ActionScript 2.0 :: Way To Load Multiple Swfs
Jun 24, 2008How could I load multiple swfs?I mean, after the first .swf is done streaming, just then load the second swf.
View 2 RepliesHow could I load multiple swfs?I mean, after the first .swf is done streaming, just then load the second swf.
View 2 RepliesI'm having a heck of a time trying to get a number of external SWFs loaded into one main SWF in successive order, the next one playing after the other has ended. To complicate matters, the external SWFs have FLV files in them.
using Flash CS3
Actionscript 3.0
So, here's essentially what I'm looking to do: - I have one main SWF file (call it main.swf)- load several SWF files into this file so they play in order (let's call them movie1.swf, movie2.swf, movie3.swf, and so on) - these external SWF files all have FLV progressive downloads (not embedded, becuase then my audio doesn't sync up) - I want movie1.swf to load and play in the main file, then detect when the movie is complete, and unload that audio/video then load in movie2.swf, and so on.
This script seemed promising, but loads all of my SWFs on top of each other, making for some ::interesting:: audio... (i have it pasted in actions on first frame in main.swf)
var a:Array = new Array("movie1.swf", "movie2.swf", "movie3.swf");var tl:MovieClip=this
var index:uint=0;
loadF(new Event("nada"));
[Code]....
Maybe there's some code that can be pasted in the individual SWFs?
I want to load the first swf, if the load is complete, load the second swf, etc. This seems logical but I get a compile error: Scene 1, Layer 'scripts', Frame 1, Line 24 1120: Access of undefined property swfLoader3.[code]...
View 3 RepliesIn actions for Frame 1:
var myrequest:URLRequest=new URLRequest("A.swf"); var myloader:Loader=new Loader();myloader.load(myrequest);img1.addEventListener(MouseEvent.CLICK,
[code].....
I intend to load multiple swfs (each contains information that loaded from xml) into a main swf, but it still ticking "Error # 2044: uncontrolled ioError: text = Error # 2032: sequence error. URL: .... .. at inicio_fla:: rests.fla_20: Frame1 ()
when I play the files individually play well but when I load into the main one, is when it show me this mistake.I check the route: First I have in a folder inside this main SWF. in a second folder named "swfs" inside "rests.swf" so my route will be ..."swfs/rests.swf"
I want to load and unload 4 swfs files that will run in a continuous loop. There are no buttons, it should just load automatically one after the next. The first swf plays fine but it does not advance to the next swf, it just loops the first one.
This is ActionScript Code:
// Array of external clips to use. Variable index refers to next clip to be displayed.
var clips:Array = ["swfs/ASA_Aseries.swf", "swfs/ASA_M7.swf" , "swfs/Interoperability_ASA.swf", "swfs/Vseries_ASA.swf"];
var index:int = 0;
// Stuff for loading files
var thisLoader:Loader = new Loader();
[Code] .....
i'm trying to load a bunch of swfs and attach them to a movieclip from the library which is then placed on stage.I'm able to do it, but for some reason only the last swf in my name is being added into my clip (from the library).Would anyone have any thoughts as to why this is happening?
ActionScript Code:
var swfNames:Array = new Array("1.swf","2.swf","3.swf","4.swf");
var l:Loader = new Loader();
[code]......
I want to load multiple swfs into one swf via a MAIN Navigation swf.
Right now I have 5 sections in Main Navigation swf.
I want each different section to open in the same external swf.
In AS3 i am using the Loader class to load in multiple external SWFs (AVM1), each of which has a short animation which automatically plays when the swf is I obviously cannot control the timeline of these (i can't use local connection etc) but would like to load in the *.swf files, so they're in memory then add them to the stage when requested. the problem is that if i load them enmass. then use addChild when they are called, they have already played through and animated pre the addChild command.
(I cannot edit the swfs at all, and would rather not load them on demand at runtime)
I am using the following codeIn actions for Frame 1:
var myrequest:URLRequest=new URLRequest("A.swf"); var myloader:Loader=new Loader();myloader.load(myrequest);img1.addEventListener(MouseEvent.CLICK, clickButton);function clickButton(event:MouseEvent):void{
[code].....
I had to create a menu using array and I had to animate it. With some great expertise from people, I've accomplished that. But now I have a question about OOP, because I'm trying to add functionality to the buttons to load swfs into my main movie. Even though I strictly follow tutorials and exercises, I can't figure out how to reference a variable made in one class to another. For instance, I have index.as, navbar.as, and menubutton.as. I assume I need to add a loader to my index.as. But I can't trace the loader in my other classes. I've been told to effectively accomplish this, it is best to use custom event dispatchers. But I'm lost on how to use them.
View 12 RepliesI am loading multiple .swfs into multiple .swfs, but the .swf are never being properly unloaded. I thought they were unloading until I started monitoring my Page File Usage and seeing it increase everytime I loaded another external swf.
In using this function to load my content, what would be the proper way/function to unload the content?
[Code]...
I am loading eight external swfs by way of eight buttons with actionscript to remove the swfs and sound after a new button is clicked. This works fine except that as soon as you get to the frame where the actionscript is all the swfs load at one time on top of each other. I don't want any to load until the button is clicked for the right one. MouseEvent listener works but only after all the swfs have loaded. How do I get the swfs to load only when the buttons are clicked. I can't figure out what I am doing wrong.
[Code]...
I have a page that loads loads of swfs*. I'm loading in them all at the same time, Sequentially which is slowing down the intro animation. Is there a way to load swfs sequentially? Or if not load them on a timer (half a sec would do the trick I think)
*there lots of different dynamically generated Flex graphs so it's not possible to have them all in one.
[Code]...
I'm loading (and unloading) external swfs into a holder in my main document. However, they seem to load perfectly the first time, but after that, they load at a different x and y. I've seen this happen before in someone else's file, but I'm not sure what the solution is.
This is the bare bones of it:
Code:
sceneHolder.x=0;
sceneHolder.y=0;
addChild(sceneHolder);
[Code].....
Okay so I am trying to load external swfs which load videos dynamically.
I can load the swfs into the parent fla fine (if I remove all the code and just place a circle or something on the stage of the swf), and the swfs are also loading their respective videos correctly. But when I try to load the external swfs, if they contain any casting related code in them, I'm getting an error
[AS]TypeError: Error #1009: Cannot access a property or method of a null object reference.
at swf1_fla::MainTimeline/frame1()[/AS]
Is there some specific method to casting within external swfs?
My code for loading the videos is this:
[AS]var vc:NetConnection = new NetConnection();
vc.connect(null);
var vs:NetStream = new NetStream(vc);
[Code].....
I have to create an app for iOS from an existing Flash project. On the stage of the main flash multiple swfs are loaded dynamically . Is it possible to compile, in addition to the main file, all the other swfs too? If I load the swf in the "Included files on Setting AIR for IOS menu, they are copied as swf, making impossible to use the app on iPad.
View 3 RepliesDoes anyone know of a way (e.g. similar to those of which allows my swf to be divided into multiple swf based on the frames? So if the swf is 10 frames long, there will be 10 SWFs, each one containing a frame.
View 2 RepliesI am sure that this can be done, but can't seem to find it on google or in the forums...I have two swf files that I would like to add into one web page. How do I do this?
View 2 RepliesThe aim is to have quick loading times, how is this done? i've looked around and havent found any good tutorials. Obviously the site is all flash, but want the menu to be always there while content for each page is in a separate swf file...
View 1 RepliesI want to convert a pdf magazine into multiple swfs (one for each page), so I can use them in a page flip application. swf because then the user can soom and vector stays vector so when zoomed the quality stays the same. I can't export to swf in acrobat.
View 2 RepliesWhat I have is a SWF that loads multiple smaller SWFs into an array and then uses buttons to switch between them in a movie clip container on the stage.
Everything works when I pub my main SWF and even when I run it in a browser from my desktop.
When I upload to the server and try to run it online, I run into this problem. All the SWFs load, but only the last one to load actually plays in the container. The others seem to be stuck in frame 1.
The clips have no code in them, they are simple animations. And if I change the load order, still only the last clip plays. So I know it isn't the SWFs causing the problem. I am locked into using IE 8 and the flashplayer is version 10.3.
Anyone know of any issues with IE 8 or a reason that only the last file loaded would play?
here is my code, but as I said it seems to work fine until I run it online.
Code:
import flash.net.URLRequest;
import flash.display.MovieClip;
import flash.events.Event;
[Code].....
I have a fla file that has a hardcoded variable which is used to validate that a user has permission to run the swf.The variable hold the number of days from the start of the year. If the current date is later - the swf will not play.I need to generate mutliple swfs each with a different day-code (possibly 100s). Apart from editing the .fla and publishing each time,is there any other method of doing this. For example, the code being read form a file and built into to the swf when publishing.
View 1 Replieswhat is the easiest way to do this?
View 9 Replieshow to load external swf files(9) into my master.swf file one after the other. This is the Actionscript i have written so far.....(AS2)
var myItems:Array = new Array("swf01.swf", "swf02.swf", "swf03.swf", "swf04.swf", "swf05.swf", "swf06.swf", "swf07.swf", "swf08.swf", "swf09.swf");
var myMCL:MovieClipLoader = new MovieClipLoader();
var myListener:Object = new Object();[code].......
The first swf loads alright into my master swf but i can't for the life of me work out how to load the rest after each one has finished loading. Don't know if i need a for loop or what?
I have a project that loads SWFs as "slides". I'm running into a problem where I have some very large SWFs that use shared resources within each other. I would prefer not to post my source (because there is a TON of it ...if you've worked with SCORM, you know), but basically, the project is setup to use a "master" SWF to load in children SWFs. Those children SWFs can be quite large due to one specific symbol in the libraries that each share. This symbol is about 5MB in size and is used in several of the "slides". I want to be able to load this symbol into memory and use it across all the slides that need it so the user doesn't have to download tons of 5+MB files.
I am able to create a movieClipLoader object and a container for the object and load the SWF that is just the symbol object I need to share. I am attempting to put it in the _global namespace for use later. When I do this though, the library seems to switch to this new loaded SWF (this shared object) and I cannot access the library objects from the parent slide. So, the slide that is using this shared symbol must load up, start to download the SWF for shared use, then it must be able to load objects from it's own library to continue on. Maybe I'm going about this all wrong, but when I have several SWFs that all use this shared symbol, and I have to compile that symbol into each SWF, it only hurts the user that has to download all these large SWFs.
I have a page that can be seen here: [URL]
As you should be able to see, it seems as though the Flash file on the left is causing the one on the right to reload upon final loading. The one on the right will reload itself once the one on the left finishes loading.
I have tested the flash files by themselves and both load only once when loaded by themselves. It seems as though one is causing the other to re-load which is just mind boggling to me.
I was wondering if someone could help me. I've spent months looking for an AS2 preloader that does the following:
1. Preloads multiple external swf files into a single movie holder.
2. Starts automatically preloading once the parent file is launched.
3. Contains a progress bar with % downloaded.
4. Can be placed on a "Preload" scene.
Working on the file in Flash CS3, AS2. I've looked at tutorials, scanned the web, etc. And I still can't find the right one, or even how to make one.
I am trying to figure out how to read an XML file containing a list of the swfs I want to import, pause for 8 seconds to allow the swf to run and then continue the loop with the next swf.I am reading the XML correctly but I am having an issue creating the timer to pause the for loop for 8 seconds between slide.
View 1 RepliesI'm kinda stuck on a project I'm working on and need some guidance. I've been making educational Flash Videos and all the lessons. Each lesson is it's own SWF. I know how to make each SWF into it's own AIR application, but don't know how to get all of them into one AIR application.
Basically I'd like to create an Interface like this:http://bit.ly/h9OKPH Where I have a menu screen where you have all the lessons. When you click on a lesson it will take you to another frame and load the SWF for that lesson. I know I can import all the SWFs into a new Flash File, and then publish an Air Application, but I was hoping for a less time consuming and more resource efficient way to do so (I want the app to be optimized for speed).