound (Mp3) stops.
I've got a .swf file called "page01" that, at the last frame, calls another .swf called "page02". The code works fine, but since it's an addChild my page02 appears ABOVE the one already existing. I started searching for replaceChild function, but found nothing relevant...
I have built a flash SWF panel on the home page of this website http:[url].... The panel is working well except for the "Our Sweet Shops Movie" button (bottom left in the panel).When you click on the button, it currently brings up the [url]..... page in a new browser.
I would like the button to load an external SWF file called "shopsMovie.swf" which is exactly 620 pixels wide by 464 pixels high. The external SWF file is already built and working well. I just don't know how to call it from the current SWF.The code I have so far is below.
link1_btn.addEventListener(MouseEvent.CLICK, link1FirstClicked); function link1FirstClicked(event:MouseEvent):void {[code]...................
What I wan't to do is load a .swf into an existing .swf to keep down loadtimes. I've placed the visual representation of the actuall loading on the external .swf [URL] (Actuall website I need this for, I'm redesigning it)
I would copy the elements/AS from the website above but it doesn't work. So obviously I've missed something. What I've got is quite simply:
I'm using Flash CS3 and AS2.0.I'm using the loadMovie function to load an external swf into an empty movieclip. The problem is that the external swf is bigger than the frame I am loading it into, so I'd like to load it in with specific width/height parameters (basically load it in and scale it down).
I'm importing images from a folder into movie clips located in my flash, the clip on my first frame loads the graphic, but i can't quite get the others to work[code]...
I would like to automatically load an external swf inside an existing empty mc (or a new one) and load/unload different external swf on several button click functions. I've been trying so many different methods until its probably loaded with irrelevant functions!
var myLoader:Loader = new Loader(); addChild(myLoader); var url:URLRequest = new URLRequest("homepage.swf"); myLoader.load(url); myLoader.x=477; myLoader.y=0;
/* Click to Load/Unload SWF or Image from a URL. Clicking on the symbol instance loads and displays the specified SWF or image URL. Clicking on the symbol instance a second time unloads the SWF or image. Instructions: 1. Replace "[URL]" below with the desired URL address of the SWF or image. Keep the quotation marks (""). 2. Files from internet domains separate from the domain where the calling SWF resides cannot be loaded without special configuration. */
button_1.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF); var fl_Loader:Loader; //This variable keeps track of whether you want to load or unload the SWF var fl_ToLoad:Boolean = true; function fl_ClickToLoadUnloadSWF(event:MouseEvent):void [Code] .....
i just need to know about loading external sxf into an existing flash site. i used the load external code. but i just want to know about the link . how must i be. the example it like so
[Code]...
now the path where it says path how must it be. once these files are uploaded to my server. must it be like so(as above) or how the full part which is ./public_html/pics.swf
I have a file with existing MovieClips on the stage that I want to add Loaders to that will call external .jpgs from an XML file. I have the code working, but currently I have to add the Loaders one by one to the MovieClips. I'm sure there's a way to do this more easily by using a Loop, but I can't seem to get it to work no matter what I've tried.
I also want to be able to call a larger version of the image by clicking on the MovieClip/thumbnail. I've got the code working just fine, but when I tried to add a preloader to the full size image Loader, I got an error: Error #1009: Cannot access a property or method of a null object reference. Flash indicates this is happening at the callFull function so its definitely an error with my preloader code. [code]...
I have an Existing FLA file (It is my Project file) and I have downloaded one good example Class file with Fla. But there is no code at all on the stage just it is retrieving instructions from the Class. How can I use this class file in my existing fla file.
I have Main.fla and SkinA.fla. Both have MovieClip library item: MC_BrandLogo.I'm loading the SkinA.swf into Main.swf in the current application domain trying to replace the class inside Main.swf. If there is no library item in the Main.fla, I can instantiate MC_BrandLogo with the correct graphic. If the MC_BrandLogo already exist in the Main.fla then that graphic is used even though I loaded new one in the current application domain.Is there a way to replace existing linked movie clips with loaded dynamically?
var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onSkinLoaded); var context:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain);