ActionScript 2.0 :: Addressing The Duplicate MC?
Jan 9, 2003I was wondering what you put in for addressing the duplicate MC?
View 10 RepliesI was wondering what you put in for addressing the duplicate MC?
View 10 RepliesMy problem is that when I click the letter movieclip it does create the duplicate as it should and it starts to drag the duplicate mc. However, when I release the clip it doesn't stop dragging? I realized that if I put onMouseUP event instead of onRelease it actually does stop dragging when I release the mouse. I would, however not like to use the onMouseUP event if possible.
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If I have an object that calls
addEventListener(Event.ENTER_FRAME, update);
addEventListener(Event.ENTER_FRAME, update);
will that add 2 listeners?
I am having problems dupliating a movie clip. I can make a duplicate from an original but when I edit the duplicate it also modifies what is in the original. (I am just changing the text, thats the only difference between the 2) How come it effects both clips when I only change one?
View 6 RepliesI've been modifying some code I wrote a while ago that simply loads and plays an external FLV. The original code works well as I can simply copy the swf into any folder and when run, it will play the FLV with the given name in that particular folder.
I decided to have a photo still over of the movie before it plays, so I modified the script and 'loader' to put in the external Jpg. If I test the swf it works fine. But when I install the code from a sub folder into a webpage via 'object', the Flash file trues to find the photo in the webpage folder not the sub folder where the swf originates and where both the FLV and jpg are?? Both the FLVplayback and Jpg loader address in the same way in 'parameters' of properties, yet the FLV plays and the jpg won't. I only discovered what exactly was happening on a hunch and copied a different photo into the main web page folder with the same name.
I have also rewritten it a completely different way using movieloader, but got exactly the same results. I know I could put the full web address of the jpg into the parameters, but then I have to modify it every time I use it. I'd really like to be to simply copy it into another folder.
I have the instance 'CONTENT_ldr' on the main timeline. Now I need to load an swf into it using AS when I press on the 'Illu_mc' button placed in my HomeMenu_mc.
Heres the script I have placed in my HomeMenu_mc:
this.Illu_mc.onRelease = function() {
this._parent.CONTENT_ldr.contentPath = "ILLUPROJ.swf";
};
I imported the flvplayback component on-stage in one frame and gave the instance a name of hv.If a button takes the movie to another frame, how do I pause the flv at that point
View 1 RepliesI have a flash banner in my website and it has some navigation links on it .
Because I have several different folders in my website I need address them from the root .
At the moment i use getUrl like this :
getURL("ArticleList/Default.aspx");But it doesn't work .
I have a movieClip, in it a button, in it another movieClip (activated on mouse over). When i rollOver it works normally, it stops at the 15th frame as it should. Now I have another 15 frames for the rollOut and i can't get them to play,
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Looking to convert the following attachMovie actions to a for loop. I get an error message running the following loop and I'm not sure what the correct syntax is. Takers?[code]
View 1 Repliesi have this on my buttons (movieclips):
on (rollOver) {
name=this._name;
path=this._target;
_root.push (name, path);
}
on the timeline i have the function:
_root.push = function (name, path){
trace(name);
name.gotoAndPlay("over");
}
on rollOver i want to dynamically pass a movieclips name to a function which controls that the movieclip should goto its frame named "over", but i cant get the adressing to work.if i trace the variable "name" in the example it gives me the moviename correctly. so i guess my syntax is wrong.the function doesnt work with the path variable either.
I've got a column of buttons that load dynamically with attachMovie, and are named in the for loop as "patentBtn"+i+"_mc" etc.
When I address them in the code like this:
Code:
patMenuHolder_mc.patentBtn0_mc.onRelease = function(){
gotoAndStop("Claims1");
patMenuHolder_mc.patentBtn0_mc.gotoAndStop("active");
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I have three movieclip "buttons" within a couple of nested movieclips and I am unsure how to address them in actionscript. I have an event listener and a function for the rollover and rollout mouseEvents below
procedures_mc.p_dropdown_mc.p_body_mc.addEventListener(MouseEvent.ROLL _OVER, cursorOverButton);
procedures_mc.p_dropdown_mc.p_breasts_mc.addEventListener(MouseEvent.R OLL_OVER, cursorOverButton);
procedures_mc.p_dropdown_mc.p_face_mc.addEventListener(MouseEvent.ROLL _OVER, cursorOverButton);
function cursorOverButton(e:MouseEvent):void{e.currentTarget.gotoAndPlay("over");
e.currentTarget.addEventListener(MouseEvent.ROLL_OUT, cursorOutButton);}
function cursorOutButton(e:MouseEvent):void{e.currentTarget.gotoAndPlay("out");}
Within the movieclip buttons are labels over and out included in the buttons. When I rollover and rollout the mouse over the movieclip buttons they don't behave correctly. I am wondering if the e.currentTarget inside the function is the right address of the nested movieclip buttons procedures_mc.p_dropdown_mc.p_body_mc, etc.
So I've got this function to make a sprite walk:
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But what do I have to do to get the function to adress various versions, such as
chibi.bluejeans1.rtleg._y = 4 + walk; chibi.bluejeans1.ltleg._y = 5 - walk;
so that I can address each type for walking accordingly, through something like
wlk(tunicpants1);
wlk(bluejeans1);
wlk(tuxedopants1);
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I'm brand new at AS3 and having trouble targeting nested movie clips stored in my library. Here's my sample code:
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I can't address the array i've created inside the movieclip from outside!
Array name is categories, inside the templates movieclip in _root; I press a button on _root to trace the array inside the movieclip using this code:
Code:
on(release){
trace(_root.templates.categories);
}
It gives me: undefined
I'm having a bit of a problem with this. I have a class- MiniMap which extends the MovieClip class.This class has a variable which is itself a movieClip, this movieClip is a small window which can be moved around on the map to select which portion of the miniMap will be shown in the bigger map.
How do I refer back a events on the class variables to effect the host class?
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I'm successfully adding an external .swf file using the following code:
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So - I'm loading the "graphic.swf" into a movie clip called "topClip" which is already on the stage in the main timeline. That works fine. But... then I'm having a problem addressing the loaded "graphic.swf" with a button (to lower it's alpha). I'm using this:
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does anyone have a tip on how to "bind" events to dynamically created movieclips ?
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I am trying to dynamically address different instances of the same movieclip by passing a string into the movieclip address, but apparently I don't know what I'm doing. I'm trying something like below:
var vsTargetName:String;
vsTargetName = "instance50";
vsTargetName + vsThumb.thumbHighlight.visible = true;
Is something like this possible? What am I doing wrong/what do I need to do to make that work?
I have a series of mc's I'm attaching from the library, with buttons in the main movieInside each of the attached mc's is a close button that needs to close the attached mc and launch a function in the main movie, but I'm having trouble addressing the button inside the attached mc from the main timeline.I've tried this:
Code:
calloutHolder_mc.attachMovie("mar01callout", "callout_mc", 0);
calloutHolder_mc.callout_mc.close_btn.onRelease = function(){
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what I'm trying to do is access the data of several movies clips, that are inside of several other movie clips:
MC1.insideMC1._visible=false (which works, but isn't dynamic)
but dynamically with a FOR loop. I've tried:
For(bullet=1; bullet<5; bullet++){
"MC"+bullet.insideMC1._visible=false (this does not work)
}
I have a problem with relative addressing... it's not about _root stuff, but how to open an html page from a Flash movie.The Flash movie is inside a Folder named "Dogs". And the html document is outside this folder, sitting in the main folder for the site.Usually if I call a movie from inside a folder I put a slash eg. getUrl("dogs/intro", "window")but i want to go in the opposite direction, from inside this folder to a file outside... does that make sense?
View 1 Repliesi have this on my buttons (movieclips):
[Code]...
on rollOver i want to dynamically pass a movieclips name to a function which controls that the movieclip should goto its frame named "over", but i cant get the adressing to work. if i trace the variable "name" in the example it gives me the moviename correctly. so i guess my syntax is wrong. the function doesnt work with the path variable either. i know this might be a stupid question. dont mind me, i'm a noob.
Is there (or what is the) best method to address duplicated movieclips? For example if you duplicate a number of movieclips (or attach or anything else) through a for loop and give them names like mc1, mc2, etc, how can you address them outside the loop? Especially if the number of times you duplicate the clips is read from a file which can change constantly. Example - an image gallery where you just add the files to your xml and they show up in the gallery.
View 5 RepliesLet's say I have a movie clip named MC in stage. The following statements work.
var clipName = "MC";
this[clipName].y = 100;
However, if I put a child movie clip (named childMC) inside that MC movie clip, I'm not able to address the child movie clip by the same fashion. I'll get an error.
var clipName = "MC.childMC";
this[clipName].y = 100;
Is there any way to address the child movie clip with dynamic name?
My Flash file provides a small number (say, 4) of user-selected �displays. Within each display, there are up to four link movie clips, each of which are (or should be) selectable. The displays have instance names of display0_mc, display1_mc, display2_mc, and display3_mc. I can address each display through an array var display:Array = [ display0_mc, display1_mc, display2_mc, display3_mc ]; as display[ 0 ], display[ 1 ], etc. Now, the four links within each display are named link0_mc through link3_mc. (Each of these is actually a movie clip containing a dynamic text field, link_txt, and a few other elements not relevant here.)
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I am trying to make some way of addressing a movieclip but I want it to be able to change. I have a for loop which is creating a new movieclip instances until it is equal to or less than my arrays length. Well it makes all these and it names them test0 test1 test2 test3.. and so on. Now I am trying to write a loop that address all of them, the only problem is I dont know how to use a variable to address them, or some work around to do so.
View 3 RepliesWorking on a site that uses external interface to control the appearence of a number of buttons, setting color and text. The whole deal works fine in Firefox and IE (after vigorous debuggging), but I can't seem to address the objects correctly in safari. The swfs are hard coded in and I'm using a function to find the reference to the object and then using an EI addcallback to set the values.Here some javascript for the main functions:
Code:
function getMovieName(movieName) {
if (window[movieName]) {
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I am loading an external XML file. According to the information loaded from the file I would like to highlight a symbol (MovieClip) when I press a corresponding button. The Button and the MovieClip change every time I load a new XML, so it has to be dynamic.I tried the following, but that doesn't work, does anyone know why?I have an Array defined (a_HighlightArray) that I fill within a loop to hold the object (as a string! ) that is supposed to be highlighted when I press the corresponding button:
a_HighlightArray[i] = "o_Map.o_Privatwelt.o_Layer4";
Later, when I want to address the Symbol I am using the following (where Quest corresponds to the No of the button I pressed):
[a_HighlightArray[Quest]]gotoAndStop(2);
There is no error that comes up but it just doesn't do what expected. Strangely enough, if I address the Symbol directly it works perfectly fine:
o_Map.o_Privatwelt.o_Layer4.gotoAndStop(2);