ActionScript 3.0 :: Resizing When Loading Movie Into Another Movie
Nov 16, 2011
I have and SWF file I created from a PDF through Print2Flash. I am trying to bring it into another SWF file which is my navigation shell.
I am trying a simple test to load it and it work fine all the way up to when its time to resize. This is AS3 and this is the code I am working on:
[Code]...
This seems to work as long as I dont try to resize the container. repositioning the containg alone the X and Y works....but when I add the resize of the container to 800 x 800, I get nocompiler errors but the SWF doesnt seem to load either. Can someone let me know why this would be the case? I have found other threads concerning this but still the SWF I am bringing in just will not show when I add the width and height resize.
i am trying to use the Tween class to change the size of movie clip to certain height.the code works for me but when resizing the parent, it effects the child.i tried the height and scaleY property for the thum, but does not work.
I was wondering about the flexability of loading movies into a movie clip. Currently, I am well able to load one movie into a movie "loader" clip, but thought maybe there is a way to load additional movie clips into that same "loader" clip, as i am starting to accumulate several different graphics that i need to have be inside movie clips so that i can make them change colors on the same frame when needed.
i shot from the hip and tried this code, but didnt have any luck:
I got a flash movie mostly composed of bitmaps and not a lot of tweening animations or actionscript. I initially made it quite large but now my customer decided he wants it smaller. This'd prolly be a piece of cake if it was made of vector shapes, but since it isn't, I need to resize the source images as well (no point in wasting bandwidth or introducing resampling artifacts with big images). Most my movieclips don't have a consistent registration point so I'm afraid they'll move around if I just resized the images and updated them from the library.
So I'm just wondering if there's a smart way of doing this or should I just start everything from scratch?
My _root movie is nothing more than a interface with navigation buttons. When someone clicks a button another swf is loaded into an empty movie clip on _root.
My Problem:I understand loaders and use them all the time, however, I still to this day have never gotten a loader to work with loading an external movie into a currently playing movie. (ie: in my _root movie you press the "Searching" button and searching.swf is loaded into _root.contents --> contents is the empty movie clip)So anyways... where does the loader go? The only results I've ever had is as SOON as the loadMovie method is called the movie hangs until the entire movie clip is loaded. Then the loader runs... thus making it totally useless.
I have a button ( 3 buttons ) and each button is assigned to Load a movie. When you click one of the buttons, the LoadMovie on Level 1 is good. Now here is my problem, how will I unload the current movie before Loading the next one. I want to UNLOAD the CURRENT MOVIE first before loading another MOVIE.
Ive got a bg image in my flash movie and I want it to resize it 100% to the window when the movie resizes in the browser, but i dont want anything else in the movie changing in size, just the bg..
I made my movie of size 1400 x 400, butI'd like to make it of size 700x200 without losing much quality. Also I want to be ableto use it in a power point presentation, to whatformat can I convert it to add it to the presentation
I've run across multiple sites that have the cool effect of resizing themselves to accomodate pictures, or content or whatever and i think it looks very smooth and clean. An example of what im talking about can be found at link me to a tutorial or tell me a little more about how this is acheived?
I have all my content inside a movieclip called 'allmenu' but im only resizing it to fit the stage with a timer hehe , is there any way it could be resized before you see it on the stage, because right now you get this glitchy resizing moment on every page.
ive made a flash banner 1000x500 with lots of objects tweening etc etc photos fading in and out,and ive being told to resize the banner size to 800x300but im having trouble when i do that,is there a way to get the everything that ive done into the 800x300 with out having to move all my objects around again and resizing each pic individualy,or do i have to start it from scratch again??
I have been importing illustrator .ai artwork into my project, and along the way, something wierd has happened with resizing stuff. If I am putting font iside a movieclip that is being used for a button, I can put the same size font into two different moviclips and they are different sizes. I somehow zero them out so they are 100% at the size I want or do I have to resize in another porgram and then reimport into Flash?Am I missing a magic button here?
I've looked in many places and still haven't found a solution to my problem... how his content stays positioned even after you resize your browser window?
Because i design on a new mac book pro, my resolutions is very high and the flash movie fits perfect in my screen, just the way i want it to sit in every computer.
But on a computer with a lower resolution, i now that that my web site would be much larger and not fit right.
So how can i make it so the movie adjusts to different resolutions and sits just perfect?
I have a request to bulid the Flash website looking somewhat similar to LabelloI need a fullscreen flash that position elements dinamically, based on the stage dimensions. I found this tutorial on Kirupa:I need to do the same, but in AS 2.0, since it is the requirement.Is there any tutorial or finished script for this or I just need to write the code from scratch, as I'm not so good in AS3?
i'm trying to make a slide show under the image is a grey bar that has to resize to every new image width.i found this kind of effect on this very nice site of a german photographer [URL]i would like to implement this into my design.i tried to make it by making some changes to a script i found a kirupa, but ... i don't get the right result.
I am creating a full site in flash. The main movie has an empty movie clip in the middle of the movie to load external movies as the user clicks on the links. Everything has worked good so far as the linking has only gone 1 level deep. However, when I created a new external movie, and had buttons on it for another external page, but yet to open in the main movie, I can't get anything to work. Example.... In the main movie, the user clicks on the archive link, and the external archive movie is loaded into the main movie. Now, on this archive movie, there is a button on it that links to a another movie (say text effects.swf). However, when they click this button for text effects, I can't get it to load into the main movie clip and replace the archive movie that was currenlty there.
I'm loading movies into a container loader BUT when I load in one of my games it runs real slow. Is it because I should have removed other movies first ie: They seem to be all in there and stacked on top of each other.
import flash.net.URLRequest;import flash.display.Loader;import flash.events.Event; MyButton.addEventListener(MouseEvent.CLICK, this.startLoad);function startLoad(e:MouseEvent){ var mLoader:Loader = new Loader()
My scenario is that i have host swf that is of as3 and need to load an as2 movie into it.Now I need to control the as2 movie for keeping the host as3 swf and the as2 swf in sync. To do that I am using a local connection. But the problem i'm facing is that, when as2 loaded via as3 movie, I don't see as2 events being fired. For example, I kept a trace in onEnterFrame in as2 movie. Stand-alone I could see the traces. But when loaded from as3 movie, I could not see any of them.
I have 3 movie clips Loader as3 movie AS2 wrapper movie (Generic for all AS2 movies that will have local connection code.this will get msgs from as3 and internally does what ever we wanted) the actual as2 movie to be loaded into as3
I am transitioning into AS3 and I'm working a block that I can't quite figure out. I need to add a child (external image) to a movie clip and resize it. This is what I have thus far and it loads the image just fine:
var imageLoader:Loader = new Loader(); imageLoader.load(new URLRequest(myOBJ.image)); productImage_mc.addChild(imageLoader);
Imagine I have a movie clip on the main timeline that has text in it. If I use the free transform tool on this clip, it resizes the movie and the text within.
However, if I resize the clip using AS2 e.g. clip._height = x; then the clip is resized but the text isn't.
Is there an easy way of achieving the effect that the transform tool has using AScript or do I have to set all the text params separately when I resize the movie
under the image is a grey bar that has to resize to every new image width.i found this kind of effect on this very nice site of a german photographeri would like to implement this into my designhowever ... how do you make this kind of thing?i tried to make it by making some changes to a script i found a kirupa, but ... i don't get the right result
I have an MC which is sized as follows:[code]This is fine until the stage size is altered....as the MC stays the same size unless the page is reloaded.How can I set the size of the MC so it resizes as the stage size is altered?
Is it possible to do what this tutorial shows but instead of having your mc�s be positioned related to the stage, have them be positioned related to the browser window?
'i am doing a game for children where users can drag and drop resize and scale movie clips on stage! The drag and drop is not an issue...however im not quite sure how to do all the rest... is there a way or a tutorial to do this?