IDE :: XML - Allow Client To Add / Remove Photos In Slideshow
Feb 2, 2009
I am building a simple photo slideshow and I need to create a way for the client to remove and add photos to it (w/o opening and editing the .fla). Can this be done with XML? Where I use a small line of script to call a series of photos according to the numbers appended to the photo file names.
I am building a simple photo slideshow and I need to create a way for the client to remove and add photos to it (w/o opening and editing the .fla). Can this be done with XML? Where I use a small line of script to call a series of photos according to the numbers appended to the photo file names.
I keep battling the slideshow, and now I have some other doubts. I tried to find the answer to this on other threads on this forum, but couldnïż½t find anything. So, here it goes:I now have a photo slideshow where one photo fades out, and the next one follows, fading in.Between the fade out and fade in, there is a short interval of white, the background of the flash animation. I have to replace this white interval, with the fadeout of the previous image, so that the first and the next image sort of merge. How can I do this?lso, on the very last image of the presentation, there is a jump back to the first image, without the fadeout. How can the loop be made so that the last image fades out too, and not simply disappear?Here is the code Im using right now:
The photographer at this site [URL] wants me to modify the slideshow on the home page. He wants to replace some of the old photos with new ones. Can I do this with Adobe Flash CS3? If so, please point me to tutorials that will get me up to speed. Or maybe it's too difficult for a Flash newbie?
I am very new to flash CS4. I am preparing to develop a simple photo slideshow, set to music (3 minute song), with three buttons containing pull down menus which will link to pdf files. This is a project I have taken on to develop an informational CD for the High School I work at.
Here is my question: When building a photo slidshow with 35-40 photos what is the best practice? Is it to place them all on one layer, or each on its own layer? Also I did see the set interval method from tutvid placing the photos in frames next to each other.
I used the script below for a slideshow in Macromedia Flash MX2004. The images are in the folder images.xml (and believe me, I checked the names many times). But now the problem: when I load this slideshow, it shows only 3 photos, whereas there are 10 in my folder which I need to show. After the 4th photo I get only black.... it doesn't continue.
Here is the script: // set random # variables - each must be 0 for first 'while' loop below var randomNum = 0; var randomNumLast = 0; // parent container var container_mc = this.createEmptyMovieClip("container",0); [Code] .....
I used the script below for a slideshow in Macromedia Flash MX2004. The images are in the folder images.xml (and believe me, I checked the names many times). But now the problem: when I load this slideshow, it shows only 3 photos, whereas there are 10 in my folder which I need to show. After the 4th photo I get only black.... it doesn't continue. I cannot figure out what the problem is! Anyone who is more clever out there?
// set random # variables - each must be 0 for first 'while' loop below var randomNum = 0; var randomNumLast = 0;
I'm trying to create a resizing script for a client that is allowing users to upload photos through their site. SInce most of the photos will be huge this will help in performance. I've had some experience in the saving of a jpeg from Flash but I'm stuck with the scaling. I'm saving the uploaded file to the server. Reloading it into a movie clip, resizing it based on my desired sizes and then saving it back to the server in its new size. When I'm resizing I'm just using the scale properties to resize the loaded large image. When I get my bitmap data of the scale mc it's not taking the data from the scaled clip it's taking the data from the unscaled mc. So my data is basically the upper left hand corner of the original image instead of the whole image.
I've tried nesting the movie clips so that the top clip isn't scaled.I've tried duplicating the data from the scaled clip into a new non scaled clip and that doesn't work either.I've tried not using scale and just using width and height, doesn't work either.
I am designing a slideshow comprised of photos, video and some animations. I decided to use Flash because I thought it would offer me more flexibility than other options and because I have some experience coding in ActionScript 2.0 (though oddly very little experience designing swf's).
Here's the thing. In frame 1 I want a video to play. I can make that happen using this code, copied straight from the help:
I'd like to create a banner for my website using a slidshow but I'd like for the photo's that are displayed to be daylight images during the daytime and nightime images during the evening hours from the viewers perspective. These images will, of course, be outdoor pictures, but I cannot seem to figure out how to select the picture elements to display based on the users time shown on their computer.
How would someone go about getting the actionscript to look for another field in the xml file that had a Url link to a webpage for each image that would be activated by clicking on that particular image.
I have a slideshow and photogallery that I want to put on a CD and give out at tradeshows. The user can manually view the photos in each section or "play all". Right now all of the photos and text are listed in an XML file on a server. I don't want the info to be pulled from my server when someone plays the CD. Does the XML in the actionscript have to be a direct path [URL]? or can I store the XML files on my cd have have the info pulled from there?
I need to create a photo slideshow which runs automatically (I don't want any "back" or "next" buttons - there is to be no user interface), with the photos fading in and out, one after the other, and music in the background.
I have external .jpg files that I need to have load, one after the other, into their own movie clips (I have 5 different movie clips which I would like to alternate between my .jpgs) and stay on the stage for a set amount of time (3 seconds for some, 5 seconds for some, etc.).
I figured out how to get 1 image to load into a movie clip with the below code:
var image:Loader = new Loader (); image.load( new URLRequest ("pic1.jpg")); blankMC.addChild (image);
However I don't know the code to force this movie clip to only play for a set amount of time, and, unload from the stage, and then load a new movieclip.
if not, is there a way for me to accomplish this without using XML (which I have no clue how to do . . .)
this fullscreen slideshow with random pictures which will be the background of a client's web-site. I have everything working, the preloader, the imaging loading and transitions.There's one thing however that's happening and I don't know how to fix it. What's happening - naturally - is that the previous image is still there, in the background, and I would like that to be removed, I would like to have the previous loader, or just the holder movieclip to get off stage, but I really don't know how to add that to my code.What I was thinking was something in the lines of a for loop. Something like creating the picture's holder inside that for loop so each will be like, picHolder1, picHolder2, picHolder3...and so on. And with that, on completion of the preloader I would remove something like "picHolder -
how can I find on fms server that client disconnected if if client disconnected due to power cut off. I client manually close the application then onDisconnect on server is called but if due to power cut off it does not called.
I'm trying to make a Flex-based desktop application consume messages from an ActiveMQ topic with a durable subscription, using the JMS bridge of BlazeDS. The basic scenario is as follows: Messages are produced by other producers in the topic to which the Flex client is subscribed. The Flex client may go offline from time to time, but it must receive all the messages it has missed while being offline when it connects to BlazeDS again. (Of course the Flex client connects with the same client ID every time). It can not be guaranteed that the Flex client is shut down gracefully.
Everything works fine if I explicitly disconnect my consumer on the Flex side by calling disconnect() - I do it in the exit handler of the application. However, due to #3 above, it is not guaranteed that disconnect() is called all the time. When the Flex client shuts down without calling disconnect(), it seems that the subscription of the "proxy JMS client" that BlazeDS creates and associates to the Flex client stays active towards ActiveMQ, so ActiveMQ still thinks that the client is logged in. When the Flex app starts up the next time, it is unable to log in to BlazeDS because ActiveMQ refuses its subscription, claiming that the client ID is already taken. Why is it so and what can I do here to ensure that BlazeDS makes the "proxy JMS client" offline in ActiveMQ when its real Flex counterpart terminates unexpectedly?
More detailed information: some debugging revealed that:
Can we perform client to client file transfer, client to server can be done by FileReference. but how do we do client to client transfer, for example if a user wants to send file to another user to whom he is chatting online.
I am trying to build a client-to-client streaming program - client 1 has a webcam and client 2 will connect to client 1 and be able to view the webcam. Is this possible using 2 swf clients? Can someone point me in the right direction as to what commands would be used to connect the two clients. I have tried: binary sockets Connect() where each clients points to the other and they both time-out NetConnection to try to point each client to one another to establish a connection, but no luck with that either; this seems more oriented towards streaming content to a flash media server rather than to another flash client.
We're writing a flash application that can download a MP3 file, convert it to a Sound object, get the raw data and make some processing (like adding sounds, change octaves). After the processing, we want to send the data back to the server in chunks, so the server will be able to glue the data together and recover the new generated file. The problem is: if we send to the server "wav" pieces of sound, we are able to glue them together without any problem in the generated file. However, if we convert each wav piece to a mp3 file (so we can send a smaller file to the server) and join the mp3 files at the server, the result is a sound with some problems at the merge point.
This is how we load the mp3 file from the server:
sourceSnd.load(new URLRequest("sample url to mp3")); sourceSnd.addEventListener(Event.COMPLETE, carregou);
This is how we convert each piece of mp3 to bytearray and wav:
I have created a pie preloader(preloader.zip) which is working fine. Same preloader I am trying to incorporate in a xml based slideshow(slideshow.zip) to show image loading process but some how I got stuck. I am new to flash. Suggestions are welcome.
1. How to solve the problem of preloader2. Is it possible to integrate everything in a movie clip (including AS). I mean no AS on main time line but inside the movie clip. It would be much easier then to to create multiple slideshows by duplicating mc and changing the xml file.
i have a question about text in a slideshow. i know how to make a basic photo slideshow with external images. but now what i want to do is add 4-5 paragraphs of text next to each photo (with possible scrolling). the text will be different on each photo.
I am working on a flash photogallery. It is pretty basic, just consists of thumbnails. The larger images are on another page all together. I didn't write this script myself, I'm still learning. So i grabbed a flashmo file. It is flashmo_067.Anyways, i changed some things around. I made the images scroll with the mouse and i took out alot of the extra stuff in the gallery. I also changed the document size and the thumbnail size.I created thumbnails to the exact size i made the holder in the flash file. Yet when i pull up the movie, the images are doubled in size and are overlapping. I have looked at the actionscript a bunch of times and still cant figure it out. I changed the size of the thumbnail to be smaller but it just blows it up and makes it very pixelated. I cant seem to figure it out.
I've been modifying some code I wrote a while ago that simply loads and plays an external FLV. The original code works well as I can simply copy the swf into any folder and when run, it will play the FLV with the given name in that particular folder.
I decided to have a photo still over of the movie before it plays, so I modified the script and 'loader' to put in the external Jpg. If I test the swf it works fine. But when I install the code from a sub folder into a webpage via 'object', the Flash file trues to find the photo in the webpage folder not the sub folder where the swf originates and where both the FLV and jpg are?? Both the FLVplayback and Jpg loader address in the same way in 'parameters' of properties, yet the FLV plays and the jpg won't. I only discovered what exactly was happening on a hunch and copied a different photo into the main web page folder with the same name.
I have also rewritten it a completely different way using movieloader, but got exactly the same results. I know I could put the full web address of the jpg into the parameters, but then I have to modify it every time I use it. I'd really like to be to simply copy it into another folder.
I want to create a swf of 5 photos that fade into each other. For example, black background, first photo fades up from alpha 0 to alpha 100 in one second, stays on screen for 4 seconds, then fades back to alpha 0 while the next photo fades up, etc, then the 5th photo fades back into the 1st photo and it loops.
What's the best, easiest way to accomplish this with cs4?
Also, if the jpgs are 980 x650 pixels and approx. 70 kb apiece, will I need a preloader if I'm going to use the swf as a header to my site? If so, is there a simple, plug n play preloader I can use?
i tring to make a sub domain presentation xml web.i am using a templats it working and loading fine offline on my pc put after. i upload to my hosting the main php page open and load the swf without any picture or links??[code]
I have trouble with my animatnion. I have panorama 360 and xml with photos. I want to connect panorama where are buttons which show after click the photos from xml, but I have some troubles with code... When i try to compile my flash I have some errors in output;/
this is my code
Code: ///pamorama function mysz(e:Event):void { pano_mc.x += (-(mouseX)+260)/10;