ActionScript 2.0 :: Adding CSS To Pre-existing Actionscript For XML Import?
Feb 19, 2009
I'm trying to add CSS for an XML file. The functionality of this is you see an xml image and dynamic text, when you hit a button you get the next image with new text and so on and so forth. The problem is when I add a stylesheet object it makes the text do funky things
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
how i can add text to an existing file instead of overwriting it... ive got this far... string filePath = "C:\tex1.txt"; StreamWriter foo; if (File.Exists(filePath)) { // File exists // Don't do anything.} else {// File does not exist foo = new StreamWriter(filePath); foo.Write("Blarg. Zorb. Zeeb. Foo."); foo.Close();}
I am a newbie and been developing this menu that is XML driven and uses an External AS file for the script, so there is no AS on the timeline, it is all external. The Preloader. I found this preloader from here: [URL] which I have been trying to build into my movie, but with no joy! I don't understand how to add a preloader when you have external script, there is going to image directly on the stage, which is what the preloader would be loading.
Basically all I would like to do is add a simple percentage count for the preloader, a loading bar also would be great, but if not ,thats ok. The problem I have is when I put the preloader script into my existing menu all hell breaks loose. Below is a link to my menu files and also attached the AS script file, if that is better? Link to menu files: [URL] Attachments: Main.zip (1.5 K)
If I already have an existing movie, what is the best way to add a preloader to this movie?I have 1 frame with a few layers right now. Then, I have some movie clips on frame 1 Should I just move everything to frame 2? Does that throw anything out of sync? I am using labels in the movie clips that that I can use gotoAndPlay("label");
I'm trying to make a new method for the XMLNode class and I want to use this method in other classes of mines that manipulate XMLNodes. Here's what I did :
1. I wrote an Ext class which you can read here :
[Code].....
It didn't work (saying that myMethod doesn't exist), so I added this line "static var e : Ext = new Ext();" before "function Testing () {}" Then my method worked. I don't understand why but great.
3. The problem is that I want to use the method not only in the main function but also in other classes of the application. However, when another class tries to call the custom method, it says that it is not defined. I don't know how to solve that.
Additional infos: I'm using the Eclipse IDE rather than the traditional Flash IDE so I don't have such a thing as "the first frame". My app only has the main function. -MTASC which compiles my code doesn't support #include
I'm still a newbie in terms of as3, but have built a code-simple flash site (using CS3 & Dreamweaver). I've only just discovered SWFAddress / SWFobject / swffit and have been combing through my flash pages to implement these oh-so helpful tools. Troubled process, as it is...
I have literally spent days (not merely hours) trying to adapt various code, watching and following tutorial and trying to adapt what I find for my existing site (which is, unto itself, still in development)
I'm trying to avoid avoid using external packages and script instead on the timeline, in keeping with how the site was originally built (with hopes this would save me from having to rebuild and reorganise the structure of the timeline - there are several gallery pages and files and buttons and cross-linking). But I'll attach here just one fla ("archives.fla") that anyone whom has experience with SWFAddress might understand what I'm contending with. I've borrowed code from so many sources at this point that the script code is sure to be bungled (one top layer of the fla file, for deep linking).
I would be ever so grateful for assistance in this regard; cannot afford to pass another day trying to figure it out (I am on a deadline)...
file to big to attach; i don't believe looking at the code will be of any use without seeing the set up and references on the timeline... but i'll insert it anyway (below). is there a way to send the file to someone directly?
I'm trying to redo my App and have everything added dynamicly, so updating will be a lot easier. I have 3 movieClips in my library. 1 is the holder of the other two. This is done because the holder has a class attached to it, and the 2 other movieClips are where the content is being added.
So basicly what I have now is via XMLList and a for loop the content is placed and displayed on the stage. They are added like this:
PHP Code:
var myXMLLoader:URLLoader = new URLLoader(); myXMLLoader.load(new URLRequest("Avalist.xml")); myXMLLoader.addEventListener(Event.COMPLETE, processXML);
[Code]....
Now what I'm trying to do is add the same amount of content, but different images to the flipHolders that already exist right now but then the sideB in stead of sideA.
The index file is .php. Now I've got this little Flash animation that we want to run first, then when it's done go to his website. When I try to add it to the top of the index page all that happens is the site loads like in normally did but with the Flash movie at the top instead of being another page. What do we need to do to have it load on it's own first?
Ok so I found this nice code over at Prototype. Its a function for Aligning to stage on Resize. [URL] It works really nice on its own but I was hoping to add some tweened easing as an additional optional parameter. (I posted there twice asking for help to no avail =( So I am asking here at Kirupa. What I wish to add is - implementing and adding an "easing" function as part of the current function. Something generalized to be called only if desired and the ability to set the ease type, duration, maybe prop etc.. (or whatever needed to make it work)
I have tried all kinds of things and below is as close as I can come (at least the only thing I can do to get the thing to move, although as you will see it works backwards and I can only get it to work using stage.width, stage.height, however I have tried newX oldX and all kinds of other things and cant seem to get things to move.
My company recently contracted an outside web developer to create our new website. I have some experience with Flash, but not beyond basic timeline controls. I've been given the task to update the flash element that has a horizontal carousel. Inside, there's three series, each with 6 buttons. The controls are a left and right arrow button on either side. I added a new button into the series and moved each of the series so they no longer ovrlapped.The carousel should just rotate through continuously, but it returns to the start after 6 clicks. Please let me know if there is any other materials I need to provide. Did adding in another button change the positions in the code? If so, what do I need to do to fix it?
We're trying to add a simple link to an existing Flash file. There looks to be at least 7 separate .as files and a separate swf that loads the main swf which all seems overly complex for what is essentially a page with six buttons on it.However, we need to add a URL to some of the text. So we converted the text to a button, added an instance name of <ssbpurchasetickets_btn> then added the following Actionscript into the actions layer on the frame the text/button appears:
ssbpurchasetickets_btn.addEventListener(MouseEvent.CLICK, ssbButtonPurchase); function ssbButtonPurchase(event:MouseEvent):void {[code]......
When we publish the file we get the following error which seems to cascade into a whole bunch more errors:Description: 1046: Type was not found or was not a compile-time constant: MouseEvent.Source: function ssbButtonPurchase(event:MouseEvent):void
We added "ssb" onto the button and functions to ensure there were no conflicts but the same thing occurred. If we copy the button into a new file everything works so it must be conflicting with something in the main files.
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
In Flash CS4, if I create a new AS3 file and use File > Import > Import Video to bring in an mp4 video it works great. However, if I create a new scene and import the video into that, I instantly get this error at runtime:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at Untitled_fla::MainTimeline/__setProp___id0__Scene2_Layer1_0() at Untitled_fla::MainTimeline/frame1()
Is this normal behaviour? I don't get this error using AS2. How can I add the FLVPlayback object to a different scene in AS3 without explosions?
This tutorial found on: [URL] Is extension of: [URL] The problem manifests itself when I substitute .jpg thumbnail with .swf one. (I need this because i need transparent thumbs, so i needed to import transparent gifs via swfs - i used [URL] to convert gifs to swfs if someone is interested - It is released under the GPL. ) XML is parsed ok, and the thumbnail is visible with other .jpg thumbnails. The problem is that it is not "alive": Clicking on it doesn't change the main image, hovering doesn't change its alpha:
I have been asked to loop an existing FLV file that someone else created. I do not know what version of Flash was used to create this file, however I do have an older version 7.2 Flash MX Pro. Currently the FLV starts automatically and stops and the end of the movie. The owner of the site would like the movie to start over with a continuous loop. I'm pretty much of a rookie with Flash and with HTML5 coming out soon, I don't think I'll get a chance to become a pro at this.
This is my first time posting and naturally Im here for a little help. A past employee took my companies Flash files for a scrolling ad. The company wants the colors changed and I will admit Im a slight newbie.
I was able to extract the SWF to a flash project folder with trillix. However I can not find this command line(see link)
[URL]
In the flash file. Now I will admit Im new to flash, but I have dug everywhere I can think of in the project folder for that command line.
As you can see from the screen shot, its in frame0 on Sprit12. Ive looked in the properties of layer 1, in the properties of sprite12, and looked in the frame. Where would this be?
how do i add a preloader to an already made swf?also, do i have the preloader open up in seperate html file.don't want to buy any programs to do this.i did try it by just changing the file names to preloader file name to load the swf.but it push all the content over to the right side of the screen.
I'm trying to add a function to some existing ActionScript, but am having trouble figuring out what code to add. The image(s) already have a rollover function, but I'd like to add the option of when the button is clicked, it takes you to a new URL. Should be a simple fix, right? But I stink with ActionScript.[code]...
I've got a .swf file called "page01" that, at the last frame, calls another .swf called "page02". The code works fine, but since it's an addChild my page02 appears ABOVE the one already existing. I started searching for replaceChild function, but found nothing relevant...
I'm using jQuery sIFR plugin for text replacement, although it works perfectly but there's a link to an unnamed and non-existing ".swf" file. Is it issue related to the sIFR plugin I'm using? How do I fix it?
I have a mp4 file put in my website, say I want a swf player that can be embedded into my html, and play the mp4 file. I don't know how to write actionscript so I just want to have an existing swf file.
A project I'm involved in has a specific requirement where a layer must be added on top of an existing SWF. The SWF is created by converting a PDF using SWFTools pdf2swf. This layer will be used to add interactive elements like videos or sound on top of the existing text content in the SWF.
My problem is, when I try to import the SWF into Flash Pro, it sort of breaks up and it's not possible to see the SWF or its elements correctly.
I've tried making the SWF a MovieClip symbol after importing and called its play() and gotoAndPlay(i) methods to no avail. Using an external SWF with a loader works, but the SWF should be internal so the whole project can be compiled to iOS and Android in one go.
Are there any other methods I could use to interact with a SWF and make it work inside my FLA project?
One of my customers has many SWF and he would like to port them to iPad. However, he only has the SWFs, not the FLAs. I'd like to know if it is a way to run the SWFs inside an Air for iOS app. I've read you can import then with a Loader, but they will only run as an animation ignoring all the code inside them. UPDATE] I've read something about using SWC, but still not sure if they will run the code.