Flash :: Load And Add Code To External Swf With Bytearray?
May 21, 2010
I would like to know if it is possible to load an external movie and add code with ByteArray inside, in order to add anymore properties, functions or why not Sprites?
I'm having an issue running a swf within another. It seems to be running an incorrect version of the code. Here is an explanation of the environment.[code]...
Recently, I found a great little Flash project that acts like a jukebox for external mp3 song files, and am using it on my website to play my song demos.I'm now trying to find if there is an existing solution like that for video. I just need some way to progressively download video files from my webspace when the thumbnail is clicked... and am now looking into some sort of Flash jukebox.
I've tried just embedding the video files into HTML, but they don't progressively download for some reason (even though they are saved as Progressive With Compressed Header). I've even tried using prettyPhoto (...a script that mimics a Lightbox like feature, where the whole page dims, and a floating window appears over your site, displaying any media, and allowing you to move back/forth through your list of media)..... works great, but again, not a progressive download, so you stare at a blank screen for a while.
Seems the only way it works is if I have the file on YouTube or some other site, then embed it or use the prettyPhoto app.So, can someone either tell me how to make the embedded file download (OT, but I figured I'd ask), or point at some existing Flash file that serves as a video jukebox, showing all media on a common window?
I have a load of information in a swf that I'm loading at runtime. From that swf I need to get raw vector data out of some MovieClips, and other MovieClips I need to instantiate and put on the stage.Currently I can get at the vector data by loading the swf as a ByteArray using a URLLoader and parsing it with a bit of help from as3swf.
However, if I want to instantiate one of the MovieClips directly I would usually load it with a Loader and get at the MovieClip via loaderInfo.applicationDomain.My question is: can I either load the swf as a ByteArray with URLLoader and somehow instantiate MovieClips from that, or can I load the swf as a DisplayObject using a Loader, get the MovieClips and then convert the swf to a ByteArray before giving it to as3swf for parsing?
I'm working on a local application ( it's not a website or nothing related ) and I have various FLVs with a very simple encryptation method (just like adding 10 at each byte). I can load/play them using NetStream.appendBytes() after my decrypt, but that happens only after I read all video data. What I really need is to stream those videos from a remote url, and decrypting while receiving data, using a OSMF player that I already have.
This is my current code just to play my decoded FLV byte array
private function playBytes(bytes:ByteArray):void { // detecting it's header if (bytes.readUTFBytes(3) != "FLV")
I'm working on a local application ( it's not a website or nothing related ) and I have various FLVs with a very simple encryptation method by now (just like adding 10 at each byte).
I can load/play them using NetStream.appendBytes() after decrypting, but that happens only after I read all video data it's not streamed.
What I really need is to stream those videos from a remote url, and decrypting while receiving data, using a OSMF based player that I already have built. I'm lost on how OSMF deals with FLV, otherwise, I would try to create a plugin or something like. .
find a way to load a local file using OSMF, passing a ByteArray value, instead of a url (below). Or even giving me directions to create a OSMF plugin to solve my problem.
videoElement.resource = "video_url/video.flv";
This is my current code just to play my decoded FLV byte array
private function playBytes(bytes:ByteArray):void { // detecting it's header if (bytes.readUTFBytes(3) != "FLV")
I am working on a game, made with Flash (using AS3) The game has a fast ball and when this ball hits an object it has to make a sound... but the sound starts with delay (so the ball is far away when the sound is played).This sound is edited by me and it hasn't got any silences at the beginning.The method i'm currently using is the simplest one:
public var sonidoPuntos1:sonidopunto1 = new sonidopunto1()
and then...
sonidoPuntos1.play()
I am trying to introduce the file into a ByteArray and then playing it from there...
I am trying to load some flash banner code (from database) into a webpage using jquery ajax.It is all working when adding the flash code in code-behind but when I am trying to load it with ajax some flash banners make the complete website disappear and only shows the banner.I am using jQuery Ajax and the response is in html like:[code]I am using .html() to add it to the page.
I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.
Code:
[Embed(source='globe.png')] public function Globe() { var imageLoader:Loader = new Loader();
[code]....
The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.
I have tried using function imageLoadComplete (e:Event = null)and calling it with imageLoadComplete(); in the first function but although it compile and runs without error, the program does not work properly. I suspect this is to do with the dispatchEvent(); line which I do not understand.
- I made a flash-based website using Flash CS3 and then embedded the file into a blank html page with Dreamweaver cs3.-All my buttons, linking, and content were made in Adobe Flash CS3 using ActionScript 2.0 (AS2).The issue I am encountering is that when i click on some buttons that have get URL codes, they will not load the html files assigned to the As2 code of the button. The html files are supposed to load in a separate browser window for each html page assigned to each button. The html files are located within subfolders in my Main Site Root Folder.All my AS2 code is Object-based; meaning I applied it directly to my button symbols.
How can I mention in the actionscript 3 that the movie clip on frame no. 10 should play after the webpage loads (or after 1 minute)? then stops? The code would be on Frame no. 1.
I am building a flash website and on one of the pages you can play a shoot'em up game that I made using flash.
I am doing this by dragging the swf file into the flash website.This works but when the games is activated it does not work propably anymore in the new flash website..
I can't figure out why. The swf works fine on its own in a webpage and has been sitting on a website of mind for years with no probs.
I want to learn how to load an external movie into flash AS2. I tried to find for 1 week.But could not find right documents.Simply , have buttons and some other swf files. I want to call them my mainpage screen.However, want to have ability of determining their position.Before this writing , could load, but its positions were different . it right bottom of the page .
I have made a site in flash and left the gallery page till last.I have found a free gallery online and am trying to load the gallery.swf file from it to the stage of my main file.It works but the file does not play. It will just load the first frame and the images wont come up.the way that I am using the loading function is by: loadMovie("gallery.swf", galleryLoader);
galleryLoader is the instance name of my Loader Component found in Flash 8 component panel.Someone said to add: galleryLoader.content ._lockroot = true;
But it makes the gallery small I need it to an exact size.
I am an uber n00b to flash AS3. And it is not my intention to sound like a complete moron, but honestly, I have had a hard enough time figuring out just how to load an external .swf into my main file! add a button within the external .swf which will unload itself and load a new on in its place.
i load three external swf files into my flash movie, here's the code:
import flash.display.*
var screens:Array = new Array( 'screens/left.swf', 'screens/center.swf', 'screens/right.swf' );
[Code]...
everything works just fine with my three dummy swf's, but when i try to load an swf file that uses some kind of animation (for example a motion tween), the swf isn't displayed any more... is there a way around this?
I'm making a highscore table in flash using AS3, I have successfully got working code that displays the names and the scores but also part of my high score table it needs to display the users country flag. The images for the flags are stored on a remote server.
Now I know how to load in a single image and add it to my movie clip but things get very complicated when I want to load in 20+ by iterating through a loop. I've looked at many examples and just cant adopt the sample code to work for me. Anyway without a further a do here is what I have so far.
I want to load external .exe or .swf in new flash window.I do not want to open it in an internet window.I want to open an .exe and click on a button that will open another .exe or .swf.I want to keep both flash windows open.I want to have the new one on top of the first one and I want it full screen.I am using Flash CS4 Action Script 2.0.I am using this code for full screen of second .exe or .swf
fscommand("fullscreen","true");
I am using this code to close the second .exe or .swf
So, I have to make a link to an external URL on a flash website, but I want it to appear in my flash website. So like the top banner of my flash website appears on top of the external link so that way users can just click on a link on my top banner and go back to my home page of the site.
I am trying to write a small flash app which will load and display images provided as a query. My flash app works fine when I provide the image path directly in the browser address bar, but it is not working when I do the same using html. Here is the direct link to the flash app: [URL]
Here is the link to the html with which I am trying to invoke the app. [URL]
I know my app is getting invoked and it appears to work fine when I hardcode the image url into the flash app. But the query method just does not seem to be working!
I am loading external *.swfs into a blank movie clip that sits in the main timeline of the master movie using the following code: _root.loadMovie("module1.swf","container");
When the new movie loads, it seems to replace the entire master movie with the new *.swf. I want it to simply sit on top of the master...this is probably pretty obvious, but I appear to be missing something.