Professional :: Load Multiple Swfs Using The Following Code?
Aug 28, 2011
In actions for Frame 1:
var myrequest:URLRequest=new URLRequest("A.swf"); var myloader:Loader=new Loader();myloader.load(myrequest);img1.addEventListener(MouseEvent.CLICK,
I am using the following codeIn actions for Frame 1:
var myrequest:URLRequest=new URLRequest("A.swf"); var myloader:Loader=new Loader();myloader.load(myrequest);img1.addEventListener(MouseEvent.CLICK, clickButton);function clickButton(event:MouseEvent):void{
I'm having a heck of a time trying to get a number of external SWFs loaded into one main SWF in successive order, the next one playing after the other has ended. To complicate matters, the external SWFs have FLV files in them.
using Flash CS3 Actionscript 3.0
So, here's essentially what I'm looking to do: - I have one main SWF file (call it main.swf)- load several SWF files into this file so they play in order (let's call them movie1.swf, movie2.swf, movie3.swf, and so on) - these external SWF files all have FLV progressive downloads (not embedded, becuase then my audio doesn't sync up) - I want movie1.swf to load and play in the main file, then detect when the movie is complete, and unload that audio/video then load in movie2.swf, and so on.
This script seemed promising, but loads all of my SWFs on top of each other, making for some ::interesting:: audio... (i have it pasted in actions on first frame in main.swf)
var a:Array = new Array("movie1.swf", "movie2.swf", "movie3.swf");var tl:MovieClip=this var index:uint=0; loadF(new Event("nada"));
[Code]....
Maybe there's some code that can be pasted in the individual SWFs?
I want to load the first swf, if the load is complete, load the second swf, etc. This seems logical but I get a compile error: Scene 1, Layer 'scripts', Frame 1, Line 24 1120: Access of undefined property swfLoader3.[code]...
I intend to load multiple swfs (each contains information that loaded from xml) into a main swf, but it still ticking "Error # 2044: uncontrolled ioError: text = Error # 2032: sequence error. URL: .... .. at inicio_fla:: rests.fla_20: Frame1 ()
when I play the files individually play well but when I load into the main one, is when it show me this mistake.I check the route: First I have in a folder inside this main SWF. in a second folder named "swfs" inside "rests.swf" so my route will be ..."swfs/rests.swf"
I want to load and unload 4 swfs files that will run in a continuous loop. There are no buttons, it should just load automatically one after the next. The first swf plays fine but it does not advance to the next swf, it just loops the first one.
This is ActionScript Code: // Array of external clips to use. Variable index refers to next clip to be displayed. var clips:Array = ["swfs/ASA_Aseries.swf", "swfs/ASA_M7.swf" , "swfs/Interoperability_ASA.swf", "swfs/Vseries_ASA.swf"]; var index:int = 0; // Stuff for loading files var thisLoader:Loader = new Loader(); [Code] .....
i'm trying to load a bunch of swfs and attach them to a movieclip from the library which is then placed on stage.I'm able to do it, but for some reason only the last swf in my name is being added into my clip (from the library).Would anyone have any thoughts as to why this is happening?
ActionScript Code: var swfNames:Array = new Array("1.swf","2.swf","3.swf","4.swf"); var l:Loader = new Loader();
I have to create an app for iOS from an existing Flash project. On the stage of the main flash multiple swfs are loaded dynamically . Is it possible to compile, in addition to the main file, all the other swfs too? If I load the swf in the "Included files on Setting AIR for IOS menu, they are copied as swf, making impossible to use the app on iPad.
In AS3 i am using the Loader class to load in multiple external SWFs (AVM1), each of which has a short animation which automatically plays when the swf is I obviously cannot control the timeline of these (i can't use local connection etc) but would like to load in the *.swf files, so they're in memory then add them to the stage when requested. the problem is that if i load them enmass. then use addChild when they are called, they have already played through and animated pre the addChild command.
(I cannot edit the swfs at all, and would rather not load them on demand at runtime)
I have a fla file that has a hardcoded variable which is used to validate that a user has permission to run the swf.The variable hold the number of days from the start of the year. If the current date is later - the swf will not play.I need to generate mutliple swfs each with a different day-code (possibly 100s). Apart from editing the .fla and publishing each time,is there any other method of doing this. For example, the code being read form a file and built into to the swf when publishing.
I'm building out a Flash / Flex viewer and I'm looking for a tool / software that will recompile several to many SWFs into one SWF file. I have an XML file and would like to load that into a compiler that would compile the SWFs into a single file.
I'm trying to post multiple .swf objects into one html page. The first .swf object plays fine, but the second one does not load. My page is [URL]
Dreamweaver tells me that swfobject.registerObject does not exist, or something like that, but I see this code being used elsewhere. I have swfobject.js in my main folder, too.
I had to create a menu using array and I had to animate it. With some great expertise from people, I've accomplished that. But now I have a question about OOP, because I'm trying to add functionality to the buttons to load swfs into my main movie. Even though I strictly follow tutorials and exercises, I can't figure out how to reference a variable made in one class to another. For instance, I have index.as, navbar.as, and menubutton.as. I assume I need to add a loader to my index.as. But I can't trace the loader in my other classes. I've been told to effectively accomplish this, it is best to use custom event dispatchers. But I'm lost on how to use them.
I have tried this and it doesn't seem to work. In the example below the movie on the right (boy in the hat) is embedded using this procedure but the two on the left (paws moving on order button and dog animation) had to be installed using Dreamweaver's swf installation methodology. and, consequently the dog animation does not show up in Explorer 8 and some other browsers.
wonered if someone could help me wih this one. Currently making a facebook game all in flash, it uses multiple swfs to make up the game and its elements for optimisation.
My question really is down to flash cache issue so we can make updates to various swfs that are going to be, site wide for users so the game doesnt break. Currently some users get older versions which breaks things if other swfs have chnaged how they communicate as an example.
I am aware of adding a query string onto the end to force to get the latest version.....however doesnt this make the use of a cache redudant as its being simply overriden? Would jsut like it to work as it should:) If theres a new version of a swf use it..if not use current one.
I am loading multiple .swfs into multiple .swfs, but the .swf are never being properly unloaded. I thought they were unloading until I started monitoring my Page File Usage and seeing it increase everytime I loaded another external swf.
In using this function to load my content, what would be the proper way/function to unload the content?
I'm trying to load a bunch of external swfs into a tile list. Once the swfs have been loaded I'm adding them to a dataprovider which I then sort and add to the tilelist. Like so:
It works fine except that the way I'm doing it I have to add a bunch of functions to each swf to know which one is loaded and pass the correct info to the dataprovider.Is there another way to tell which swf has been loaded? Something like this.URLRequest. If I could tell something about it I could compare that to my original xml and find out all the other information I need for my dataprovider.
I am loading eight external swfs by way of eight buttons with actionscript to remove the swfs and sound after a new button is clicked. This works fine except that as soon as you get to the frame where the actionscript is all the swfs load at one time on top of each other. I don't want any to load until the button is clicked for the right one. MouseEvent listener works but only after all the swfs have loaded. How do I get the swfs to load only when the buttons are clicked. I can't figure out what I am doing wrong.
Recently, I found a great little Flash project that acts like a jukebox for external mp3 song files, and am using it on my website to play my song demos.I'm now trying to find if there is an existing solution like that for video. I just need some way to progressively download video files from my webspace when the thumbnail is clicked... and am now looking into some sort of Flash jukebox.
I've tried just embedding the video files into HTML, but they don't progressively download for some reason (even though they are saved as Progressive With Compressed Header). I've even tried using prettyPhoto (...a script that mimics a Lightbox like feature, where the whole page dims, and a floating window appears over your site, displaying any media, and allowing you to move back/forth through your list of media)..... works great, but again, not a progressive download, so you stare at a blank screen for a while.
Seems the only way it works is if I have the file on YouTube or some other site, then embed it or use the prettyPhoto app.So, can someone either tell me how to make the embedded file download (OT, but I figured I'd ask), or point at some existing Flash file that serves as a video jukebox, showing all media on a common window?
I have a drop down menu whereby the clicking of a button causes it to move to a specific keyframe in the timeline. I also have multiple buttons which load external swf files.The problem is when i navigate to the drop down menu the loaded external files keep dissapering because they are not on the keyframe where the drop down menu is actuated. Is there any way of coding it so that which ever swf file is loaded remains there whilst the drop down menu moves to its specific stage in the timeline?
I have a page that loads loads of swfs*. I'm loading in them all at the same time, Sequentially which is slowing down the intro animation. Is there a way to load swfs sequentially? Or if not load them on a timer (half a sec would do the trick I think)
*there lots of different dynamically generated Flex graphs so it's not possible to have them all in one.
Lets say I have two swfs A and B, and at runtime, swf A loads swf B, and I wish to share code between them, to minimize file size and download times.
If swf B has some code (say. com.blah.HelloWorld), I tell the compiler to have swf B's source in swf A's classpath, but only do a compile-time link and not actually compile com.blah.HelloWorld into swf A
This works, and I have tried it, using a the -includes and -externs compiler options.
However, My problem is that I wish to do this the other way. i.e. swf A and B (and potentially swf C) all need com.blah.HelloWorld, but I want com.blah.HelloWorld to be compiled into just swf A, have it as an external reference in swf B ( and potentially C as well.)
I tried doing this using the externs and includes, but I get ReferenceErrors when I do this.
I want to do this without a having a separate rsl, so I can reduce the number of http requests.
Lets say I have two swfs A and B, and at runtime, swf A loads swf B, and I wish to share code between them, to minimize file size and download times.If swf B has some code (say. com.blah.HelloWorld), I tell the compiler to have swf B's source in swf A's classpath, but only do a compile-time link and not actually compile com.blah.HelloWorld into swfThis works, and I have tried it, using a the -includes and -externs compiler options.However, My problem is that I wish to do this the other way. i.e. swf A and B (and potentially swf C) all need com.blah.HelloWorld, but I want com.blah.HelloWorld to be compiled into just swf A, have it as an external reference in swf B ( and potentially C as well.)I tried doing this using the externs and includes, but I get ReferenceErrors when I do this.
This is the code I am using for a transistion from a .swf file when you click the button "contact":
on (release) { if (_root.currMovie == undefined) { _root.currMovie = "contact"; container.loadMovie("contact.swf"); } else if (_root.currMovie != "contact") { if (container._currentframe >= container.midframe) {
[Code]...
Alright this works fine but the problem is, when you click this button, it works, but then you click any other button and it brings up the contact swf file again. Is there any way I can fix or change this code so it will work?
I'm loading (and unloading) external swfs into a holder in my main document. However, they seem to load perfectly the first time, but after that, they load at a different x and y. I've seen this happen before in someone else's file, but I'm not sure what the solution is.
Okay so I am trying to load external swfs which load videos dynamically.
I can load the swfs into the parent fla fine (if I remove all the code and just place a circle or something on the stage of the swf), and the swfs are also loading their respective videos correctly. But when I try to load the external swfs, if they contain any casting related code in them, I'm getting an error
[AS]TypeError: Error #1009: Cannot access a property or method of a null object reference. at swf1_fla::MainTimeline/frame1()[/AS]
Is there some specific method to casting within external swfs?
My code for loading the videos is this:
[AS]var vc:NetConnection = new NetConnection(); vc.connect(null); var vs:NetStream = new NetStream(vc);